Code Mystics

Last updated
Code Mystics
Type Private
Industry Video games
Founded2009
FounderJeff Vavasour
Headquarters Vancouver, British Columbia
Website http://www.codemystics.com

Code Mystics is a Canadian video game developer specializing in both the emulation and remastering of older video games for modern systems, and porting of indie titles.

Contents

History

Code Mystics was founded in 2009 by Jeff Vavasour. Prior to this, Vavasour served as CTO of Digital Eclipse Software from 1994 and founded the company's second studio in Vancouver in 1997; [1] Digital Eclipse's focus was on emulation of old arcade games for modern hardware. Digital Eclipse Software merged with ImaginEngine in 2003 to become Backbone Entertainment, which later merged with several other small developers to form Foundation 9 Entertainment in 2005, which Vavasour served on as executive vice president for Canadian Operations. In 2006, Vavasour left Foundation 9 to become a consultant in the industry, but later sought to form Code Mystics, inviting former employees from Digital Eclipse to join him to continue to develop modern emulations of classic software title. [2] [3]

After some digital releases in 2009 including web-based Atari arcade games and a DSiWare version of Dragon's Lair, Code Mystics' first-released boxed title was Atari's Greatest Hits Volume I for the Nintendo DS, released in 2010. [2] [4] It subsequently has developed titles for PlayStation 3, PlayStation 4, Xbox One, Nintendo Switch, PlayStation Vita, Microsoft Windows, Mac, Linux, iOS, Android, TV Games, and HTML5. [4]

Related Research Articles

<span class="mw-page-title-main">History of video games</span>

The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox Odyssey, and the first arcade video games were Computer Space and Pong. After its home console conversions, numerous companies sprang up to capture Pong's success in both the arcade and the home by cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation.

<span class="mw-page-title-main">Jeff Minter</span> British video game designer

Jeff Minter is an English video game designer and programmer who often goes by the name Yak. He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 1981 with games for the ZX80. Minter's games are shoot 'em ups which contain titular or in-game references demonstrating his fondness of ruminants. Many of his programs also feature something of a psychedelic element, as in some of the earliest "light synthesizer" programs including Trip-a-Tron.

<span class="mw-page-title-main">Activision</span> American video game publisher

Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016.

<i>Mario Bros.</i> 1983 video game

Mario Bros. is a platform game developed and published by Nintendo as an arcade video game in 1983. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the sewers by knocking them upside-down and kicking them away. The Famicom/Nintendo Entertainment System version is the first game produced by Intelligent Systems. It is part of the Mario franchise, but originally began as a spin-off from the Donkey Kong series.

<i>Joust</i> (video game) 1982 video game

Joust is an action game developed by Williams Electronics and released in arcades in 1982. While not the first two-player cooperative video game, Joust's success and polished implementation popularized the concept. Players assume the role of knights armed with lances and mounted on large birds, who must fly around the screen and defeat enemy knights riding buzzards.

<i>Robotron: 2084</i> 1982 video game

Robotron: 2084 is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.

<i>Rampage</i> (1986 video game) 1986 video game

Rampage is a 1986 arcade game by Bally Midway. Players take control of a trio of gigantic monsters trying to survive against onslaughts of military forces. Each round is completed when a particular city is completely reduced to rubble. Warner Bros. currently owns all rights to the property via their purchase of Midway Games. Inspired by monster films, Rampage spawned five sequels and a film adaptation in 2018.

<span class="mw-page-title-main">PC game</span> Electronic game played on a personal computer

A personal computer game, also known as computer game or abbreviated PC game, is an electronic game played on a personal computer (PC) and form of video game. They are defined by the open platform nature of PC systems.

<span class="mw-page-title-main">Retrogaming</span> Cultural activity with old video games

Retrogaming, also known as classic gaming and old school gaming, is the playing and collection of obsolete personal computers, consoles, and video games. Usually, retrogaming is based upon systems that are outmoded or discontinued, although ported retrogaming allows games to be played on modern hardware via ports or compilations. It is typically for nostalgia, preservation, or authenticity. A new game could be retro styled, such as an RPG with turn-based combat and pixel art in isometric camera perspective.

Backbone Entertainment was an American video game developer based in Emeryville, California. The company was formed in 2003 as the result of a merger between developers Digital Eclipse and ImaginEngine. In 2005, Backbone merged with The Collective to form Foundation 9 Entertainment.

In video gaming parlance, a conversion is the production of a game on one computer or console that was originally written for another system. Over the years, video game conversion has taken form in a number of different ways, both in their style and the method in which they were converted.

<span class="mw-page-title-main">Digital Eclipse</span> American video game developer

Digital Eclipse Entertainment Partners Co. is an American video game developer based in Emeryville, California. Founded by Andrew Ayre in 1992, the company found success developing commercial emulations of arcade games for Game Boy Color. In 2003, the company merged with ImaginEngine and created Backbone Entertainment. A group of Digital Eclipse employees split off from Backbone to form Other Ocean Interactive, which, in 2015, bought and revived the Digital Eclipse brand. Among its staff is video game preservation specialist Frank Cifaldi.

<span class="mw-page-title-main">Video game console emulator</span> Program that reproduces video game consoles behavior

A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass limitations of the original hardware, such as broader controller compatibility, timescale control, easier access to memory modifications, and unlocking of gameplay features. Emulators are also a useful tool in the development process of homebrew demos and the creation of new games for older, discontinued, or rare consoles.

The United Kingdom has the largest video game sector in Europe. By revenue, the UK had the second largest video game market in Europe in 2022 after Germany, and the sixth largest globally. By sales, it is Europe's largest market, having overtaken Germany in 2022. The UK video game market was worth £7.16 billion in 2021, a 2% increase over the previous year.

<span class="mw-page-title-main">CIC (Nintendo)</span> Security lockout chip used in Nintendo game consoles

The Checking Integrated Circuit (CIC) is a lockout chip designed by Nintendo for the Nintendo Entertainment System (NES) video game console in 1985; the chip is part of a system known as 10NES, in which a key is used by the lock to both check if the game is authentic, and if the game is the same region as the console.

<i>Atari Games Corp. v. Nintendo of America Inc.</i> Legal dispute between Atari and Nintendo

Atari Games Corp. v. Nintendo of America Inc., 975 F.2d 832, is a U.S. legal case in which Atari Games engaged in copyright infringement by copying Nintendo's lock-out system, the 10NES. The 10NES was designed to prevent Nintendo's video game console, the Nintendo Entertainment System (NES), from playing unauthorized game cartridges. Atari, after unsuccessful attempts to reverse engineer the lock-out system, obtained an unauthorized copy of the source code from the United States Copyright Office and used it to create its 10NES replica, the Rabbit. Atari then sued Nintendo for unfair competition and copyright misuse, and Nintendo responded that Atari had engaged in unfair competition, copyright infringement, and patent infringement.

<i>Atari Vault</i> 2016 video game

Atari Vault is a collection of one hundred video games that Atari had produced for arcade cabinets and its Atari 2600 home console system, dating from the 1970s, 1980s, and 1990s. The collection was developed by Code Mystics, who had helmed similar collections of Atari games to other platforms, to work on Microsoft Windows, macOS, and Linux via the Steam client. The games, where possible, have been updated to include modern-day features such as local and online multiplayer and online leaderboards.

<span class="mw-page-title-main">Video game preservation</span> Form of preservation in video gaming

Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation. Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game consoles, and digitization of print video game magazines and books prior to the Digital Revolution.

<i>Atari 50</i> 2022 video game

Atari 50 is a video game compilation and interactive documentary about the history of Atari that comprises newly shot interviews with former Atari employees, archival footage, emulated games from the company's catalog, and six new games inspired by Atari classics. It was developed by Digital Eclipse and released on Atari VCS, Nintendo Switch, Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S in 2022, the 50th anniversary of Atari's founding. The main feature of the game is an interactive timeline that lays out the history of the company and its products in an intuitive way.

References

  1. Vavasour, Jeff (December 29, 2009). "General History of Jeff's Emulators".
  2. 1 2 Sims, Tony (February 14, 2011). "GeekDad Interview: Jeff Vavasour – Founder and CEO of Code Mystics". Wired . Retrieved June 22, 2016.
  3. "Code Mystics Inc. - Company". Code Mystics. Retrieved June 22, 2016.
  4. 1 2 "Code Mystics Inc. - Games". Code Mystics. Retrieved December 20, 2018.