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Eduardo Reck Miranda | |
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Background information | |
Born | 1963 Porto Alegre, Brazil |
Genres | Chamber, electroacoustic |
Occupation(s) | Composer, academic |
Website | neuromusic.soc.plymouth.ac.uk |
Education | University of Edinburgh University of York |
Eduardo Reck Miranda (born 1963) is a Brazilian composer of chamber and electroacoustic pieces but is most notable in the United Kingdom for his scientific research into computer music, particularly in the field of human-machine interfaces where brain waves will replace keyboards and voice commands to permit the disabled to express themselves musically. [1] [2]
Miranda was born in Porto Alegre, Brazil. As one of the largest cities in Southern Brazil and a cultural, political and economical center, Porto Alegre had significant influence on Miranda's music. [1]
In the early 1990s, Miranda attended the University of Vale do Rio dos Sinos (UNISINOS) in Brazil where he received a degree in Data Processing Technology in 1985. Miranda then attended the Federal University of Rio Grande do Sul (UFRGS) where he studied music composition. Desiring to learn more about music technology and experience more of the world, Miranda made his way to the United Kingdom, where he started his post-graduate research studies at the University of York. At York, he developed an in-depth study into musical composition using cellular automata. In 1991, he received his MSc in Music Technology from York. After receiving his MSc, Miranda went briefly to Germany to study algorithmic composition at the Zentrum für Kunst und Medientechnologie in Karlsruhe.
In 1992, Miranda gained admittance to the Faculty of Music of the University of Edinburgh in Scotland where he obtained his PhD in the combined fields of music and artificial intelligence in 1995. For his doctoral thesis, he focused on musical knowledge representation, machine learning of music and software sound synthesis.
After receiving his PhD, Miranda worked at the Edinburgh Parallel Computing Centre (EPCC). At EPCC, he developed Chaosynth, an innovative granular synthesis software that uses cellular automata to generate complex sound spectra. [3]
In the mid-1990s, Miranda joined the Department of Music at the University of Glasgow, where he lectured music technology and electroacoustic music composition for a number of years. Then he moved to Paris, to take up a research position at Sony Computer Science Laboratory in the late 1990s.
At Sony, Miranda conducted research aimed at gaining a better understanding of the fundamental cognitive mechanisms employed in sound-based communication systems. This research led Miranda to focus on the evolution of the human ability to speak and the role of our musical capacity in the development of spoken languages. While at Sony, Miranda filed patents in the field of speech processing and made scientific contributions in the fields of speech synthesis, evolutionary music (computational) and cognitive neural modeling.
In the early 2000s he was appointed Visiting Professor of Interactive Media Arts at MECAD (School of Media Arts and Design) in Barcelona and Adjunct Associate Professor of Computer Science at the American University of Paris.
In 2003 Miranda moved to the University of Plymouth in the UK where he presently is a full Professor in Computer Music and Head of the Interdisciplinary Centre for Computer Music Research (ICCMR). He is also an active associate member of the Computer Music Lab at the Federal University of Rio Grande do Sul (UFRGS), in his native town of Porto Alegre.
Miranda's musical compositions have been broadcast and performed in a number of concerts and festivals worldwide, including the Festival Latino-Americano de Arte e Cultura (Brasília, 1987), the Encompor (Porto Alegre, 1988–89, 1995), the International Symposium for Electronic Arts (Minneapolis, 1993), the Festival Elektronischer Frühling (Vienna, 1993–94), and the Ciclo Acusmático (Bogotá, 1995). His music has won prizes and distinctions in Europe and South America, including awards at the Concours International de Musique Électroacoustique de Bourges (1994), the Concurso de Composição de Londrina (Brazil, 1995) and the Concorso Internazionale Luigi Russolo di Musica Elettroacustica (Italy, 1995, 1998). [4] [5] [6] [7] A review of his latest solo CD Mother Tongue, in The Wire magazine, reads, "These are immensely sophisticated pieces that constitute an electronic global music of convincingly organic simplicity."
Miranda is an active researcher in the field of Artificial Intelligence in Music. He is currently conducting research into neuroscience of music and into simulations of biological natural processes in music origins and evolution. Miranda has turned to artificial life models to coax computers into composing music. [8]
Just as IBM's Deep Blue showed the world a computer can play chess as well as a human master, Miranda aims to demonstrate a computer program able to compose original music. So far, neural networks have succeeded in imitating distinct musical styles, but truly original compositions have remained elusive. Miranda is tackling this problem with an orchestra of virtual musician agents who interact to compose original music. [9]
(See Computer Music Research publications)
Miranda's papers have been published by many international journals, including Evolutionary Computation, Brain and Language, Digital Creativity, Contemporary Music Review, Computer Music Journal, Journal of New Music Research, Journal of the Audio Engineering Society, Leonardo, Leonardo Music Journal, and Organized Sound.
Computer music is the application of computing technology in music composition, to help human composers create new music or to have computers independently create music, such as with algorithmic composition programs. It includes the theory and application of new and existing computer software technologies and basic aspects of music, such as sound synthesis, digital signal processing, sound design, sonic diffusion, acoustics, electrical engineering, and psychoacoustics. The field of computer music can trace its roots back to the origins of electronic music, and the first experiments and innovations with electronic instruments at the turn of the 20th century.
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Evolutionary music is the audio counterpart to evolutionary art, whereby algorithmic music is created using an evolutionary algorithm. The process begins with a population of individuals which by some means or other produce audio, which is either initialized randomly or based on human-generated music. Then through the repeated application of computational steps analogous to biological selection, recombination and mutation the aim is for the produced audio to become more musical. Evolutionary sound synthesis is a related technique for generating sounds or synthesizer instruments. Evolutionary music is typically generated using an interactive evolutionary algorithm where the fitness function is the user or audience, as it is difficult to capture the aesthetic qualities of music computationally. However, research into automated measures of musical quality is also active. Evolutionary computation techniques have also been applied to harmonization and accompaniment tasks. The most commonly used evolutionary computation techniques are genetic algorithms and genetic programming.
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Dr Peter John Bentley is a British author and computer scientist based at University College London.
Robert Scott Thompson is an American composer of ambient, instrumental and electroacoustic music. He earned the B.Mus. degree from the University of Oregon and M.A. and Ph.D. degrees from the University of California, San Diego. His primary teachers include Bernard Rands, Roger Reynolds, Joji Yuasa and F. Richard Moore. He creates work in a wide variety of forms ranging from chamber and orchestral music to works for the virtuoso soloist, computer music, and experimental video art.
Live electronic music is a form of music that can include traditional electronic sound-generating devices, modified electric musical instruments, hacked sound generating technologies, and computers. Initially the practice developed in reaction to sound-based composition for fixed media such as musique concrète, electronic music and early computer music. Musical improvisation often plays a large role in the performance of this music. The timbres of various sounds may be transformed extensively using devices such as amplifiers, filters, ring modulators and other forms of circuitry. Real-time generation and manipulation of audio using live coding is now commonplace.
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