Designers | |
---|---|
Illustrators |
|
Publishers |
|
Publication |
|
Genres | Fantasy board wargame |
Divine Right is a fantasy board wargame designed by brothers Glenn A. Rahman and Kenneth Rahman. The game was first published in 1979 by TSR, Inc., [1] and a 25th Anniversary Edition was published in 2002 by The Right Stuf International.
Divine Right is played on a full-color map of the fantasy world of Minaria, using counters to designate armies, fleets, barbarians, mercenaries, and other fighting forces. It is a turn-based war game that uses dice for all rolls. Magical creatures and items are also employed in an attempt to win the game through amassing more victory points than your opponents. Victory points are awarded for plundering castles and killing or capturing opposing monarchs. [2]
This two- to six-player game incorporates combat, castle sieges, and diplomacy in a fantasy setting. Players use everything from fleets to mercenaries to magical creatures to special military leaders. Players are affected by usual events in war: weather, mutinies, plagues, etc. Victory is obtained by one of two methods: score the most points by the end of the 20th turn, or eliminate all opponents.
To make all this happen, the game includes kingdom cards, personality cards, diplomacy cards, dice, unit counters, a full color game map and complete instructions.
The diplomacy system is perhaps the most novel element in Divine Right. Each turn a player draws a diplomacy card. The card either allows the player to bring a special mercenary unit into play or provides a modifier towards an attempt to bring a country into play on your side or leave an alliance with an opposing player. While each player controls their home country, most countries begin the game neutral and only fight for a player if brought into an alliance via a diplomacy die roll influenced by diplomacy cards. Another diplomatic action allows players to attempt to raise barbarian hordes at the board's edge, although a bad roll will cause the barbarians to burn the player's ambassador at the stake, thus preventing any diplomacy on the player's next turn.
Divine Right was developed by brothers Glenn and Kenneth Rahman based on their earlier, unpublished game Your Excellency. Glenn Rahman credits his background writing stories for semi-pro magazines with inspiring the effort to add characterization to the story through the use of "personality cards" and elaborate background stories. The use of a fantasy setting was inspired by Chaosium's White Bear and Red Moon, while the implementation of magic and the mythology of Minaria, the game world, was inspired by the works of J. R. R. Tolkien, Robert E. Howard, H. P. Lovecraft, and Clark Ashton Smith. This background was detailed in an appendix to the original game manual and in a series of 20 articles titled Minarian Legends appearing in Dragon magazine. Glenn also credits the artwork by his brother Kenneth with helping ensure its continued popularity, calling it "a quantum leap over the drab art that had illustrated most games until then." [3]
Divine Right was originally released in 1979 by Tactical Studies Rules, Inc. (TSR). The second edition was released in 1980 and included several original additions as well as elements from the articles appearing in Dragon magazine at the time. The game was sold for several years [4] and set many precedents in turn-based wargaming.[ citation needed ]
The game was updated by the original authors and was released in 2002 as a 25th Anniversary Edition by The Right Stuf International, which in addition to the original game included a bonus CD and an autographed certificate of authenticity. [5] The entire 2000 copy limited run of this version was sold. [6]
Since 1997, J. McCrackan edited the game for Glenn Rahman, developing a deluxe edition of Divine Right.
In late 2023 Glenn Rahmann came to a publishing agreement with Pungo Games, a division of Worthington Publishing. In 2024, the game was offered as an updated version with hard mounted board, full color updated components in a Kickstarter campaign which received 114,609 USD against the initial goal of 19,790 USD. After the campaign ended, it was made available commercially.
The mapboard for the original 1979 edition was by David A. Trampier. [7] [8] The cover art is by "Elrohir," a nom de plume of Kenneth Rahman, brother of Glenn Rahman. [9]
Steve List reviewed Divine Right in Ares Magazine #1, rating it a 7 out of 9. [10] List commented that "This description tells nothing of the artistry and humor that went into its making, or the many ramifications and possible strategies available to a player." [10]
Doug Traversa reviewed Divine Right in The Space Gamer No. 29. [11] Traversa commented that "Overall, this is an excellent game; no two play sessions are alike. The challenge of playing a different kingdom keeps players thinking, and the variety of special units can alter events quickly. It will be a long time before players grow bored with Divine Right; I give it my highest recommendation." [11]
In a retrospective review in Issue 30 of Simulacrum, Brian Train commented, "Divine Right combines the whimsy of a fantasy RPG with an old-school, beer & pretzel wargame. [...] if you like the quirky fantasy worlds of the 70s you absolutely can’t go wrong with Divine Right. It's a classic game and is worth seeking out, if you look for a light hearted but rich game with lots of action and epic battles." [12]
In a review of Divine Right in Black Gate , Fletcher Vredenburgh said "In my experience, most players have the same strategy: build up their forces and then swoop in on the weakest opponent. You can go after neutral powers, but then they immediately ally with another player. The problem, of course, is that everyone might look like the weakest opponent to some other player. Once a player looks like their losing, there's a chance every other player will turn on him, looking for easy victory points. And this, in turn, can leave an attacker's cities open to attack from somewhere else. Most games turn into a free-for-all, grand melee by the midpoint, and it's awesome." [13]
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and the gaming magazine Pyramid.
Tunnels & Trolls is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo. The second modern role-playing game published, it was written by Ken St. Andre to be a more accessible alternative to Dungeons & Dragons and is suitable for solitaire, group, and play-by-mail gameplay.
TSR, Inc. was an American game publishing company, best known as the original publisher of Dungeons & Dragons (D&D). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for D&D, a new type of game he and Dave Arneson were co-developing, so he founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. Dungeons & Dragons is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular D&D as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his other son Kevin, making the two Blume brothers the largest shareholders in TSR Hobbies.
Warhammer is a tabletop miniature wargame with a medieval fantasy theme. The game was created by Bryan Ansell, Richard Halliwell, and Rick Priestley, and first published by the Games Workshop company in 1983.
Empire of the Petal Throne is a fantasy role-playing game designed by M. A. R. Barker, based on his Tékumel fictional universe. It was self-published in 1974, then published by TSR, Inc. in 1975. It was one of the first tabletop role-playing games, along with Dungeons & Dragons, and was the first published RPG game setting. Over the subsequent thirty years, several new games were published based on the Tékumel setting; however, to date, none have met with commercial success. While published as fantasy, the game is sometimes classified as science fantasy or, debatably, as science fiction.
David A. Trampier was an artist and writer whose artwork for TSR, Inc. illustrated some of the earliest editions of the Dungeons & Dragons role-playing game. Many of his illustrations, such as the cover of the original Players Handbook, became iconic. Trampier was also the creator of the Wormy comic strip that ran in Dragon magazine for several years.
Metamorphosis Alpha is one of the first science fiction role-playing games, published in 1976. It was created by James M. Ward and originally produced by TSR, the publisher of Dungeons & Dragons.
Battlesystem is a tabletop miniature wargame designed as a supplement for use with the Dungeons & Dragons role-playing game. The original Battlesystem was printed as a boxed set in 1985 for use with the first edition AD&D rules. For the second edition of AD&D, a new version of Battesystem was printed as a softcover book in 1989.
The history of role-playing games began when disparate traditions of historical reenactment, improvisational theatre, and parlour games combined with the rulesets of fantasy wargames in the 1970s to give rise to tabletop role-playing games (TTRPGs). Multiple TTRPGs were produced between the 1970s and early 1990s. In the 1990s, TTRPGs faced a decline in popularity. Indie role-playing game design communities arose on the internet in the early 2000s and introduced new ideas. In the late 2010s and early 2020s, TTRPGs experienced renewed popularity due to videoconferencing, the rise of actual play, and online marketplaces.
Boot Hill is a western-themed role-playing game designed by Brian Blume, Gary Gygax, and Don Kaye, and first published in 1975. Boot Hill was TSR's third role-playing game, appearing not long after Dungeons & Dragons (D&D) and Empire of the Petal Throne, and taking its name from "Boot Hill", the popular Wild West term for "cemetery". Boot Hill was marketed to take advantage of America's love of the western genre. The game did feature some new game mechanics, such as the use of percentile dice, but its focus on gunfighting rather than role-playing, as well as the lethal nature of its combat system, limited its appeal. Boot Hill was issued in three editions over 15 years, but it never reached the same level of popularity as D&D and other fantasy-themed role-playing games.
Dungeon! is an adventure board game designed by David R. Megarry and first released by TSR, Inc. in 1975. Additional contributions through multiple editions were made by Gary Gygax, Steve Winter, Jeff Grubb, Chris Dupuis and Michael Gray. Dungeon! simulates some aspects of the Dungeons & Dragons (D&D) role-playing game, which was released in 1974, although Megarry had a prototype of Dungeon! ready as early as 1972.
Dragons of Glory is a Dungeons & Dragons source book in a series of modules from the Dragonlance campaign setting. It is one of the 16 DL modules published by TSR between 1984 and 1986.
Buck Rogers – Battle for the 25th Century is a strategy board game published in 1988 by TSR, Inc.
The Dungeons & Dragons Basic Set is a set of rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Frank Mentzer, Troy Denning, and Doug Stewart.
Warhammer Fantasy Roleplay or Warhammer Fantasy Role-Play is a role-playing game set in the Warhammer Fantasy setting, published by Games Workshop or its licensees.
A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines, usually involving randomization. Within the rules, players have the freedom to improvise, and their choices shape the direction and outcome of the game.
A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, and is used by the gamemaster to hide all the relevant data related to a tabletop role-playing game session from the players in order to not spoil the plot of the story. It also hides any dice rolls made by the gamemaster that players should not see. In addition, screens often have essential tables and information printed on the inside for the gamemaster to easily reference during play.
The Conan Role-Playing Game is a fantasy role-playing game published by TSR, Inc. in 1985 that is based on the Conan the Barbarian stories by Robert E. Howard, Lin Carter, Andrew J. Offutt. and Robert Jordan.
Barbarian Prince is a solitaire board game published by the Dwarfstar Games line of Heritage Models in 1981.
Knights of Camelot is a fantasy board game published in 1980 by TSR.