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Electronic participation (e-participation) refers to the use of ICT in facilitating citizen participation in government-related processes, encompassing areas such as administration, service delivery, decision-making, and policy-making. As such, e-participation shares close ties with e-government and e-governance participation. [1] [2] The term's emergence aligns with the digitization of citizen interests and interactions with political service providers, primarily due to the proliferation of e-government.
E-participation can be further defined as a mechanism that augments and intensifies political participation, enabling citizens to connect with each other and their elected representatives through information and communication technologies (ICTs). [3] This comprehensive definition encompasses all stakeholders in democratic decision-making processes, not merely top-down government initiatives centered on citizens. E-participation is a significant component of e-democracy, involving various entities such as governments, media, political parties, interest groups, civil society organizations, international governmental organizations, as well as citizens and voters in the political processes at the local, national, and global levels. [4]
The intricacies of e-participation processes arise from the diversity of participation domains, the variety of involved stakeholders, differing levels of engagement, and the various stages in policy making.
Originating in the early 2000s, the term "e-participation" emerged from the idea of promoting civic involvement in public policies via information and communication technologies (ICTs). The evolution of e-participation generally hinges on three factors: the progression of ICTs, the expansion of e-democracy, and the advancement of e-government. [5]
The greatest catalyst for the surge in e-participation is the advancement of ICTs, which have facilitated improved collaboration between the public and the government. The development of CSCW (Computer Supported Cooperative Work) and groupware, designed to foster collaborative environments, has significantly enhanced human interaction mediated by ICTs in both professional and social settings. Consequently, e-participation has emerged as a societal activity, involving collaboration among politicians, administrative figures, and the public. [6]
The evolution of e-democracy since the late 1990s has significantly influenced the advent of e-participation. This interest quickly expanded from e-voting to various forms of ICT-assisted and ICT-enabled interactions between governments and citizens. These interactions encompass both direct methods like consultations, lobbying, petitioning, and polling, as well as indirect ones, such as campaigning and community informatics conducted outside the direct government purview. The extent of participation allowed in democratic processes is often determined by the institutional conditions of the chosen democratic model, such as direct or representative democracy or any hybrid forms. [7]
The progression in e-government towards increasingly intricate service-delivery is another factor contributing to the rise of e-participation. Complex services necessitate extensive interaction, including searching, option selection based on various criteria, outcome calculations, notifications, inquiries, and complaints. While numerous ICT tools exist for these tasks, ranging from FAQs to call centers, there remains a need for their coordination into user-friendly yet robust toolsets for client-organization encounters. Given the complexity of interactions in such contexts, and the goals to be achieved, these arenas become social spaces for ICT-supported participation.
Participation is a goal-oriented process involving decision-making and control. In the contexts of political science and management theory, e-participation refers to the direct public involvement in political, economic, or management decisions. As participation grows complex, decision-making becomes essential, with every participatory process potentially influencing the rule system governing the activities. In cases where service processes become intricate, their implementation relies not only on political decisions but also on practical solutions.
Instead of passively absorbing information disseminated by the media and government, engaging in participation transforms an individual into an active citizen, contributing to a democratic society. [8] When these practical actions are integrated into government e-service systems, they influence decision-making, as later changes become challenging once existing procedures have been implemented in ICT systems and government agencies' procedures. Several theories, such as structuration theory, institutional theory, and actor-network theory, examine institutionalization, exploring how operational methods become established or rejected, and how established methods increasingly influence societal norms for task completion. From a citizen's perspective, the capability approach is employed to understand individual behaviors. This method enables institutions to identify normative capabilities that can enhance citizens' opportunities to participate in the governance process. [9]
The E-Participation Index (EPI) is a tool developed by the UN Department of Economic and Social Affairs. It serves as a supplementary index to the UN E-Government Survey and is used to assess the effectiveness of online services that facilitate information exchange and interaction between government and citizens, and citizen involvement in policy and decision-making. [10] The EPI evaluates the extent to which a government provides information to its constituents, involves citizens in policy design, and empowers citizens in decision-making processes, forming the framework of "e-information", "e-consultation", and "e-decision making". The index is calculated by subtracting the lowest e-participation score from the e-participation score of the country in question, and then dividing this by the range of scores for all countries. [11] The resulting index score serves as a foundational measure of a government's inclusivity. [10]
A range of tools and models linked to Web 2.0 have emerged that can either be used directly or inspire the creation of architectures for e-participation. Notably, "the rise of online communities focused on the creation of valuable products suggests the feasibility of designing socially mediating technologies to support collaborations between the public and government".( Kriplean et al. 2009 ).
Social networking services, including popular media platforms and blogs, have established online platforms that enable people to connect and engage in interactive activities. These online platforms have facilitated social activities such as interactions between citizens and government agencies. Governments have increasingly utilized social networking to keep abreast of public trends and identify political issues of significant interest to the public. Widely used platforms such as Twitter and Facebook have empowered users to actively participate in politics online by expressing their political perspectives and organizing movements to highlight key issues. [12] The rapid sharing and response mechanisms enabled by social networking platforms have emerged as a crucial tool for e-participation, facilitating citizen involvement in decision-making and encouraging government agencies to address public concerns proactively.
Wikis offer another online collaborative platform for individuals to participate, albeit not directly with politicians or government administrators. The dynamic and collaborative nature of wikis allows citizens to contribute their expertise on various topics and share that knowledge with others. This platform promotes debates and interactions among contributors, ensuring that the content is regularly updated to provide the most recent and comprehensive understanding of each subject. [13] Wikis can serve as tools that facilitate and inspire e-participation, enabling people to highlight various movements and issues and educating others about potential impacts.
Crowdsourcing exemplifies e-participation in action. Generally defined as soliciting a group of individuals via the World Wide Web to solve problems, [22] this platform can gather human resources from the furthest and most unexpected places, contributing to the overall pool of intellectual capital. [23] Crowdsourcing can be incorporated into various stages of the policy-making process, unfolding at the information, consultation, and active participation levels. [24]
At the information level, a one-way relationship exists where participants receive information from the government. The consultation level facilitates a two-way interaction, allowing citizens to provide their inputs, feedback, and reactions. Active participation refers to deeper involvement, with citizens directly contributing to policy content formulation. [24] This degree of e-participation is increasingly facilitated through tools such as online petitions, e-referendums, e-panels, citizen e-juries, and participatory GIS, among others.
The primary challenge to e-participation is the prevailing digital divide. E-participation heavily depends on access to modern technologies and stable internet connections. Often, it necessitates advanced digital literacy, such as the skills to digitally scrutinize policy proposals and contribute input in a digital environment. Moreover, knowledge of internet safety and effective online collaboration are crucial for successfully navigating e-participation tools. [25] These requirements, together with physical access to technology, present barriers to individuals of varying socioeconomic levels, and particularly those unable to afford access to these technologies. Consequently, the digital divide impedes and restricts the ability of certain groups to express their views, excluding them from participation, and ultimately contradicting the intended purpose of e-participation. [25]
The E-participation Preparatory Actions were implemented from 2006 to 2008 to enhance citizens' participation in the legislative process through online tools. [26] Initiated by the EU on January 1, 2007, these actions consisted of interconnected projects designed to boost citizens' awareness and engagement in the legislative process, from the initial drafting to regional and local implementation.
Each project was targeted at enhancing the transparency, understandability, and accessibility of legislative language and procedures for citizens. Additionally, they focused on improving the communication of legislation to augment citizens' participation and contribution in formulating and implementing laws.
To date, 21 projects have been initiated and financially supported. [27] These projects actively involve the European Parliament, national parliaments, and local and regional authorities. Cutting-edge ICT tools are utilized to streamline the creation of legal texts, including translation into various languages and drafting of amendments, while making these texts more accessible and comprehensible to non-experts. Innovative digital technologies are also employed to provide citizens with easier access to information and greater opportunities to impact decisions that shape their lives. A MOMENTUM white paper report by ( Charalabidis, Koussouris & Kipenis 2009 ) presents important data and results from these projects, offering preliminary policy suggestions for future application.
The European Commission has initiated several actions aimed at enhancing the support for eParticipation.
These include:
E-government is the use of technological communications devices, such as computers and the Internet, to provide public services to citizens and other persons in a country or region. E-government offers new opportunities for more direct and convenient citizen access to government and for government provision of services directly to citizens.
E-democracy, also known as digital democracy or Internet democracy, uses information and communication technology (ICT) in political and governance processes. The term is credited to digital activist Steven Clift. By using 21st-century ICT, e-democracy seeks to enhance democracy, including aspects like civic technology and E-government. Proponents argue that by promoting transparency in decision-making processes, e-democracy can empower all citizens to observe and understand the proceedings. Also, if they possess overlooked data, perspectives, or opinions, they can contribute meaningfully. This contribution extends beyond mere informal disconnected debate; it facilitates citizen engagement in the proposal, development, and actual creation of a country's laws. In this way, e-democracy has the potential to incorporate crowdsourced analysis more directly into the policy-making process.
Governance is the overall complex system or framework of processes, functions, structures, rules, laws and norms born out of the relationships, interactions, power dynamics and communication within an organized group of individuals. It sets the boundaries of acceptable conduct and practices of different actors of the group and controls their decision-making processes through the creation and enforcement of rules and guidelines. Furthermore, it also manages, allocates and mobilizes relevant resources and capacities of different members and sets the overall direction of the group in order to effectively address its specific collective needs, problems and challenges.
Participatory budgeting (PB) is a type of citizen sourcing in which ordinary people decide how to allocate part of a municipal or public budget through a process of democratic deliberation and decision-making. Participatory budgeting allows citizens or residents of a locality to identify, discuss, and prioritize public spending projects, and gives them the power to make real decisions about how money is spent.
Open-source governance is a political philosophy which advocates the application of the philosophies of the open-source and open-content movements to democratic principles to enable any interested citizen to add to the creation of policy, as with a wiki document. Legislation is democratically opened to the general citizenry, employing their collective wisdom to benefit the decision-making process and improve democracy.
Civic engagement or civic participation is any individual or group activity addressing issues of public concern. Civic engagement includes communities working together or individuals working alone in both political and non-political actions to protect public values or make a change in a community. The goal of civic engagement is to address public concerns and promote the quality of the community.
Electronic governance or e-governance is the use of information technology to provide government services, information exchange, communication transactions, and integration of different stand-alone systems between government to citizen (G2C), government to business (G2B), government to government (G2G), government to employees (G2E), and back-office processes and interactions within the entire governance framework. Through IT, citizens can access government services through e-governance. The government, citizens, and businesses/interest groups are the three primary target groups that can be identified in governance concepts.
Public participation, also known as citizen participation or patient and public involvement, is the inclusion of the public in the activities of any organization or project. Public participation is similar to but more inclusive than stakeholder engagement.
Brian D. Loader is currently Co-Director of the Centre for Political Youth Culture and Communication (CPAC) at the University of York, UK. Brian joined the Department of Sociology at York in January 2006 to pursue his scholarly interests into digital media communication and democratic governance. His overarching interest is in new media communications technologies, and the social, political and economic factors shaping their development and diffusion, and their implications for social, economic, political and cultural change. He has published widely in these areas and is the founding Editor of the international journal Information, Communication and Society whose aim and scope is to critically explore these issues in depth.
The term digital citizen is used with different meanings. According to the definition provided by Karen Mossberger, one of the authors of Digital Citizenship: The Internet, Society, and Participation, digital citizens are "those who use the internet regularly and effectively." In this sense, a digital citizen is a person using information technology (IT) in order to engage in society, politics, and government. Digital Citizenship refers to the responsible use of technology and the internet. It involves following ethical norms and practices when engaging online, ensuring that individuals contribute positively to the digital world.
Liquid democracy is a form of Proxy voting, whereby an electorate engages in collective decision-making through direct participation and dynamic representation. This democratic system utilizes elements of both direct and representative democracy. Voters in a liquid democracy have the right to vote directly on all policy issues à la direct democracy; voters also have the option to delegate their votes to someone who will vote on their behalf à la representative democracy. Any individual may be delegated votes and these proxies may in turn delegate their vote as well as any votes they have been delegated by others resulting in "metadelegation".
Collaborative e-democracy refers to a hybrid democratic model combining elements of direct democracy, representative democracy, and e-democracy. This concept, first introduced at international academic conferences in 2009, offers a pathway for citizens to directly or indirectly engage in policymaking. Steven Brams and Peter Fishburn describe it as an "innovative way to engage citizens in the democratic process," that potentially makes government "more transparent, accountable, and responsive to the needs of the people."
Networked advocacy or net-centric advocacy refers to a specific type of advocacy. While networked advocacy has existed for centuries, it has become significantly more efficacious in recent years due in large part to the widespread availability of the internet, mobile telephones, and related communications technologies that enable users to overcome the transaction costs of collective action.
LiquidFeedback is free software for political opinion formation and decision making. The software incorporates insights from social choice theory in order to aggregate opinions more effectively.
Electronic governance (e-governance) in the United States describes the systems by which information and communication technology are used to allow citizens, businesses and other government agencies to access state and federal government services online. Since the increased use of the Internet in the 1990s, people in the United States can now access many government programs online, including electronic voting, health care and tax returns. They can also access governmental data that were not previously available.
Civic technology, or civic tech, enhances the relationship between the people and government with software for communications, decision-making, service delivery, and political process. It includes information and communications technology supporting government with software built by community-led teams of volunteers, nonprofits, consultants, and private companies as well as embedded tech teams working within government.
Online deliberation is a broad term used to describe many forms of non-institutional, institutional and experimental online discussions. The term also describes the emerging field of practice and research related to the design, implementation and study of deliberative processes that rely on the use of electronic information and communications technologies (ICT).
Politics and technology encompasses concepts, mechanisms, personalities, efforts, and social movements that include, but are not necessarily limited to, the Internet and other information and communication technologies (ICTs). Scholars have begun to explore how internet technologies influence political communication and participation, especially in terms of what is known as the public sphere.
Civic technology is technology that enables engagement and participation, or enhances the relationship between the people and government, by enhancing citizen communications and public decision, improving government delivery of services and infrastructure. This comparison of civic technology platforms compares platforms that are designed to improve citizen participation in governance, distinguished from technology that directly deals with government infrastructure.
Tiago Carneiro Peixoto is a Brazilian political scientist and Senior Governance Specialist at the World Bank, who promotes participatory democracy and digital government around the globe. Recognized as an expert in e-democracy and participatory democracy, he was nominated as one of the most innovative people in democracy, as well as one of the 100 most influential people in digital government.