Eternity's Child

Last updated
Eternity's Child
EC Wiiware.jpg
Developer(s) Luc Bernard
Silver Sphere Studios
Publisher(s) Alten8 (Wii version only)
Silver Sphere Studios (PC/Mobile Version)
Engine PlaneD
Platform(s) Wii (WiiWare)
Steam
ReleaseSteam
July 31, 2008
Wii
Cancelled
Genre(s) Platform
Mode(s) Single-player, two-player co-op

Eternity's Child (previously known as Angel's Eternity) is a side-scrolling platform game based on a fairy tale created by Luc Bernard. It was released by Luc Bernard and Silver Sphere Studios on Steam July 31, 2008.

Contents

Gameplay

The gameplay involves the player controlling two characters simultaneously. In the Wii version, one will be controlled with the analogue stick of the Nunchuk and the other with the pointer function of the Wii Remote. [1]

Development

Eternity's Child was initially developed for Xbox Live Arcade, and was one of the first games to be made with the XNA toolset. On September 9, 2007, it was revealed that it was changed to a retail Nintendo DS game as well as a downloadable WiiWare game. [2]

Because of the move to the Wii, the gameplay style of the XNA version has been changed in favor of one that takes advantage of the Wii Remote. Alten8 are porting the original code, and adapting the game to Nintendo's standards for the Wii version, and hope that previous errors can be resolved. [3]

Reception

Eternity's Child was panned by gaming site Destructoid for "flawed design", "horrible animation" and "broken controls". [4] In reviewing the game, which he gave a 1/10, Anthony Burch went so far as to say that it was "the worst game I've played in several years." Bernard responded to the review, calling it "highly unprofessional", and defended the title by stating that Destructoid did not play the patched version. Bernard has drawn further criticism after he decided to remove the Destructoid robot from the game in response to the review. [5]

The game was also panned by Mike Fahey of Kotaku for its "story, or lack thereof", two-character mechanic, poor AI, and somewhat chaotic level design. However, he also noted that its visual style and music are appealing, and that the included level editor was also an extra bonus, and stated that the game "does have a lot to offer for $5". He concluded that the game is "still very much a work in progress". [6]

Eternity's Child's soundtrack was nominated on the GANG Awards for "Best Audio Other". [7]

Related Research Articles

<span class="mw-page-title-main">Capcom Five</span> Five Capcom video games for GameCube

The Capcom Five are five video games that were unveiled by Capcom in late 2002 and published from March 2003. At a time when Nintendo's GameCube console had failed to capture market share, Capcom announced five new GameCube titles with the apparent goal of boosting hardware sales and showing off third-party developer support. Capcom USA followed up with confirmation that they would be exclusive to the GameCube. The five games were P.N.03, a futuristic third-person shooter; Viewtiful Joe, a side-scrolling action-platformer; Dead Phoenix, a shoot 'em up; Resident Evil 4, a survival horror third-person shooter; and Killer7, an action-adventure game with first-person shooter elements. Though not directly related to each other, they were all overseen by Resident Evil director Shinji Mikami and, except Killer7, developed by Capcom's Production Studio 4. Capcom USA later clarified that only Resident Evil 4 was intended to be exclusive; the initial announcement was due to a miscommunication with their parent company.

<i>WarioWare: Smooth Moves</i> 2006 video game

WarioWare: Smooth Moves is a party video game developed by Nintendo SPD and Intelligent Systems. The game was published by Nintendo for its Wii video game system in Japan in December 2006, and in Europe, North America, and Australia in January 2007. It is the fifth game in the WarioWare series of games, and the only game in the series to be physically released for the Wii. Like its predecessors, WarioWare: Smooth Moves is built around a collection of microgames that last about five seconds each, and which require that the player hold the Wii Remote in specific positions. The game offers the microgames to the player in rapid succession, by first instructing the player to hold the Wii Remote in a specific manner, and then showing them the microgame. The microgames are divided into several stages, each of which loosely connects the microgames with the help of a story. Additionally, this was the first spin-off Mario game to be released for the console.

<span class="mw-page-title-main">Classic Controller</span> Game controller for the Wii by Nintendo

The Classic Controller is a game controller produced by Nintendo for the Wii home video game console. While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller. In April 2014, Nintendo discontinued production of both the Classic Controller and Classic Controller Pro.

<i>Mario & Sonic at the Olympic Games</i> 2007 video game

Mario & Sonic at the Olympic Games is a 2007 crossover sports and party game developed by the Sega Sports R&D Department. It is the first installment on the Mario & Sonic series. It was published by Nintendo in Japan and by Sega in other regions, and released on the Wii in November 2007 and the Nintendo DS handheld in January 2008. The first official video game of the 2008 Summer Olympic Games, it is licensed by the International Olympic Committee (IOC) through exclusive licensee International Sports Multimedia (ISM), and is the first official crossover game to feature characters from both the Mario and Sonic the Hedgehog series.

<i>Mario Super Sluggers</i> 2008 video game

Mario Super Sluggers is a sports and adventure video game for the Wii developed by Namco Bandai Games and Now Production, and published by Nintendo. It is part of the Mario Sports series, and the sequel to Mario Superstar Baseball for the GameCube. Mario Super Sluggers was released in Japan on June 19, 2008 and in North America on August 25, 2008. It was neither released in Europe nor Australia.

<i>Lit</i> (video game) 2009 video game

Lit and also known as School of Darkness in Japan, is a video game by WayForward Technologies for WiiWare. The game is directed by Adam Tierney and co-designed by Tierney and Mark Bozon. It was released in North America on February 9, 2009.

<i>Bomberman Blast</i> 2008 video game

Bomberman Blast is an action game developed and published by Hudson Soft for the Wii and WiiWare as part of the Bomberman franchise. The game was released as two versions: a fully featured retail release and a WiiWare version known as Wi-Fi 8-Nin Battle Bomberman. The retail version was released in Japan on September 25, 2008, while the WiiWare version was released on September 30, 2008. The WiiWare version was released in Europe on September 12, 2008, and in North America on September 29, 2008.

<i>Dead Rising: Chop Till You Drop</i> 2009 video game

Dead Rising: Chop Till You Drop is an action-adventure game developed by Tose and published by Capcom for the Wii. It was released in February 2009. The game is a port of the original Xbox 360 version of Dead Rising, and is the only game of the series for a Nintendo platform. The game was created following Capcom's success with the Wii version of Resident Evil 4.

<i>Swords & Soldiers</i> 2009 video game

Swords & Soldiers is a 2D sidescrolling real-time strategy game by Ronimo Games. It was released in Europe on May 15, 2009, and in North America on June 8, 2009. It is available for Windows, Mac OS X, Linux, Android, Wii, PlayStation 3, iOS, Nintendo 3DS, Wii U, and Nintendo Switch. Two Tribes released Swords & Soldiers on the Wii U eShop, which was released in North America and Europe on May 22, 2014.

<i>NyxQuest: Kindred Spirits</i> 2009 video game

NyxQuest: Kindred Spirits is a game, originally released for WiiWare by Spanish developers Over the Top Games. It was released in the PAL regions on June 19, 2009, in North America on August 10, 2009 and in Japan on May 11, 2010. A demo of the game was released in North America on November 16, 2009. Versions for Windows and Mac OS X were released on September 27, 2010 through the game's official website and Steam. The game was ported to the iOS as NyxQuest on July 6, 2011 and to the Android on March 20, 2019.

<i>Bit.Trip Beat</i> 2009 video game

Bit.Trip Beat, marketed as BIT.TRIP BEAT, is an arcade-style music video game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It was released in 2009 in North America, and released in Japan and PAL regions in the same year. It was later released for the Windows and Mac OS X through the download service Steam in 2010, while Namco Bandai published it for iOS on iPod Touch, iPhone, and iPad in both Bit.Trip Beat and Bit.Trip Beat HD versions. Android and Linux versions debuted in the Humble Android Bundle 3.

<i>Mecho Wars</i> 2009 video game

Mecho Wars is a turn-based strategy video game developed by British studio Oyaji Games and designed by Luc Bernard which is set in the same world as Eternity's Child. It was released for iOS on June 13, 2009. It was released on PlayStation Minis on January 10, 2012 in North America and January 25, 2012 in Europe. It was also released on December 11, 2010 on PC and Mac.

<i>Super Meat Boy</i> 2010 platform game

Super Meat Boy is a 2010 platform game designed by Edmund McMillen and Tommy Refenes under the collective name of "Team Meat". It was self-published as the successor to Meat Boy, a 2008 Flash game designed by McMillen and Jonathan McEntee. In the game, the player controls Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. Fetus. The gameplay is characterized by fine control and split-second timing, as the player runs and jumps through over 300 hazardous levels while avoiding obstacles. The game also supports the creation of player-created levels. Super Meat Boy was first released on the Xbox 360 through Xbox Live Arcade in October 2010, and was later ported to Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U, and the Nintendo Switch. A Wii version was in development but was ultimately cancelled.

<i>And Yet It Moves</i> 2009 video game

And Yet It Moves is a puzzle-platform game developed by independent developer Broken Rules. The game was released for Microsoft Windows, Mac OS X, and Linux on April 2, 2009, and for Wii as a WiiWare title in August 2010. And Yet It Moves was originally designed as a computer science project at the Vienna University of Technology in 2007. When the original prototype won or was nominated for awards at various independent game festivals, the team decided to create a full version of the game.

<i>Bit.Trip Void</i> 2009 video game

Bit.Trip Void, marketed as BIT.TRIP VOID, is an arcade-style bullet hell rhythm game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It was first released in Japan in 2009, and later in North America and PAL regions in 2009 and 2010, respectively. It was designed by Alex Neuse and Chris Osborn, while the visuals were designed by Mike Roush. While initially having what they now describe as "noisy" audio and visuals, they changed them to be more minimalistic to alleviate this, a decision which worked well with their minimalistic design for the HUD. Neuse designed it so that it could be open to interpretation by players, though stating that they intended it to delve into starring character Commander Video's psyche, and "what it means to have emotions and personal space."

<i>Batman: The Brave and the Bold – The Videogame</i> 2010 video game

Batman: The Brave and the Bold – The Videogame is a 2010 video game based on the comic book character Batman and the television cartoon series Batman: The Brave and the Bold. It was developed by WayForward Technologies and distributed by Warner Bros. Interactive Entertainment. It was released on September 7, 2010, for the Wii and Nintendo DS, and is the only non-Lego Batman video game released for those platforms.

<i>Rodea the Sky Soldier</i> 2015 video game

Rodea the Sky Soldier is an action-adventure game developed by Prope for the Wii and Kadokawa Games for the Wii U and Nintendo 3DS. The game stars Rodea, an android who possesses the ability to fly and a "heart". These traits result in Rodea becoming a soldier in order to fulfill his promise of protecting the kingdom of Garuda, a series of islands that float in the sky, from the ground-based Naga Empire and its leader, Emperor Geardo. Although development was completed in 2011, Rodea the Sky Soldier went unreleased for four years until it finally saw a release in Japan in April 2015, and then a subsequent worldwide release in November 2015. The Wii version was the last game released for that platform in Japan.

<i>Rayman Legends</i> 2013 video game

Rayman Legends is a platform video game developed by Ubisoft Montpellier and published by Ubisoft. It is the fifth main title in the Rayman series and the direct sequel to the 2011 game Rayman Origins. The game was released for Microsoft Windows, PlayStation 3, Xbox 360, Wii U, and PlayStation Vita platforms in August and September 2013. PlayStation 4 and Xbox One versions were released in February 2014, with a Stadia version released in November 2021. A Nintendo Switch port, titled Rayman Legends Definitive Edition, was released in North America, Europe and Australia on September 12, 2017.

<i>Sonic Lost World</i> 2013 video game by Sega

Sonic Lost World is a 2013 platform game developed by Sonic Team. It is part of the Sonic the Hedgehog series, and was released in October 2013 for the Wii U and Nintendo 3DS in PAL regions by Nintendo and by Sega in North America and Japan. A port of the Wii U version for Windows was later released in November 2015.

<i>Klonoa</i> (2008 video game) 2008 video game

Klonoa is a side-scrolling platform video game for the Wii developed by Paon and published by Namco Bandai Games. It is a remake of the 1997 PlayStation game Klonoa: Door to Phantomile, the first game in the Klonoa series, updating the game with fully 3D graphics, additional content, and gameplay changes. It was released in Japan in December 2008 and in North America and Europe in May 2009.

References

  1. "Luc Bernard Interview". radio-ninty.com. 2008-03-18. Archived from the original on 2011-07-15. Retrieved 2008-03-24.
  2. "Eternity's Child comes to WiiWare". kotaku.com. 2008-02-02. Archived from the original on 2008-02-06. Retrieved 2008-02-02.
  3. "Eternity's Child gameplay explained". kotaku.com. 2008-03-05. Retrieved 2008-03-09.
  4. "Destructoid review: Eternity's Child". 2008-08-01. Retrieved 2008-08-04.
  5. "Mr. Destructoid to be removed from Eternity's Child: Sour grapes taste sour". 2008-08-06. Archived from the original on January 9, 2009. Retrieved 2008-08-07.
  6. "Kotaku review of Eternity's Child". 2008-08-06. Retrieved 2008-08-07.
  7. "GAME AUDIO NETWORK GUILD (G.A.N.G.) ANNOUNCES FINALISTS FOR 7TH ANNUAL G.A.N.G. AWARDS". 2009-02-16. Retrieved 2009-02-16.