Challenge of the Ancient Empires!

Last updated
Challenge of the Ancient Empires!
Challenge Ancient Empires Cover.jpg
Box cover art
Developer(s) The Learning Company [1]
Publisher(s) The Learning Company [1]
Platform(s) MS-DOS, Macintosh
Release1990 [1]
Genre(s) Educational/Adventure
Mode(s) Single player

Challenge of the Ancient Empires!, also known as Ancient Empires is an educational computer game created by The Learning Company in 1990 for both MS-DOS and Macintosh. [2] It is designed to improve history, logic, and problem solving skills in children ages 7 to 10 [3] (or 10 and up, according to the box art seen to the right).

Contents

Challenge of the Ancient Empires! is an adventure game whose objective is to obtain the artifacts hidden in each of the four regions. To do this, the player must navigate through cavern chambers, dodging enemies and obstacles, recovering pieces of artifacts and putting them together in a tiling puzzle in order to advance to the next level.

Gameplay

The objective of Challenge of the Ancient Empires! is to collect the hidden treasures from caverns in 4 different regions of the world: Greece and Rome, Egypt, India and China, and the Near East. Each of these caverns consists of four chambers. The decorations and artifacts in each of these chambers correlates to the region being explored. For example, the Egyptian cavern features decorations of hieroglyphs and mummies and will contain artifacts like the sphinx or the Rosetta Stone.

Screenshot from Challenge of the Ancient Empires!. Challenge of the Ancient Empires screenshot.jpg
Screenshot from Challenge of the Ancient Empires!.

Additionally, each cavern has a different style of puzzle; The Near East section implements switches that move panels blocking the way, while the Egyptian section consists mainly of triangular reflectors, which the player must orient correctly to direct a light beam and trigger a switch. Greece and Rome caverns imply Greek letter coded gates that open by entering the right combination. India and China involves the manipulation of conveyor belts to advance in the proper direction. Upon successfully navigating a chamber's puzzle and collecting six pieces of the artifact, the player must then solve a puzzle by orienting and placing rectangular puzzle pieces in the proper configuration to reveal a picture of the artifact. Afterwards, he must find the exit door and solve a logic puzzle to advance to the next chamber. [4]

The four main caverns, associated with the four regions of the world, may be played in any order. Once the player completes all four chambers in each of the four caverns, a new cavern opens. This cavern is referred to as the "Ancient World" and is composed of four new chambers. Each chamber is in the style of one of the four regions from the previous caverns. The Ancient World cavern is more difficult than the others and consists of a combination of all the puzzles in the main caverns. [5]

The player has three items to help him navigate through each cavern's puzzles. These items include a miner's hat, a pair of special shoes, called "turbo tennies" that allow the player to jump higher, and four force fields that will protect the player from all damage for a few seconds. The miner's hat shines a beam of light used to flip switches or temporarily stun any cave animals that can cause the player damage. The Egyptian cavern has several challenges that involve rotating prisms and mirrors to deflect the light beam to a specific sensor. The shoes allow the player to jump much higher than a normal. A force field will prevent all damage for five seconds when used, but the player is only given four of them per level. [4]

A display at the bottom of the screen show the player's current collected artifact pieces, chosen tool, current cavern and chamber, and remaining energy. The energy bar functions as a life bar and has four segments. If the player comes into contact with a cave animal or a projectile, one segment is depleted. If all four segments are lost, the player must begin the chamber over again. Health can be restored either by picking up apples in the caverns or by correctly solving a logic puzzle on the first attempt. [4]

The game provides two distinct difficulty levels: Explorer and Expert. The chambers of the four main caverns are similar in puzzle style, but differ in layout, number, speed of the enemies, and availability of health power-ups. [5] Additionally, on Expert difficulty, the logic puzzles are more challenging and include an entirely different set of artifacts. The puzzles on this difficulty contain pieces that require being flipped, in order to be oriented correctly.

Development

Super Solvers series

Originally titled Challenge of the Ancient Empires!, it was released as a part of the Super Solvers series; a series of computer games released by The Learning Company that contain both educational and entertainment qualities. The following year its name was shortened to Ancient Empires as it was removed from the Super Solvers series and paired with Operation Neptune .

Music

In lieu of an original score, the background music consists of arrangements of pieces by a number of famous composers including Tchaikovsky, Brahms, Erik Satie and Verdi.

Reception

The Challenge of Ancient Empires! received good reviews. Computer Gaming World gave it three stars out of five, favorably reviewing its graphics and audio. [6] Users at MobyGames gave the game an average rating of 3.7 out of 5, calling it a game that combines adventure and puzzle and is suitable for kids and adults alike. [7] At Abandonia, the game is given a rating of 4.0 out of 5 due to pleasing graphics, music and sound, and simple controls. [1] A review on Viewpoints gives the game a 4.0 out of 5 because the game was designed for entertainment and educational value. [5]

Related Research Articles

<span class="mw-page-title-main">Puzzle video game</span> Puzzle-solving genre of video games

Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion.

<i>Chips Challenge</i> 1989 video game

Chip's Challenge is a top-down tile-based puzzle video game originally published in 1989 by Epyx as a launch title for the Atari Lynx. It was later ported to several other systems and was included in the Windows 3.1 bundle Microsoft Entertainment Pack 4 (1992), and the Windows version of the Best of Microsoft Entertainment Pack (1995), where it found a much larger audience.

<span class="mw-page-title-main">Abstract strategy game</span> Mental skill based games

Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice, and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information.

<i>Robot Odyssey</i> 1984 video game

Robot Odyssey is a puzzle video game developed by Mike Wallace, Dr. Leslie Grimm and published by The Learning Company in December 1984. It was released for the Apple II, TRS-80 Color Computer, and DOS. Most players have found it incredibly challenging. The player is readying for bed when, suddenly, they fall through the floor into an underground city of robots, Robotropolis. The player begins in the sewers of the city with three programmable robots, and must make their way to the top of the city to try to find their way home again.

<i>Equinox</i> (1993 video game) 1993 video game

Equinox is an action adventure puzzle video game developed by Software Creations and published by Sony Imagesoft for the Super NES. A sequel to Solstice (1990) for the Nintendo Entertainment System, Equinox depicts Glendaal saving his father, the predecessor's playable character Shadax, from the imprisonment of Sonia, Shadax's apprentice. The player acts as Glendaal, exploring 458 rooms in eight underground dungeons. The player collects 12 blue orb tokens while solving puzzles, killing enemies, collecting keys, navigating platforms and blocks, and battling bosses. It continues Solstice's isometric puzzle game style, with greater emphasis on action adventure and Mode 7 overworld map.

<i>Treasure Mountain!</i> 1990 video game

Treasure Mountain! is an educational video game published by The Learning Company in 1990 for DOS, Windows and Macintosh. It teaches children aged five to nine reading, basic math, and logic skills. Treasure Mountain is the third installment of the Super Seekers series.

<i>OutNumbered!</i> 1990 video game

OutNumbered! is an educational video game published by The Learning Company in 1990 for both Windows and Macintosh PCs. It is aimed at children ages seven to fourteen and is designed to teach children mathematical computation and problem solving skills.

<i>Midnight Rescue!</i> 1989 video game

Midnight Rescue! is an educational and entertainment hybrid computer game created by The Learning Company in 1989 for Windows and Macintosh PCs. The program is designed to help strengthen the reading and critical thinking skills of children grades three to five.

<i>Treasure Cove!</i> 1992 computer game

Treasure Cove! is an educational computer game published by The Learning Company in 1992 for MS-DOS, Windows and Macintosh PCs. It is aimed at children ages 5 to 9 and is intended to teach children reading, math, and oceanography. Treasure Cove! is the 9th installment of The Learning Company's Super Seekers games.

<i>Treasure Galaxy!</i> 1994 video game

Treasure Galaxy! is an educational computer game published by The Learning Company in 1994 for both Windows and Macintosh. It is aimed at children ages 5 to 9 and is intended to teach children reading, basic mathematics and logic skills. Treasure Galaxy is part of the Super Seekers games.

RHEM 2 is an adventure game from Knut Müller and Got Game Entertainment and the sequel to RHEM. It is distributed as a Macromedia Director file.

<i>Entombed</i> (video game) 1985 video game

Entombed is an action-adventure video game published by Ultimate Play the Game for the Commodore 64 in 1985. It is the second instalment of the Pendragon series and is a sequel to The Staff of Karnath. The game features series protagonist and aristocrat adventurer, Sir Arthur Pendragon, as he attempts to escape an ancient Egyptian tomb before all oxygen runs out. As with its predecessor, Entombed is presented in an isometric format.

<i>Real World/Road Rules Challenge: Fresh Meat</i> Season of television series

Real World/Road Rules Challenge: Fresh Meat is the 12th season of the MTV reality game show, The Challenge.

<i>Pandoras Box</i> (1999 video game) Video game

Pandora's Box is a 1999 video game created by the designer of Tetris, Alexey Pajitnov, for Microsoft.

<i>Drowned God</i> 1996 science fiction adventure game

Drowned God: Conspiracy of the Ages is a 1996 science fiction adventure game developed by Epic Multimedia Group and published by Inscape. The game propounds the conspiracy theory that all of human history is a lie and that the human race's development and evolution were aided by extraterrestrials. The player attempts to uncover the truth through the course of the game by traveling to a variety of different worlds, interacting with historical and fictional characters, and solving puzzles.

<i>Barbie: Explorer</i> 2001 video game

Barbie: Explorer is a Microsoft Windows and PlayStation game featuring Barbie. It was developed by Runecraft, published by Vivendi Universal Interactive Publishing and was released in 2001.

<i>Mystery at the Museums</i> 1993 video game

Mystery at the Museums is an educational video game developed by Binary Zoo Software and published by Artech Studios for MS-DOS in 1993. The game is Binary Zoo's second release as well as the second in their "Adventures With Edison" series.

<span class="mw-page-title-main">Tic-tac-toe variants</span> Overview about tic-tac-toe variants

Tic-tac-toe is an instance of an m,n,k-game, where two players alternate taking turns on an m×n board until one of them gets k in a row. Harary's generalized tic-tac-toe is an even broader generalization. The game can also be generalized as a nd game. The game can be generalised even further from the above variants by playing on an arbitrary hypergraph where rows are hyperedges and cells are vertices.

<i>Caverns of Khafka</i> 1983 video game

Caverns of Khafka refers to either of two early platform video games published by Cosmi. In both game versions the player takes control of a treasure hunter in search for the fabled treasure of Pharaoh Khafka. The first game was created by Robert T. Bonifacio and released in 1983 for the Atari 8-bit family. Subsequently, a different game with the same title and overall theme was created by Paul Norman and released for the Commodore 64 in 1984.

The second season of The Challenge: All Stars premiered on Paramount+ on November 11, 2021. The season features twenty-four past cast members from the flagship series competing for $500,000.

References

  1. 1 2 3 4 5 "Super Solvers - Challenge of the Ancient Empires!". Abandonia. Retrieved 2011-05-18.
  2. "Marilyn Churchill". Digit Press. Retrieved 2011-05-18.
  3. 1 2 "Super Solvers: Ancient Empires". Home of the Underdogs. Retrieved 2011-05-19.
  4. 1 2 3 Eiser, Leslie (1991). "Challenge of the Ancient Empires". Compute! (126): 44. Retrieved 2011-05-19.
  5. 1 2 3 4 5 Kwing (2011-01-19). "PC - Super Solvers: Challenge of the Ancient Empires Reviews". Viewpoints. Archived from the original on October 2, 2011. Retrieved 2011-05-19.
  6. 1 2 Ackelson, Caitlin (June 1991). "Kaptivating Komputer Games Katch Kids' Imaginations". Computer Gaming World. p. 82. Retrieved 17 November 2013.
  7. NeonFire (2009-02-05). "Super Solvers: Challenge of the Ancient Empires". MobyGames. Retrieved 2011-05-19.