Christian Moore (game designer)

Last updated
Christian Moore
Nationality American
Occupation Game designer

Christian Moore is a game designer who has worked primarily on role-playing games.

Contents

Career

Christian Moore and Owen Seyler were recent college graduates rooming together in 1994 in Philadelphia. [1] :314 Moore was designing what began as a set of rules for a miniatures game, and formed the game company Last Unicorn Games with Seyler, Greg Ormand, and Bernie Cahill to publish the game. [1] :314 Instead of a miniatures game, the design by Moore eventually became a new role-playing game, Aria: Canticle of the Monomyth (1994), and was the initial fantasy game from Last Unicorn. [1] :314 Moore, Seyler, and Matt Sturm created Heresy: Kingdom Come , released in September 1995, with art direction by Moore who wanted to give the game a distinctive look. [2] [3] Moore and Seyler originally conceived of Heresy as a role-playing game that would have been called "Chaos Possible", they decided to take a different approach and make it a collectible card game. [4]

Moore, Seyler, and new employee Ross Isaacs began the initial work to develop the "Icon" system for the Star Trek: The Next Generation Role-playing Game (1998). [1] :315 Moore was one of the authors of the Star Trek Role-playing Game sourcebook Among the Clans, with S. John Ross, Steven S. Long, and Adarri Dickstein. [5] Moore, Seyler, and Isaacs were among the people held at gunpoint when an armed intruder robbed the Last Unicorn Games design studio in Culver City in September 1999. [6] Moore was a long-time friend of Peter Adkison, and when Last Unicorn was having financial troubles, Wizards of the Coast purchased the company in July 2000. [1] :316 Moore still led Last Unicorn when Decipher, Inc. purchased the company in 2001. [1] :317 Moore aided George Vasilakos and M. Alexander Jurkat with the Buffy the Vampire Slayer Roleplaying Game (2002). [1] :342 Moore and Seyler later worked for Upper Deck Company. [1] :318

References

  1. 1 2 3 4 5 6 7 8 Appelcline, Shannon (2011). Designers & Dragons. Mongoose Publishing. ISBN   978-1-907702-58-7.
  2. "Heresy". Scrye . No. 7. May–June 1995. pp. 112–113. Retrieved 2025-03-28 via Internet Archive.
  3. Varney, Allen; Lin, Jeff (Summer 1995). "Designer Notes & Reports". The Duelist . Vol. 2, no. 3 #6. p. 94. Retrieved 2025-03-28 via Internet Archive.
  4. Sturm, Matt (December 1995). "Heresy: A Designer's Thoughts". The Duelist . No. 8. Retrieved 2025-03-28 via Internet Archive.
  5. Ward, Dayton (2011). Star Trek Typhon Pact: Paths of Disharmony. New York: Pocket Books. p. 458. ISBN   978-1-4391-6083-1 . Retrieved 2025-03-28 via Internet Archive.
  6. https://www.sjgames.com/pyramid/sample.html?id=1085