Dixie (card game)

Last updated
Dixie
Dixie CCG card back.png
Card back to the Dixie CCG
Designers Tom Dalgliesh
Publishers Columbia Games
Players2
Playing time30-60 minutes [1]
ChanceSome
Age range12+
Skills Card playing
Arithmetic
Basic Reading Ability

Dixie is an out-of-print collectible card game that uses dice and special trading cards to allow players to refight famous American Civil War battles, such as the battles of First Bull Run, Shiloh, and Gettysburg. [2] It was produced in 1994 by Columbia Games with rules loosely based on its 'wooden block' series of games. [3]

Contents

Gameplay

Cards have drawings depicting the approximate uniforms that each unit wore at the actual battle. Special cards depict key terrain features, generals, and scenario-related special events (such as rallies, ammunition, morale, etc.). One player uses a deck for the Union Army; the opponent plays the Confederate States Army deck. [4] There are four phases to each game turn — Morale, Combat, Move, and Reinforce. [5]

French IFOR soldiers playing Dixie, 1996 Igman wargamepoursoccuper.jpeg
French IFOR soldiers playing Dixie, 1996

Game sets

"Bull Run" was the first Dixie set issued, [6] :14 and was sold as starter packs in boxes with 60 random cards (30 from the Union, 30 from the Confederates). Cards represented each regiment, artillery battery, or general present at the battle. The complete set consists of 200 cards. "Shiloh", the second set in the series, is the largest set, with 400 cards. Its cards also depict individual regiments in their approximate uniforms worn at the battle, with art by Eric Hotz. [6] The third set, "Gettysburg," also was sold in collectible decks of 60 cards (36 Union, 24 Confederate), with a full set having 250 cards. Unlike the other two games, "Gettysburg" is at the brigade scale, with artillery at the battalion level.

Dixie cards had, like most other collectible card games, several degrees of rarity. Unusually, rather than label powerful cards 'rare' and restrict their availability, all cards had versions tagged as 'bronze' (common), 'silver' (uncommon), or 'gold' (rare). This did not affect game play in any way — a deck of common cards was as playable as one stuffed with rares[ citation needed ] - but still provided a measure of competitive collecting outside the game.

Reception

In the November 1995 edition of Dragon (issue 223), Rick Swan gave the game a thumbs up, saying, "Yes it's history, but it's fun history — I'm not kidding!... Expand your horizons — skip a pizza or forego your fifth screening of Batman Forever and invest the proceeds in a Dixie deck. General Grant would be proud." [7]

In the February 1996 edition of Arcane (Issue 3), Steve Faragher gave Dixie an average rating of 7 out of 10, saying, "it's a fun game that offers many an hour of pleasant (if perhaps only mildly exciting) entertainment. The game can be played straight from the starter deck and added to at your leisure, which is a good thing. On the other hand, it doesn't really offer the huge variety of options that a game such as Magic: The Gathering does." [8]

Reviews

Related Research Articles

<i>Illuminati: New World Order</i> Collectible card game

Illuminati: New World Order (INWO) is an out-of-print collectible card game (CCG) that was released in 1994 by Steve Jackson Games, based on their original boxed game Illuminati, which in turn was inspired by the 1975 book The Illuminatus! Trilogy by Robert Anton Wilson and Robert Shea. An OMNI sealed-deck league patterned after the Atlas Games model was also developed.

<span class="mw-page-title-main">Booster pack</span> Sealed package of cards or figurines

In collectible card games, digital collectible card games and collectible miniature wargames, a booster pack is a sealed package of cards or figurines, designed to add to a player's collection. A box of multiple booster packs is referred to as a booster box.

Star Wars: Customizable Card Game (SW:CCG) is an out-of-print customizable card game based on the Star Wars fictional universe. It was created by Decipher, Inc., which also produced the Star Trek Customizable Card Game and The Lord of the Rings Trading Card Game. The game was produced from December 1995 until December 2001. Since 2002, the game has been maintained by the Star Wars CCG Players Committee, with new virtual cards being released every few months and the capability to play both in person and online.

<i>Star Trek Customizable Card Game</i> Collectible card game

The Star Trek Customizable Card Game is an out-of-print collectible card game based on the Star Trek universe. The name is commonly abbreviated as STCCG or ST:CCG. It was first introduced in 1994 by Decipher, Inc., under the name Star Trek: The Next Generation Customizable Card Game. The game now has two distinct editions, though both forms of the game have many common elements.

<i>Spellfire</i> Collectible card game

Spellfire: Master the Magic is an out-of-print collectible card game (CCG) created by TSR, Inc. and based on their popular Dungeons & Dragons role playing game. The game appeared first in April 1994, shortly after the introduction of Magic: The Gathering, in the wake of the success enjoyed by trading card games. It was the second CCG to be released, preceding Wizards of the Coast's second CCG Jyhad by two months. More than one dozen expansions for the game were released, and the final expansion was released in October 1997.

Vampire: The Eternal Struggle is a multiplayer collectible card game published by White Wolf Publishing. It is set in the World of Darkness and is based on the Vampire: The Masquerade roleplaying game.

<i>Legend of the Five Rings</i> (collectible card game) 1995 collectible card game

Legend of the Five Rings (L5R) is an out-of-print collectible card game created by a joint venture featuring Alderac Entertainment Group and ISOMEDIA in 1995 and published until 2015, when it was announced that the game would be discontinued for a rules-incompatible successor that will be part of Fantasy Flight Games' Living Card Game line. L5R takes place in the fictional empire of Rokugan from the Legend of the Five Rings setting, where several clans and factions vie for domination over the empire.

<span class="mw-page-title-main">Redemption (card game)</span> Collectible card game based on the Bible

Redemption is a collectible card game based on the Bible. It involves Biblical characters, places, objects, and ideas. The object of the game is for players to use their Heroes to rescue Lost Souls by defeating their opponent's Evil Characters, with the first player to rescue five Lost Souls winning the game. Redemption was first published in July 1995 by Cactus Game Design and its creator, Rob Anderson, continues to develop and produce the game and is the final authority on rulings.

<span class="mw-page-title-main">Shadowfist</span> Collectible card game

Shadowfist was created by Robin Laws and Jose Garcia. It was released in June 1995 as a collectible card game (CCG), but was shifted to a fixed distribution of cards as of 2013. It shares the same background as the Feng Shui, a role-playing game created by Laws and Garcia and released the following year. In September 2018 ownership of Shadowfist switched to Vetusta Games.

<i>Guardians</i> (card game) Collectible card game

Guardians is a fantasy-themed collectible card game (CCG) published by Friedlander Publishing Group (FPG) in 1995. The initial set was sold in 60-card starter decks and 14-card booster packs.

<span class="mw-page-title-main">WildStorms: The Expandable Super-Hero Card Game</span>

Wildstorms is an out-of-print collectible card game (CCG) published in October 1995. It was developed under the Image Comics Brand and published through Wildstorm under the helm of Jim Lee. It featured all of the Wildstorm characters.

<span class="mw-page-title-main">The X-Files Collectible Card Game</span> Collectible card game

The X-Files Collectible Card Game is an out-of-print collectible card game based on The X-Files fictional universe. The game was developed by NXT Games and published by the US Playing Card Company (USPCC) in 1996. The game was canceled in early 1998.

<span class="mw-page-title-main">Galactic Empires</span> Card Game

Galactic Empires is an out-of-print collectible card game with a science fiction theme. It was published by Companion Games in 1994 until the company's bankruptcy in 1997.

<i>Sim City: The Card Game</i> Collectible card game

Sim City: The Card Game is an out-of-print collectible card game based on the video game SimCity by Maxis. The goal of the game is to build a city from the ground up. Players take turns playing cards representing city blocks and collect profit.

<i>BattleTech Trading Card Game</i> Collectible card game

The BattleTech Trading Card Game is an out-of-print collectible card game (CCG) set in the BattleTech universe. The game was developed by Wizards of the Coast (WotC) for FASA and released in 1996.

<span class="mw-page-title-main">Quest for the Grail</span> Board game

Quest for the Grail is an out-of-print collectible card game (CCG) by Horizon Games and Stone Ring in 1995.

<span class="mw-page-title-main">Banemaster: The Adventure</span> Collectible card game

Banemaster: The Adventure is an out-of-print collectible card game by Tiger Ltd. and Chessex. The goal was to tell a story with your cards.

The Crow is an out-of-print collectible card game by Heartbreaker Press and Target Games.

<span class="mw-page-title-main">Eagles (card game)</span> Collectible card game

Eagles, also called Eagles: Waterloo, is an out-of-print collectible card game (CCG) published by Columbia Games in 1995.

<span class="mw-page-title-main">Towers in Time</span> Collectible card game

Towers in Time is an out-of-print collectible card game by Thunder Castle Games that was released in April 1995. The base set had 150 cards with 56-card starter decks and 8-card booster packs. In 1996, the game was repackaged as a dedicated deck card game to be sold in a box set of 150 cards. Thunder Castle Games announced at least four expansions for the game but none of them ever materialized: Greek, Zodiac, Amazon, and Norse.

References

  1. "Dixie The American Civil War Trading Card Game Gettysburg Edition". Abebooks.co.uk. Retrieved 2018-01-05.
  2. Brown, Timothy; Lee, Tony (1999), Official Price Guide to Collectible Card Games, pp. 65–73.
  3. Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, pp. 121–126.
  4. Owens, Thomas S.; Helmer, Diana Star (1996), Inside Collectible Card Games, pp. 11, 118.
  5. "Dixie - The American Civil War Card Game" (PDF). ColumbiaGames.com. Retrieved 2018-01-05.
  6. 1 2 "Card collector confidential". Scrye . No. 6. April–May 1995. pp. 12–22.
  7. Swan, Rick (September 1992). "Roleplaying Reviews". Dragon (185). TSR, Inc.: 68.
  8. Faragher, Steve (February 1996). "Games Reviews". Arcane (3). Future Publishing: 75–76.