Deathchase | |
---|---|
Publisher(s) | Micromega Ventamatic (Spain) Timex (US) |
Designer(s) | Mervyn Estcourt [1] |
Platform(s) | ZX Spectrum |
Release | 1983 |
Genre(s) | Vehicular combat |
Mode(s) | Single-player |
Deathchase is a 1983 vehicular combat game written for the ZX Spectrum by Mervyn Estcourt and published by Micromega in the UK. [1] In Spain it was published by Ventamatic. The "3D" designation on the box led to the game sometimes being misnamed "3D Deathchase", including in reviews. Timex USA published Deathchase for its range of computers in the US as Cyclepath.
The player controls a motorcycle-riding mercenary as he pursues two other motorcycles, one blue and one yellow, through a forest. Each enemy motorcycle destroyed is worth $1000 (i.e. points) to the player. [2] The player's motorcycle is equipped with forward-firing guns with which to shoot its quarry. The projectiles can be controlled mid-flight simply by steering the bike. If both enemy motorcycles are destroyed, the player moves to a night version of the same level. If both enemy motorcycles on that level are destroyed, the player moves on to a daytime level of the next stage (with more trees to avoid). There are also tanks and helicopters which appear on the horizon and can be shot for bonus points.
The game takes place over eight stages. When stage eight is completed, the game returns to the start. [2]
Publication | Award |
---|---|
Crash | Smash! [3] |
ZX Spectrum gaming magazine Crash described Deathchase as "an extremely simple idea for a game, and utterly compelling to play" and awarded it a rating of 92%. [1] In 1992, it was nominated as the best Spectrum game of all time in the magazine Your Sinclair . [4] Both Crash and Your Sinclair referred to the game as "3D Deathchase".
Andrew Leyden's remake, Death Chase 2002 was highlighted in Edge magazine's retro special. [5] It was described as "pleasant enough" but lacking the feel of the original.
Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles.
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Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.
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Underwurlde is a 1984 action-adventure platform video game in the Sabreman series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. Underwurlde features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. Underwurlde is the second game in the series, between Sabre Wulf and Knight Lore, and released shortly before the latter for the ZX Spectrum in late 1984. Another developer, Firebird, ported the game to the Commodore 64 the next year.
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