Content rating

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A content rating (also known as maturity rating) [1] [2] rates the suitability of TV shows, movies, comic books, or video games to this primary targeted audience. [3] [4] [5] A content rating usually places a media source into one of a number of different categories, to show which age group is suitable to view media and entertainment. The individual categories include the stated age groups within the category, along with all ages greater than the ages of that category.

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Film

Television

Video games

Internet

Comics

Music

Various

Related Research Articles

A motion picture content rating system classifies films based on their suitability for audiences due to their treatment of issues such as sex, violence, or substance abuse, their use of profanity, or other matters typically deemed unsuitable for children or adolescents. Most countries have some form of rating system that issues determinations variously known as certifications, classifications, certificates, or ratings. Age recommendations, of either an advisory or restrictive capacity, are often applied in lieu of censorship; in some jurisdictions movie theaters may have a legal obligation to enforce restrictive ratings.

<span class="mw-page-title-main">Entertainment Software Rating Board</span> North American self-regulatory organization

The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in North America. The ESRB was established in 1994 by the Entertainment Software Association, in response to criticism of controversial video games with excessively violent or sexual content, particularly after the 1993 congressional hearings following the releases of Mortal Kombat and Night Trap for home consoles and Doom for home computers. The industry, pressured with potential government oversight of video game ratings from these hearings, established both the IDSA and the ESRB within it to create a voluntary rating system based on the Motion Picture Association of America film rating system with additional considerations for video game interactivity.

In video games, censorship are efforts by an authority to limit access, censor content, or regulate video games or specific video games due to the nature of their content. Some countries will do this to protect younger audiences from inappropriate content using rating systems such as the ESRB rating system. Others will do this to censor any negative outlook on a nation's government.

<span class="mw-page-title-main">PEGI</span> European video game content rating system

PEGI, short for Pan-European Game Information, is a European video game content rating system established to help European consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors. It was developed by the Interactive Software Federation of Europe (ISFE) and came into use in April 2003, replacing many national age rating systems with a single European system. The PEGI system is now used in 41 countries and is based on a code of conduct, a set of rules to which every publisher using the PEGI system is contractually committed. PEGI self-regulation is composed by five age categories and nine content descriptors that advise the suitability of a game for a certain age range based on the game's content. The age rating is not intended to indicate the difficulty of the game or the skill required to play it.

<span class="mw-page-title-main">Brazilian advisory rating system</span>

The Brazilian Advisory Rating is a content rating system for the classification of movies, games and television programs. The ClassInd rating system is controlled by the Advisory Rating Coordination of the Department of Justice Policies. It is established on the National Secretariat of Justice of the Ministry of Justice.

The Videogame Rating Council (V.R.C.) was introduced by Sega of America in 1993 to rate all video games that were released for sale in the United States and Canada on the Master System, Genesis, Game Gear, Sega CD, 32X, and Pico. The rating had to be clearly displayed on the front of the box, but their appearance in advertisements for the video game was strictly optional. It was later supplanted by the industry-wide Entertainment Software Rating Board.

The TV Parental Guidelines are a television content rating system in the United States that was first proposed on December 19, 1996, by the United States Congress, the American television industry, and the Federal Communications Commission (FCC). The guidelines went into effect by January 1, 1997, on most major broadcast and cable networks in response to public concerns about increasing amounts of mature content in television programs. It was established as a voluntary-participation system, with ratings to be determined by the individual participating broadcast and cable networks.

The National Institute on Media and the Family (NIMF), founded by psychologist David Walsh in 1996 and closed in 2009 was a nonprofit organization based in Minneapolis, Minnesota. It was a nonsectarian advocacy group which sought to monitor mass media for content that it deemed is harmful to children and families. The group characterized itself as "an international resource center for cutting-edge research and information" and denied playing any role in media censorship.

The Recreational Software Advisory Council (RSAC) was an independent, non-profit organization founded in the U.S. in 1994 by the Software Publishers Association as well as six other industry leaders in response to video game controversy and threats of government regulation.

<span class="mw-page-title-main">Video game content rating system</span> System used for the classification of video games into suitability-related groups

A video game content rating system is a system used for the classification of video games based on suitability for target audiences. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system. The utility of such ratings has been called into question by studies that publish findings such as 90% of teenagers claim that their parents "never" check the ratings before allowing them to rent or buy video games, and as such, calls have been made to "fix" the existing rating systems. Video game content rating systems can be used as the basis for laws that cover the sales of video games to minors, such as in Australia. Rating checking and approval is part of the game localization when they are being prepared for their distribution in other countries or locales. These rating systems have also been used to voluntarily restrict sales of certain video games by stores, such as the German retailer Galeria Kaufhof's removal of all video games rated 18+ by the USK following the Winnenden school shooting.

The Manitoba Film Classification Board (MFCB) was a provincial government organization responsible for rating films and video games rented, sold, or shown in the province of Manitoba. In mid 2018, the Board was dissolved, with its duties being outsourced to British Columbia for film classifications, and transferred to the Entertainment Software Rating Board (ESRB) for video games.

The Game Rating and Administration Committee, formerly the Game Rating Board until December 23, 2013, is the South Korean video game content rating board. A governmental organization, the GRAC rates video games to inform customers of the nature of game contents.

The Australian Classification Board is an Australian government statutory body responsible for the classification and censorship of films, video games and publications for exhibition, sale or hire in Australia. The ACB was established in 1970 and was once part of the Office of Film and Literature Classification (OFLC), which was dissolved in 2006. The Department of Communications and the Arts provided administrative support to the ACB from 2006 until 2020, when it was merged into the 'mega department' of the Department of Infrastructure, Transport, Regional Development and Communications. Decisions made by the ACB may be reviewed by the Australian Classification Review Board. The ACB now operates under the Commonwealth Classification Act 1995. The ACB is made up of a director, a deputy director, and three other board members, appointed by the government for three- or four-year terms, and temporary board members. The ACB is located in Sydney.

<span class="mw-page-title-main">Finnish Board of Film Classification</span>

The Finnish Board of Film Classification was an official institution of the Finnish Ministry of Education. From 1946 until the end of year 2011, the VET/SFB was responsible for inspecting and rating the content of movies and video games. In the beginning of 2012, the VET/SFB was dissolved and its functions were transferred to the Finnish Centre for Media Education and Audiovisual Media, likewise operating under the Ministry of Education.

A mobile software content rating system is a rating system which is tailored to users of mobile software.

<span class="mw-page-title-main">International Age Rating Coalition</span> International media content rating initiative

The International Age Rating Coalition (IARC) is an initiative aimed at streamlining acquisition of content ratings for video games, from authorities of different countries. Introduced in 2013, the IARC system simplifies the process of obtaining ratings by developers, through the use of questionnaires, which assess the content of the product. This new process reduces the costs of video game developers as they seek to obtain ratings for their products that are distributed digitally online.

18 rating refers to a type of age-based content rating that applies to media entertainment, such as films, television shows and computer games. The following articles document the rating across a range of countries and mediums:

<span class="mw-page-title-main">The Association for UK Interactive Entertainment</span> Non-profit trade association

The Association for UK Interactive Entertainment (Ukie) is a non-profit trade association for the video game industry in the United Kingdom (UK). Ukie was founded in 1989 as the European Leisure Software Publishers Association (ELSPA), then changed to Entertainment and Leisure Software Publishers Association (ELSPA) in 2002, and to its current name in 2010.

14 rating refers to a type of age-based content rating that applies to media entertainment, such as films, television shows and computer games. The following articles document the rating across a range of countries and mediums:

References

  1. "Maturity ratings for TV shows and movies on Netflix".
  2. "s Maturity ratings - English - Second Life Community".
  3. "Motion Picture Association of America Film Rating System". www.mpaa.org. Retrieved 2016-02-11.
  4. "Rating categories, content descriptors, and interactive elements from ESRB". www.esrb.org. Retrieved 2016-02-11.
  5. "PEGI Pan European Game Information - What are these ratings?". www.pegi.info. Archived from the original on 2016-02-08. Retrieved 2016-02-11.