Crosscountry (video game series)

Last updated
Crosscountry USA
Cross Country USA Cover.jpg
Crosscountry USA cover art
Genre(s) Educational game
Developer(s) Ingenuity Works (Didatech Software)
Publisher(s) Ingenuity Works
Platform(s) Apple II, Classic Mac OS, DOS, Linux, Windows

Crosscountry is an educational simulation software series of programs for North American students (grade one through grade nine). Many schools use these games as a fun way to teach their students about the states, provinces, territories, and cities. The game is published by Ingenuity Works, a Vancouver-based company originally known as Didatech Software.

Contents

Most of the games are focused on driving an 18-wheeler, picking up and delivering commodities to the cities assigned, while making decisions about the best route, when to eat, sleep, fill up gas, etc. In the game series, players play as a truck driver where they will make the most money if beneficial decisions are made during their assignment.

Crosscountry USA (1985)

This was the first game in the series, released in 1985 by Didatech Software (later renamed to Ingenuity Works). Educational Software Reviews deemed it "the type of game you can play for a full hour without getting tired." [1] Developed for the PC, the purpose of the game is to pick up commodities from one city and deliver them to another by driving across the country. Players interacted with the game through a command line using commands such as "turn on truck".

Crosscountry Canada (1986)

This was the second game in the series, released in 1986 [2] for the Apple II by Didatech Software, and later ported to DOS in 1991. [3] It was also ported to the ICON, the made-in-Canada educational computer platform. Home of the Underdogs deemed Crosscountry Canada "One of the best edutainment titles ever made". [4]
This title has since been made available on several websites, free-to-play.

Crosscountry California (1987)

As titled, players of this game are restricted to the boundaries of California. The gameplay was similar to Crosscountry USA.

Crosscountry Texas (1987)

The game was the first geography simulation to be designed specifically for Texas schools. [5] The game contained simulated travel from city to city throughout Texas. [6] The game sees players travel to 135 cities and collect up to 55 commodities; the game requires 128Kb to run, and the school version includes a back-up disk and a teacher 's manual. [7] This version was created without the state's involvement, similar to California, and in contrast to the North Dakota edition which would be released in 1992. [8] According to Paul Melhus, president of Didatech, the simulation of Texas was designed to be as realistic as possible. The game was not used in Del Rio, as school officials noted the limited use of computers within education. [5] The title was released onto DOS and the Apple II. [8] The paper Technology: Window to the Future. Proceedings of the Annual State Conference of the Texas Computer Education Association noted that the game was more attractive to Texan teachers than Crosscountry USA due to the "proximity and familiarity with the content". [9]

Crosscountry North Dakota (1992)

In October 1992, Didatech announced a deal with North Dakota's Department of Public Instruction to create a state-specific version of the software for the state's schools. The state would provide statistical data to adapt Cross Country USA to a North Dakotan edition. Didatech estimated a production schedule of 100 hours, much quicker than the year taken for the USA version. This came off the heels of the Canada, California, and Texas versions. The game was unique in that Didatech worked with the state's officials directly in production, while the Texan and Californian versions were created without the states' input. At the time of the announcement, Didatech was arranging deals similar to the North Dakotan one with the US states of Illinois and Virginia and the Canadian provinces of British Columbia and Ontario. The game was released onto the Apple II, while a DOS version was being worked on for release the following year. The Computer Paper felt the project "makes the most of what the small firm has". [10]

The game turned out to be cost-effective; the state invested $45,000 and supplied information for the software maker to use, while Didatech produced the game and manual. Didatech sold a school version of the software to the state, which then sold it directly to schools; meanwhile Didatech would sell a separate retail version through its traditional retail channels. The cost per school was only $65, verses $350 for the site license of a national title. Didatech president Paul Melhus asserted that this type of collaboration was better suited to smaller states due to them being less bureaucratic, more flexible, and more open to innovation. [11]

This formula was inspired by the 1989 video game Where in North Dakota Is Carmen Sandiego? . [11]

Crosscountry Canada Platinum (2000)

This version of Crosscountry Canada incorporates several updates since 1991, including the new territory of Nunavut (entered Confederation in 1999) and the Confederation Bridge, which was completed in 1997 and connects Prince Edward Island and New Brunswick.

Crosscountry USA 2 (2002)

The game was released in 2002, by Ingenuity Works. [12]

Crosscountry Canada 2 (2002)

Crosscountry Canada 2 cover art Crosscountry Canada 2 cover.jpg
Crosscountry Canada 2 cover art

This game was released in 2002, by Ingenuity Works. Players drive an 18-wheeler truck picking up and delivering commodities across Canada while learning about provinces, cities, territories and more. Making wise decisions along the way will result in a successful trip. It features different large cities throughout Canada, and is an on-rails driving game.

Crosscountry USA Photo Safari (2002)

This game was released in 2002, by Ingenuity Works. The game is "much like Crosscountry USA 2 but with a focus on animals rather than commodities". [13]

Crosscountry Canada Photo Safari (2002)

This game was released in 2002, by Ingenuity Works. The game is "much like Crosscountry Canada 2 but with a focus on animals rather than commodities". [13]

Crosscountry BC (2002)

This game was released in 2002, by Ingenuity Works. As titled, players in this game are restricted to the boundaries of the Canadian province of British Columbia (BC).

Related Research Articles

<i>SimCity</i> (1989 video game) 1989 video game

SimCity is a city-building simulation video game developed by Will Wright, and released for several platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt.

<i>Pool of Radiance</i> 1988 video game

Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.

<i>SimEarth</i> 1990 video game

SimEarth: The Living Planet is a life simulation game, the second designed by Will Wright. and published in 1990 by Maxis. In SimEarth, the player controls the development of a planet. English scientist James Lovelock served as an advisor and his Gaia hypothesis of planet evolution was incorporated into the game. Versions were made for the Macintosh, Atari ST, Amiga, IBM PC, Super Nintendo Entertainment System, Sega CD, and TurboGrafx-16. It was re-released for the Wii Virtual Console. In 1996, several of Maxis' simulation games were re-released under the Maxis Collector Series with greater compatibility with Windows 95 and differing box art, including the addition of Classics beneath the title. SimEarth was re-released in 1997 under the Classics label.

<i>SunDog: Frozen Legacy</i> 1984 video game

SunDog: Frozen Legacy is a 1984 space trading and combat simulator video game. SunDog was first developed for the Apple II, with version 1.0 being released in March 1984, and version 1.1 released three weeks later. Version 2.0, which included enhancements and improved performance, was released in October, 1984. An enhanced version was released for the Atari ST in December 1985.

<i>Eye of the Beholder</i> (video game) 1991 video game

Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. in 1991, for the MS-DOS operating system and later ported to the Amiga, the Sega CD and the SNES. The Sega CD version features a soundtrack composed by Yuzo Koshiro and Motohiro Kawashima. A port to the Atari Lynx handheld was developed by NuFX in 1993, but was not released. In 2002, an adaptation of the same name was developed by Pronto Games for the Game Boy Advance.

<i>The Oregon Trail</i> (1971 video game) 1971 video game

The Oregon Trail is a text-based strategy video game developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) beginning in 1975. It was developed as a computer game to teach school children about the realities of 19th-century pioneer life on the Oregon Trail. In the game, the player assumes the role of a wagon leader guiding a party of settlers from Independence, Missouri, to Oregon City, Oregon via a covered wagon in 1847. Along the way the player must purchase supplies, hunt for food, and make choices on how to proceed along the trail while encountering random events such as storms and wagon breakdowns. The original versions of the game contain no graphics, as they were developed for computers that used teleprinters instead of computer monitors. A later Apple II port added a graphical shooting minigame.

<i>Akalabeth: World of Doom</i> 1979 video game

Akalabeth: World of Doom is a role-playing video game released in 1979 for the Apple II. It was published by California Pacific Computer Company in 1980. Richard Garriott designed the game as a hobbyist project, which is now recognized as one of the earliest known examples of a role-playing video game and as a predecessor of the Ultima series of games that started Garriott's career. Garriott is the sole author of the game, with the exception of title artwork by Keith Zabalaoui.

<i>Choplifter</i> Video game first made in 1982 for the Apple II computer

Choplifter is a military themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to Atari 8-bit computers the same year and also to the VIC-20, Commodore 64, Atari 5200, ColecoVision, MSX, and Thomson computers.

<i>Temple of Apshai</i> 1979 video game

Temple of Apshai is a dungeon crawl role-playing video game developed and published by Automated Simulations in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986.

<i>Little Computer People</i> 1985 video game

Little Computer People, also called House-on-a-Disk, is a social simulation game released in 1985 by Activision for the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST and Apple II. An Amiga version was released in 1987. Two Japanese versions were also released in 1987, a Family Computer Disk System version, published in Japan by DOG, and a PC-8801 version.

<i>Roadwar 2000</i> 1986 video game

Roadwar 2000 is a 1986 video game published by Strategic Simulations, Inc. It is a turn-based strategy game set in a post-apocalyptic future which resembles the world portrayed in the Mad Max films.

<i>HardBall!</i> 1985 video game

HardBall! is a baseball video game published by Accolade. Initially released for the Commodore 64 in 1985, it was ported to other computers over the next several years. A Sega Genesis cartridge was published in 1991. HardBall! was followed by sequels HardBall II, HardBall III, HardBall IV, HardBall 5, and HardBall 6.

<i>F-15 Strike Eagle</i> (video game) 1984 video game

F-15 Strike Eagle is an F-15 Strike Eagle combat flight simulation game released for Atari 8-bit computers in 1984 by MicroProse then ported to other systems. It is the first in the F-15 Strike Eagle series followed by F-15 Strike Eagle II and F-15 Strike Eagle III. An arcade version of the game was released simply as F-15 Strike Eagle in 1991, which uses higher-end hardware than was available in home systems, including the TMS34010 graphics-oriented CPU.

<i>Carmen Sandiego</i> Media franchise

Carmen Sandiego is a media franchise based on a series of computer video games created by the American software company Broderbund. While the original 1985 Where in the World Is Carmen Sandiego? video game was classified as a "mystery exploration" series by creators and the media, the series would later be deemed edutainment when the games became unexpectedly popular in classrooms. The franchise centers around the fictional thieving villain of the same name, who is the ringleader of the criminal organization V.I.L.E.; the protagonists are agents of the ACME Detective Agency who try to thwart the crooks' plans to steal treasures from around the world, while the later ultimate goal is to capture Carmen Sandiego herself.

<i>Where in the U.S.A. Is Carmen Sandiego?</i> (1986 video game) 1986 video game

Where in the U.S.A. Is Carmen Sandiego? is a video game that was released by Broderbund in 1986 and is part of the Carmen Sandiego series. The game is a sequel to 1985's Where in the World Is Carmen Sandiego?. A deluxe version with updated graphics and interface was released in 1992 and a remade version was released in 1996. The goal of the game is to track Carmen Sandiego's henchmen across the United States, arrest them, and ultimately arrest Carmen herself. The game received generally positive reviews but some critics compared it unfavorably with its predecessor game, which had a global perspective.

<i>Where in Europe Is Carmen Sandiego?</i> 1988 video game

Where in Europe Is Carmen Sandiego? is a 1988 European geography-based educational computer game in the Carmen Sandiego detective mystery franchise. It was originally published by Broderbund in 1988 for Apple II, Commodore 64, and DOS, and ported to the Amiga and Macintosh in 1989. It is the third Carmen Sandiego title, after Where in the World Is Carmen Sandiego? (1985) and Where in the USA Is Carmen Sandiego? (1986). Under the guidance of The Acme Agency's chief, the player completes cases to catch Carmen's henchmen; they accomplish this by traveling to European cities to find clues relating to the crook's last known whereabouts, and by gaining enough character data to issue a warrant of arrest. Once the player has captured all 15 thieves, they can pursue Carmen herself.

<i>Roadwar Europa</i> 1987 video game

Roadwar Europa is a 1987 video game designed by Jeffrey Johnson, developed by George MacDonald, and published by Strategic Simulations. The game was released for Amiga, Apple II, Atari ST, Commodore 64, and DOS. The game is a sequel to the 1986 video game Roadwar 2000, which was also published by Strategic Simulations.

<i>Where in North Dakota Is Carmen Sandiego?</i> 1989 video game

Where in North Dakota Is Carmen Sandiego? is a 1989 edutainment video game. It is the fourth game in the Carmen Sandiego video game series after World (1985), U.S.A. (1986), and Europe (1988). Having observed the popularity of the Carmen Sandiego franchise in the education of school children, educators were inspired to develop a North Dakota version to teach North Dakotans about their state's history and geography.

<i>Snooper Troops</i> 1982 video games

Snooper Troops is a series of two 1982 adventure/educational video games developed by Spinnaker Software and published by Computer Learning Connection. They were released for the Apple II, Atari 8-bit computers, Commodore 64, and MS-DOS. The first case was entitled Snooper Troops: Case #1: The Granite Point Ghost and the second case entitled Snooper Troops: Case #2 - The Case of the Disappearing Dolphin was released later that year.

<i>Trump Castle</i> (series) Video game series

Trump Castle is a series of gambling video games published by Capstone Software between 1989 and 1993. The games are named after Trump's Castle hotel-casino in Atlantic City, New Jersey, and were released for Amiga, Atari ST, Commodore 64, Commodore 128, and MS-DOS.

References

  1. "Cross Country USA".
  2. "Crosscountry Canada (1986)(Didatech)(Disk 1 of 2)". Archive.org. 20 July 2016. Retrieved 5 March 2018.
  3. "Crosscountry Canada 1991". Archive.org. 23 December 2014. Retrieved 5 March 2018.
  4. "Home of the Underdogs".
  5. 1 2 "Del Rio News Herald from Del Rio, Texas on December 9, 1987 · Page 19". Newspapers.com. Retrieved 2018-03-07.
  6. https://files.eric.ed.gov/fulltext/ED313011.pdf [ bare URL PDF ]
  7. "Full text of "Two Series Software Spring 1989 Catalog Apple II Software & Peripherals"". archive.org. September 1989. Retrieved 2018-03-07.
  8. 1 2 "1992 10 The Computer Paper - BC Edition". Issuu. p. 63. Retrieved 2018-03-07.
  9. https://files.eric.ed.gov/fulltext/ED316193.pdf [ bare URL PDF ]
  10. "1992 10 The Computer Paper - BC Edition". Issuu. p. 63. Retrieved 2018-03-07.
  11. 1 2 "States Get Tailor-Made Geography Software". Education Computer News, Volume 9. September 1, 1992.
  12. "C3 Media Inc. Dba Ingenuity Works".
  13. 1 2 "The Old Schoolhouse Magazine - Homeschool Product Reviews - Cross Country USA 2 and Cross Country USA Photo Safari, School Version". Archived from the original on 2016-04-07. Retrieved 2016-03-23.

15. ^ http://ingenuityworks.com/news/20060801.pdf

Notes