This article contains content that is written like an advertisement .(February 2020) |
Type | Privately owned company |
---|---|
Industry | Modeling and simulation, simulation and training |
Founded | 1994 |
Headquarters | Orlando, Florida |
Key people | John Hayward (CEO) Joe Swinski (President) William K. Andrews (COO) |
Products | GL Studio VE Studio, VE Mentor, DiSTI Schoolhouse |
Website | www |
The DiSTI Corporation is a company that provides software tools for the development of GUI software and 3D virtual training for simulators and embedded systems.
DiSTI concentrates its business on innovating software to produce high-fidelity 2D and 3D graphical user interfaces to aid in the creation of simulated training, prototyping, and deployment of embedded systems. Their software is often used in the development of Virtual Maintenance Training systems, desktop trainers, as well as embedded avionics, automotive, and medical devices.
Their cornerstone product is the GL Studio Toolkit, which has been implemented in the development of the embedded avionics for Scaled Composites and Virgin Galactic's commercial spacecraft: the VSS Enterprise and VMS Eve.
DiSTI was formed by Joe Swinski, Darren Humphrey, and William (Bill) Andrews in 1994 in Orlando, Florida.
Swinski, Humphrey, and Andrews met while working together at the Institute for Simulation and Training (IST) at the University of Central Florida in Orlando, FL. At IST, Swinski, Humphrey, and Andrews were aiding in the development of simulation training classes for graduate students, but they saw an opportunity to give the simulation and training industry the same type of training. [1]
It was under a SBIR (Small Business Innovation Research) contract, completed June 24, 2000, that DiSTI developed the GL Studio toolkit. DiSTI now makes software that helps developers create virtual training environments to teach technical, complex activities such as maintenance on airplanes, engines and power plants. DiSTI's patented software also creates human-machine interfaces such as dashboards, gauges, and control screens. [2]
Companies use diSTI technologies worldwide, including Boeing, Lockheed Martin, Honeywell, Raytheon, Thales Group, BAE Systems, Dassault Group, among many others. [3]
In July 2020, DiSTI Corporation reported that John Hayward had been appointed as Chief Executive Officer by the Company's board of directors. [4]
In 2011, DiSTI changed their product offering. They introduced their latest interactive software application, Replic8, and reorganized their GL Studio offering to introduce a new toolkit that streamlines the creation of interfaces for enhanced embedded applications. This introduction became a part of DiSTI's repackaging move to match different global vertical market demands more closely. [5]
Qt is cross-platform software for creating graphical user interfaces as well as cross-platform applications that run on various software and hardware platforms such as Linux, Windows, macOS, Android or embedded systems with little or no change in the underlying codebase while still being a native application with native capabilities and speed.
In computing, cross-platform software is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms.
An application program is a computer program designed to carry out a specific task other than one relating to the operation of the computer itself, typically to be used by end-users. Word processors, media players, and accounting software are examples. The collective noun "application software" refers to all applications collectively. The other principal classifications of software are system software, relating to the operation of the computer, and utility software ("utilities").
In computing, a visual programming language or block coding is a programming language that lets users create programs by manipulating program elements graphically rather than by specifying them textually. A VPL allows programming with visual expressions, spatial arrangements of text and graphic symbols, used either as elements of syntax or secondary notation. For example, many VPLs are based on the idea of "boxes and arrows", where boxes or other screen objects are treated as entities, connected by arrows, lines or arcs which represent relations.
Fast Light Toolkit is a cross-platform widget library for graphical user interfaces (GUIs), developed by Bill Spitzak and others. Made to accommodate 3D graphics programming, it has an interface to OpenGL, but it is also suitable for general GUI programming.
The Khronos Group, Inc. is an open, non-profit, member-driven consortium of 170 organizations developing, publishing and maintaining royalty-free interoperability standards for 3D graphics, virtual reality, augmented reality, parallel computation, vision acceleration and machine learning. The open standards and associated conformance tests enable software applications and middleware to effectively harness authoring and accelerated playback of dynamic media across a wide variety of platforms and devices. The group is based in Beaverton, Oregon.
OpenSceneGraph is an open-source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.
A graphics library is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks. This can be done purely in software and running on the CPU, common in embedded systems, or being hardware accelerated by a GPU, more common in PCs. By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Graphics libraries are mainly used in video games and simulations.
ARINC 661 is a standard which aims to normalize the definition of a Cockpit Display System (CDS), and the communication between the CDS and User Applications (UA) which manage aircraft avionics functions. The GUI definition is completely defined in binary Definition Files (DF).
Microsoft Robotics Developer Studio is a discontinued Windows-based environment for robot control and simulation that was aimed at academic, hobbyist, and commercial developers and handled a wide variety of robot hardware. It requires a Microsoft Windows 7 operating system or later.
Web-based simulation (WBS) is the invocation of computer simulation services over the World Wide Web, specifically through a web browser. Increasingly, the web is being looked upon as an environment for providing modeling and simulation applications, and as such, is an emerging area of investigation within the simulation community.
Tony Parisi, one of the early pioneers in virtual reality and the metaverse, is an entrepreneur, inventor and developer of 3D computer software. The co-creator of Virtual Reality Modeling Language (VRML), he has written books and papers on the future of technology. He works on WebGL and WebVR and has written two books on the former, and an introductory book on virtual reality programming. He is the chief strategy officer at Lamina1. Parisi is also a musician, composer and producer currently working on multiple projects.
Vortex Studio is a simulation software platform that is developed by CM Labs Simulations. It features a real-time physics engine that simulates rigid body dynamics, collision detection, contact determination, and dynamic reactions. It also contains model import and preparation tools, an image generator, and networking tools for distributed simulation, accessed through a desktop editor via a GUI. Vortex adds accurate physical motion and interactions to objects in visual-simulation applications for operator training, mission planning, product concept validation, heavy machinery and robotics design and testing, haptics devices, immersive and virtual reality (VR) environments.
Rightware is a Finnish software development company that provides automotive graphics software tools and services. Headquartered in Helsinki, Finland, Rightware has offices in Detroit, Tokyo, Seoul, Shanghai, Brighton, and Munich.
The virtual world framework (VWF) is a means to connect robust 3D, immersive, entities with other entities, virtual worlds, content and users via web browsers. It provides the ability for client-server programs to be delivered in a lightweight manner via web browsers, and provides synchronization for multiple users to interact with common objects and environments. For example, using VWF, a developer can take video lesson plans, component objects and avatars and successfully insert them into an existing virtual or created landscape, interacting with the native objects and users via a VWF interface.
C3D Toolkit is a proprietary cross-platform geometric modeling kit software developed by Russian by C3D Labs. It's written in C++. It can be licensed by other companies for use in their 3D computer graphics software products. The most widely known software in which C3D Toolkit is typically used are computer aided design (CAD), computer-aided manufacturing (CAM), and computer-aided engineering (CAE) systems.
Verge3D is a real-time renderer and a toolkit used for creating interactive 3D experiences running on websites.
{{cite web}}
: CS1 maint: archived copy as title (link)