Escape Goat | |
---|---|
Developer(s) | MagicalTimeBean |
Publisher(s) | MagicalTimeBean |
Engine | Microsoft XNA |
Platform(s) | |
Release | Xbox 360
|
Genre(s) | Puzzle-platform |
Mode(s) | Single-player |
Escape Goat is a puzzle-platform game developed and published by independent developer MagicalTimeBean, for the Xbox 360, Microsoft Windows, OS X, Linux, and Nintendo Switch.
The player guides a goat through various rooms, as they attempt to escape a prison. There are several objects that can assist or hinder the goat's progress.
Rock Paper Shotgun reviewer John Walker recommended the game saying that it was short but enjoyable. [1] GamesRadar+'s Lucas Sullivan also recommended the game: "With the ability to tackle levels at your own pace, and some masterfully-tuned difficulty, we can guarantee that you’ve never played a better goat-centric game." [2]
A sequel to the game titled Escape Goat 2 was announced in January 2013 and released on March 24, 2014. [3] The game has a new art style, new puzzles, and new magical hats which grant the player character various powers. [3] Escape Goat 2 was published and promoted by Double Fine Productions' publishing label Double Fine Presents. A PlayStation 4 port was released in October 2014. [4]
Grim Fandango is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static backgrounds. As with other LucasArts adventure games, the player must converse with characters and examine, collect, and use objects to solve puzzles.
From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which got high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions.
Double Fine Productions, Inc. is an American video game developer based in San Francisco, California. It is a first-party developer of Xbox Game Studios Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games – Psychonauts and Brütal Legend – underperformed publishers' expectations despite critical praise. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as smaller titles, all of which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than US$3 million for the development of Broken Age, at the time one of the largest projects funded by Kickstarter, and more than US$3 million for the development of Psychonauts 2.
Double Fine Comics is a webcomics collective supported by Double Fine Productions. Each comic varies in style and tone, but they all reflect the eclectic humor found in the Double-Fine produced game Psychonauts. The webcomics were published in Adobe Flash format on the company website under the heading 'Comics'.
Zachtronics LLC is an American video game developer, best known for engineering-oriented puzzle video games and programming games. Zachtronics was founded by Zach Barth in 2000, who serves as its lead designer. Some of their games include SpaceChem, Infinifactory, TIS-100, and Shenzhen I/O. Infiniminer (2009) inspired the creation of Minecraft.
Broken Age is a point-and-click adventure video game developed and published by Double Fine. Broken Age was game director Tim Schafer's first return to the genre since 1998's Grim Fandango, and was released for Microsoft Windows, macOS, Linux, iOS, Android, PlayStation 4, PlayStation Vita, and Xbox One platforms. The game was developed in two acts; the first was released on January 28, 2014, and the second was released on April 28, 2015. A retail version of the complete game for Windows, macOS, and Linux, published by Nordic Games, was released on April 28, 2015. A Nintendo Switch version was released on September 13, 2018.
Tasha's Game is a free Adobe Flash puzzle-platform game by Klint Honeychurch, with art by Tasha Harris and music by Bert Chang and Razmig Mavlian. The game was published by Double Fine Productions, and was originally playable on their website.
Klint Honeychurch is an American graphic designer, video game designer, programmer, and writer. He designed Double Fine's free Adobe Flash games: the graphic adventure Host Master and the Conquest of Humor, sports game parody My Game About Me: Olympic Challenge, puzzle-platform game Tasha's Game, and fighting game Epic Saga: Extreme Fighter.
The Cave is a puzzle-platform, adventure game developed by Double Fine Productions and published by Sega in January 2013 on the PlayStation Network, Nintendo eShop and Xbox Live Arcade storefronts via the PlayStation 3, Wii U and Xbox 360 consoles and on Steam for Microsoft Windows, OS X and Linux. It was later released on October 3, 2013 on iOS devices and Android. On December 2, 2013 it was also released on the Ouya. The game has been delisted from console storefronts as of April 2, 2018, making it a Steam exclusive until 2023.
GROW is a series of Flash or HTML5-based puzzle games created by On Nakayama, a Japanese indie game developer, and posted to his website, eyezmaze.com. The series, which was launched on February 7, 2002, comprises 12 full games, 7 minigames, and 1 canceled game. The most recently released title was published in June 2018. The games all feature a simple click-button interface requiring the player to determine the correct combination of buttons to click to maximize visual reward and ultimately to achieve the good ending. Graphically spare and minimalist, GROW games employ a cute aesthetic and often include creatures and characters taken from On's other games like those in the Tontie Series.
Host Master Deux: Quest for Identity is the sequel to Host Master and the Conquest of Humor. It is a free Flash Adventure platformer, created Benedikt Hummel and Marius Fietzek, and starring game developer Tim Schafer. The game was published by Double Fine Productions, of which Schafer is president, and was originally playable on their website.
Amnesia Fortnight 2012 is a bundle of prototypes made during a two-week public prototyping session in 2012 by Double Fine Productions, which was held in conjunction with the Humble Bundle group in 2012. Everyone that paid a minimum of $1 had the opportunity to vote on 23 concept ideas. After the completion of the voting period, Double Fine developed the top five voted ideas into game prototypes that became available to those that purchased the bundle after they were completed. There were also three bonus prototypes included, including two from the first Amnesia Fortnight that were made into commercial games, and one prototype from the previous year's Amnesia Fortnight that hadn't been released to the public before that point. 2 Player Productions filmed a documentary about the making of the prototypes, which was included with purchase of the bundle. Amnesia Fortnight 2012 was later released on physical media as part of a special edition bundle.
Max: The Curse of Brotherhood is a puzzle-platform video game developed by Press Play and published by Microsoft Studios. It was originally released in 2014 for Xbox One, Microsoft Windows, Xbox 360, Nintendo Switch and later on PlayStation 4. The game was announced during Microsoft's E3 2013 press event. It is a sequel to Press Play's previous work, the 2010 game Max & the Magic Marker. A sequel was planned but cancelled following the closure of Press Play in 2016.
William Timothy Rogers Jr. is an American video game journalist, developer, and video essayist. His work is associated with mid-2000s New Games Journalism, a style of video game journalism that emphasizes the author's subjective and personal experiences in relation to the game world. The Guardian cited his 2005 opinion piece "Dreaming in an Empty Room: A Defense of Metal Gear Solid 2" as a core example of the genre. Rogers is additionally known for his verbose writing style and his video game reviews website ActionButton.net. He has also written for Next Generation, GamesTM, Play, Game Developer, and Kotaku. He later edited videos for Kotaku before resigning from the site and becoming an independent YouTuber.
Gorogoa is a puzzle video game developed by Jason Roberts and published by Annapurna Interactive. The game was released for Microsoft Windows, Nintendo Switch, and iOS on 14 December 2017, PlayStation 4 and Xbox One on 22 May 2018, and shortly thereafter an Android and Kindle Fire release.
Mondo Medicals is a freeware puzzle and indie game developed by Jonatan Söderström, released for Microsoft Windows on September 13, 2007 and later for macOS on December 24, 2010. The game involves the player trying to reach an exit in several mazelike levels by solving counterintuitive puzzles, against the backdrop of a surreal narrative revolving around the search for the cure for cancer.
1000 Amps is a 2012 action-adventure puzzle-platform game developed by Brandon Brizzi.
Hexcells is a puzzle video game series developed and published by British designer Matthew Brown. There are three games in the series: Hexcells, Hexcells Plus, and Hexcells Infinite.
Rad is a roguelike action game developed by Double Fine and published by Bandai Namco Entertainment. It was released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One in August 2019 and for Amazon Luna in May 2021.
Rusty Lake Hotel is a 2015 puzzle video game by Rusty Lake. Players attempt to solve various puzzles in a surreal hotel.