Davidson & Associates

Last updated
Davidson & Associates, Inc.
Type Subsidiary
IndustryEducational software/Edutainment
Founded1982;41 years ago (1982)
Founders
  • Bob Davidson
  • Jan Davidson
Defunct1998 (1998)
Fate Dissolved
Headquarters,
U.S.
Key people
Number of employees
800 [1]  (1998;25 years ago (1998))
Parent Cendant Software (1996–1999)
Subsidiaries

Davidson & Associates, Inc. was an American developer of educational software based in Torrance, California. The company was founded in 1984 by husband-and-wife Bob and Jan Davidson, the latter of whom led the company as president until January 1997. Specializing in the production of edutainment software, the company was acquired by CUC International in February 1996 and served as the base for CUC's CUC Software division, being made responsible for the sales and distribution of the combined company.

Davidson owned several studios, including Funnybone Interactive, Learningways, [2] Capitol Multimedia, and Blizzard Entertainment. Other subsidiaries included First Byte, Maverick Software, Fas-Track and Educational Resources [3] as well as Gryphon Software. [1]

Davidson & Associates was known chiefly for their Blaster series of educational games, including Math Blaster as well as their licensed games based on the products of Fisher-Price. [3]

History

Davidson & Associates was founded in 1982 by Bob and Jan Davidson, husband and wife, to publish Jan's educational Software. [4]

In 1989, Bob Davidson was named chief executive officer of the company, while Jan acted as company president. Jan headed the company's research and development, while Bob handled Davidson's marketing, sales and corporate strategy. [5]

In May 1992, Davidson acquired Educational Resources, Ltd.

In April 1993, the company became publicly traded on the Nasdaq stock exchange under the ticker symbol "DAVD". [4] By February 1994, sales generated by the company's software totaled to US$40 million. [4]

On February 18, 1994, Davidson & Associates acquired Chaos Studios (later renamed Blizzard Entertainment), a Costa Mesa, California-based video game developer, in a stock deal valued $6.75 million; the acquisition was announced publicly the following month. In March 1994, Davidson acquired Learningways, an educational software firm from Cambridge, Massachusetts, for an undisclosed sum. [6]

On April 12, 1994, Davidson entered into two agreements with Simon & Schuster to fund the development, marketing and distribution of titles for the home market. Davidson at this time also agreed to provide a minimum of $15 million of development services to Simon & Schuster over the five-year period of the agreement for the development of SimonSchuster's educational software for the school market.

In February 1995, Davidson acquired Funnybone Interactive, a developer of children's entertainment and educational software, headquartered in Canton, Connecticut. [7]

By 1995, Davidson employed 327 people. [8] By the time the company would be merged with Knowledge Adventure in 1998, it would employ over 800 people.

On April 13, 1995, the Company announced the formation of NewMedia, a value-added distributor of consumer multimedia software to the mass-merchant channel with toy manufacturer Mattel.

On February 21, 1996, CUC International announced that they had agreed into acquiring Davidson & Associates, alongside software publisher Sierra On-Line, for $1.8 billion in total. [9]

On March 9, 1996, Davidson purchased Condor, Inc., which after acquisition was renamed to Blizzard North for 225,409 shares of Davidson Common Stock.

After the acquisition by CUC closed in July 1996, CUC International formed CUC Software around Davidson & Associates and its Torrance, California offices. [10] Bob Davidson became chairman and chief executive of the new establishment while remaining chief executive officer of Davidson & Associates. Jan Davison remained as president of Davidson after the acquisition by CUC. Both would become members of CUC's board of directors, while Bob would also become a vice chairman of CUC. [11]

On January 21, 1997, both Davidsons announced that they had resigned from their respective positions at CUC Software and Davidson & Associates to pursue personal interests, although both of them stayed part of the Board of Directors of CUC International. [12]

Immediately following the Davidson' departure, Chris McLeod, the CEO of CUC Software, was placed in charge of Davidson & Associates as chief executive officer. [12]

On April 16, 1997, Davidson purchased Animation Magic, the animation division of Capitol Multimedia, consisting of offices in Maryland and St. Petersburg, Russia, and retained the senior personnel of Capitol Multimedia and Animation Magic. This division was at the time was helping to develop Blizzard's ultimately cancelled Warcraft Adventures. [13]

In June 1997, Davidson launched a new product line entitled Math For The Real World. The same month Davidson announced a new student aimed development line called Educast [14] [15]

By late 1997, Larry Gross, the CEO of Knowledge Adventure had been named as the President of Davidson & Associates [16] and Davidson announced the release of Reading Blaster: Ages 9–12 in March 1998. [17]

The products of Knowledge Adventure and Davidson were grouped together as being part of CUC Software's Educational Division, which Gross also headed.

By October 1998, the company's brand name was retired, and was merged with that of Knowledge Adventure. [18]

Davidson's Math Blaster, Reading Blaster, Fisher Price and Syracuse Learning product lines, as well as Sierra's Dr. Brain product line, were transferred to Knowledge Adventure. [19] Control of Davidson's subsidiary studios such as Funnybone Interactive was also transferred to Knowledge Adventure, with the exception of Blizzard Entertainment, which became a separate division of Cendant Software.

By December 1998, Davidson's website would redirect to Knowledge Adventure's website, [19] while the Torrance, California offices of Davidson & Associates would, as of 2001, continue to serve as the headquarters for Cendant Software's successor, Havas Interactive. [20] Despite this, Davidson continued as a brand name for a time.

In April 1999, Havas Interactive announced a reorganization of its senior management structure, which included the dismissal of Larry Gross as president of Knowledge Adventure. By the end of 1999, the Davidson & Associates brand name had ceased to be.

Related Research Articles

Sierra Entertainment, Inc. was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, including the first such game, Mystery House. It is known for its graphical adventure game series King's Quest, Space Quest, Police Quest, Gabriel Knight, Leisure Suit Larry, and Quest for Glory, and as the original publisher of Valve's Half-Life series.

<span class="mw-page-title-main">JumpStart Games</span> American educational software developer

JumpStart Games, Inc., formerly Knowledge Adventure, Inc., was an American edutainment video game company based in Torrance, California. Founded in 1991, it was acquired by Chinese holding company NetDragon Websoft in 2017.

JumpStart was an educational media franchise created for children, primarily consisting of educational games. The franchise was developed by JumpStart Games and expanded beyond games to include workbooks, direct-to-video films, mobile apps, and other media. It was officially launched on March 10, 2009, offering a blend of educational content and entertainment experiences.

The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders, and The ClueFinders, for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur, Scooby-Doo, Zoboomafoo, and Caillou.

<i>Blaster Learning System</i> Educational video game franchise

The Blaster Learning System is an educational video game series originally created and published by Davidson & Associates, but is now owned and published by JumpStart, after the two companies were acquired and merged by CUC Software. Titles in the series have been produced for several computer systems, video game consoles, and as standalone handheld units. Originally, the series simply learned mathematics, but eventually expanded to other subjects, such as language arts (reading) and science. Because the first Math Blaster series was so popular, Davidson made Reading Blaster in 1994, which also went on to be a hit.

<span class="mw-page-title-main">Cendant</span> Defunct American company

Cendant Corporation was an American provider of business and consumer services, primarily within the real estate and travel industries. In 2005 and 2006, it broke up and spun off or sold its constituent businesses. Although it was based in New York City, the majority of its headquarters employees were in Parsippany-Troy Hills, New Jersey.

CUC (Comp-U-Card) International Inc. was a membership-based consumer services conglomerate with travel, shopping, auto, dining, home improvement and financial services offered to more than 60 million customers worldwide based in Stamford, Connecticut, US, and founded in 1973 by Kirk Shelton and Walter Forbes. In 1998, it became involved in a Securities and Exchange Commission investigation into what, at the time, was the biggest accounting scandal in corporate history.

<span class="mw-page-title-main">Coktel Vision</span> French video game developer and publisher

Coktel Vision was a French video game developer and publisher based in Paris. It was best known for its educational and adventure games.

<span class="mw-page-title-main">Gryphon Software</span> American software publisher

Founded in 1991 by Duane Maxwell, Bridget K. Burke, and Gabriel Wilensky, Gryphon Software Corporation was a leading software publisher specializing in a broad range of innovative, graphics-oriented software. The company had two product lines. One focused on graphics for video professionals, graphic designers and hobbyists; the other focused on children's software with a strong graphic orientation. The company was consistently singled out as one of the most innovative graphics software companies in the personal computer industry. Its software was used by millions of people.

<span class="mw-page-title-main">Theatrix Interactive</span>

Theatrix Interactive, Inc. was a software company that produced such computer games as Hollywood, Hollywood High, Bumptz Science Carnival, Snootz Math Trek, and the Juilliard Music Adventure. The company was founded in 1982 by Joyce Hakansson with the ambition to create educational software.

SoftKey International was a software company founded by Kevin O'Leary in 1986 in Toronto, Ontario. It was known as The Learning Company from 1995 to 1999 after acquiring The Learning Company and taking its name.

<span class="mw-page-title-main">Vivendi Games</span> Defunct American video game company

Vivendi Games was an American video game publisher and holding company based in Los Angeles. It was founded in 1996 as CUC Software, the publishing subsidiary of CUC International, after the latter acquired video game companies Davidson & Associates and Sierra On-Line. Between 1997 and 2001, the company switched parents and names multiple times before ending up organized under Vivendi Universal. On July 10, 2008, Vivendi Games merged with Activision to create Activision Blizzard.

<span class="mw-page-title-main">Creative Wonders</span> Video game company

Creative Wonders was an educational software corporation from 1994 to 1999. It created computer games based on children's characters like Sesame Street, Madeline, Schoolhouse Rock!, Arthur, Little Bear, Dr. Seuss and ABC World Reference. It was a joint-venture between Electronic Arts and ABC.

<i>JumpStart Kindergarten</i> 1994 video game

JumpStart Kindergarten is an educational video game developed by Fanfare Software and released by Knowledge Adventure on the MS-DOS platform in 1994 (v1.0). It was the first product released in the JumpStart series and, as its name suggests, it is intended to teach kindergarten students. According to the Knowledge Adventure founder Bill Gross, it is the first educational software program that covers the entire kindergarten curriculum. It was ported to the Windows and Macintosh systems in 1995 (v1.2). It was updated with a new version on 24 November 1997 (v2.0). It was updated with additional content in a 2-CD Deluxe version in 2000 (v2.6), that included JumpStart Around the World. Eventually it was replaced in 2002 by JumpStart Advanced Kindergarten.

William "Bill" Appleton is an American entrepreneur and technologist best known as the programmer of the first rich media authoring tool World Builder, the multimedia programming language SuperCard, a best-selling CD-ROM Titanic: Adventure Out of Time, the DreamFactory REST API platform, and Snapshot Org Management for Salesforce.

<i>Math for the Real World</i> 1997 video game

Math For The Real World is a 1997 educational video game published by Davidson and Associates and was intended to be the first in a "Real World" game series. On June 30, 1998, Davidson merged with the large educational software company Knowledge Adventure, with the new business becoming the publisher of the game in association with Kaplan Inc.

Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl. The video-game series was produced concurrently with a TV series of the same name, with characters and voice actors from the show.

<i>Math Blaster Jr.</i> 1996 video game

Math Blaster Jr. is a 1996 educational video game, aimed at ages 4–8. The game was re-released as Math Blaster: Ages 4 - 6 in 1997.

<i>Math Blaster for 1st Grade</i> 1999 video game

Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2.

References

  1. 1 2 "Cuc Software Backgrounder". Archived from the original on 1998-12-02. Retrieved 2019-07-19.
  2. "Archives". Los Angeles Times . March 1994.
  3. 1 2 "Cuc Software Backgrounder". Archived from the original on 1997-07-14. Retrieved 2019-07-19.
  4. 1 2 3 Guglielmo, Connie (February 1, 1994). "Class Leader". Wired . Retrieved July 21, 2018.
  5. Fisher, Lawrence M. (20 June 1993). "Profile/Jan Davidson; is It Learning or Fun? It's Both, She Insists". The New York Times.
  6. Takahashi, Dean (March 1, 1994). "Technology". Los Angeles Times . Retrieved July 21, 2018.
  7. ""Servus! Est Musca in Jus Meum"". Archived from the original on 1997-10-21. Retrieved 2019-07-19.
  8. Walsh, Elizabeth (11 June 2016). The Corporate Directory of US Public Companies 1995. Springer. ISBN   9781349138906.
  9. Lewis, Peter H. (February 21, 1996). "CUC Will Buy 2 Software Companies for $1.8 Billion". The New York Times . Retrieved July 21, 2018.
  10. Kaplan, Karen (February 10, 1997). "Davidson Founders Make Quiet Exit". Los Angeles Times . Retrieved July 21, 2018.
  11. Kaplan, Karen (November 6, 1996). "CUC Will Buy Knowledge Adventure". Los Angeles Times . Retrieved July 21, 2018.
  12. 1 2 "Avis Budget Group :: SEC Filing".
  13. https://www.sec.gov/Archives/edgar/data/884142/0000950135-97-001986.txt.{{cite web}}: Missing or empty |title= (help)
  14. "Math for the Real World". Archived from the original on 1998-01-20. Retrieved 2019-07-19.
  15. "Davidson Announces Strategic Educast Partnerships". Archived from the original on 1998-01-20. Retrieved 2019-07-19.
  16. "For more information contact". Archived from the original on 1998-12-06. Retrieved 2019-07-19.
  17. "Reading Blaster: Ages 9-12". Archived from the original on 1998-05-20. Retrieved 2019-07-19.
  18. "Educational Games | Free Online Learning Games for Kids | Knowledge Adventure". Archived from the original on 2002-03-20. Retrieved 2002-03-20.
  19. 1 2 "Educational Games | Free Online Learning Games for Kids | Knowledge Adventure". Archived from the original on 1999-02-19. Retrieved 2019-07-19.
  20. "Havas Interactive Home". Archived from the original on 2001-02-08. Retrieved 2001-02-08.