The topic of this article may not meet Wikipedia's notability guidelines for companies and organizations .(August 2018) |
Industry | Educational media Educational software |
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Founded | 1996 |
Founders |
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Divisions | FableVision Studios FableVision Learning |
Subsidiaries | The Reynolds Center for Teaching, Learning and Creativity |
FableVision Studios is a media production studio located on the top floor of Boston Children's Museum in the city's Innovation District. FableVision designs and develops a wide array of educational media, including software, games, interactive activities, mobile apps, animated films, websites, and museum kiosks, as well as providing strategy and media consulting.
FableVision produces children's broadcast programming, educational videos, and multimedia applications. FableVision Learning's products include software (BrainCogs, Essay Express, Stationery Studio), online curriculum (Get A Clue), books (Ish, The Dot, So Few of Me), animated films (Stories That Matter, Stories That Move, The Dot, Ish), and curriculum tools (The North Star Classroom Resource Guide, North Star Musical Journey, and Off the Path Math With Tobbs).
In addition to publishing educational software, books and films, FableVision collaborates with creative partners and producers to develop animation and interactive solutions for broadcast, web, school, and museum applications.
FableVision was founded in 1996 by twin brothers Peter and Paul Reynolds with Gary Goldberger and John Lechner. [1] Prior to starting FableVision, New York Times bestselling author/illustrator Peter was working for Tom Snyder Production using media, storytelling, and technology to teach kids and challenge them. Paul was working with Cosmic Blender, also using media, storytelling, and technology for adults to make workplace learning more fun. FableVision was originally located in Watertown, Massachusetts alongside Cosmic Blender. [2]
After 10 years in Watertown, FableVision Studios found its new home above the Boston Children’s Museum, appropriately located in the Innovation District. The building, now named the Yawkey Center for Children and Learning, also houses several other educational organizations, such as JumpStart and Citizen Schools.
FableVision Studios has collaborated with broadcasters, publishers, nonprofits, research groups, and museums, including PBS, The Jim Henson Company, Nick Jr. Channel, Smithsonian, MIT, and National Geographic Society to design and develop websites, games, animated films, museum kiosks, and mobile apps.[ citation needed ]
FableVision Learning is a K-12 educational media publisher providing creative learning tools, resources, and support for the classroom. [3] FableVision Learning has a front-line relationship with over 42,000 teachers across the U.S. and around the world and makes educational software and curriculum to promote “creativity, communication, collaboration, critical thinking and compassion.” [4]
The Reynolds Center for Teaching, Learning and Creativity is a 501(c)(3) non-profit organization that encourages creativity and innovation in teaching and learning. [5] They work with like-minded partners to develop & evaluate new media, tools, initiatives that foster and scale authentic, engaged learning. Reynolds TLC also offers workshops, retreats, and professional development programs. [6]
Educational software is a term used for any computer software that is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient.
In computing, a visual programming language, also known as diagrammatic programming, graphical programming or block coding, is a programming language that lets users create programs by manipulating program elements graphically rather than by specifying them textually. A VPL allows programming with visual expressions, spatial arrangements of text and graphic symbols, used either as elements of syntax or secondary notation. For example, many VPLs are based on the idea of "boxes and arrows", where boxes or other screen objects are treated as entities, connected by arrows, lines or arcs which represent relations. VPLs are generally the basis of Low-code development platforms.
Katie Salen Tekinbaş is an American game designer, animator, and educator. She is a professor at the University of California, Irvine. Previously, she taught at DePaul University College of Computing and Digital Media, Parsons The New School for Design the University of Texas at Austin, New York University, and the Rhode Island School of Design. She has an MFA in graphic design from the Rhode Island School of Design.
Adobe Flash animation is an animation that is created with the Adobe Animate platform or similar animation software and often distributed in the SWF file format. The term Adobe Flash animation refers to both the file format and the medium in which the animation is produced. Adobe Flash animation has enjoyed mainstream popularity since the mid-2000s, with many Adobe Flash-animated television series, television commercials, and award-winning online shorts being produced since then.
Digital storytelling is a short form of digital media production that allows everyday people to create and share their stories online. The method is frequently used in schools, museums, libraries, social work and health settings, and communities. They are thought to have educational, democratizing and even therapeutic effects.
Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. In a larger sense, technology integration can also refer to the use of an integration platform and application programming interface (API) in the management of a school, to integrate disparate SaaS applications, databases, and programs used by an educational institution so that their data can be shared in real-time across all systems on campus, thus supporting students' education by improving data quality and access for faculty and staff.
"Curriculum integration with the use of technology involves the infusion of technology as a tool to enhance the learning in a content area or multidisciplinary setting... Effective technology integration is achieved when students can select technology tools to help them obtain information on time, analyze and synthesize it, and present it professionally to an authentic audience. Technology should become an integral part of how the classroom functions—as accessible as all other classroom tools. The focus in each lesson or unit is the curriculum outcome, not the technology."
The UK government's Microelectronics Education Programme ran from 1980 to 1986. It was conceived and planned by a Labour government and set up under a Conservative government during Mrs Thatcher's era. It aimed to explore how computers could be used in schools in the UK. This was a controversial time for Conservative school policies.
Motion graphics are pieces of animation or digital footage that create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may also be displayed via manual powered technology. The term distinguishes static graphics from those with a transforming appearance over time, without over-specifying the form. While any form of experimental or abstract animation can be called motion graphics, the term typically more explicitly refers to the commercial application of animation and effects to video, film, TV, and interactive applications.
Globaloria is an online learning platform oriented to K-12 curricula to teach students to design, prototype, and code educational web/mobile games and simulations with industry-standard technology as a means of learning content and creative innovation skills. Globaloria was developed in 2006 by Idit Harel as a project of the World Wide Workshop Foundation with the stated mission of providing all primary and secondary school students in the U.S. with STEM and computing education opportunities. Globaloria is noteworthy among MOOCs as it is based in constructionist learning theory and Harel's research in the MIT Media Lab.
The Animation Workshop is an animation school housed in the former military barracks in Viborg, Denmark. It is a part of VIA University College's School of Business, Technology and Creative Industries. Since the late 1980s, The Animation Workshop has educated and trained animators for the Danish as well as the international animation, computer game and visual effects industry. The Animation Workshop has a strong international network of artists, professionals, companies, funding institutions and partner schools. Teachers and students come from Denmark and the rest of the world, and all classes are conducted in English.
Peter Hamilton Reynolds is a Canadian author and illustrator of children's books and is the founder of the educational media company FableVision.
An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product. In the narrower sense used here, the term describes educational software which is primarily about entertainment, but tends to educate as well and sells itself partly under the educational umbrella. Normally software of this kind is not structured towards school curricula and does not involve educational advisors.
The Dot is a 2003 children's picture book written and illustrated by Peter H. Reynolds. Published by Candlewick Press, it is about a girl named Vashti who discovers her artistic talent.
The following outline is provided as an overview of and topical guide to animation:
Filmmaker is a real-time 3D animation app published by Moviestorm Ltd. The software is available to and used by people of all age groups and appeals to those with a diverse range of backgrounds and interests, from amateur and professional film makers, through to businesses and education, as well as people just looking to simply tell stories or create messages to share using video. Moviestorm enables the user to create animated movies, using machinima technology. It takes the user from initial concept to finished, distributed movies. Sets and characters can be created and customised, and scenes can be filmed using multiple cameras.
Joseph (Joe) Koenig is a Canadian filmmaker and entrepreneur who was the founder and president of Electronics Workbench.
Paul Kim is currently a Korean-American Chief Technology Officer and Associate Dean at the Stanford Graduate School of Education and has held this position since 2001.
Educational robotics teaches the design, analysis, application and operation of robots. Robots include articulated robots, mobile robots or autonomous vehicles. Educational robotics can be taught from elementary school to graduate programs. Robotics may also be used to motivate and facilitate the instruction other, often foundational, topics such as computer programming, artificial intelligence or engineering design.
Disney's Animated Storybook is a point-and-click adventure interactive storybook video game series based on Walt Disney feature animations and Pixar films that were released throughout the 1990s. They were published by Disney Interactive for personal computers for children ages four to eight years old. Starting from 1994, most of the entries in the series were developed by Media Station. They have the same plots as their respective films, though abridged due to the limited medium.