Digital scent technology

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Multisensory venue complete with olfaction chairs with mist dispersion, scent biotechnology, nanoemulsion, with medical technology and digitally therapeutic applications. Multisensory XR venue.jpg
Multisensory venue complete with olfaction chairs with mist dispersion, scent biotechnology, nanoemulsion, with medical technology and digitally therapeutic applications.

Digital scent technology (or olfactory technology) is the engineering discipline dealing with olfactory representation. It is a technology to sense, transmit and receive scent-enabled digital media (such as motion pictures, video games, virtual reality, extended reality, web pages, and music). The sensing part of this technology works by using olfactometers and electronic noses.

Contents

Technology

Today's modern advancements in biotechnology and nanotechnology are enabling digital scent technology to assist several industry sectors, including the medical technology, nanotechnology sectors, [2] [3] as well the entertainment and fashion industry sectors, as perfumers are utilizing this technology on neurological, emotional and psychological levels. [4]

Digital scent technology and scentography devices were exhibited during Milan Fashion Week in April 2013. [5] And the Fashion Institute of Technology also operates in this digital scent technology space. [6]

Today's digital scent devices utilize olfactory system technology. Digital scent devices.jpg
Today's digital scent devices utilize olfactory system technology.

History

1950s–1960s

In the late 1950s, Hans Laube invented the Smell-O-Vision, a system which released scents during a film so that the viewer could "smell" what was happening in the film. The Smell-O-Vision faced competition with AromaRama, a similar system invented by Charles Weiss that emitted scents through the air-conditioning system of a theater. [7] Variety dubbed the competition "the battle of the smellies". [8]

Smell-O-Vision did not work as intended. According to a Variety review of the mystery comedy film Scent of Mystery (1960), which featured the one and only use of Smell-O-Vision, aromas were released with a distracting hissing noise and audience members in the balcony complained that the scents reached them several seconds after the action was shown on the screen. In other parts of the theater, the odors were too faint, causing audience members to sniff loudly in an attempt to catch the scent. These technical problems were mostly corrected after the first few showings, but the poor word of mouth, in conjunction with generally negative reviews of the film itself, led to the decline of Smell-O-Vision.[ citation needed ]

1980s

Since 1982, [9] research has been conducted to develop technologies, commonly referred to as electronic noses, that could detect and recognize odors and flavors. Application areas include food, medicine and the environment.

1990s–2000s

Today's highly advanced multisensory venues epitomize software and hardware synchronized digital scent technologies. Scents.jpg
Today's highly advanced multisensory venues epitomize software and hardware synchronized digital scent technologies.

In 1999, DigiScents developed a computer peripheral device called iSmell, which was designed to emit a smell when a user visited a web site or opened an email. The device contained a cartridge with 128 "primary odors", which could be mixed to replicate natural and man-made odors. DigiScents had indexed thousands of common odors, which could be coded, digitized, and embedded into web pages or email. [10] After $20 million in investment, DigiScents was shut down in 2001 when it was unable to obtain the additional funding it required. [11]

In 2000, AromaJet developed a scent-generating device prototype called Pinoke. [12] No new announcements have been made since December 2000.[ citation needed ]

In 2003, TriSenx (founded in 1999) launched a scent-generating device called Scent Dome, which by 2004 was tested by the UK internet service provider Telewest. This device was about the size of a teapot and could generate up to 60 different smells by releasing particles from one or more of 20 liquid-filled odor capsules. Computers fitted with a Scent Dome unit used software to recognize smell identifying codes embedded in an email or web page. [13]

In 2004, Tsuji Wellness and France Telecom developed a scent-generating device called Kaori Web, which comes with 6 different cartridges for different smells. The Japanese firm, K-Opticom, had placed special units of this device in their internet cafes and other venues until the end of the experiment on March 20, 2005. [14] Also in 2004, the Indian inventor Sandeep Gupta founded SAV Products, LLC and claimed to show a scent-generating device prototype at CES 2005. [15]

In 2005, researchers from the University of Huelva developed XML Smell, a protocol of XML that can transmit smells. The researchers also developed a scent-generating device and worked on miniaturising its size. [16] Also in 2005, Thanko launched P@D Aroma Generator, a USB device that comes with 3 different cartridges for different smells. [17]

In 2005, Japanese researchers announced that they are working on a 3D television with touch and smell that would be commercially available on the market by the year 2020. [18]

2010s

During ThinkNext 2010, the Israeli company Scentcom featured a demo of its scent-generating device. [19]

In June 2011, a press release from the University of California, San Diego Jacobs School of Engineering [20] announced a paper published in Angewandte Chemie [21] describing an optimization and miniaturization of a component that can select and release scents from 10,000 odors, that is intended to be part of a Digital scent solution for TVs and phones.

In October 2012, Aromajoin, a Japanese company, released a small-sized product named Aroma Shooter which contains 6 different solid-type scents. [22]

In March 2013, a group of Japanese researchers unveiled a prototype invention they dubbed a "smelling screen". The device combines a digital display with four small fans that direct an emitted odor to a specific spot on the screen. The fans operate at a very low speed, making it difficult for the user to perceive airflow; instead they perceive the smell as coming directly out of the screen and object displayed at that location. [23]

In July 2013, Raul Porcar (Spain), engineer and inventor developed and patented Olorama Technology, a wireless system with the aim to incorporate scents into movies, virtual reality, and all kind of audiovisual experiences.: [24]

In December 2013 Amos Porat inventor and CTO Of scent2you Israel Company has built several prototypes that can control scents. [25]

At GDC 2015, FeelReal unveiled its odor generator VR peripheral [26] and in 2019 their Kickstarter campaign was founded.

In 2016 Surina Hariri, Nur Ain Mustafa, Kasun Karunanayaka and Adrian David Cheok from Imagineering Institute, Iskandar Puteri, Malaysia experimented with Electrical stimulation of olfactory receptors. [27]

At CEATEC 2016, Aromajoin unveiled the first wearable scent device, Aroma Shooter Mini, which can be connected and controlled from PCs and smartphones. Besides, the company also introduced a demo scent-enabled chatting app named AromaMessage in the event. [28] [29]

In 2018 Vaqso VR began sales of Vaqso VR Dev kit which is an accessory for devices of virtual reality using which users can feel specific smells depending on what occurs in VR space. Set was available to Vaqso VR developers. [30] [31]

2020s

In 2020 OVR Technology introduced their Architecture of Scent Platform.  Which includes the ION Scent Device which attaches to an AR or VR Headset, a software suite including a plug-in for content developers to add scent triggers and geometries to virtual reality objects, and their in-house developed ION Scentware. The combination of this Hardware, Software, Scentware platform delivers precise scent molecules based on the user's interactions and can help deliver improved immersion and presence for virtual reality training and wellness applications. [32] [33]

In 2021, Dombeck and Radvansky at Northwestern University invented a system to control odors as a function of the user's movement in virtual reality, [34] and demonstrated that this system can engage hippocampal place cells in darkness [35] and when synchronized with visual cues. [36]

The 2023 film Postcard from Earth at Sphere features scents. [37]

Current challenges

Current obstacles of mainstream adoption include the timing and distribution of scents, a fundamental understanding of human olfactory perception, the health dangers of synthetic scents, and other hurdles.

See also

Related Research Articles

<span class="mw-page-title-main">Virtual reality</span> Computer-simulated experience

Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment, education and business. VR is one of the key technologies in the reality-virtuality continuum. As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality.

<span class="mw-page-title-main">Augmented reality</span> View of the real world with computer-generated supplementary features

Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. As such, it is one of the key technologies in the reality-virtuality continuum.

Smell-O-Vision is a system that released odor during the projection of a film so that the viewer could "smell" what was happening in the movie. Created by Hans Laube, the technique made its only appearance in the 1960 film Scent of Mystery, produced by Mike Todd Jr., son of film producer Mike Todd. The process injected 30 odors into a movie theater's seats when triggered by the film's soundtrack.

<span class="mw-page-title-main">Aroma compound</span> Chemical compound that has a smell or odor

An aroma compound, also known as an odorant, aroma, fragrance or flavoring, is a chemical compound that has a smell or odor. For an individual chemical or class of chemical compounds to impart a smell or fragrance, it must be sufficiently volatile for transmission via the air to the olfactory system in the upper part of the nose. As examples, various fragrant fruits have diverse aroma compounds, particularly strawberries which are commercially cultivated to have appealing aromas, and contain several hundred aroma compounds.

Aromachology is the study of the influence of odors on human behavior and to examine the relationship between feelings and emotions. Those who practice aromachology are aromachologists. Aromachologists analyze emotions such as relaxation, exhilaration, sensuality, happiness and well-being brought about by odors stimulating the olfactory pathways in the brain and, in particular, the limbic system. Different wearers are thought to have unique physiological and psychological responses to scents, especially those not manufactured synthetically but based on real scents. The word "aromachology" is derived from "aroma" and "physio-psychology", the latter being the study of aroma. This term was coined in 1989 by what is now the Sense of Smell Institute (SSI), a division of The Fragrance Foundation. The SSI defines aromachology as "a concept based on systematic, scientific data collected under controlled conditions". The term is defined as the scientifically observable influence of smell on emotions and moods. Consumers use aromachology to alleviate time pressures, for relaxation or stimulation and as a component of other activities that generate a feeling of well-being.

<span class="mw-page-title-main">Sensorama</span> Early virtual reality system

The Sensorama was a machine that is one of the earliest known examples of immersive, multi-sensory technology. This technology, which was introduced in 1962 by Morton Heilig, is considered one of the earliest virtual reality (VR) systems.

Scratch and sniff technology is the application of a fragrant coating to items such as stickers or paperboard, so that when the coating is scratched it releases an odor that is normally related to the image displayed under the coating. The technology has been used on a variety of surfaces from stickers to compact discs. Gale W. Matson accidentally invented the technology while working for 3M in the 1960s. He was attempting to create a new method for making carbonless copy paper using microencapsulation. The technology to infuse microcapsules and paper was submitted to the US patent office on November 18, 1969, and the patent was granted on June 23, 1970. Despite the technology being invented by Matson in the 60's and its subsequent success in the 70's, the first patent for a translucent fragrance releasing version of microcapsules wasn't issued until January 15, 1985, to the 3M corporation.

<i>Scent of Mystery</i> 1960 American smell-o-vision film by Jack Cardiff

Scent of Mystery is a 1960 American mystery film directed by Jack Cardiff and starring Denholm Elliot and Peter Lorre. It was the first film to use the Smell-O-Vision system to release odors at points in the film's plot, and the first film in which aromas were integral to the story, providing important details to the audience. It was produced by Mike Todd Jr., who, in conjunction with his father Mike Todd, had produced such spectacles as This Is Cinerama (1952) and Around the World in Eighty Days (1956).

<span class="mw-page-title-main">Immersion (virtual reality)</span> Perception of being physically present in a non-physical world

In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment.

The iSmell is a commercial application of digital scent technology. Personal Scent Synthesizer developed by DigiScents Inc. was a small device that can be connected to a computer through a USB port and powered using any ordinary electrical outlet. The appearance of the device is similar to that of a shark's fin, with many holes lining the "fin" to release the various scents. Using a cartridge similar to a printer's, it can synthesize and even create new smells from certain combinations of other scents. These newly created odors can be used to closely replicate common natural and man-made odors. The cartridges used also need to be swapped every so often once the scents inside are used up. Once partnered with websites and interactive media, the scents can be activated either automatically once a website is opened or manually. However, the product is no longer on the market and never generated substantial sales. Digiscent had plans for the iSmell to have several versions but did not progress past the prototype stage. The company did not last long and filed for bankruptcy a short time after.

Virtual Reality Cue Reactivity (VRCR) is a computer-enhanced methodology used to assess behavioral and physiological reactivity to drug and alcohol sensory cues. Studies indicate that cue reactivity—a response to the presentation of various visual, auditory, olfactory, and tactile cues—increases physiological excitement in addicts. VRCR utilizes virtual reality (VR) technology to stimulate cue reactivity in the most efficient and realistic environments possible; the intention being that coping skills can be taught in a contextual scenario that reflect a real world situation. While still in the early stages of development, studies have shown that VRCR is an effective means of generating a craving-inspiring environment that is tempting to a patient suffering from addiction.

<span class="mw-page-title-main">Odor</span> Volatile chemical compounds perceived by the sense of smell

An odor or odour is a smell or a scent caused by one or more volatilized chemical compounds generally found in low concentrations that humans and many animals can perceive via their olfactory system. While smell can refer to pleasant and unpleasant odors, the terms scent, aroma, and fragrance are usually reserved for pleasant-smelling odors and are frequently used in the food and cosmetic industry to describe floral scents or to refer to perfumes.

<span class="mw-page-title-main">Sense of smell</span> Sense that detects smells

The sense of smell, or olfaction, is the special sense through which smells are perceived. The sense of smell has many functions, including detecting desirable foods, hazards, and pheromones, and plays a role in taste.

<span class="mw-page-title-main">Fragrance wheel</span> Diagram used in winemaking and perfumery

A fragrance wheel also known as aroma wheel, fragrance circle, perfume wheel or smell wheel, is a circular diagram showing the inferred relationships among olfactory groups based upon similarities and differences in their odor. The groups bordering one another are implied to share common olfactory characteristics. Fragrance wheel is frequently used as a classification tool in oenology and perfumery.

A smelling screen is a type of digital scent technology, unveiled in 2013, that combines a display screen, similar to a television or computer monitor, with an odor emitting device capable of pinpointing the smell to a specific portion of the displayed image. It is believed to be the first device to incorporate smells into a television screen, though certainly not the first to synchronize smell with a displayed image.

Scentography is the technique of creating and storing odor by artificially recreating a smell using chemical and electronic means.

<span class="mw-page-title-main">Olfactory art</span> Art form that uses scent as a medium

Olfactory art is an art form that uses scents as a medium. Olfactory art includes perfume as well as other applications of scent.

<span class="mw-page-title-main">Virtual reality game</span> Video game played in virtual reality

A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers.

<span class="mw-page-title-main">Pimax</span> Chinese virtual reality company

Pimax is a technology company specializing in virtual reality hardware products.

<span class="mw-page-title-main">Vergence-accommodation conflict</span> Visual and perceptual phenomenon

Vergence-accommodation conflict (VAC), also known as accommodation-vergence conflict, is a visual phenomenon that occurs when the brain receives mismatching cues between vergence and accommodation of the eye. This commonly occurs in virtual reality devices, augmented reality devices, 3D movies, and other types of stereoscopic displays and autostereoscopic displays. The effect can be unpleasant and cause eye strain.

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