Crazy Mazey | |
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Publisher(s) | Datamost |
Platform(s) | Apple II |
Release | 1982 |
Genre(s) | Maze |
Crazy Mazey is a maze video game for the Apple II published in 1982 by Datamost.
Crazy Mazey is a game in which the player collects money in a series of mazes, avoiding killer cars that try to crash into the player's car. [1]
Daniel Hockman reviewed the game for Computer Gaming World , and stated that "If you like Head On you will find Crazy Mazey even more enjoyable." [1]
Ms. Pac-Man is a 1982 maze arcade video game developed by General Computer Corporation and published by Midway. It is a spin-off sequel to Pac-Man (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man's wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger "power pellets" lets the player eat the ghosts, who turn blue and flee.
K.C. Munchkin!, released in Europe as Munchkin, is a maze game for the Magnavox Odyssey 2. Its North American title is an inside reference to then president of Philips Consumer Electronics, Kenneth C. Menkin.
Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.
Pac-Man is a 1982 maze video game developed and published by Atari, Inc. under official license by Namco, and an adaptation of the 1980 arcade game Pac-Man. The player controls the title character, who attempts to consume all of the wafers in a maze while avoiding four ghosts that pursue him. Eating flashing wafers at the corners of the screen causes the ghosts to temporarily turn blue and flee, allowing Pac-Man to eat them for bonus points. Once eaten, a ghost is reduced to a pair of eyes, which return to the center of the maze to be restored.
Snack Attack is a maze video game developed by Dan Illowsky for the Apple II and published by Datamost in 1981. Snack Attack is a Pac-Man clone.
Serpentine is a maze video game written by David Snider for the Apple II and published by Broderbund in 1982. Serpentine's gameplay and visuals are similar to the Konami arcade game, Jungler, released the previous year. It was ported to the Commodore 64 and Atari 8-bit computers. A VIC-20 version was licensed to Creative Software.
Microsoft Flight Simulator, commonly known as Microsoft Flight Simulator 1.0, is a flight simulator video game, released in November 1982 for the IBM PC. It is the first release in the Microsoft Flight Simulator series.
Wayout is a 3D first-person perspective video game programmed by Paul Allen Edelstein and published for the Atari 8-bit computers in 1982. It was released for the Apple II and Commodore 64 in 1983. Wayout is among the first maze games to offer full 360 degree 3D perspective and movement, and its graphics were considered state-of-the-art upon its release. There were many pseudo-3D maze games at the time, but they used a fixed perspective and limited the player to four orientations.
Mazogs is a maze video game developed by Don Priestley and published for the ZX81 by Bug-Byte in 1982. It was subsequently licensed by Softsync and published in the US for the Timex Sinclair 1000.
K-Razy Shoot-Out is a clone of the arcade video game Berzerk developed by K-Byte, a division of Kay Enterprises, and released for Atari 8-bit computers in 1981. The game was written by Torre Meeder and Keith Dreyer, and was the first Atari 8-bit cartridge from a third-party developer. An Atari 5200 version followed in 1983. The team of Dreyer and Meeder also wrote the 1983 Atari 8-bit game Boulders and Bombs.
Preppie! is an action video game for Atari 8-bit computers published by Adventure International in 1982. It was programmed by Russ Wetmore of Star Systems Software, whose name is prominently displayed on the box cover. Leaning on the preppy trend of the early 1980s, the game follows prep schooler Wadsworth Overcash as he navigates the hazards of a country club to retrieve golf balls. Preppie! borrows heavily from Konami's Frogger, with lanes of traffic in the bottom half of the screen and a river crossing the top portion. Alligators are an element from both Frogger and preppy fashion; an open-mouthed gator is the icon of shirt brand Izod. Reviewers recognized the game as derivative, but called the music and visuals some of the best for Atari 8-bit computers.
Getaway! is a crime-themed, multidirectional-scrolling maze game for Atari 8-bit computers. It was designed by Mark Reid and published by the Atari Program Exchange (APX) in 1982. In Getaway!, the player drives around a large city stealing cash, valuable items, and the contents of armored trucks, then must return the loot to their hideout. Three different police vehicles pursue, getting more aggressive as more crimes are committed.
Dragon's Eye is fantasy role-playing video game published by Automated Simulations in 1981 for the Apple II, Atari 8-bit computers, and Commodore PET.
Star Maze is a space-themed shooter taking place in a multidirectional scrolling maze published by Sir-Tech in 1982. It was written by Canadian programmer Gordon Eastman for the Apple II, based on a design by Robert Woodhead. Versions for the Atari 8-bit computers and Commodore 64 followed in 1983.
The Road to Gettysburg is a 1982 video game published by Strategic Simulations for the Apple II.
Hockey is a ice hockey video game published by Gamma Software for Atari 8-bit computers in 1981. Gamma released the Atari 8-bit game Soccer the following year.
Starbowl Football is an American football video game published in 1982 by Gamestar for Atari 8-bit computers. An earlier version of the game was sold by Arcade Plus as Arcade Pro Football.
Kid Grid is a grid capture game which borrows heavily from the 1981 arcade video game Amidar. Written by Arti Haroutunian for Atari 8-bit computers, it was published by Tronix in 1982. A Commodore 64 port from the same programmer was released in 1983. In Kid Grid, the player moves along the horizontal and vertical lines of the playfield, turning the lines from dotted gray to solid blue. If all the lines around a square are completed, it is filled-in. Deadly creatures chase the player.