Developer(s) | DXVK Project |
---|---|
Initial release | 14 January 2018 |
Stable release | 2.3.1 / 20 March 2024 |
Repository | DXVK on GitHub |
Written in | C++ |
Operating system | OS Independent |
Platform | x86, x86-64 |
License | zlib License |
Website | github |
DXVK is an open-source translation layer which converts Direct3D 9/10/11 calls to Vulkan. [1] [2] [3] [4] It is used by Proton/Steam [5] for Linux, by Intel Windows drivers, [6] [7] [8] VirtualBox 7.0, [9] and it can be used to run Direct3D-based games under Windows using Vulkan. DXVK has been confirmed to support over 80% of Direct3D Windows games "near flawlessly". [10] [11] [12]
DXVK was first developed by Philip Rebohle to support Direct3D 11 games only [13] as a result of poor compatibility and low performance of Wine's Direct3D 11 to OpenGL translation layer.
In 2018, the developer was sponsored by Valve to work on the project full-time in order to advance compatibility of the Linux version of Steam with Windows games. [13] [14]
In 2019, DXVK received Direct3D 9 support by merging with d9vk. [15] [16]
In November 2022, DXVK 2.0 was released, introducing improvements to Direct3D 9 memory management, shader compilation, state cache, as well as, support for Direct3D 11 feature level 12_1, and general improvements to performance and stability across numerous games. [17] [18]
Released on January 24, 2023, DXVK 2.1 implemented HDR support and improved quality for certain old games. [4] [19]
Released on May 12, 2023, DXVK 2.2 added D3D11On12 support. [20] [21] [22]
The use of Wine/DXVK has been associated with users getting banned [23] [24] [25] [26] from online gaming platforms because game publishers have no way of verifying game integrity for people using Linux.
OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
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