Cultural trait

Last updated

A cultural trait is a single identifiable material or non-material element within a culture, and is conceivable as an object in itself. [1] [2] [3]

Contents

Similar traits can be grouped together as components, or subsystems of culture; [4] the terms sociofact and mentifact (or psychofact) [5] were coined by biologist Julian Huxley as two of three subsystems of culture—the third being artifacts—to describe the way in which cultural traits take on a life of their own, spanning over generations. [2]

In other words, cultural traits can be categorized into three interrelated components: [3] [4]

  1. Artifacts — the objects, material items, and technologies created by a culture, or simply, things people make. They provide basic necessities, recreation, entertainment, and most of the things that make life easier for people. Examples include clothing, food, and shelter.
  2. Sociofactsinterpersonal interactions and social structures; [6] i.e., the structures and organizations of a culture that influence social behaviour. This includes families, governments, education systems, religious groups, etc.
  3. Mentifact (or psychofact) [5] abstract concepts, or "things in the head;" [1] i.e., the shared ideas, values, and beliefs of a culture. This can include religion, language, and ideas.

Moreover, sociofacts are considered by some to be mentifacts that have been shared through artifacts. [7] This formulation has been related to memetics [8] [9] and the memetic concept of culture. [7] These concepts have been useful to anthropologists in refining the definition of culture. [10]

Development

These concepts have been useful to anthropologists in refining the definition of culture, which Huxley views as contemplating artifacts, mentifacts, and sociofacts. [10] For instance, Edward Tylor, the first academic anthropologist, included both artifacts and abstract concepts like kinship systems as elements of culture. Anthropologist Robert Aunger, however, explains that such an inclusive definition ends up encouraging poor anthropological practice because "it becomes difficult to distinguish what exactly is not part of culture." [1] Aunger goes on to explain that, after the cognitive revolution in the social sciences in the 1960s, there is "considerable agreement" among anthropologists that a mentifactual analysis, one that assumes that culture consists of "things in the head" (i.e. mentifacts), is the most appropriate way to define the concept of culture. [1]

Sociofact

The idea of the sociofact was developed extensively by David Bidney in his 1967 textbook Theoretical Anthropology, in which he used the term to refer to objects that consist of interactions between members of a social group. [11] Bidney's 'sociofact' includes norms that "serve to regulate the conduct of the individual within society." [12]

The concept has since been used by other philosophers and social scientists in their analyses of varying kinds of social groups. For instance, in a discussion of the semiotics of the tune 'Taps', semiotician of music Charles Boilès claims that although it is a single piece of music, it can be seen as three distinct musical sociofacts: as a "last call" signal in taverns frequented by soldiers; as an "end of day" signal on military bases; and hence, symbolically, as a component of military funerals. [5] The claim has been made that sociofactual analysis can play a decisive role for the performance of, and collaboration within, organizations. [13]

See also

Related Research Articles

A meme is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme. A meme acts as a unit for carrying cultural ideas, symbols, or practices, that can be transmitted from one mind to another through writing, speech, gestures, rituals, or other imitable phenomena with a mimicked theme. Supporters of the concept regard memes as cultural analogues to genes in that they self-replicate, mutate, and respond to selective pressures. In popular language, a meme may refer to an Internet meme, typically an image, that is remixed, copied, and circulated in a shared cultural experience online.

Memetics is a study of information and culture. While memetics originated as an analogy with Darwinian evolution, digital communication, media, and sociology scholars have also adopted the term "memetics" to describe an established empirical study and theory described as Internet Memetics. Proponents of memetics, as evolutionary culture, describe it as an approach of cultural information transfer. Those arguing for the Darwinian theoretical account tend to begin from theoretical arguments of existing evolutionary models. Those arguing for Internet Memetics, by contrast, tend to avoid reduction to Darwinian evolutionary accounts. Instead some of these suggest distinct evolutionary approaches. Memetics describes how ideas or cultural information can propagate, but doesn't necessarily imply a meme's concept is factual.

Ethnolinguistics is an area of anthropological linguistics that studies the relationship between a language and the nonlinguistic cultural behavior of the people who speak that language.

<span class="mw-page-title-main">Clark Wissler</span> American anthropologist

Clark David Wissler was an American anthropologist, ethnologist, and archaeologist.

<span class="mw-page-title-main">Material culture</span> Physical aspect of culture in the objects and architecture that surround people

Material culture is the aspect of social reality grounded in the objects and architecture that surround people. It includes the usage, consumption, creation, and trade of objects as well as the behaviors, norms, and rituals that the objects create or take part in. Some scholars also include other intangible phenomena that include sound, smell and events, while some even consider language and media as part of it. The term is most commonly used in archaeological and anthropological studies, to define material or artifacts as they are understood in relation to specific cultural and historic contexts, communities, and belief systems. Material culture can be described as any object that humans use to survive, define social relationships, represent facets of identity, or benefit peoples' state of mind, social, or economic standing. Material culture is contrasting to symbolic culture, which includes nonmaterial symbols, beliefs, and social constructs.

<span class="mw-page-title-main">Cultural artifact</span> Social scientific term

A cultural artifact, or cultural artefact, is a term used in the social sciences, particularly anthropology, ethnology and sociology for anything created by humans which gives information about the culture of its creator and users. Artifact is the spelling in North American English; artefact is usually preferred elsewhere.

Memetic engineering, also meme engineering, is a term developed by Leveious Rolando, John Sokol, and Gibron Burchett based on Richard Dawkins' theory of memes.

<span class="mw-page-title-main">Sociology of culture</span> Branch of the discipline of sociology

The sociology of culture, and the related cultural sociology, concerns the systematic analysis of culture, usually understood as the ensemble of symbolic codes used by a member of a society, as it is manifested in the society. For Georg Simmel, culture referred to "the cultivation of individuals through the agency of external forms which have been objectified in the course of history". Culture in the sociological field is analyzed as the ways of thinking and describing, acting, and the material objects that together shape a group of people's way of life.

Dual inheritance theory (DIT), also known as gene–culture coevolution or biocultural evolution, was developed in the 1960s through early 1980s to explain how human behavior is a product of two different and interacting evolutionary processes: genetic evolution and cultural evolution. Genes and culture continually interact in a feedback loop, changes in genes can lead to changes in culture which can then influence genetic selection, and vice versa. One of the theory's central claims is that culture evolves partly through a Darwinian selection process, which dual inheritance theorists often describe by analogy to genetic evolution.

Cultural selection theory is the study of cultural change modelled on theories of evolutionary biology. Cultural selection theory has so far never been a separate discipline. However it has been proposed that human culture exhibits key Darwinian evolutionary properties, and "the structure of a science of cultural evolution should share fundamental features with the structure of the science of biological evolution". In addition to Darwin's work the term historically covers a diverse range of theories from both the sciences and the humanities including those of Lamark, politics and economics e.g. Bagehot, anthropology e.g. Edward B. Tylor, literature e.g. Ferdinand Brunetière, evolutionary ethics e.g. Leslie Stephen, sociology e.g. Albert Keller, anthropology e.g. Bronislaw Malinowski, Biosciences e.g. Alex Mesoudi, geography e.g. Richard Ormrod, sociobiology and biodiversity e.g. E.O. Wilson, computer programming e.g. Richard Brodie, and other fields e.g. Neoevolutionism, and Evolutionary archaeology.

<span class="mw-page-title-main">Dan Sperber</span> French academic (born 1942)

Dan Sperber is a French social and cognitive scientist and philosopher. His most influential work has been in the fields of cognitive anthropology, linguistic pragmatics, psychology of reasoning, and philosophy of the social sciences. He has developed: an approach to cultural evolution known as the epidemiology of representations or cultural attraction theory as part of a naturalistic reconceptualization of the social; relevance theory; the argumentative theory of reasoning. Sperber formerly Directeur de Recherche at the Centre National de la Recherche Scientifique is Professor in the Departments of Cognitive Science and of Philosophy at the Central European University in Budapest.

Indeterminacy, in philosophy, can refer both to common scientific and mathematical concepts of uncertainty and their implications and to another kind of indeterminacy deriving from the nature of definition or meaning. It is related to deconstructionism and to Nietzsche's criticism of the Kantian noumenon.

<i>The Meme Machine</i> 1999 science book by Susan Blackmore

The Meme Machine is a popular science book by Susan Blackmore on the subject of memes. Blackmore attempts to constitute memetics as a science by discussing its empirical and analytic potential, as well as some important problems with memetics. The first half of the book tries to create greater clarity about the definition of the meme as she sees it. The last half of the book consists of a number of possible memetic explanations for such different problems as the origin of language, the origin of the human brain, sexual phenomena, the Internet and the notion of the self. These explanations, in her view, give simpler and clearer explanations than trying to create genetic explanations in these fields.

Ethnoscience has been defined as an attempt "to reconstitute what serves as science for others, their practices of looking after themselves and their bodies, their botanical knowledge, but also their forms of classification, of making connections, etc.".

Epidemiology of representations, or cultural epidemiology, is a theory for explaining cultural phenomena by examining how mental representations get distributed within a population. The theory uses medical epidemiology as its chief analogy, because "...macro-phenomena such as endemic and epidemic diseases are unpacked in terms of patterns of micro-phenomena of individual pathology and inter-individual transmission". Representations transfer via so-called "cognitive causal chains" ; these representations constitute a cultural phenomenon by achieving stability of public production and mental representation within the existing ecology and psychology of a populace, the latter including properties of the human mind. Cultural epidemiologists have emphasized the significance of evolved properties, such as the existence of naïve theories, domain-specific abilities and principles of relevance.

Conscious evolution refers to the theoretical ability of human beings to be conscious participants in the evolution of their cultures, or even of the entirety of human society, based on a relatively recent combination of factors, including increasing awareness of cultural and social patterns, reaction against perceived problems with existing patterns, injustices, inequities, and other factors. The realization that cultural and social evolution can be guided through conscious decisions has been in increasing evidence since approximately the mid-19th century, when the rate of change globally began to increase dramatically. The Industrial Revolution, reactions against the effects of the Industrial Revolution, the emergence of new sciences such as psychology, anthropology, and sociology, the revolution in global communication, the interaction of diverse cultures through transportation and colonization, anti-slavery and suffrage movements, and increasing lifespan all would contribute to the growing awareness of social and cultural patterns as being potentially subject to conscious evolution.

<span class="mw-page-title-main">American anthropology</span>

American anthropology has culture as its central and unifying concept. This most commonly refers to the universal human capacity to classify and encode human experiences symbolically, and to communicate symbolically encoded experiences socially. American anthropology is organized into four fields, each of which plays an important role in research on culture:

  1. biological anthropology
  2. linguistic anthropology
  3. cultural anthropology
  4. archaeology

Cultural evolution is an evolutionary theory of social change. It follows from the definition of culture as "information capable of affecting individuals' behavior that they acquire from other members of their species through teaching, imitation and other forms of social transmission". Cultural evolution is the change of this information over time.

There are two main approaches currently used to analyze archaeological remains from an evolutionary perspective: evolutionary archaeology and behavioral ecology. The former assumes that cultural change observed in the archaeological record can be best explained by the direct action of natural selection and other Darwinian processes on heritable variation in artifacts and behavior. The latter assumes that cultural and behavioral change results from phenotypic adaptations to varying social and ecological environments. 

<span class="mw-page-title-main">Anthropology of technology</span>

The anthropology of technology (AoT) is a unique, diverse, and growing field of study that bears much in common with kindred developments in the sociology and history of technology: first, a growing refusal to view the role of technology in human societies as the irreversible and predetermined consequence of a given technology's putative “inner logic”; and second, a focus on the social and cultural factors that shape a given technology's development and impact in a society. However, AoT defines technology far more broadly than the sociologists and historians of technology.

References

  1. 1 2 3 4 Robert Aunger (2002). The Electric Meme: A New Theory of How We Think . New York: The Free Press. ISBN   0-7432-0150-7.
  2. 1 2 Huxley, Julian S. 1955. "Guest Editorial: Evolution, Cultural and Biological." Yearbook of Anthropology, 2–25.
  3. 1 2 "Topic". maps.unomaha.edu. Retrieved 2021-03-27.
  4. 1 2 https://www.heritage.nf.ca/nl-studies-2205/chapter-1-topic-1.pdf [ bare URL PDF ]
  5. 1 2 3 Boilès, Charles L. (1982). "Processes of Musical Semiosis". Yearbook for Traditional Music. 14: 24–44. doi:10.2307/768069. JSTOR   768069. S2CID   191399003.
  6. Hayler, M. (2015-05-07). Challenging the Phenomena of Technology. Springer. ISBN   9781137377869.
  7. 1 2 Pim, Joám Evans (2009). Toward a Nonkilling Paradigm. Center for Global Nonkilling. p. 260. ISBN   9780982298312.
  8. Bribiesca, Luis B. (2001). "Memetics: a dangerous idea". Interciencia. 26 (1): 29–31.
  9. Gnoli, Claudio (2018-08-13). "Mentefacts as a missing level in theory of information science". Journal of Documentation. 74 (6): 1226–1242. doi:10.1108/jd-04-2018-0054. ISSN   0022-0418. S2CID   52159757.
  10. 1 2 Sriraman, Bharath; Goodchild, Simon (2009). Relatively and Philosophically Earnest: Festschrift in honor of Paul Ernest's 65th Birthday. Charlotte, NC: Information Age Publishing. p. 135. ISBN   9781607522416.
  11. Bidney, David (1967). Theoretical Anthropology (2nd ed.). New York: Schocken.
  12. Ingold, Tim (2016). Evolution and Social Life. Oxon: Routledge. p. 283. ISBN   9781138675858.
  13. Uwe V. Riss; Johannes Magenheim; Wolfgang Reinhardt; Tobias Nelkner; Knut Hinkelmann (March 2011). "Added Value of Sociofact Analysis for Business Agility". AAAI Publications, 2011 AAAI Spring Symposium Series. Retrieved 5 August 2011.