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CinemaDNG is the result of an Adobe-led initiative to define an industry-wide open file format for digital cinema files. [1] CinemaDNG caters for sets of movie clips, each of which is a sequence of raw video images, accompanied by audio and metadata. CinemaDNG supports stereoscopic cameras and multiple audio channels. CinemaDNG specifies directory structures containing one or more video clips, and specifies requirements and constraints for the open format files, (DNG, TIFF, XMP, and/or MXF), within those directories, that contain the content of those clips. [2]
CinemaDNG is different from the Adobe DNG (Digital Negative) format that is primarily used as a raw image format for still cameras. However, each CinemaDNG image is encoded using that DNG image format. The image stream can then be stored in one of two formats: either as video essence using frame-based wrapping in an MXF file, or as a sequence of DNG image files in a specified file directory. Each clip uses just one of these formats, but the set of clips in a movie may use both.
The purpose of CinemaDNG is to streamline workflows and help ensure easy archiving and exchange. There are several advantages from using raw image data for cinema, just as there are for still photography, but like the latter the presence of proprietary raw formats can inhibit the required integration. Movie development typically involves complicated workflows involving many stages and multiple suppliers of software and hardware components. [3] All of these indicate the desirability of using open formats.
The ability to store images either within an MXF wrapper or as a DNG-sequence, with the ability to transfer from one to the other, provides extra flexibility. An additional benefit of using DNG is that there can be an interchange between a CinemaDNG workflow and a still camera workflow. [2] One use is to extract stills from a movie for publicity or other purposes.
The DNG images that Adobe provided in the short example of how to store a video clip as a sequence of DNG files, [4] (see "Tangible deliverables"), were taken with a Canon EOS 30D dSLR camera, (and converted to DNG), rather than with a more conventional movie camera. This shows how any boundaries between different types of photography are weak, and illustrates why such open formats are important for the workflows of the future.
CinemaDNG has become an accepted file format in its brief history:
All of these are free and freely available; [4] however, at November 2009 the products are prerelease versions:
There does not appear to be any commitment from Adobe (or any other company) to submit CinemaDNG to a standards body such as ISO. However, they have repeatedly emphasized that it will be an open format, and Adobe has stated "CinemaDNG uses fully-documented, vendor-neutral, standard formats for video and imaging – DNG, TIFF/EP, and MXF. The format is unencrypted and free from intellectual property encumbrances or license requirements". [30] It is reasonable to speculate that eventually CinemaDNG will become a formal standard, based on the history of DNG itself which has been submitted to ISO for use in the revision of ISO 12234-2 (TIFF/EP).
Rather than creating entirely new file formats, the strategy for CinemaDNG is primarily to specify how to package files and other data-sets, of existing open and/or standard formats, in consistent ways, so that not only can individual components of a movie be interchanged and archived, but so can sets of clips with all their associated video, audio, and metadata files. [2] The emphasis is on having a systematic structure that supports the very complicated workflows, involving many stages and suppliers and software and hardware components, of movie development. [3] The CinemaDNG specification is largely about this systematic directory structure and the requirements and constraints that ensure that individual files fit within it.
If CinemaDNG follows the same sort of path to standardization as DNG, (or indeed, PDF), there will first be a period while the specification is tested in the marketplace to ensure that it works in practise as well as theory. It will then be revised accordingly, so that whatever is standardized will be credible, well supported by products, and ready for immediate use.
In November 2014 Blackmagic Design introduced an extension to the CinemaDNG format in the form of a lossy compression scheme used in their URSA cameras. [31] This format uses a 12-bit Huffman Coding by patching jpeg-9a for 12-bit support. These CinemaDNG files are supported by Blackmagic Design's own DaVinci Resolve software, slimRAW and Fast CinemaDNG Processor.
The adoption of compressed CinemaDNG among camera manufacturers appears to be hindered by Red Digital Camera’s patent US9245314, which covers in-camera recording of compressed raw video. There had been an unsuccessful attempt to invalidate the patent. [32] [33]
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