The game is based on the Italian comic book character Diabolik. When his girlfriend is held captive he is forced to steal a valuable work of art. The game has a standard point-and-click interface, with some action elements. A proprietary engine driving the game and a system of dynamic dialogs was created.[1]
Production
The game was first announced on 1 December 2005[2] and the first screenshots were revealed on 9 November 2006.[3] Originally called Diabolik: Evil's Origin, it was later renamed to its current title.[4]
Riccardo Cangini of Artematica said: "We are enthusiastic about being able to work on such a powerful character as Diabolik...we wish to carry out a game of profound impact and high quality".[5] The creators wanted to "skillfully combine three-dimensional locations with the point & click interface, spatial models of characters and cartoon scenes".[6]
Micro Application organised the game's distribution and localization in French[7] on 12 June.[8] Akella had the rights to publish within Russia and other CIS countries.[9] Black Bean Games and Koch Media published it into Spanish.[10][11]
In 2008, Black Bean acquired worldwide publishing rights to the console versions of the game.[12]
Reception
Game Boomers felt that while the game was not award-worthy, it was enjoyable to see the character in a video game.[13] Adventures Planet thought the stylistic point of view was one of the game's merits.[14]Adventure Gamers gave praise to the suspenseful atmosphere.[15] Adventure Classic Gaming felt that the game was competent without being particular impactful.[16]Jeuxvideo thought that the game's plot was conventional, though still effective,[17] that the game contained uninteresting puzzles and mini-games,[18] and that the background music was pleasing.[19]
Gamekult thought the game was too linear and scripted.[20][21][22] Multiplayer.it felt it was a successful debut into the video gaming world for the character.[23] Stop Game wrote that the plot, graphics, voice, puzzles were equally awful.[24]Eurogamer felt that the game was ultimately unbalanced.[25] 3D Juegos thought the game played as very slow.[26] Vandal asserted that the game's character design emulated the comic book series.[27] Igromania liked that the game copied the style of the work it was based on.[28]
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