Face of Mankind

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Face of Mankind
Developer(s) Duplex Systems, Nexeon Technologies
Publisher(s) Nexeon Technologies
Designer(s) Marko Dieckmann
Engine Lithtech Jupiter
Platform(s) Windows
Release27 March 2006
Genre(s) MMO/Action RPG
Mode(s) Multiplayer

Face of Mankind was a first and third-person massively multiplayer online action role playing game (MMOARPG) set in a futuristic persistent world. The game is played from a variety of points of view. It was designed to emphasize roleplay and community, using a faction system and player-driven politics. It was developed by German studio Duplex Systems.

Contents

Gameplay

Players interact with each other in a freeform universe, consisting in a series of locations spread across various planets. Major roleplaying-based storylines, purely optional, are started and run by Duplex staff. Players in a position of power may also affect gameplay by setting a faction's agenda, creating long-term political, economic, or military goals, which are broken up into missions handed down through a faction's hierarchy in the form of player generated and driven missions. [1]

Character creation

As with other MMORPGs, players control a character avatar within a game world in third or first person view, exploring the worlds, participating in PVP combat, completing objectives, and interacting with non-player characters (NPCs) or other players.

To create a new character, players must choose between one of the eight factions. Players may choose from several sets of starting clothing as well as between male and female in addition to choosing their faction. Characters from each faction can communicate with others nearby or use the in-game mail, but players in the same faction can use a faction only chat to communicate with each other from anywhere. Each faction also has its own perks and play a different role in the game, such as EuroCore getting discounts on production of items and serving the role of one of the game's three corporations. [2]

New characters may choose to go through the in-game tutorial and learn the basics of the game, such as movement, combat, and other important concepts. After the player finishes the tutorial there are 10 new player objectives that are designed to get the player to learn more about the game through exploring some of its more popular worlds and chatting with other players. New players are considered Trainees until they finish enough of these starter objectives to get 10,000 experience and be automatically promoted to Rank 1. [2]

Although there is no in-game new player protection in place, the worlds that they are suggested to visit early on are usually well patrolled by the Law Enforcement Department resulting in stiff penalties for players attempting to grief newer players. New players are encouraged to stay safe by having weapons and armor on at all times, with most factions having armor and weapon stocks specifically for arming newer players.

Factions

Ongoing gameplay

Much of Face of Mankind play involves performing objectives, either alone or through the group system. These objectives are automatically generated when playing alone, or generated by way of starting the group when in a group. Objectives reward the player with some experience points and Faction Credits. Objectives commonly involve killing a number of other players, gathering a certain number of resources, patrolling a world, guarding specific locations, and many other objectives. [3]

Faction Credits are traded in for Universal Credits four times a day depending on faction payout standards and the amount of Faction Credits earned by all players in the faction. [4] Experience points earned allow players to gain higher ranks in their faction when appropriately ranked members of the faction see fit to promote them. [5]

Depending on the current political situations, some factions may be at war with each other allowing players of opposing factions to fight each other with fewer penalties and even take over opposing factions' worlds. World occupation consists of several hours of combat and hacking that eventually leads to a roughly hour-long final battle for the world, where hundreds of players can be fighting for control. [6] Characters can be permanently killed off if they both run out of clones and Universal Credits to buy new clones. [7]

The game also has a completely closed economy. All revenues earned come from players paying for it. Game statistics were able to show which faction had the best income, per week.

Premium subscription

Face of Mankind was free to play, offering a premium subscription as well as some items available as bonuses for purchasing certain subscriptions. Some of the premium bonuses include faster spawning, increased item storage, and ability to get the highest ranks in factions and even become faction leaders. [8]

History and important changes

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References

  1. "FoM Overview".
  2. 1 2 "Character Creation".
  3. "Groups".
  4. "Faction Credits".
  5. "Experience Points".
  6. "World Takeover System".
  7. "Perma-Death".
  8. "Premium".
  9. Leyden, John (17 January 2008). "Face of Mankind DoS teen perp reprimanded". The Register. Retrieved 6 June 2021.
  10. Face of Mankind: Rebirth : Face of Mankind: Rebirth for PC News at MMORPG.COM
  11. "Face of Mankind - The Search for the Face of Mankind continues". Archived from the original on 2 January 2010. Retrieved 25 May 2009.
  12. "Official Face of Mankind Forums - Closed Beta - How To". Archived from the original on 18 April 2009. Retrieved 25 May 2009.
  13. "Face of Manind Premium Accounts Available Now". Archived from the original on 2 January 2010. Retrieved 25 May 2009.
  14. "Face of Mankind: Fall of the Dominion".