D20 Past

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d20 Past

D20PastRPGCover.jpg

Cover of D20 Past
Designer(s) James Wyatt, Gwendolyn F. M. Kestrel
Publisher(s) Wizards of the Coast
Publication date 2005
Genre(s) Alternate History, Pulp, Steampunk
System(s) d20 system, d20 Modern variant

d20 Past is a d20 based role-playing game released by Wizards of the Coast in 2005 as a supplement to d20 Modern , providing a framework and new rules for campaigns set any historic settings from the Renaissance to World War II, [1] including new character options and rules for early modern firearms. It begins with an exploration of the historical period between around 1450 and 1950, then provides rules for creating characters and campaigns that blend realism and fantasy. d20 Past also presents alternative campaign models, along with all the rules needed to play swashbuckling pirate adventures, Victorian horror investigations, thrilling Pulp Era escapades, and more, including three ready-to-play campaign modules. [2]

Role-playing game game in which players assume the roles of characters in a fictional setting

A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

Wizards of the Coast American publisher of games

Wizards of the Coast LLC is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by purchasing the failing company TSR, and experienced tremendous success by publishing the licensed Pokémon Trading Card Game. The company's corporate headquarters are located in Renton, Washington in the United States.

<i>d20 Modern</i>

d20 Modern is a modern fantasy role-playing game designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. It was published by Wizards of the Coast and released in November 1, 2002. The game uses the d20 System and Dungeons and Dragons 3.5 edition rules. It also provided players the tools to build a campaign in a modern setting.

Contents

Synopsis

The book itself is divided into an introduction and five chapters:

Swashbuckler stock character; a term that emerged in the 16th century and has been used as a term for pirates and swordsmen ever since

A swashbuckler is a heroic archetype in European adventure literature that is typified by the use of a sword, acrobatics and chivalric ideals. The archetype also became common as a film genre.

Sherlock Holmes fictional private detective created by Arthur Conan Doyle

Sherlock Holmes is a fictional private detective created by British author Sir Arthur Conan Doyle. Referring to himself as a "consulting detective" in the stories, Holmes is known for his proficiency with observation, forensic science, and logical reasoning that borders on the fantastic, which he employs when investigating cases for a wide variety of clients, including Scotland Yard.

King Kong fictional character, a giant movie monster resembling a colossal gorilla

King Kong is a giant movie monster, resembling an enormous gorilla, that has appeared in various media since 1933. The character first appeared in the 1933 film King Kong from RKO Pictures, which received universal acclaim upon its initial release and re-releases. A sequel quickly followed that same year with The Son of Kong, featuring Little Kong. In the 1960s, Toho produced King Kong vs. Godzilla (1962), pitting a larger Kong against Toho's own Godzilla, and King Kong Escapes (1967), based on The King Kong Show (1966–1969) from Rankin/Bass Productions. In 1976, Dino De Laurentiis produced a modern remake of the original film directed by John Guillermin. A sequel, King Kong Lives, followed a decade later featuring a Lady Kong. Another remake of the original, this time set in 1933, was released in 2005 from filmmaker Peter Jackson.

Further period background information was made available as a Web Enhancement [3]

Progress Levels

According to Wizards of the Coast a Progress Level (PL) is an indication of the state of technology that exists in a particular society or Progress Levels are arbitrary measurements of how advanced a culture is, based on developments in technology and society. [4] The concept was introduced in d20 Future (and even earlier in TSR's Alternity manuals by Bill Slavicsek), to describe both the level of technology in the campaign as well as the technology levels of other species comparative to the human one. They are similar to the Tech Levels in GURPS. Progress levels of six and higher were studied in d20 Future, with the default d20 Modern setting encompassing progress level five. In d20 Past, two progress levels are available: Progress level three (the age of reason) and progress level four (the industrial age).

Technology making, modification, usage, and knowledge of tools, machines, techniques, crafts, systems, and methods of organization

Technology is the collection of techniques, skills, methods, and processes used in the production of goods or services or in the accomplishment of objectives, such as scientific investigation. Technology can be the knowledge of techniques, processes, and the like, or it can be embedded in machines to allow for operation without detailed knowledge of their workings. Systems applying technology by taking an input, changing it according to the system's use, and then producing an outcome are referred to as technology systems or technological systems.

Society group of people related to each other through persistent relations, or a large social grouping sharing the same territory, subject to the same authority and culture

A society is a group of individuals involved in persistent social interaction, or a large social group sharing the same geographical or social territory, typically subject to the same political authority and dominant cultural expectations. Societies are characterized by patterns of relationships between individuals who share a distinctive culture and institutions; a given society may be described as the sum total of such relationships among its constituent of members. In the social sciences, a larger society often exhibits stratification or dominance patterns in subgroups.

d20 Future

d20 Future is an accessory for the d20 Modern role-playing game written by Christopher Perkins, Rodney Thompson, and JD Wiker. It facilitates the playing of campaigns in the far future, using elements such as cybernetics, mecha, mutations, robotics, space travel, starships, and xenobiology. d20 Future is one of the most extensive of science-fiction d20 games, and has its own SRD, which is a source for many other sci-fi d20 games.

Skills and Feats

Skills and feats have deviated remarkably from their d20 Modern standards to accommodate for the differences in technology. For example, certain uses of a skill that were acceptable under a modern standard may no longer apply to a campaign setting where the technologies to perform these actions may not have been available. Similarly, some feats may represent modern knowledge or techniques that were not available to people centuries prior. It also includes new uses of skills and feats that might be more appropriate for a historic campaign.

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References

  1. "d20 Past - d20 Modern Rules Supplement". Wizards of the Coast.
  2. "d20 Past (d20 Campaigns: d20 Modern) (Paperback)". amazon.com.
  3. "d20 Past (Web Enhancement)". Wizards of the Coast.
  4. "Progress Levels". Wizards of the Coast.