Demons (board game)

Last updated
Cover art by Howard Chaykin, 1979 Cover of Demons board game 1979.png
Cover art by Howard Chaykin, 1979

Demons is a board game published by Simulations Publications (SPI) in 1979 in which players control magicians who conjure demons to aid them during a treasure hunt.

Contents

Description

Demons is a fantasy game for 1–4 players which takes place in medieval Armenia in the year 1091. [1] Each player is a magician being pursued by mortal armies while searching for treasure. To aid in both defence and the quest for treasure, a wizard can attempt to summon and control demons.

Components

The ziplock bag or game box contains: [1]

Gameplay

Mortal counters are moved first according to automatic rules. Magicians then have an opportunity to conjure one or several of the 72 demons and them use them to fight mortal armies or other magicians, or to search for treasure.

Victory conditions

Magicians may leave the map permanently at anytime with the treasure they have accumulated. Once there are no magicians left on the map, either having left or been killed, the game ends.

Incantations

A free sheet of incantations that could be used for game flavor could be ordered from SPI. [1]

Publication history

Demons was designed by Jim Dunnigan, with graphic design by Redmond A. Simonsen, and cover art by Howard Chaykin. It was published in both a ziplock bag version and a boxed set in 1979. [2] After its release, the game appeared on SPI's Top Ten Bestseller list at #4, and stayed on the Bestseller list for four months. [3]

Reception

In the inaugural issue of Ares , Eric Goldberg found that he lost interest in the repetitive game mechanics, and questioned the game's replayability. He concluded by giving it a below-average rating of 6 out of 9, saying "The game may be played solitaire, and various systems are of interest, but Demons does not stand up to repeated playings." [4]

In Issue 28 of The Space Gamer , Tony Zamparutti liked the quality of the components. While he noted the rulebook was short and easy to understand, he found some ambiguities and thought more time could have been spent on the rules. He concluded, "While Demons isn't a masterpiece of game design, it is an interesting and innovative game." [1]

In the October 1980 issue of Fantastic , game designer Greg Costikyan wrote "Demons is too simple to hold the players' interest beyond the first couple of games. Another interesting failure." [5]

In Issue 2 of Simulacrum, William Sariego called it "a game that is hard to classify [...] It is neither fish nor fowl, having elements of both history and fantasy. Games of such a bastard nature often fail to satisfy, as fans of one genre prefer their pet element receiving more exposure." Sariego noted some issues with the rules, and also felt the map should have been larger, saying "The constricted area for maneuver restricts players' options a great deal." Despite these problems, Sariego concluded, "the game is just another testament to the design genius of Jim Dunnigan. He may be famous for such games as Wacht am Rhein and War in the Pacific , but his true talents, in my humble opinion, show best in his small designs. Battle for Germany may be the most famous example of this, but Demons is another." [6]

Reviews

Related Research Articles

<i>Empires of the Middle Ages</i> Strategy board game released in 1980

Empires of the Middle Ages, subtitled "A Dynamic Simulation of Medieval Europe, 771–1467", is a historical board game published by Simulations Publications, Inc. (SPI) in 1980 that simulates grand strategy and diplomacy in the Middle Ages.

<i>Cry Havoc</i> (1981 board game) Board game published in 1981

Cry Havoc is a board wargame published by Standard Games and Publications in 1981 that uses a complex set of rules to simulate medieval one-on-one combat.

<i>The Creature That Ate Sheboygan</i> Science fiction board game

The Creature That Ate Sheboygan is a science fiction board game released in 1979 by Simulations Publications (SPI). The game received good reviews and won an industry award.

<i>Conquistador</i> (game) Board game

Conquistador, originally subtitled "The Age of Exploration: 1495–1600", is a board game published by Simulations Publications, Inc. (SPI) in 1976 that simulates the exploration of the New World in the 16th century. Players take on the role of European countries sending expeditions to find gold and establish colonies. Although the design uses the trappings of board wargames such as a hex map, combat is not a major part of the game.

<i>Deathmaze</i> Board game

Deathmaze is a fantasy board game published by Simulations Publications (SPI) in January 1980 that falls into the general category of dungeon crawls, more specifically, dungeon games in which players enter a dungeon, massacre the dungeon dwellers and steal their treasures.

<i>WarpWar</i> Science fiction board wargame published in 1977

WarpWar is a science fiction board wargame published by Metagaming Concepts in 1977 that simulates interstellar combat. It was the fourth in Metagaming's MicroGame series.

<i>Swords & Sorcery</i> (SPI) Board game

Swords & Sorcery, subtitled "Quest and Conquest in the Age of Magic", is a fantasy-themed board wargame published by Simulations Publications, Inc. (SPI) in 1978.

<i>StarGate</i> (board game)

StarGate is a science fiction board game published by Simulations Publications, Inc. (SPI) in 1979 in which players wage combat via spaceships.

<i>Vector 3</i>

Vector 3 is a science fiction combat microgame published by Simulations Publications, Inc. (SPI) in 1979.

<i>Titan Strike!</i> Board game

Titan Strike!, subtitled "Battle for the Moon of Saturn," is a science fiction board wargame published by Simulations Publications, Inc. (SPI) in 1979 that is set on Titan, one of Saturn's moons.

<i>Holy War</i> (board game) Board and counter wargame (1979). Metagaming Concepts. Designed by Lynn Willis

Holy War is a science fiction board wargame published by Metagaming Concepts in 1979 in which two groups battle each other inside a pocket universe.

<i>Olympica</i> 1978 Science fiction board wargame

Olympica, subtitled "The U.N. Raid on Mars, 2206 A.D.", is a science fiction microgame published by Metagaming Concepts in 1978.

<i>Invasion of the Air-eaters</i> Board game

Invasion of the Air-eaters is a science fiction near-future board wargame published by Metagaming Concepts in 1979 in which aliens invaders attempt to replace the oxygen in Earth's atmosphere with sulfur dioxide.

<i>Rivets</i> (board game) 1977 board game

Rivets is a post-apocalyptic board wargame published by Metagaming Concepts in 1977.

<i>Lords & Wizards</i> Fantasy board game

Lords & Wizards is a fantasy board wargame published by Fantasy Games Unlimited (FGU) in 1977.

<i>The Sword and the Stars</i> Board game

The Sword and the Stars is a science fiction board game of empire building published by Simulations Publications, Inc. (SPI) in 1981 that is based on the rules from the previously published medieval wargame Empires of the Middle Ages (EOTMA).

<i>The Game of France, 1940</i> World War II board wargame published in 1971

The Game of France, 1940: German Blitzkrieg in the West, originally titled "The Battle for France, 1940", is a board wargame originally published by Simulations Publications Inc. (SPI) in 1971 that was subsequently re-issued by Avalon Hill in 1972. Both editions simulate the World War II Battle of France in 1940, when the German blitzkrieg offensive overwhelmed French and British defenses in northern France.

<i>Frederick the Great</i> (game)

Frederick the Great, subtitled "The Campaigns of The Soldier King 1756–1759", is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates several of the campaigns of Frederick the Great in Central Europe during the Seven Years' War. When SPI ran into financial difficulties, they sold the rights to the game to Avalon Hill, who produced a second edition in 1982.

<i>Minuteman: The Second American Revolution</i> Board wargame published in 1976

Minuteman: The Second American Revolution is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that hypothesizes a modern-day revolution in United States as the result of widespread unrest.

<i>Operation Olympic: The Invasion of Japan 1 November 1945</i> Board wargame published in 1974

Operation Olympic: The Invasion of Japan 1 November 1945 is a solitaire board wargame published by Simulations Publications, Inc. (SPI) in 1974 that simulates the planned American invasion of Kyūshū, one of Japan's Home Islands, in November 1945. Although critics complimented the game, it did not prove popular, perhaps because it was a solitaire wargame.

References

  1. 1 2 3 4 Zamparutti, Tony (May–June 1980). "Featured Review: Demons". The Space Gamer . Steve Jackson Games (28): 5.
  2. "Demons: Versions". boardgamegeek.com. Retrieved 2022-02-23.
  3. "SPI Best Selling Games - 1980". spigames.net. Retrieved 2022-02-23.
  4. Goldberg, Eric (March 1980). "A Galaxy of Games". Ares Magazine . Simulations Publications, Inc. (1): 33.
  5. Costikyan, Greg (October 1980). "Games fen will Play". Fantastic. Vol. 27, no. 11. p. 22.
  6. Sariego, William (July 1998). "A Game That Goes Bump in the Night". Simulacrum. No. 2. pp. 30–32.
  7. "Jeux & stratégie 11". October 1981.