Diamond Mine (video game)

Last updated
Diamond Mine
Diamond Mine Atari 8-Bit Cover Art.jpg
Developer(s) Mike Williams
Publisher(s) MRM Software
Blue Ribbon
Platform(s) Acorn Electron, Amstrad CPC, Atari 8-bit, BBC Micro, Commodore 16/Plus/4
Release1984
Genre(s) Maze
Mode(s) Single-player

Diamond Mine is a maze video game first published by MRM Software for the Acorn Electron and BBC Micro home computers in 1984. Diamond Mine was reissued by Blue Ribbon in 1985 and ported to other systems in 1985 and 1986. Blue Ribbon released a sequel, Diamond Mine II, at the same time. Both games are similar to the 1983 game Oil's Well , which itself is a re-themed version of the 1982 Anteater arcade game.

Contents

Gameplay

Electron version Diamond Mine electron.gif
Electron version

The aim of the game is to guide a pipe through a maze-like mine to collect diamonds while avoiding hitting the walls or the patrolling monsters. The player has a set length of pipe for each level. Once the pipe has started moving, it cannot stop and if it is retracted, that section of pipe is lost. If the pipe is hit by a monster or hits a wall, twice the amount of pipe is lost. Diamonds are placed sporadically in the maze and there is no way to kill the monsters.

Legacy

Diamond Mine II (Plus/4 enhanced version) Diamond mine ii plus4.gif
Diamond Mine II (Plus/4 enhanced version)

In 1985, Blue Ribbon published a sequel from the same programmer, Diamond Mine II. The screen layout is even closer to Anteater than the original. The pipe can pause, can be retracted at any time without penalty and the walls cannot be hit. The monsters can be killed by touching them with the end of the pipe and they do not move while the pipe is being retracted. The maze is also populated by regular diamonds which more resemble the dots in a Pac-Man maze.

Related Research Articles

<i>Repton</i> (video game) Video game series

Repton is a video game originally developed by 16-year-old Briton Tim Tyler for the BBC Micro and Acorn Electron and released by Superior Software in 1985. The game spawned a series of follow up games which were released throughout the 1980s. The series sold around 125,000 copies between 1985 and 1990 with Repton 2 selling 35,000 itself. The games have since been remade for several modern systems, including iRepton for the iPhone / iPod Touch in 2010, and Android Repton 1, Android Repton 2 and Android Repton 3 from 2016 to 2018.

<i>Mr. Do!</i> 1982 video game

Mr. Do! is a 1982 maze game developed by Universal. It is the first arcade video game to be released as a conversion kit for other arcade machines; Taito published the conversion kit in Japan. The game was inspired by Namco's Dig Dug released earlier in 1982. Mr. Do! was a commercial success in Japan and North America, selling 30,000 arcade units in the US, and it was followed by several arcade sequels.

<i>Kroz</i> 1987 video game

Kroz is a series of Roguelike video games created by Scott Miller for IBM PC compatibles. The first episode in the series, Kingdom of Kroz, was released in 1987 as Apogee Software's first game. It was also published on Big Blue Disk #20. Kroz introduced the scheme of the first episode being free and charging money for additional episodes; a technique which defined the business model for Apogee and was adopted by other MS-DOS shareware publishers.

<i>Paganitzu</i> 1991 video game

Paganitzu is a puzzle video game created by Keith Schuler and published by Apogee Software for IBM PC compatibles in 1991. It is the sequel to Chagunitzu. The player controls Alabama "Al" Smith, who works his way through an ancient Aztec pyramid while solving Sokoban-like puzzles.

<i>Dig Dug II</i> 1985 video game

Dig Dug II is an action arcade video game developed and published in Japan by Namco in 1985. It is a sequel to 1982's Dig Dug. Pookas and fire-breathing Fygars return as the enemies, but the side view tunneling of the original is replaced with an overhead view of an island maze.

<i>Wizardry: Proving Grounds of the Mad Overlord</i> 1981 video game

Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software, Inc. and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981.

Blue Ribbon was the budget computer software publishing label of CDS Micro Systems.

<i>Tank</i> (video game) 1974 arcade game

Tank is an arcade game developed by Kee Games, a subsidiary of Atari, and released in November 1974. It was one of the few original titles not based on an existing Atari property developed by Kee Games, which was founded to sell clones of Atari games to distributors as a fake competitor prior to the merger of the two companies. In the game, two players drive tanks through a maze viewed from above while attempting to shoot each other and avoid mines, represented by X marks, in a central minefield. Each player controls their tank with a pair of joysticks, moving them forwards and back to drive, reverse, and steer, and firing shells with a button to attempt to destroy the other tank. The destruction of a tank from a mine or shell earns the opposing player a point, and tanks reappear after being destroyed. The winner is the player with more points when time runs out, with each game typically one or two minutes long.

<i>Warp & Warp</i> 1981 video game

Warp & Warp is a multidirectional shooter arcade video game developed and published by Namco in 1981. It was released by Rock-Ola in North America as Warp Warp. The game was ported to the Sord M5 and MSX. A sequel, Warpman, was released in 1985 for the Family Computer with additional enemy types, power-ups, and improved graphics and sound.

<i>TaskMaker</i> Role-playing game for the Apple Macintosh

TaskMaker is a role-playing video game for the Macintosh. It was developed by American software company Storm Impact. Originally published in 1989 by XOR Corporation, it was upgraded and re-released as shareware in 1993 by Storm Impact, featuring color graphics and compatibility with newer versions of the classic Mac OS. The player controls a protagonist who is under the mentorship of the eponymous TaskMaker, a ruler who assigns ten different quests. Completing these quests involves solving various gameplay puzzles, along with battling monsters, and the final task involves a battle against the TaskMaker himself. TaskMaker received mixed reception regarding its overall storyline and gameplay.

<i>Oils Well</i> 1983 video game

Oil's Well is a video game published by Sierra On-Line in 1983. The game was written for the Atari 8-bit family by Thomas J. Mitchell. Oil's Well is similar to the 1982 arcade game Anteater, re-themed to be about drilling for oil instead of a hungry insectivore. Ports were released in 1983 for the Apple II and Commodore 64, in 1984 for ColecoVision and the IBM PC, then in 1985 for MSX and the Sharp X1. A version with improved visuals and without Mitchell's involvement was released for MS-DOS in 1990.

<i>Advanced Dungeons & Dragons: Cloudy Mountain</i> 1982 video game

Advanced Dungeons & Dragons is an Intellivision game and was one of the first Advanced Dungeons & Dragons games to be licensed by TSR, Inc. It was later retitled to Advanced Dungeons & Dragons: Cloudy Mountain to distinguish it from the sequel, Advanced Dungeons & Dragons: Treasure of Tarmin. It is the first Intellivision cartridge to use more than 4K of ROM.

<i>Anteater</i> (video game) 1982 video game

Anteater is an arcade video game designed by Chris Oberth and released in 1982 by Tago Electronics. The player steers the tongue of the eponymous creature through a maze, retracting it when dangers approach. Though the arcade game was not a hit, it spawned a number of direct clones for home computers; Sierra's Oils Well became better known than the original. Oberth wrote an Apple II version of his own game for Datamost using a different title.

<i>Dandy</i> (video game) 1983 video game

Dandy is a dungeon crawl maze game for the Atari 8-bit family published by the Atari Program Exchange in 1983. It is one of the first video games with four-player, simultaneous cooperative play. Players equipped with bows and unlimited arrows fight through a maze containing monsters, monster spawners, keys, locked doors, food, and bombs in search of the exit leading to the next level. If a player dies, they can be revived by finding and shooting a heart. The game includes an editor for making new dungeons.

<i>Maziacs</i> 1983 video game

Maziacs is an action adventure maze game published by DK'Tronics in 1983 for the ZX Spectrum, Commodore 64, and MSX.

Christian H. "Chris" Oberth was a video game programmer who began writing games for the Apple II in the late 1970s. He also developed handheld electronic games for Milton Bradley, arcade video games for Stern Electronics and other companies, and ported games to home computers and consoles.

<i>Cops n Robbers</i> 1985 video game

Cops 'n' Robbers is a video game published by Atlantis Software in 1985 for the VIC-20 and in virtually identical form on the Commodore 64. It was ported to the Commodore 16 and Commodore Plus/4 (1986), Acorn Electron and BBC Micro (1987), and the Atari 8-bit family (1988). The game was controversial when released as the player takes the role of a robber and must shoot the police.

<i>Emerald Mine</i> 1987 video game

Emerald Mine is a 1987 puzzle video game developed and published for Amiga and Atari ST by Kingsoft. The series follows mines filled with various gems, such as emeralds. It is a Boulder Dash clone in which the player completes levels by collecting sufficient gems before reaching the exit. Emerald Mine was Kingsoft's best-selling title with reviews generally favorable, and spawned several sequels. It was also Volker Wertich's, one of the game's designers, most successful game until The Settlers in 1993, of which he was also the creator.