Escape Goat | |
---|---|
Developer(s) | MagicalTimeBean |
Publisher(s) | MagicalTimeBean |
Engine | Microsoft XNA |
Platform(s) | |
Release | Xbox 360
|
Genre(s) | Puzzle-platform |
Mode(s) | Single-player |
Escape Goat is a puzzle-platform game developed and published by independent developer MagicalTimeBean, for the Xbox 360, Microsoft Windows, OS X, Linux, and Nintendo Switch.
The game is played by guiding a goat through various rooms, in attempt to have them escape a prison. there are several objects that can assist or hinder the goats progress.
Z - the goat performs a jump. the jump height can be altered by how long the Z key is held, but the jump height maxes out around 4-5 blocks
Z while in the air - this causes the goat to perform a jump, with the same traits as a normal one, other than the fact that it can only be done once before you have to land on the ground to have it reusable
X - this causes the goat to dash forward and destroy any breakable objects it hits. it is useful when you want to avoid buttons or travel quickly
C - this releases a mouse, which will cling to walls and ceilings, while running forward. if coming in contact with ice, the mouse will turn around and continue running in the opposite direction. the mouse can trigger switches, and other objects. the mouse cannot trigger skull switches, which require the goat to trigger them himself. multiple mice cannot be released at the same time, and if the mouse is hurt, it will simply teleport back to the goat, ready to be deployed again. (note, this ability can only be used after level 2 is completed, and you find the mouse)
C while mouse is out - will recall the mouse, making him teleport back to the goat, ready to be deployed again
C + up arrow - launches the mouse upward. it will behave the same as if it was deployed normally
C + down arrow - deploys the mouse, but it stays in one place, presumably sleeping
V - if the player has collected a Magic Hat, and the mouse is deployed, the goat and mouse will switch places. note that this causes the mouse to stand still in its new location, and the Magic Hat powerup disappears when going to a new level
arrow keys- the left and right keys cause the goat to move left and right respectively. up arrow key causes the goat to enter a door it is touching. down arrow key is used with C to lay the mouse in place
Block - the most basic object, coming in 4 varieties.
Wood block - behavior similar to the block, but is destroyed by buzzsaws, and the goat dashing into it
Stone - similar behavior to the block, but will fall, and can be pushed by track and gear blocks
crate - similar behavior to the stone, but has the weaknesses of a wood block
Switch - when touched by the mouse, the goat, or a moving block of some sort, will activate something it is connected to. if there are multiple switches connected to the same thing, only one switch needs to be activated, which will also activate the other switches
spring switch - similar behavior to the switch, but it is only activated while something is on top if it. if there are multiple linked to the same thing, all switches linked to the object have to be activated at the same time
skull switch - similar behavior to the switch, but can only be activated by the goat touching it. can only be activated once
gear block - will push forward one block, moving things that it pushes, when powered
cage block - gear blocks and track blocks can travel through this block, although the mouse, stones, and goat cannot
cage gear block - a gear block, which starts inside a cage block
track block - will follow a track it is placed on. if it is activated, it goes forward. otherwise, it goes back. will push blocks with it
trapdoor - will open if closed when it is activated, and vice versa
block detector - similar to the switch, but will only activate if it is touching a stone, gear block, or track block. Has a delay
Gargoyle - when activated will wait a period of time and than shoot fire. the fire kills living things it touches. this cycle repeats until it is turned off
buzzsaw - will go forward, and like the mouse, can cling to walls and is repelled by ice. will kill any living things it touches, and destroys wood objects
Reaper - will go back and forth on the platform it is on. if it faces toward the goat or the mouse, and they are in front of it, will shoot fire. immune to fire from other reapers
Magic Hat - when touched, this block will disappear and allow the goat to switch places with the mouse, by pressing V
Key - if these exist in a level, you need to touch them all to be able to travel through the door. if they fall off the world, they are automatically used and will act as if the goat touched them. (note, the mouse cannot collect keys)
writing stone - when the goat touches it, it will display a message on the screen. not available in the level editor
Sheep - similar to the writing stone, when touching it, it will create a message on the screen. will give you a key to the door if you encounter one out of the hub area. not available in the level editor
Door - if all keys are collected, you can go to the door and press the up arrow key.
Rock, Paper, Shotgun reviewer John Walker recommended the game saying that it was short but enjoyable. [1] GamesRadar's Lucas Sullivan also recommended the game: "With the ability to tackle levels at your own pace, and some masterfully-tuned difficulty, we can guarantee that you’ve never played a better goat-centric game." [2]
A sequel to the game titled Escape Goat 2 was announced in January 2013 and released on March 24, 2014. [3] The game has a new art style, new puzzles, and new magical hats which grant the player character various powers. [3] Escape Goat 2 was published and promoted by Double Fine Productions' publishing label Double Fine Presents. A PlayStation 4 port was released in October 2014. [4]
Scroll Lock is a lock key on most IBM-compatible computer keyboards.
Oxyd is a 1990 puzzle video game developed for the Atari ST and ported to the Amiga, Macintosh, MS-DOS, and NeXT by Dongleware Verlags GmbH. It is a game of puzzles and tests to restart all the oxygen generators on the player's home planet. The Oxyds must be restarted by opening them in pairs of matching patterns, and matching colours.
Mission Control is a feature of the macOS operating system. Dashboard, Exposé, and Spaces were combined and renamed Mission Control in 2011 with the release of Mac OS X 10.7 Lion. Exposé was first previewed on June 23, 2003, at the Apple Worldwide Developers Conference as a feature of the then forthcoming Mac OS X 10.3 Panther.
Mouse Trap is a maze video game developed by Exidy and released in arcades in 1981. It is similar to Pac-Man, with the main character replaced by a mouse, the dots with cheese, the ghosts with cats, and the energizers with bones. After collecting a bone, pressing a button turns the mouse into a dog for a brief period of time. Color-coded doors in the maze can be toggled by pressing a button of the same color. A hawk periodically flies across the maze, unrestricted by its walls.
Arrow keys or cursor movement keys are buttons on a computer keyboard that are either programmed or designated to move the cursor in a specified direction. The term "cursor movement key" is distinct from "arrow key" in that the former term may refer to any of various keys on a computer keyboard designated for cursor movement, whereas "arrow keys" generally refers to one of four specific keys, typically marked with arrows.
Paganitzu is a puzzle video game created by Keith Schuler and published by Apogee Software for IBM PC compatibles in 1991. It is the sequel to Chagunitzu. The player controls Alabama "Al" Smith, who works his way through an ancient Aztec pyramid while solving Sokoban-like puzzles.
In human–computer interaction, a cursor is an indicator used to show the current position on a computer monitor or other display device that will respond to input from a text input or pointing device. The mouse cursor is also called a pointer, owing to its resemblance in usage to a pointing stick.
Cadaver is an isometric action-adventure game by the Bitmap Brothers, originally released by Image Works in August 1990, for Atari ST, Amiga and MS-DOS. A Sega Mega Drive version was planned but never released. In the game the player controls Karadoc the dwarf.
The Castle is a video game released by ASCII Corporation in 1986 for the FM-7 and X1 computers. It was later ported to the MSX and NEC branded personal computers, and got a single console port for the SG-1000. The game is set within a castle containing 100 rooms, most of which contain one or more puzzles.
Alt+Tab ↹ is the common name for a keyboard shortcut that has been in Microsoft Windows since Windows 2.0 (1987). This shortcut switches between application-level windows without using the mouse; hence it was named Task Switcher.
Escape the room, also known as room escape or escape game, is a subgenre of point-and-click adventure game which requires a player to escape from imprisonment by exploiting their surroundings. The room usually consists of a locked door, objects to manipulate, and hidden clues or secret compartments. The player must use the objects to interact with other items in the room to reveal a way to escape. Escape the room games were born out of freeware browser games created in Adobe Flash, but have since become most popular as mobile games for iOS and Android. Some examples include Crimson Room, Viridian Room, MOTAS, and Droom. The popularity of these online games has led to the development of real-life escape rooms all around the world.
The Monty Hall problem is a brain teaser, in the form of a probability puzzle, loosely based on the American television game show Let's Make a Deal and named after its original host, Monty Hall. The problem was originally posed in a letter by Steve Selvin to the American Statistician in 1975. It became famous as a question from reader Craig F. Whitaker's letter quoted in Marilyn vos Savant's "Ask Marilyn" column in Parade magazine in 1990:
Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?
Puzzle League, known as Panel de Pon in Japan, is a series of video games published by Nintendo for its various video game consoles. The series began with Panel de Pon in Japan, named Tetris Attack in North America, and has since been adapted to many other consoles. The core gameplay of each version is the same in each game, but branding, presentation details and console-specific features have varied.
kiki the nano bot is an open-source puzzle video game designed by Thorsten Kohnhorst and first released in 2005. It is a mixture of the games Sokoban and Kula World. It is available for Microsoft Windows, Linux, FreeBSD and Mac OS X.
Tinker, also known as Microsoft Tinker, is a puzzle video game developed by Fuel Industries in which the player controls a robot through various mazes and obstacle courses. It was originally released on September 23, 2008 as part of Windows Ultimate Extras, and contained 60 levels including a 20-level tutorial. A free map editor was also released, however it is not compatible with the Games for Windows – Live version of Tinker. It is only compatible with the Windows Ultimate Extras version.
In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, mouse, scanners, cameras, joysticks, and microphones.
Traps 'n' Treasures is a platforming and action-adventure video game developed by Roman Werner for the Amiga. Initially released in Germany in 1993 by Starbyte Software, the English version of the game was released several months later, in 1994, by Krisalis Software.
Moai-kun is a puzzle video game developed and published by Konami for the Family Computer in Japan in March 1990. The game derives its themes from Easter Island; the player controls a sentient moai statue that must rescue other moai and escape each stage via a door before the timer expires. Although platforming elements are present, the primary challenge is to find a way to manipulate the objects in each stage to reach the distressed moai and rescue them while still leaving an avenue of escape to the exit door.
The Bridge is a video game designed by American developer Ty Taylor for Microsoft Windows, Linux, OS X, Amazon Fire TV, Android, Xbox 360, Xbox One, Ouya, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, and Nintendo Switch. The player controls an Escher-like character and the rotation of the 2D environment, which affects gravity based on the changing orientation of the landscape.
The Gardens Between is a puzzle adventure video game developed by Australian studio The Voxel Agents, released in September 2018 for Microsoft Windows, macOS, Linux, Nintendo Switch, PlayStation 4 and Xbox One. The game was released for Stadia in November 2020 for PlayStation 5 in June 2022 and Apple Arcade in October 2022.