Ed Healy

Last updated
Ed Healy
NationalityAmerican
Occupation(s) Game designer, Marketing
Employer Gamerati
Website edhealy.com

Edward P. Healy is a game designer who has worked primarily on role-playing games. He co-founded Eden Studios. [1]

Contents

Career

George Vasilakos, Alex Jurkat, and investor Ed Healy announced on July 4, 1997 their formation of gaming company Eden Studios; they also obtained the rights to Conspiracy X to continue the line. [2] :340 Healy had suggested the name "Eden" because the group wanted to begin their paradise job. [2] :340 Healy was still in college when Eden was founded. [3] Healy was responsible for publishing All Flesh Must Be Eaten through Eden. [3] Healy had to divest himself of ownership in Eden in 1997 when he was hired as a staff accountant at Deloitte & Touche, although he was still able to continue with game design. [2] :406

Healy discovered that the dice system used in the role-playing game Sorcerer by Ron Edwards was very similar to a mechanic for dice he was working on that was also similar to what was used in Risk so Healy abandoned that work. [2] :406 Healy was a business-minded gamer interested in independent role-playing games, and corresponded with Edwards via phone and e-mail after buying a copy of Sorcerer. [4] Healy became friends with Edwards, and he joined the Gaming Outpost designer community. [2] :406 Healy recalled that the Gaming Outpost forums "had the vibe of a private club, not in an exclusionary way but just like dudes hanging out talking" like a sort of "town square" for people to discuss game design. [5] The owners of Gaming Outpost were looking for help with business development, so they asked Healy soon after he joined and he suggested starting a network of cobranded role-playing sites to feed into Gaming Outpost. [2] :406 Bill Walton soon after brought on his role-playing advocacy site The Escapist, and Healy created a site with Edwards in December 1999 called Hephaestus's Forge, the "Internet Home of Indie Roleplaying Games". [2] :406 Healy designed the pages for Hephaestus' Forge, named for the Greek god of crafting, and arranged for hosting the site while intending that game discussion would happen on the Gaming Outpost forums. [6] Healy and Edwards used Hephastus' Forge to support independent game ownership and publication, rather than corporate ownership. [7] [8] Healey continued with the Hephaestus's Forge until 2001. [9] He was one of the founders of the new iteration of "The Forge" in 2001. [10]

Healy joined the United States Army after the September 11 attacks and was deployed in Iraq, but left the army four years later when he started a family. [3] Healy began doing advertising work while he was still in Iraq to assist Wolfgang Baur of Kobold Press, and joined as a game promoter in 2008. [3]

Healy owns and operates the game marketing and promotions company Gamerati, based in DuPont, Washington. [11] [3] Healy founded Gamerati in June 2007.[ citation needed ]

Healy started the role-playing game podcast Atomic Array, with its first episode on July 4, 2008. [12] In 2010, he won a Gold ENNIE Award for Atomic Array. [13]

Healy was one of the co-authors on the role-playing game supplement PC Pearls (2008) from Goodman Games. [14]

Related Research Articles

<span class="mw-page-title-main">GNS theory</span> Role-playing game theory

GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.

The metaplot is the overarching storyline that binds together events in the official continuity of a published role-playing game campaign setting, also defined as an "evolving history of a given fictional universe". Major official story events that change the world, or simply move important non-player characters from one place to another, are part of the metaplot for a game. Metaplot information is usually included within gaming products such as rule books and modules as they are released. Major events in the metaplot are often used to explain changes in the rules in between versions of the games, as was the case with the Time of Judgment in White Wolf's World of Darkness and the Time of Troubles and the Sundering for TSR's/Wizards of the Coast's Forgotten Realms. Because of events like this, many gaming groups choose to ignore the metaplot for a game entirely.

<span class="mw-page-title-main">Fate (role-playing game system)</span> Tabletop role-playing game system

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Ronald Edwards is a game designer involved in the indie role-playing game (RPG) community, and a game theorist. He created the Sorcerer role-playing game, the GNS theory of gameplay, and The Big Model. Edwards is also co-founder of The Forge, an online community to support indie RPG design and publication.

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Role-playing games (RPGs) have developed specialized terminology. This includes both terminology used within RPGs to describe in-game concepts and terminology used to describe RPGs. Role-playing games also have specialized slang and jargon associated with them.

<span class="mw-page-title-main">Role-playing game system</span> Set of game mechanics used in a role-playing game

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<span class="mw-page-title-main">Indie role-playing game</span> Aspect of role-playing game publishing

An indie role-playing game is a role-playing game published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside a corporate environment. Indie role-playing game designers participate in several development communities and game distribution networks. Indie games also grant their own awards committees.

<span class="mw-page-title-main">Role-playing game theory</span>

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The Escapist is a web resource site that advocates and supports role-playing games (RPGs) as a social and educational activity, and works to educate the public on the true nature of gaming and dispel myths and misunderstandings about the hobby. It is one of a handful of sites that promote RPGs as an activity rather than advocating or supporting any specific game systems.

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References

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