Darkworks

Last updated

Darkworks S.A.
Company type Independent
Industry Video games
Founded1998
Defunct2011
HeadquartersParis, France
Key people
Antoine Villette (President)
Guillaume Gouraud (General Manager and Artistic Director)
Website darkworks.com [ dead link ]

Darkworks S.A. was an independent video game developer and technology company based in Paris, France. The company is known for its games that include Alone in the Dark: The New Nightmare and Cold Fear .

Contents

Darkworks was founded in 1998 by Antoine Villette (President) and Guillaume Gouraud (General Manager and Artistic Director). The studio employed more than 100 people. In October 2011, the studio was placed into compulsory liquidation and was closed. [1] [2]

PlayAll

In addition to its game development activities, the company lead several other companies on PlayAll, an integrated multimedia production toolchain and set of engines funded by the Cap Digital cluster.

TriOviz for Games Technology

TriOviz company in partnership with Darkworks developed the TriOviz for Games Technology, a technological solution that enables smooth stereoscopic 3D conversion of video games or multimedia products. Following Darkworks' liquidation, TriOviz bought the companies stereoscopic activities and teams. [3]

Games

GameReleasePlatformPublisherNotes
1906: An Antarctic Odyssey1998 PlayStation 2 Sales demo
Alone in the Dark: The New Nightmare 2001 Microsoft Windows, PlayStation, Dreamcast Infogrames Entertainment
USS Antarctica Xbox Cancelled
Cold Fear 2005Microsoft Windows, PlayStation 2, Xbox Ubisoft
Tom Clancy's Ghost Recon Advanced Warfighter 2006Xbox, PlayStation 2UbisoftPS2 version only
I Am Alive 2012 PlayStation 3, Xbox 360 UbisoftGame concept and R&D – Development completed by Ubisoft Shanghai
Black DeathMicrosoft Windows, PlayStation 3, Xbox 360

Cancelled

Related Research Articles

<span class="mw-page-title-main">Virtual Boy</span> Video game console by Nintendo

The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic 3D graphics. The player uses the console like a head-mounted display, placing the head against the eyepiece to see a red monochrome display. The games use a parallax effect to create the illusion of depth. Sales failed to meet targets, and Nintendo ceased distribution and game development in 1996, having released only 22 games for the system.

3D films are motion pictures made to give an illusion of three-dimensional solidity, usually with the help of special glasses worn by viewers. They have existed in some form since 1915, but had been largely relegated to a niche in the motion picture industry because of the costly hardware and processes required to produce and display a 3D film, and the lack of a standardized format for all segments of the entertainment business. Nonetheless, 3D films were prominently featured in the 1950s in American cinema, and later experienced a worldwide resurgence in the 1980s and 1990s driven by IMAX high-end theaters and Disney-themed venues. 3D films became increasingly successful throughout the 2000s, peaking with the success of 3D presentations of Avatar in December 2009, after which 3D films again decreased in popularity. Certain directors have also taken more experimental approaches to 3D filmmaking, most notably celebrated auteur Jean-Luc Godard in his film Goodbye to Language.

<span class="mw-page-title-main">Crytek</span> German video game and software company

Crytek GmbH is a German video game developer and software developer based in Frankfurt. Founded by the Yerli brothers in Coburg in 1999 and moved to Frankfurt in 2006, Crytek operates additional studios in Kyiv, Ukraine and Istanbul, Turkey. Its former studios included Crytek Black Sea in Sofia, Bulgaria, Crytek UK in Nottingham, and Crytek USA in Austin, Texas. Crytek is best known for developing the first instalment of the Far Cry series, the Crysis series, and the open world nature of their games which showcase the company's CryEngine.

<span class="mw-page-title-main">Rockstar San Diego</span> American video game developer

Rockstar San Diego, Inc. is an American video game developer and a studio of Rockstar Games based in Carlsbad, California. The studio is best known for developing the Midnight Club and Red Dead series.

<span class="mw-page-title-main">Active shutter 3D system</span> Method of displaying stereoscopic 3D images

An active shutter 3D system is a technique of displaying stereoscopic 3D images. It works by only presenting the image intended for the left eye while blocking the right eye's view, then presenting the right-eye image while blocking the left eye, and repeating this so rapidly that the interruptions do not interfere with the perceived fusion of the two images into a single 3D image.

<span class="mw-page-title-main">Anaglyph 3D</span> Method of representing images in 3D

Anaglyph 3D is the stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different colors, typically red and cyan. Anaglyph 3D images contain two differently filtered colored images, one for each eye. When viewed through the "color-coded" "anaglyph glasses", each of the two images reaches the eye it's intended for, revealing an integrated stereoscopic image. The visual cortex of the brain fuses this into the perception of a three-dimensional scene or composition.

Criterion Games is a British video game developer based in Guildford. Founded in January 1996 as a division of Criterion Software, it was owned by Canon Inc. until Criterion Software was sold to Electronic Arts in October 2004. Many of the studio's titles were built on the RenderWare engine, which Criterion Software developed.

<span class="mw-page-title-main">Paradigm Entertainment</span> American video game development company

Paradigm Entertainment Inc. was an American video game development company. Paradigm is perhaps best known for its vehicle simulation games. Founded as a 3D computer graphics company in 1990, Paradigm primarily worked on realistic flight simulation technology for major space and aviation clients. The company got its start in game development when it was contacted by Nintendo in 1994 to aid in the creation of one of the Nintendo 64's launch titles, Pilotwings 64. The game was a critical and commercial success for the developer, causing the simulation and entertainment divisions of Paradigm to separate and focus on their respective products. The newly independent Paradigm Entertainment continued to develop for Nintendo's 64-bit console. After a short partnership with Video System, Paradigm was acquired as a wholly owned subsidiary of Infogrames in 2000 and began developing games for sixth-generation video game consoles. Paradigm was sold to THQ in 2006 and was ultimately closed in 2008.

<span class="mw-page-title-main">Imagine Publishing</span> British magazine publisher

Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines.

<i>Gears of War 2</i> 2008 video game

Gears of War 2 is a third-person shooter video game developed by Epic Games and published by Microsoft Game Studios for the Xbox 360. It is the second installment of the Gears of War series, with lead design by Cliff Bleszinski. The game was released in North America, Europe and Australia on November 7, 2008, and was released in Japan on July 30, 2009. The game expands technically on the previous game by using a modified Unreal Engine 3. The development team brought in comic book writer Joshua Ortega to help write the plot for the game.

Digital 3D is a non-specific 3D standard in which films, television shows, and video games are presented and shot in digital 3D technology or later processed in digital post-production to add a 3D effect.

<span class="mw-page-title-main">3D television</span> Television that conveys depth perception to the viewer

3D television (3DTV) is television that conveys depth perception to the viewer by employing techniques such as stereoscopic display, multi-view display, 2D-plus-depth, or any other form of 3D display. Most modern 3D television sets use an active shutter 3D system or a polarized 3D system, and some are autostereoscopic without the need of glasses. As of 2017, most 3D TV sets and services are no longer available from manufacturers.

<span class="mw-page-title-main">Nintendo 3DS</span> Handheld game console

The Nintendo 3DS is a foldable handheld game console produced by Nintendo. The console was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generation console, its primary competitor was Sony's PlayStation Vita.

<span class="mw-page-title-main">PrimeSense</span> Former Israeli company

PrimeSense was an Israeli 3D sensing company based in Tel Aviv. PrimeSense had offices in Israel, North America, Japan, Singapore, Korea, China and Taiwan. PrimeSense was bought by Apple Inc. for $360 million on November 24, 2013.

<i>Green Lantern: Rise of the Manhunters</i> 2011 video game

Green Lantern: Rise of the Manhunters is an action video game, the first based on DC Comics' Green Lantern. The game is a tie-in/sequel to the film Green Lantern, which opened in theaters on June 17, 2011. The game features 3D visuals on the Nintendo 3DS, PlayStation 3 and Xbox 360, providing TriOviz Inficolor 3D for standard televisions and stereoscopic 3D for dedicated 3DTVs.

Legend 3D was an American stereoscopic conversion studio and multimedia company.

TriOviz for Games Technology is a software development kit that works with Sony PlayStation 3, Microsoft Xbox 360, and PC.

CIIT Philippines - College of Arts and Technology is a private, non-sectarian educational institution in the Philippines that at provides specialized and practical education with a focus on arts, technology, and business.

<span class="mw-page-title-main">Stereoscopic video game</span> Video game which uses stereoscopic technologies

A stereoscopic video game is a video game which uses stereoscopic technologies to create depth perception for the player by any form of stereo display. Such games should not be confused with video games that use 3D game graphics on a mono screen, which give the illusion of depth only by monocular cues but lack binocular depth information.

References

  1. "Darkworks et Nobilis en redressement judiciaire". gamekult.com. 19 September 2011. Retrieved 26 February 2012.
  2. "Darkworks : Game over". factornews.com. 30 October 2011. Retrieved 26 February 2012.
  3. "TriOviz Buys Darkworks's Stereoscopic Middleware Activities". Gamasutra. 22 December 2011. Retrieved 26 February 2012.