Developer(s) | Strategic Simulations |
---|---|
Publisher(s) | Strategic Simulations |
Designer(s) | Craig Roth David Stark |
Platform(s) | Amiga, Apple II, Atari ST, Commodore 64, MS-DOS |
Release | August 1988 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Demon's Winter is a role-playing video game developed and published by Strategic Simulations in 1988. It is a sequel to SSI's 1986 Shard of Spring , set two hundred years after the events of the original, featuring a game world 32-times the size of the previous one.
The evil sorceress Siriadne has been slain, the Shard of Spring has been recovered, and peace and prosperity returned to the fantasy island of Ymros. Two centuries later, however, great numbers of aggressive monsters have suddenly appeared, devastating the region and its inhabitants. A party of five adventurers must band together in order to combat this threat, starting only with meager skills and supplies after a kobold attack on the now-ruined village of Ildryn. Ultimately, they must uncover the source of the beasts, as well as the unnatural cold that plagues the land, and ultimately put an end to both.
Computer Gaming World 's Scorpia in 1988 described Demon's Winter as a general improvement over Shard of Spring , although not without its own flaws. Combat was described as "uneven", with opponents either being trivial or quite difficult to defeat, while mapping was noted as being quite difficult in some areas. On the other hand, the addition of new classes and changes to the skill system were received favorably. [1] In 1993 she stated that Demon's Winter had "many improvements over the previous game and an interesting plot, although combat is not as balanced as it could be", and approved of the "refreshing" ending. [2] ST/Amiga Format in 1989 felt that the game took several steps forward to enhance the genre, but not without suffering in presentation. The reviewer concluded, "Unfortunately so much has been done to make the game play well that the appearance has fallen by the wayside, it looks and sounds awful which is a terrible shame, because Demon’s Winter is one of the best computer role-playing games to date." This earned the title an overall grade of 68%. [3] Compute! agreed, calling the game "unsatisfactory" because of graphics and gameplay. [4]
Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.
Star Trek: 25th Anniversary is an adventure video game developed and published by Interplay Productions in 1992, based on the Star Trek universe. The game chronicles various missions of James T. Kirk and his crew of the USS Enterprise. Its 1993 sequel, Star Trek: Judgment Rites, continues and concludes this two-game series.
Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. in 1991, for the MS-DOS operating system and later ported to the Amiga, the Sega CD and the SNES. The Sega CD version features a soundtrack composed by Yuzo Koshiro and Motohiro Kawashima. A port to the Atari Lynx handheld was developed by NuFX in 1993, but was not released. In 2002, an adaptation of the same name was developed by Pronto Games for the Game Boy Advance.
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Beyond Zork: The Coconut of Quendoris an interactive fiction video game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in the Zork series developed by Infocom. It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated a crude on-screen map, the use of character statistics and levels, and RPG combat elements.
Ultima III: Exodus is the third game in the series of Ultima role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, it was the first Ultima game published by Origin Systems. Originally developed for the Apple II, Exodus was eventually ported to 13 other platforms, including a NES/Famicom remake.
Ultima V: Warriors of Destiny is the fifth entry in the role-playing video game series Ultima released in March 1988. It is the second in the "Age of Enlightenment" trilogy. The game's story takes a darker turn from its predecessor Ultima IV. Britannia's king Lord British is missing, replaced by a tyrant named Lord Blackthorn. The player must navigate a totalitarian world bent on enforcing its virtues through draconian means.
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Arthur: The Quest for Excalibur is an illustrated interactive fiction video game written by Bob Bates and published by Infocom in 1989. It was released for the Apple II, Amiga, Mac, and IBM PC compatibles. Atypically for an Infocom product, it shows illustrations of locations, characters and objects within the game. It is Infocom's thirty-fourth game and is the second of two Infocom games developed by Challenge using Infocom's development tools.
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Might and Magic II: Gates to Another World is a role-playing video game developed and published by New World Computing in 1988. It is the sequel to Might and Magic Book One: The Secret of the Inner Sanctum.
Dragon Wars is a fantasy role-playing video game developed by Rebecca Heineman and published by Interplay Productions in 1989 and distributed by Activision.
Sentinel Worlds I: Future Magic is a 1988 role-playing video game developed by Karl Buiter and published by Electronic Arts for the MS-DOS and Commodore 64 computer systems.
The Eternal Dagger is a top-down role-playing video game published by Strategic Simulations in 1987. It is a sequel to Wizard's Crown from 1986. Demons from another dimension are invading the world, and the only item that can seal the portal is the titular dagger. Players can transfer their characters over from Wizard's Crown, minus whatever magical items they had on them.
Shard of Spring is a role-playing video game developed by TX Digital Illusions and published by Strategic Simulations for the Apple II, Commodore 64 and DOS computers in 1986. Shard of Spring tells the story of a group of adventurers hired to retrieve the titular magical item stolen by a power-hungry evil witch. The game was generally well received upon its release and was followed by a sequel titled Demon's Winter in 1988.
Crusaders of Khazan is a computer adaptation of the tabletop role-playing game Tunnels and Trolls, developed and published by New World Computing in 1990 for DOS, FM Towns, PC-88 and PC-98. The game is available from Flying Buffalo and in Fiery Dragon's Tunnels and Trolls 30th Anniversary Edition. The game was an international production, designed and directed in the US but programmed in Japan.
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