Dungeons of Daggorath

Last updated

Dungeons of Daggorath
Dungeons of Daggorath cover.png
Developer(s) DynaMicro [1]
Publisher(s) Tandy Corporation
Designer(s) Douglas J. Morgan [2]
Platform(s) TRS-80 Color Computer, Dragon 32/64
Release1982[ citation needed ]
Genre(s) Dungeon crawl
Mode(s) Single-player

Dungeons of Daggorath is one of the first real-time, first-person perspective role-playing video games. It was produced by DynaMicro for the TRS-80 Color Computer in 1983. A sequel, Castle of Tharoggad, was released in 1988.

Contents

Gameplay

Dungeons of Daggorath was one of the first games that attempted to portray three-dimensional space in a real-time environment, using angled lines to give the illusion of depth. It followed the 1974 games Maze War and Spasim , written for research computers, and the first 3D maze game for home computers, 3D Monster Maze , released in 1981. The game Phantom Slayer , which was released in 1982 for the Color Computer, also featured monsters lurking in a maze. While Daggorath was visually similar to these games, it added several elements of strategy, such as different kinds of monsters, complex mazes, different levels of visibility, and the use of different objects and weapons. [3]

Exploring the dungeons and battling creatures by typing commands into the text area at the bottom. The white bar shows a leather shield in the left hand and a wooden sword in the right hand, and indicates the player's heartbeat. Note the sword on the floor, which can be picked up by the player or other creatures. Dungeons of Daggorath screenshot.png
Exploring the dungeons and battling creatures by typing commands into the text area at the bottom. The white bar shows a leather shield in the left hand and a wooden sword in the right hand, and indicates the player's heartbeat. Note the sword on the floor, which can be picked up by the player or other creatures.

The player moves around a dungeon, issuing commands by means of typing – for example, typing "GET LEFT SHIELD" or "USE RIGHT" (or abbreviations such as "G L SH" and "U R"), gathering strength and ever more powerful weapons as the game progresses. Various creatures appear, and can often be heard when they are nearby, even when not visible. The object of the game is to defeat the second of two wizards, who is on the fifth and last level of the dungeon.

A unique feature of the game is a heartbeat which rises as the player moves, takes actions or takes damage within the virtual environment. The heartbeat is a direct predecessor of the "health" indicator in later games; the higher the heart rate, the more vulnerable the player is to attack. The player can faint from overexertion, in which case there is the risk of being attacked while defenseless. This heartbeat system was used instead of numerical statistics such as hit points or vitality, and was inspired by arcade games, [4] specifically 1978's Space Invaders where a heartbeat-like sound gradually increases pace as enemies advance towards the player. [5]

Development

The game was developed by Douglas J. Morgan and Keith S. Kiyohara, with sounds by Phil Landmeier, in 1980–81 for the Tandy (RadioShack) TRS-80 Color Computer. Produced by DynaMicro, it was released in 1983 as an eight kilobyte ROMpak cartridge for the Color Computer, which took several months of recoding to achieve. Despite this, the game features a multi-level maze and has what for the time were advanced sound effects that provide important clues to the locations of monsters. [6]

Legacy

After Dungeons of Daggorath became one of the most popular Color Computer games,[ citation needed ] Tandy produced a sequel, Castle of Tharoggad, [7] [8] in 1988 which was made without the participation of the Daggorath team. It was poorly received. [9]

Around 2001, Douglas J. Morgan noticed that the exclusive copyright had reverted to him from the publisher RadioShack. He released the game under a freeware-like license to the public, also offering the source code for a small fee. [6] [10] It has been ported by fans to Microsoft Windows, [11] Linux, [12] RISC OS [13] and PSP [14] via the SDL library. A free, open-source version has also been ported to the Web. [15]

Dungeons of Daggorath is a plot point in the book Ready Player One , [16] but it does not appear in the film adaptation.

Related Research Articles

<span class="mw-page-title-main">TRS-80</span> 1977 microcomputer by Tandy Corporation

The TRS-80 Micro Computer System is a desktop microcomputer developed by American company Tandy Corporation and was sold through their Radio Shack stores. Launched in 1977, it is one of the earliest mass-produced and mass-marketed retail home computers. The name is an abbreviation of Tandy Radio Shack, Z80 [microprocessor], referring to its Zilog Z80 8-bit microprocessor.

<span class="mw-page-title-main">TRS-80 Color Computer</span> Line of home computers

The RadioShack TRS-80 Color Computer, later marketed as the Tandy Color Computer, is a series of home computers developed and sold by Tandy Corporation. Despite sharing a name with the earlier TRS-80, the Color Computer is a completely different system and a radical departure in design based on the Motorola 6809E processor rather than the Zilog Z80 of earlier models.

<span class="mw-page-title-main">Tandy 1000</span> IBM PC compatible home computer system

The Tandy 1000 was the first in a series of IBM PC compatible home computers produced by the Tandy Corporation, sold through its Radio Shack and Radio Shack Computer Center stores. Introduced in 1984, the Tandy 1000 line was designed to offer affordable yet capable systems for home computing and education. Tandy-specific features, such as enhanced graphics, sound, and a built-in joystick port, made the computers particularly attractive for home use.

<i>Dungeon Master</i> (video game) 1987 video game

Dungeon Master is a role-playing video game featuring a pseudo-3D first-person perspective. It was developed and published by FTL Games for the Atari ST in 1987, almost identical Amiga and PC (DOS) ports following in 1988 and 1992.

<span class="mw-page-title-main">TRS-80 MC-10</span>

The TRS-80 MC-10 microcomputer is a lesser-known member of the TRS-80 line of home computers, produced by Tandy Corporation in the early 1980s and sold through their RadioShack chain of electronics stores. It was a low-cost alternative to Tandy's own TRS-80 Color Computer to compete with entry-level machines such as the VIC-20 and Sinclair ZX81.

<i>Sword of Fargoal</i> 1982 video game

Sword of Fargoal is a dungeon exploration video game developed by Jeff McCord and published by Epyx for the VIC-20 in 1982. It was later published for the Commodore 64 in 1983. The game was originally released on cassette tape and 5¼" floppy disk formats.

<i>Temple of Apshai</i> 1979 video game

Temple of Apshai is a dungeon crawl role-playing video game developed and published by Automated Simulations in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986.

1980 saw the release of a number of games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, Adventure, and Olympic Decathlon. The year's highest-grossing video game was Namco's arcade game Pac-Man, while the best-selling home system was Nintendo's Game & Watch. The Atari VCS also grew in popularity with a port of Space Invaders and support from new third-party developer Activision.

<i>Phantom Slayer</i> (video game) 1982 video game

Phantom Slayer is a video game released by Med Systems in 1982 for the TRS-80 Color Computer and Dragon 32/64. Written by Ken Kalish, Phantom Slayer has been cited as an early forerunner of the modern first-person shooter genre.

<i>Dung Beetles</i> (video game) 1982 video game

Dung Beetles is an Apple II maze video game written by Bob Bishop published in 1982 by Datasoft. The gameplay is similar to Pac-Man, but a portion of the maze around the player-controlled character is enlarged as if being viewed through a square magnifying glass.

<i>Cuthbert Goes Walkabout</i> 1983 video game

Cuthbert Goes Walkabout is a maze video game written by Steve Bak for the Dragon 32/64 and published by Microdeal in 1983. A TRS-80 Color Computer port was released in the same year. Versions for the Atari 8-bit computers and Commodore 64 followed in 1984. The game features the character Cuthbert. The game is based on the Konami arcade game Amidar.

<span class="mw-page-title-main">Microdeal</span>

Microdeal was a British software company which operated during the 1980s and early 1990s from its base at Truro Road in the town of St Austell, Cornwall. The company, founded by John Symes was one of the major producers of games and other software for the 8-bit home computers of the time, in particular the Dragon 32 and the similar Tandy TRS-80 Color Computer ("CoCo").

<i>Telengard</i> 1982 video game

Telengard is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real-time without any set mission other than surviving. Lawrence first wrote the game as DND, a 1976 version of Dungeons & Dragons for the DECsystem-10 mainframe computer. He continued to develop DND at Purdue University as a hobby, rewrote the game for the PET 2001 after 1978, and ported it to Apple II+, TRS-80, and Atari 8-bit computers before Avalon Hill found the game at a convention and licensed it for distribution. Its Commodore 64 release was the most popular. Reviewers noted Telengard's similarity to Dungeons and Dragons. RPG historian Shannon Appelcline noted the game as one of the first professionally produced computer role-playing games, and Gamasutra's Barton considered Telengard consequential in what he deemed "The Silver Age" of computer role-playing games preceding the golden age of the late 1980s. Some of the game's dungeon features, such as altars, fountains, teleportation cubes, and thrones, were adopted by later games such as Tunnels of Doom (1982).

<i>Tutankham</i> 1982 video game

Tutankham is a 1982 arcade video game developed and released by Konami and released by Stern in North America. Named after the Egyptian pharaoh Tutankhamun, the game combines a maze shoot 'em up with light puzzle-solving elements. It debuted at the European ATE and IMA amusement shows in January 1982 before releasing worldwide in Summer 1982. The game was a critical and commercial success and was ported to home systems by Parker Brothers.

<i>Lady Bug</i> (video game) 1981 video game

Lady Bug is a maze chase video game produced by Universal and released for arcades in 1981. Its gameplay is similar to Pac-Man, with the primary addition of gates that change the layout of the maze, adding an element of strategy to the genre. The arcade original was relatively obscure, but the game had wider recognition and success as a launch game for the ColecoVision console.

<i>Bedlam</i> (1982 video game) 1982 video game

Bedlam is a TRS-80 based text adventure game written for the TRS-80 by Robert Arnstein and released by Tandy Corporation in 1982. It was ported to the TRS-80 Color Computer. The object of the game is to escape a lunatic asylum. There are several ways to escape but only one random exit is active each time the game is loaded.

<i>Scarfman</i> 1981 video game

Scarfman is a clone of Pac-Man written by Philip A. Oliver for the TRS-80 computer and published by The Cornsoft Group in 1981. A version for the TRS-80 Color Computer followed in 1982 as Color Scarfman, which uses 64x64 low resolution graphics.

<i>Demon Seed</i> (video game) 1982 video game

Demon Seed is a fixed shooter written by Jeffrey Sorensen and Philip MacKenzie for the TRS-80 and published in 1982 by Trend Software. The same programmers developed the TRS-80 Color Computer version published in 1983 by Computer Shack. Demon Seed is a clone of the 1980 arcade game Phoenix.

References

  1. Hirsch Electronics Expands Board of Directors, June 2007, News Release, AutomatedBuildings.com
  2. Grant of license to reproduce Dungeons of Daggorath Archived 11 September 2010 at the Wayback Machine
  3. Boyle, L. Curtis. "Dungeons of Daggorath". Tandy (TRS-80) Color Computer Games. Archived from the original on 26 August 2011.
  4. Barton, Matt (2008). Dungeons & Desktops: The History of Computer Role-Playing Games. A K Peters, Ltd. pp. 80–1. ISBN   978-1-56881-411-7 . Retrieved 8 September 2010.
  5. Loguidice, Bill; Barton, Matt (2009). Vintage games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. Focal Press. p. 232. ISBN   978-0-240-81146-8 . Retrieved 1 May 2011.
  6. 1 2 Barton, Matt (13 October 2006). "A Review of DynaMicro's The Dungeons of Daggorath (1983)". Armchair Arcade. Archived from the original on 24 May 2007.
  7. Boyle, L. Curtis. "Castle of Tharoggad". Tandy (TRS-80) Color Computer Games. Archived from the original on 12 September 2009.
  8. Castle of Tharoggad, Color Computer Documentation Website
  9. Sabbatini, Mark (February 2010). Roppolo, Bryan (ed.). "Castle of Tharoggad". Retrogaming Times Monthly. No. 69. Archived from the original on 7 February 2010.
  10. Grant of license to reproduce Dungeons of Daggorath by Douglas J. Morgan "I hereby grant a non-exclusive permanent world-wide license to any and all Color Computer site administrators, emulator developers, programmers or any other person or persons who wish to develop, produce, duplicate, emulate, or distribute the game on the sole condition that they exercise every effort to preserve the game insofar as possible in its original and unaltered form. ... Anyone willing to pay for the copying of the listing (at Kinko's) and shipment to them, who intends to use it to enhance or improve the emulator versions of the game is welcome to it".
  11. Hunerlach, Richard. "Project Page for Dungeons of Daggorath PC-Port". Archived from the original on 28 February 2015.
  12. "Dungeons of Daggorath – Version 0.5.1 for Linux". Daggorath PC-Port. July 2012. Archived from the original on 23 April 2016.
  13. Hudd, Vince M. (27 May 2012). "Dungeons of Daggorath ported to RISC OS". RISCOSitory. Archived from the original on 15 June 2012.
  14. M., Glenn (15 December 2008). "PSP homebrew – Dungeons of Daggorath v0.7". QuickJump. Archived from the original on 24 April 2016.
  15. Byrd, Nathan. "Dungeons of Daggorath". Dungeons of Daggorath. Retrieved 20 April 2020.
  16. Owens, Skip (9 April 2018). "The Video Games of 'Ready Player One'". Geek Dad. Archived from the original on 4 February 2019. Retrieved 20 March 2019.