Conquering Worlds | |
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Publisher(s) | Datamost |
Platform(s) | Apple II |
Release | 1983 |
Conquering Worlds is a 1983 video game published by Datamost.
Conquering Worlds is a game in which the player is the Supreme Commander who takes control of enemy planets in the star system. [1]
James A. McPherson reviewed the game for Computer Gaming World , and stated that "The scenario for Conquering Worlds is not new, and only slightly different in overall concept from other games. It is similar to Galactic Attack and Titan Empire. If you own either of the two games, you will find Conquering Worlds to be similar." [1]
Archon: The Light and the Dark is a 1983 video game developed by Free Fall Associates and one of the first five games published by Electronic Arts. It is superficially similar to chess, in that it takes place on a board with alternating black and white squares; however, instead of fixed rules when landing on another player's piece, an arcade-style fight takes place to determine the victor, and each piece has different combat abilities. The health of the player's piece is enhanced when landing on a square of one's own color.
Command & Conquer (C&C) is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game Dune II and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with an ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was taken over by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series.
Gorf is an arcade video game released in 1981 by Midway Manufacturing, whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a fixed shooter with five distinct levels, the first of which is based on Space Invaders and another on Galaxian. The game makes heavy use of synthesized speech for the Gorfian robot which teases the player, powered by the Votrax speech chip. Gorf allows the player to buy 2 additional lives per quarter before starting the game, for a maximum of 7 lives.
The Seven Cities of Gold is a strategy video game created by Danielle Bunten Berry and Ozark Softscape and published by Electronic Arts in 1984. The player takes the role of a late 15th-century explorer for the Spanish Empire, setting sail to the New World in order to explore the map and interact with the natives in order to win gold and please the Spanish court. The name derives from the "seven cities" of Quivira and Cíbola that were said to be located somewhere in the Southwest United States. It is considered to be one of the earliest open world video games.
B.C.'s Quest for Tires is an horizontally scrolling video game designed by Rick Banks and Michael Bate and published by Sierra On-Line in 1983. Versions were released for the Commodore 64, Atari 8-bit family, ColecoVision, ZX Spectrum, MSX, and Apple II. Based on the comic strip B.C. by Johnny Hart, BC's Quest for Tires is similar to Irem's Moon Patrol from the previous year. The title is a play on the title of the contemporaneous film Quest for Fire. A sequel, Grog's Revenge, was released in 1984.
Command & Conquer is a real-time strategy video game developed by Westwood Studios and published by Virgin Interactive in 1995. Set in an alternate history, the game tells the story of a world war between two globalized factions: the Global Defense Initiative of the United Nations and a cult-like militant organization called the Brotherhood of Nod, led by the mysterious Kane. The groups compete for control of Tiberium, a mysterious substance that slowly spreads across the world.
Command & Conquer: Tiberian Sun is a 1999 real-time strategy video game developed by Westwood Studios, published by Electronic Arts, and released exclusively for Microsoft Windows on August 27, 1999. The game is the sequel to the 1995 game Command & Conquer. It featured new semi-3D graphics, a more futuristic sci-fi setting, and new gameplay features such as vehicles capable of hovering or burrowing. The main story of the game focuses on a second war between the UN-backed Global Defense Initiative (GDI) and the cult-like Brotherhood of Nod, both seeking to rule over an Earth which is undergoing rapid ecological collapse.
Jon Van Caneghem is an American video game director, designer and producer. He is best known for launching development studio New World Computing in 1983, making his design debut in 1986 with Might and Magic Book One: The Secret of the Inner Sanctum. During the company's 20-year lifespan, Van Caneghem was involved in the creation and direction of several franchises, including the Might and Magic role-playing series and the spin-off Heroes of Might and Magic and King's Bounty strategy series.
Hard Hat Mack is a platform game developed by Michael Abbot and Matthew Alexander for the Apple II which was published by Electronic Arts in 1983. Ports for the Atari 8-bit family and Commodore 64 were released simultaneously. It is part of the first batch of five games from Electronic Arts, and the company calls it out as "truly EA's first game." Versions for the Amstrad CPC and IBM PC compatibles followed in 1984.
Titan Empire is a strategy video game for the Apple II published by Muse Software in 1983
Moebius: The Orb of Celestial Harmony is a video game produced by Origin Systems and designed by Greg Malone. It was originally released in 1985 for the Apple II. Versions were also released for the Amiga, Atari ST, Commodore 64, Macintosh, and MS-DOS. The game is primarily a top-down view tile-based role-playing video game, but it has action-based combat sequences which use a side view, roughly similar to games such as Karateka.
Command & Conquer 3: Kane's Wrath is an expansion pack for the 2007 real-time strategy video game Command & Conquer 3: Tiberium Wars. Developed by EA Los Angeles studios and BreakAway Games studios, it was released on March 24, 2008 in the United States and on March 28, 2008 in Europe by publisher Electronic Arts, and was also released on June 24 for the Xbox 360.
Superman is an action adventure game for the Atari Video Computer System designed by John Dunn and published by Atari, Inc. in 1979. It was one of the first single-player games for the system and one of the earliest licensed video games, released to be a tie-in with the 1978 film of the same name. Superman was built using the prototype code for Warren Robinett's Adventure, and ended up being published before Adventure was finished. Retro Gamer credits it among action-adventure games as the "first to utilize multiple screens as playing area".
Questron is a 1984 game from Strategic Simulations, the first fantasy title from a company known for computer wargames. It was written by Charles Dougherty and Gerald Wieczorek and released for the Apple II, Atari 8-bit family, and Commodore 64. A sequel, Questron II, was released in 1988.
VODAC: The Alpine Encounter is a 1983 adventure game for the Apple II published by Ibid-inc.
The Blade of Blackpoole is a 1982 adventure game written by Tim Wilson and published by Sirius Software.
Delta Squadron is a 1983 video game published by Nexa Corporation.
Secret Agent: Mission One is a 1983 video game published by Jor-And.
Spare Change is an action game designed by Dan and Mike Zeller and published in 1983 by Broderbund for the Apple II and Atari 8-bit home computers. A Commodore 64 version was written by Steven Ohmert and released the same year. Ports for FM-7 and Sharp X1 were released in 1985.