This October 2023 needs additional citations for verification .(October 2023) |
Charlie Gere | |
---|---|
Nationality | British |
Occupation | Academic |
Known for | Digital art history |
Academic background | |
Alma mater | Middlesex University |
Thesis | The Computer as an Irrational Cabinet |
Academic work | |
Discipline | Cultural history Philosophy |
Sub-discipline | Cultural research |
Institutions | Birkbeck,University of London Lancaster University |
Notable works | Digital Culture (Reaktion, 2002/2008) Art,Time and Technology:Histories of the Disappearing Body (Berg, 2005) |
Charlie Gere is a British academic who is professor of media theory and history at The Lancaster Institute for the Contemporary Arts,The University of Lancaster [1] and previously,director of research at the Institute for Cultural Research at The University of Lancaster. [2] He is author of several books and articles on new media art,art and technology,continental philosophy and technology. His main research interest is in the cultural effects and meanings of technology and media,particularly in relation to post-conceptual art and philosophy.[ citation needed ]
Gere's PhD,‘The Computer as an Irrational Cabinet’,was part practice-based and was from the Centre for Electronic Arts and the Department of Visual Culture,Middlesex University,and looked at the question of the ‘Virtual Museum’.[ citation needed ]
He was lecturer in digital art history in the School of History of Art,Film and Visual Media at Birkbeck College for seven years,where he ran the MA Digital Art History. He chairs the group Computers and the History of Art (CHArt) and is director of the AHRB-funded Computer Arts,Contexts,Histories etc. project at Birkbeck.[ citation needed ]
These include:
The following outline is provided as an overview of and topical guide to academic disciplines:
Computer art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is bound to change over time since changes in technology and software directly affect what is possible.
Electronic art is a form of art that makes use of electronic media. More broadly, it refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and electronic music. It is considered an outgrowth of conceptual art and systems art.
Information art, which is also known as informatism or data art, is an emerging art form that is inspired by and principally incorporates data, computer science, information technology, artificial intelligence, and related data-driven fields. The information revolution has resulted in over-abundant data that are critical in a wide range of areas, from the Internet to healthcare systems. Related to conceptual art, electronic art and new media art, informatism considers this new technological, economical, and cultural paradigm shift, such that artworks may provide social commentaries, synthesize multiple disciplines, and develop new aesthetics. Realization of information art often take, although not necessarily, interdisciplinary and multidisciplinary approaches incorporating visual, audio, data analysis, performance, and others. Furthermore, physical and virtual installations involving informatism often provide human-computer interaction that generate artistic contents based on the processing of large amounts of data.
Visual anthropology is a subfield of social anthropology that is concerned, in part, with the study and production of ethnographic photography, film and, since the mid-1990s, new media. More recently it has been used by historians of science and visual culture. Although sometimes wrongly conflated with ethnographic film, visual anthropology encompasses much more, including the anthropological study of all visual representations such as dance and other kinds of performance, museums and archiving, all visual arts, and the production and reception of mass media. Histories and analyses of representations from many cultures are part of visual anthropology: research topics include sandpaintings, tattoos, sculptures and reliefs, cave paintings, scrimshaw, jewelry, hieroglyphics, paintings and photographs. Also within the province of the subfield are studies of human vision, properties of media, the relationship of visual form and function, and applied, collaborative uses of visual representations.
James Chapman is Professor of Film Studies at the University of Leicester. He has written several books on the history of British popular culture, including work on cinema, television and comics.
George Paul Landow was Professor of English and Art History Emeritus at Brown University. He was a leading authority on Victorian literature, art, and culture, as well as a pioneer in criticism and theory of Electronic literature, hypertext and hypermedia. He also pioneered the use of hypertext and the web in higher education.
A medical illustration is a form of biological illustration that helps to record and disseminate medical, anatomical, and related knowledge.
Steven Kevin Connor, FBA is a British literary scholar. Since 2012, he has been the Grace 2 Professor of English in the University of Cambridge and a Fellow of Peterhouse, Cambridge. He was formerly the academic director of the London Consortium and professor of modern literature and theory at Birkbeck, University of London.
The University of British Columbia (UBC) is a Canadian public research university with campuses in Vancouver and Kelowna, British Columbia. The following is a list of faculties and schools at UBC.
Mark C. Taylor is a postmodern religious and cultural critic. He has published more than twenty books on theology, metaphysics, art and architecture, media, technology, economics, and postmodernity. After graduating from Wesleyan University in 1968, he received his doctorate in the study of religion from Harvard University and began teaching at Williams College in 1973. In 2007, Taylor moved from Williams College to Columbia University, where he chaired the Department of Religion until 2015.
Simon Graeme Penny is an Australian artist, theorist, curator and teacher in the fields of digital cultural practices, embodied interaction and interactive art.
Robert John Lansdown was a British computer graphics pioneer, polymath and Professor Emeritus at Middlesex University Lansdown Centre for Electronic Arts, which was renamed in his honour in 2000.
Joanna Bourke, is a British historian and academic. She is professor of history at Birkbeck, University of London.
An isolated brain is a brain kept alive in vitro, either by perfusion or by a blood substitute, often an oxygenated solution of various salts, or by submerging the brain in oxygenated artificial cerebrospinal fluid (CSF). It is the biological counterpart of brain in a vat. A related concept, attaching the brain or head to the circulatory system of another organism, is called a head transplant. An isolated brain, however, is more typically attached to an artificial perfusion device rather than a biological body.
Edward A. Shanken is an American art historian, whose work focuses on the entwinement of art, science and technology, with a focus on experimental new media art and visual culture. Shanken is Professor, Arts Division, at UC Santa Cruz. His scholarship has appeared in numerous journals and anthologies and has been translated into many languages. Shanken is the author of Art and Electronic Media, among other titles.
Jussi Ville Tuomas Parikka is a Finnish new media theorist and Professor in Digital Aesthetics and Culture at Aarhus University, Denmark. He is also (visiting) Professor in Technological Culture & Aesthetics at Winchester School of Art as well as Visiting Professor at FAMU at the Academy of Performing Arts in Prague. In Finland, he is Docent of digital culture theory at the University of Turku. Until May 2011 Parikka was the Director of the Cultures of the Digital Economy (CoDE) research institute at Anglia Ruskin University and the founding Co-Director of the Anglia Research Centre for Digital Culture. With Ryan Bishop, he also founded the Archaeologies of Media and Technology research unit.
New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts. New Media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged internationally. New media art may involve degrees of interaction between artwork and observer or between the artist and the public, as is the case in performance art. Yet, as several theorists and curators have noted, such forms of interaction, social exchange, participation, and transformation do not distinguish new media art but rather serve as a common ground that has parallels in other strands of contemporary art practice. Such insights emphasize the forms of cultural practice that arise concurrently with emerging technological platforms, and question the focus on technological media per se. New Media art involves complex curation and preservation practices that make collecting, installing, and exhibiting the works harder than most other mediums. Many cultural centers and museums have been established to cater to the advanced needs of new media art.
Lancaster University is organised into four main faculties, each of which comprises multiple departments, institutes and centres.
Media art history is an interdisciplinary field of research that explores the current developments as well as the history and genealogy of new media art, digital art, and electronic art. On the one hand, media art histories addresses the contemporary interplay of art, technology, and science. On the other, it aims to reveal the historical relationships and aspects of the ‘afterlife’ in new media art by means of a historical comparative approach. This strand of research encompasses questions of the history of media and perception, of so-called archetypes, as well as those of iconography and the history of ideas. Moreover, one of the main agendas of media art histories is to point out the role of digital technologies for contemporary, post-industrial societies and to counteract the marginalization of according art practices and art objects: ″Digital technology has fundamentally changed the way art is made. Over the last forty years, media art has become a significant part of our networked information society. Although there are well-attended international festivals, collaborative research projects, exhibitions and database documentation resources, media art research is still marginal in universities, museums and archives. It remains largely under-resourced in our core cultural institutions.″