| Dragon Star Varnir | |
|---|---|
| | |
| Developer | Compile Heart |
| Publisher | Idea Factory |
| Director | Makoto Kitano [1] |
| Producer | Norihisa Kochiwa [1] |
| Composers |
|
| Platforms | PlayStation 4, Windows, Nintendo Switch |
| Release | PlayStation 4Windows
|
| Genre | Role-playing |
| Mode | Single-player |
Dragon Star Varnir [a] is a 2018 role-playing video game developed by Compile Heart and published by Idea Factory. It was released for the PlayStation 4 in Japan in October 2018 and worldwide in June 2019, for Windows in October 2019, and for Nintendo Switch in 2021. [2] The game follows a knight named Zephy who is tasked to fight witches and dragons, but is turned into a witch by his enemies in order to save him from death by the hands of a dragon. The game received generally favorable reviews from critics, who praised its battle system as an improvement from past Compile Heart games but criticized other aspects of its presentation.
| Aggregator | Score |
|---|---|
| Metacritic | PS4: 75/100 [3] NS: 64/100 [4] |
| OpenCritic | 52% recommend [5] |
| Publication | Score |
|---|---|
| RPGamer | |
| RPGFan | 79/100 [7] |
Dragon Star Varnir received "generally favorable reviews" according to review aggregator Metacritic. [3] Fellow review aggregator OpenCritic assessed that the game received fair approval, being recommended by 52% of critics. [5] Matt Sainsbury of Digitally Downloaded rated the game 90/100, saying the game "ratchets things up" from the developer's "budget, fanservicey JRPGs" with a "rich bit of storytelling", and saying that "battles [...] never become rote". [8] Zach Wilkerson of RPGFan rated it 79/100, calling the battle system where the game "truly shines", though criticizing the story as "never reach[ing] the potential of its engaging premise", and saying that "too much happens at the beginning", with every major character introduced in the first half hour, hurting their character development. [9] Brian Santana of IGN Spain rated it 65/100, criticizing the plot as simplistic with "flat characters", but praising the battle system and its tactical components. [10]