Clique game

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The clique game is a positional game where two players alternately pick edges, trying to occupy a complete clique of a given size.

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The game is parameterized by two integers n > k. The game-board is the set of all edges of a complete graph on n vertices. The winning-sets are all the cliques on k vertices. There are several variants of this game:

The clique game (in its strong-positional variant) was first presented by Paul Erdős and John Selfridge, who attributed it to Simmons. [1] They called it the Ramsey game, since it is closely related to Ramsey's theorem (see below).

Winning conditions

Ramsey's theorem implies that, whenever we color a graph with 2 colors, there is at least one monochromatic clique. Moreover, for every integer k, there exists an integer R(k,k) such that, in every graph with vertices, any 2-coloring contains a monochromatic clique of size at least k. This means that, if , the clique game can never end in a draw. a Strategy-stealing argument implies that the first player can always force at least a draw; therefore, if , Maker wins. By substituting known bounds for the Ramsey number we get that Maker wins whenever .

On the other hand, the Erdos-Selfridge theorem [1] implies that Breaker wins whenever .

Beck improved these bounds as follows: [2]

Ramsey game on higher-order hypergraphs

Instead of playing on complete graphs, the clique game can also be played on complete hypergraphs of higher orders. For example, in the clique game on triplets, the game-board is the set of triplets of integers 1,...,n (so its size is ), and winning-sets are all sets of triplets of k integers (so the size of any winning-set in it is ).

By Ramsey's theorem on triples, if , Maker wins. The currently known upper bound on is very large, . In contrast, Beck [3] proves that , where is the smallest integer such that Maker has a winning strategy. In particular, if then the game is Maker's win.

Related Research Articles

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In combinatorial mathematics, Ramsey's theorem, in one of its graph-theoretic forms, states that one will find monochromatic cliques in any edge labelling of a sufficiently large complete graph. To demonstrate the theorem for two colours, let r and s be any two positive integers. Ramsey's theorem states that there exists a least positive integer R(r, s) for which every blue-red edge colouring of the complete graph on R(r, s) vertices contains a blue clique on r vertices or a red clique on s vertices.

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Extremal graph theory

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Tournament (graph theory)

A tournament is a directed graph (digraph) obtained by assigning a direction for each edge in an undirected complete graph. That is, it is an orientation of a complete graph, or equivalently a directed graph in which every pair of distinct vertices is connected by a directed edge with any one of the two possible orientations.

Kneser graph

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In mathematics, the Burr–Erdős conjecture was a problem concerning the Ramsey number of sparse graphs. The conjecture is named after Stefan Burr and Paul Erdős, and is one of many conjectures named after Erdős; it states that the Ramsey number of graphs in any sparse family of graphs should grow linearly in the number of vertices of the graph.

Triangle-free graph

In the mathematical area of graph theory, a triangle-free graph is an undirected graph in which no three vertices form a triangle of edges. Triangle-free graphs may be equivalently defined as graphs with clique number ≤ 2, graphs with girth ≥ 4, graphs with no induced 3-cycle, or locally independent graphs.

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In extremal graph theory, the forbidden subgraph problem is the following problem: given a graph , find the maximal number of edges in an -vertex graph which does not have a subgraph isomorphic to . In this context, is called a forbidden subgraph.

A Maker-Breaker game is a kind of positional game. Like most positional games, it is described by its set of positions/points/elements and its family of winning-sets. It is played by two players, called Maker and Breaker, who alternately take previously-untaken elements.

In graph theory, a branch of mathematics, the Erdős–Hajnal conjecture states that families of graphs defined by forbidden induced subgraphs have either large cliques or large independent sets. It is named for Paul Erdős and András Hajnal.

In computational complexity theory, a planted clique or hidden clique in an undirected graph is a clique formed from another graph by selecting a subset of vertices and adding edges between each pair of vertices in the subset. The planted clique problem is the algorithmic problem of distinguishing random graphs from graphs that have a planted clique. This is a variation of the clique problem; it may be solved in quasi-polynomial time but is conjectured not to be solvable in polynomial time for intermediate values of the clique size. The conjecture that no polynomial time solution exists is called the planted clique conjecture; it has been used as a computational hardness assumption.

A strong positional game is a kind of positional game. Like most positional games, it is described by its set of positions and its family of winning-sets. It is played by two players, called First and Second, who alternately take previously-untaken positions.

A Waiter-Client game is a kind of positional game. Like most positional games, it is described by its set of positions/points/elements, and its family of winning-sets. It is played by two players, called Waiter and Client. Each round, Waiter picks two elements, Client chooses one element and Waiter gets the other element.

A biased positional game is a variant of a positional game. Like most positional games, it is described by a set of positions/points/elements and a family of subsets, which are usually called the winning-sets. It is played by two players who take turns picking elements until all elements are taken. While in the standard game each player picks one element per turn, in the biased game each player takes a different number of elements.

The arithmetic progression game is a positional game where two players alternately pick numbers, trying to occupy a complete arithmetic progression of a given size.

References

  1. 1 2 Erdős, P.; Selfridge, J. L. (1973). "On a combinatorial game" (PDF). Journal of Combinatorial Theory . Series A. 14 (3): 298–301. doi: 10.1016/0097-3165(73)90005-8 . MR   0327313.
  2. Beck, József (2002-04-01). "Positional Games and the Second Moment Method". Combinatorica. 22 (2): 169–216. doi:10.1007/s004930200009. ISSN   0209-9683.
  3. Beck, József (1981). "Van der waerden and ramsey type games". Combinatorica. 1 (2): 103–116. doi:10.1007/bf02579267. ISSN   0209-9683.