E-mentoring

Last updated

E-mentoring is a means of providing a guided mentoring relationship using online software or email. It allows participants to communicate at their own convenience and beyond time zones since it eliminates the need for them to be in the same physical location. [1] Its programs are often developed to enhance morale, increase productivity, and promote career development. [2]

Contents

Background

The body of literature describes the main component of e-mentoring as the mentor and mentee. The first serves as the counselor, adviser, tutor, trainer and facilitator while the mentee, which is referred to as the learner, trainee, student, and tyro, among others, is the learner with less experience. [1] He can be a student or a teacher or anyone who wants to be more sophisticated in terms of personal or professional growth. [1] This type of mentoring relationship is said to be most successful when conducted during a transitional period on the life of the mentee (e.g. during an application to a university for admission, career decision-making). [3]

Early e-mentoring

E-mentoring stemmed from mentoring programs with the invention of the Internet, and began to gain popularity around 1993. First used for programs connecting schoolchildren with business people, e-mentoring is now popular throughout the US, the UK, and some parts of Europe.[ citation needed ]

Many early e-mentoring programs used email communication to link mentors and mentees. Telephone communication was also occasionally used, known as tele-mentoring. One of the first e-mentoring programs was developed in Canada in 1990, where teachers from schools in British Columbia were given online support and training by experienced peers. The teachers and peers never met in a face-to-face context. [4]

Web-based e-mentoring

Modern e-mentoring projects tend to rely on web-based solutions, [5] particularly if children are involved. Online software allows both mentors and mentees to log into a secure online environment where they can converse under supervision of moderators and coordinators.

E-mentoring technologies

E-mentoring can retain the face to face interaction by utilizing video chat services, such as FaceTime, Google Hangouts, Skype, Zoom, video chat through Facebook, etc. Web-based videoconferencing platforms can also be developed and customized according to the needs being catered by the e-mentoring system. It can be deployed as a one-on-one platform or a system that can be used by multiple users at the same. [6] These are usually classified into three: Desktop/personal system; small group/midlevel; and, telepresence. [2]

Controversy and debate

Online mentoring is occasionally compared unfavorably with face to face mentoring. The medium limits the ability to pick up on visual or social clues, makes immediate feedback difficult, and can often be seen as impersonal. [7]

See also

Notes

  1. 1 2 3 Kenan, Dikilitas; Enisa, Mede; Derin, Atay (2018). Mentorship Strategies in Teacher Education. Hershey, PA: IGI Global. p. 114. ISBN   978-1-5225-4051-9.
  2. 1 2 Lubinski, Rosemary; Hudson, Melanie W. (2012). Professional Issues in Speech-Language Pathology and Audiology. New York: Cengage Learning. p. 536. ISBN   978-1-111-30910-7.
  3. Marshall, Jayne E. (2019). Myles Professional Studies for Midwifery Education and Practice E-Book: Concepts and Challenges. Edinburgh: Elsevier Health Sciences. p. 178. ISBN   978-0-7020-6860-7.
  4. "Mentoring: students and young people" Andrew Miller, 2002
  5. "Case Study 31". Archived from the original on 2008-10-24. Retrieved 2008-09-25.
  6. Duffy, Mary Lou; Forgan, James W. (2005). Mentoring New Special Education Teachers: A Guide for Mentors and Program Developers. Thousand Oaks, CA: Corwin Press. p. 72. ISBN   0-7619-3133-3.
  7. Williams, Sandra; Sunderman, Judith; Kim, Justin (February 2012). "E-mentoring in an Online Course: Benefits and Challenges to E-mentoring" (PDF). International Journal of Evidence Based Coaching and Mentoring. 10: 109–123 via DOJA.

Related Research Articles

Distance education, also known as distance learning, is the education of students who may not always be physically present at school, or where the learner and the teacher are separated in both time and distance. Traditionally, this usually involved correspondence courses wherein the student corresponded with the school via mail. Distance education is a technology-mediated modality and has evolved with the evolution of technologies such as video conferencing, TV, and the Internet. Today, it usually involves online education and the learning is usually mediated by some form of technology. A distance learning program can either be completely a remote learning, or a combination of both online learning and traditional offline classroom instruction. Other modalities include distance learning with complementary virtual environment or teaching in virtual environment (e-learning).

Language education – the process and practice of teaching a second or foreign language – is primarily a branch of applied linguistics, but can be an interdisciplinary field. There are four main learning categories for language education: communicative competencies, proficiencies, cross-cultural experiences, and multiple literacies.

Computer-assisted language learning (CALL), known as computer-aided instruction (CAI) in British English and computer-aided language instruction (CALI) in American English, Levy briefly defines it as "the exploration and study of computer applications in language teaching and learning." CALL embraces a wide range of information and communications technology "applications and approaches to teaching and learning foreign languages, ranging from the traditional drill-and-practice programs that characterized CALL in the 1960s and 1970s to more recent manifestations of CALL, such as those utilized virtual learning environment and Web-based distance learning. It also extends to the use of corpora and concordancers, interactive whiteboards, computer-mediated communication (CMC), language learning in virtual worlds, and mobile-assisted language learning (MALL).

<span class="mw-page-title-main">Mentorship</span> Guidance relationship

Mentorship is the patronage, influence, guidance, or direction given by a mentor. A mentor is someone who teaches or gives help and advice to a less experienced and often younger person. In an organizational setting, a mentor influences the personal and professional growth of a mentee. Most traditional mentorships involve having senior employees mentor more junior employees, but mentors do not necessarily have to be more senior than the people they mentor. What matters is that mentors have experience that others can learn from.

Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. While the term has traditionally referred to those communications that occur via computer-mediated formats, it has also been applied to other forms of text-based interaction such as text messaging. Research on CMC focuses largely on the social effects of different computer-supported communication technologies. Many recent studies involve Internet-based social networking supported by social software.

<span class="mw-page-title-main">Problem-based learning</span> Learner-centric pedagogy

Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes. This includes knowledge acquisition, enhanced group collaboration and communication.

<span class="mw-page-title-main">English as a second or foreign language</span> Use of English by speakers with different native languages

English as a second or foreign language refers to the use of English by individuals whose native language is different, commonly among students learning to speak and write English. Variably known as English as a foreign language (EFL), English as a second language (ESL), English for speakers of other languages (ESOL), English as an additional language (EAL), or English as a new language (ENL), these terms denote the study of English in environments where it is not the dominant language. Programs such as ESL are designed as academic courses to instruct non-native speakers in English proficiency, encompassing both learning in English-speaking nations and abroad.

<span class="mw-page-title-main">Asynchronous learning</span> Learning that occurs on each individual students time

Asynchronous learning is a general term used to describe forms of education, instruction, and learning that do not occur in the same place or at the same time. It uses resources that facilitate information sharing outside the constraints of time and place among a network of people. In many instances, well-constructed asynchronous learning is based on constructivist theory, a student-centered approach that emphasizes the importance of peer-to-peer interactions. This approach combines self-study with asynchronous interactions to promote learning, and it can be used to facilitate learning in traditional on-campus education, distance education, and continuing education. This combined network of learners and the electronic network in which they communicate are referred to as an asynchronous learning network.

A learning management system (LMS) or virtual learning environment (VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s. LMSs have been adopted by almost all higher education institutions in the English-speaking world. Learning management systems have faced a massive growth in usage due to the emphasis on remote learning during the COVID-19 pandemic.

Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, "EdTech", it often refers to the industry of companies that create educational technology. In EdTech Inc.: Selling, Automating and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue "EdTech is no exception to industry ownership and market rules" and "define the EdTech industries as all the privately owned companies currently involved in the financing, production and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit. Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world."

Youth mentoring is the process of matching mentors with young people who need or want a caring, responsible adult in their lives. Adult mentors are usually unrelated to the child or teen and work as volunteers through a community-, school-, or church-based social service program. The goal of youth mentoring programs is to improve the well-being of the child by providing a role model that can support the child academically, socially and/or personally. This goal can be accomplished through school work, communication, and/or activities. Goals and settings within a mentoring program vary by country because of cultural values.

Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. CSCL can be implemented in online and classroom learning environments and can take place synchronously or asynchronously.

Peer mentoring is a form of mentorship that usually takes place between a person who has lived through a specific experience and a person who is new to that experience. An example would be an experienced student being a peer mentor to a new student, the peer mentee, in a particular subject, or in a new school. Peer mentors are also used for health and lifestyle changes. For example, clients, or patients, with support from peers, may have one-on-one sessions that meet regularly to help them recover or rehabilitate. Peer mentoring provides individuals who have had a specific life experience the chance to learn from those who have recovered, or rehabilitated, following such an experience. Peer mentors provide education, recreation and support opportunities to individuals. The peer mentor may challenge the mentee with new ideas, and encourage the mentee to move beyond the things that are most comfortable. Most peer mentors are picked for their sensibility, confidence, social skills and reliability.

Synchronous conferencing or synchronous computer-mediated communication (SCMC) is any form of computer-mediated communication that occurs in real-time; that is, there is no significant delay between sending and receiving messages. SCMC includes real-time forms of text, audio, and video communication. SCMC has been highly studied in the context of e-learning.

Online tutoring is the process of tutoring in an online, virtual, or networked, environment, in which teachers and learners participate from separate physical locations. Aside from space, participants can also be separated by time.

Online communication between home and school is the use of digital telecommunication to convey information and ideas between teachers, students, parents, and school administrators. As the use of e-mail and the internet becomes even more widespread, these tools become more valuable and useful in education for the purposes of increasing learning for students, and facilitating conversations between students, parents, and schools.

<span class="mw-page-title-main">Massive open online course</span> Education service on the web

A massive open online course or an open online course is an online course aimed at unlimited participation and open access via the Web. In addition to traditional course materials, such as filmed lectures, readings, and problem sets, many MOOCs provide interactive courses with user forums or social media discussions to support community interactions among students, professors, and teaching assistants (TAs), as well as immediate feedback to quick quizzes and assignments. MOOCs are a widely researched development in distance education, first introduced in 2008, that emerged as a popular mode of learning in 2012, a year called the "Year of the MOOC".

Social media language learning is a method of language acquisition that uses socially constructed Web 2.0 platforms such as wikis, blogs, and social networks to facilitate learning of the target language. Social media is used by language educators and individual learners that wish to communicate in the target language in a natural environment that allows multimodal communication, ease of sharing, and possibilities for feedback from peers and educators.

<span class="mw-page-title-main">Online learning in higher education</span> Development in distance education that began in the mid-1980s

Online learning involves courses offered by primary institutions that are 100% virtual. Online learning, or virtual classes offered over the internet, is contrasted with traditional courses taken in a brick-and-mortar school building. It is a development in distance education that expanded in the 1990s with the spread of the commercial Internet and the World Wide Web. The learner experience is typically asynchronous but may also incorporate synchronous elements. The vast majority of institutions utilize a learning management system for the administration of online courses. As theories of distance education evolve, digital technologies to support learning and pedagogy continue to transform as well.

Virtual exchange is an instructional approach or practice for language learning. It broadly refers to the "notion of 'connecting' language learners in pedagogically structured interaction and collaboration" through computer-mediated communication for the purpose of improving their language skills, intercultural communicative competence, and digital literacies. Although it proliferated with the advance of the internet and Web 2.0 technologies in the 1990s, its roots can be traced to learning networks pioneered by Célestin Freinet in 1920s and, according to Dooly, even earlier in Jardine's work with collaborative writing at the University of Glasgow at the end of the 17th to the early 18th century.