Eternity's Child

Last updated
Eternity's Child
EC Wiiware.jpg
Developer(s) Luc Bernard
Silver Sphere Studios
Publisher(s) Alten8 (Wii version only)
Silver Sphere Studios (PC/Mobile Version)
Engine PlaneD
Platform(s) Wii (WiiWare)
Steam
ReleaseSteam
July 31, 2008
Wii
Cancelled
Genre(s) Platform
Mode(s) Single-player, two-player co-op

Eternity's Child (previously known as Angel's Eternity) is a side-scrolling platform game based on a fairy tale created by Luc Bernard. It was released by Luc Bernard and Silver Sphere Studios on Steam July 31, 2008.

Contents

Gameplay

The gameplay involves the player controlling two characters simultaneously. In the Wii version, one will be controlled with the analogue stick of the Nunchuk and the other with the pointer function of the Wii Remote. [1]

Development

Eternity's Child was initially developed for Xbox Live Arcade, and was one of the first games to be made with the XNA toolset. On September 9, 2007, it was revealed that it was changed to a retail Nintendo DS game as well as a downloadable WiiWare game. [2]

Because of the move to the Wii, the gameplay style of the XNA version has been changed in favor of one that takes advantage of the Wii Remote. Alten8 are porting the original code, and adapting the game to Nintendo's standards for the Wii version, and hope that previous errors can be resolved. [3]

Reception

Eternity's Child was panned by gaming site Destructoid for "flawed design", "horrible animation" and "broken controls". [4] In reviewing the game, which he gave a 1/10, Anthony Burch went so far as to say that it was "the worst game I've played in several years." Bernard responded to the review, calling it "highly unprofessional", and defended the title by stating that Destructoid did not play the patched version. Bernard has drawn further criticism after he decided to remove the Destructoid robot from the game in response to the review. [5]

The game was also panned by Mike Fahey of Kotaku for its "story, or lack thereof", two-character mechanic, poor AI, and somewhat chaotic level design. However, he also noted that its visual style and music are appealing, and that the included level editor was also an extra bonus, and stated that the game "does have a lot to offer for $5". He concluded that the game is "still very much a work in progress". [6]

Eternity's Child's soundtrack was nominated on the GANG Awards for "Best Audio Other". [7]

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References

  1. "Luc Bernard Interview". radio-ninty.com. 2008-03-18. Archived from the original on 2011-07-15. Retrieved 2008-03-24.
  2. "Eternity's Child comes to WiiWare". kotaku.com. 2008-02-02. Archived from the original on 2008-02-06. Retrieved 2008-02-02.
  3. "Eternity's Child gameplay explained". kotaku.com. 2008-03-05. Retrieved 2008-03-09.
  4. "Destructoid review: Eternity's Child". 2008-08-01. Archived from the original on 2008-10-15. Retrieved 2008-08-04.
  5. "Mr. Destructoid to be removed from Eternity's Child: Sour grapes taste sour". 2008-08-06. Archived from the original on January 9, 2009. Retrieved 2008-08-07.
  6. "Kotaku review of Eternity's Child". 2008-08-06. Retrieved 2008-08-07.
  7. "GAME AUDIO NETWORK GUILD (G.A.N.G.) ANNOUNCES FINALISTS FOR 7TH ANNUAL G.A.N.G. AWARDS". 2009-02-16. Retrieved 2009-02-16.