Fathom.com

Last updated
Fathom
Fathom logo.gif
Type of site
Online learning
Owner Columbia University
URL fathom.com
CommercialYes
LaunchedNovember 15, 2000;22 years ago (2000-11-15)
Current statusClosed March 31, 2003; currently offline

Fathom was an online learning portal project, spearheaded by Columbia University, that opened to the public in late 2000. Partners in the venture included the London School of Economics and Political Science, the British Library, the New York Public Library, Cambridge University Press, and the Smithsonian Institution's National Museum of Natural History. Failing to turn a profit despite a 2002 business plan change, Fathom closed in early 2003.

Contents

Early history

In the late 1990s, Columbia University, led by executive vice provost Michael M. Crow, sought a way to use the emerging World Wide Web as a strategic tool for extending higher education's reach to the public. The university hired Ann Kirschner in late 1998 to help develop this plan. Over a one-year period starting in January 1999, Crow and Kirschner quickly drew up the blueprint for Fathom, hoping to gain a first-mover advantage over potential competitors. [1]

On April 11, 2000, The Fathom Network Inc. incorporated in Delaware, changing its name to Fathom Knowledge Network Inc. shortly afterward. [2] [3] On November 15, 2000, Fathom opened to the public as a "preview site". [4]

Vision

Crow and Kirschner conceived Fathom.com as an online learning community for general audiences who desired the experience of "'[...] being at a great university or a great museum'" without having to attend one in person. [5] Concerned by the initial success of Microsoft's Encarta encyclopedia, they also saw Fathom as a proactive defense against losing valuable faculty members to other online education projects. [6]

As an Internet hub of educational resources and interactive learning activities, Fathom aimed to distinguish itself from other university-led online learning initiatives. Their plan called for a) a broad range of multimedia educational content designed specifically for the website, not limited to course syllabi and resources (hence the partnership with archival institutions); and b) interactive features such as forums, collaborative learning tools and groups, and expert-led discussions. [7] In these ways, Fathom's ambitions reached beyond the course-confined materials and limited interaction of more familiar online learning initiatives by universities, like MIT's OpenCourseWare. [8]

In regards to Fathom's ambitious scope of content, Fathom's CEO Ann Kirschner is quoted in a press release as saying, "Today, most initiatives by educational institutions are focused on courses. Courses are important, and courses for distance learning will be one of the offerings provided by some partners through Fathom. But learning is not limited to the classroom, and the many other types of content provided through Fathom will provide a more complete and accessible context for knowledge. We believe that Fathom will define the transformation of the online learning category into a broader interactive knowledge marketplace." [7]

The consortium

As a for-profit consortium, Fathom could compete for highly skilled Web developers, [9] offer students a wide variety of courses, and allow Columbia to cooperate with participating institutions rather than work against them. [10] Although members of the consortium were required to distribute their online content exclusively through Fathom.com, [10] financial contribution was not a condition of membership. [11]

The London School of Economics and Political Science was Columbia's initial partner, [12] followed by Cambridge University Press, the British Library, the Smithsonian Institution's National Museum of Natural History, and the New York Public Library. [13] Within six months, seven additional institutions joined the consortium: four US institutions (the University of Chicago, the American Film Institute, the RAND Corporation, and the Woods Hole Oceanographic Institution) [14] and three UK museums (the Natural History Museum, the Science Museum, and the Victoria and Albert Museum). [15] The final member institution, the University of Michigan, joined on November 15, 2000, [16] bringing the total number of member institutions to 14. [17]

Courses offered

Fathom initially planned to offer only courses produced by its members, which failed to produce courses quickly enough to meet benchmarks set out in its original business plan. [11] Consequently, as announced in September 2000, Fathom decided to allow non-member "content partners", including the University of Florida and the University of Washington, to sell courses through its website. [18]

The specific types and styles of academic courses, marketed using the institutions' brands, varied widely. Courses were text-based yet included primary source documents, animations, interactive graphics, audio slide shows, and streaming videos. [19]

Although Fathom offered many free seminars, some courses cost over $500 and offered credit toward a degree. For example, The New York Times reported an "Introduction to Macroeconomics" course from the University of Washington cost $670. [20]

In 2002, Fathom tweaked its business model to generate additional revenue. Specifically, Fathom began to develop non-academic courses in collaboration with organizations as MasterCard International and AARP. [11] Fathom also expanded its focus from degree programs to corporate training and continuing education. [20]

Demise

Columbia University closed the for-profit corporation on March 31, 2003, [21] keeping the web site's free content online until mid-2012. [17] Although Columbia invested $25 million in the venture, and 65,000 people created accounts, Fathom failed to turn a profit, [22] partly because few customers paid for any of the courses. [23]

Educational technology scholars Bush and Mott cite Fathom as an example of a handful of "very thoughtful educational technology 'solutions,'" including the University of Illinois's Global Campus, which "failed to meet their stated goal of expanding educational opportunities, most likely because they did not align with student needs, and, hence, were not financially viable." [24]

Related Research Articles

<span class="mw-page-title-main">Distance education</span> Mode of delivering education to students who are not physically present

Distance education, also known as distance learning, is the education of students who may not always be physically present at school, or where the learner and the teacher are separated in both time and distance. Traditionally, this usually involved correspondence courses wherein the student corresponded with the school via mail. Distance education is a technology-mediated modality and has evolved with the evolution of technologies such as video conferencing, TV, and the Internet. Today, it usually involves online education and the learning is usually mediated by some form of technology. A distance learning program can either be completely a remote learning, or a combination of both online learning and traditional offline classroom instruction. Other modalities include distance learning with complementary virtual environment or teaching in virtual environment (e-learning).

<span class="mw-page-title-main">MIT OpenCourseWare</span> Web-based publication of MIT course content

MIT OpenCourseWare is an initiative of the Massachusetts Institute of Technology (MIT) to publish all of the educational materials from its undergraduate- and graduate-level courses online, freely and openly available to anyone, anywhere. The project was announced on April 4, 2001, and uses Creative Commons Attribution-NonCommercial-ShareAlike license. The program was originally funded by the William and Flora Hewlett Foundation, the Andrew W. Mellon Foundation, and MIT. MIT OpenCourseWare is supported by MIT, corporate underwriting, major gifts, and donations from site visitors. The initiative inspired a number of other institutions to make their course materials available as open educational resources.

<span class="mw-page-title-main">National Science Digital Library</span>

The United States' National Science Digital Library (NSDL) is an open-access online digital library and collaborative network of disciplinary and grade-level focused education providers operated by the Institute for the Study of Knowledge Management in Education. NSDL's mission is to provide quality digital learning collections to the science, technology, engineering, and mathematics (STEM) education community, both formal and informal, institutional and individual. NSDL's collections are refined by a network of STEM educational and disciplinary professionals. Their work is based on user data, disciplinary knowledge, and participation in the evolution of digital resources as major elements of effective STEM learning.

Lifelong learning is the "ongoing, voluntary, and self-motivated" pursuit of knowledge for either personal or professional reasons. It is important for an individual's competitiveness and employability, but also enhances social inclusion, active citizenship, and personal development.

Asynchronous learning is a general term used to describe forms of education, instruction, and learning that do not occur in the same place or at the same time. It uses resources that facilitate information sharing outside the constraints of time and place among a network of people. In many instances, well-constructed asynchronous learning is based on constructivist theory, a student-centered approach that emphasizes the importance of peer-to-peer interactions. This approach combines self-study with asynchronous interactions to promote learning, and it can be used to facilitate learning in traditional on-campus education, distance education, and continuing education. This combined network of learners and the electronic network in which they communicate are referred to as an asynchronous learning network.

<span class="mw-page-title-main">Open educational resources</span> Open learning resource

Open educational resources (OER) are teaching, learning, and research materials intentionally created and licensed to be free for the end user to own, share, and in most cases, modify. The term "OER" describes publicly accessible materials and resources for any user to use, re-mix, improve, and redistribute under some licenses. These are designed to reduce accessibility barriers by implementing best practices in teaching and to be adapted for local unique contexts.

A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s. Learning management systems have faced a massive growth in usage due to the emphasis on remote learning during the COVID-19 pandemic.

Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology.

Networked learning is a process of developing and maintaining connections with people and information, and communicating in such a way so as to support one another's learning. The central term in this definition is connections. It adopts a relational stance in which learning takes place both in relation to others and in relation to learning resources. In design and practice, networked learning is intended to facilitate evolving sets of connections between learners and their interpersonal communities, knowledge contexts, and digital technologies.

Ann Kirschner is an American entrepreneur, educator, and author of the books Sala's Gift: My Mother's Holocaust Story and Lady at the OK Corral: The True Story of Josephine Marcus Earp. A veteran of four start-ups, Kirschner launched the National Football League's NFL.COM and co-founded Columbia University's interactive knowledge network Fathom.com. She is Dean Emerita of Macaulay Honors College of the City University of New York (CUNY), a University Professor at the CUNY Graduate Center, a faculty fellow of the Futures Initiative, and interim president of Hunter College. She is the co-founder of the Women In Technology and Entrepreneurship in New York (WiTNY), a collaboration between CUNY and Cornell Tech to increase participation of women in computer science, and a trustee of Princeton University.

In the history of virtual learning environments, the 1990s was a time of growth, primarily due to the advent of the affordable computer and of the Internet.

<span class="mw-page-title-main">Open education</span> Educational movement

Open education is an educational movement founded on openness, with connections to other educational movements such as critical pedagogy, and with an educational stance which favours widening participation and inclusiveness in society. Open education broadens access to the learning and training traditionally offered through formal education systems and is typically offered through online and distance education. The qualifier "open" refers to the elimination of barriers that can preclude both opportunities and recognition for participation in institution-based learning. One aspect of openness or "opening up" education is the development and adoption of open educational resources in support of open educational practices.

An open textbook is a textbook licensed under an open license, and made available online to be freely used by students, teachers and members of the public. Many open textbooks are distributed in either print, e-book, or audio formats that may be downloaded or purchased at little or no cost.

<span class="mw-page-title-main">History of virtual learning environments</span> Home

A virtual learning environment (VLE) is a system that creates an environment designed to facilitate teachers' management of educational courses for their students, especially a system using computer hardware and software, which involves distance learning. In North America, a virtual learning environment is often referred to as a "learning management system" (LMS).

Learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs. The growth of online learning since the 1990s, particularly in higher education, has contributed to the advancement of Learning Analytics as student data can be captured and made available for analysis. When learners use an LMS, social media, or similar online tools, their clicks, navigation patterns, time on task, social networks, information flow, and concept development through discussions can be tracked. The rapid development of massive open online courses (MOOCs) offers additional data for researchers to evaluate teaching and learning in online environments.

<span class="mw-page-title-main">Massive open online course</span> Education service on the web

A massive open online course or an open online course is an online course aimed at unlimited participation and open access via the Web. In addition to traditional course materials, such as filmed lectures, readings, and problem sets, many MOOCs provide interactive courses with user forums or social media discussions to support community interactions among students, professors, and teaching assistants (TAs), as well as immediate feedback to quick quizzes and assignments. MOOCs are a widely researched development in distance education, first introduced in 2008, that emerged as a popular mode of learning in 2012, a year called the "Year of the MOOC".

A virtual learning environment (VLE) in educational technology is a web-based platform for the digital aspects of courses of study, usually within educational institutions. They present resources, activities, and interactions within a course structure and provide for the different stages of assessment. VLEs also usually report on participation and have some level of integration with other institutional systems. In North America, VLE's are often referred to as Learning Management Systems (LMS).

<span class="mw-page-title-main">Open educational practices</span>

Open educational practices (OEP) are part of the broader open education landscape, including the openness movement in general. It is a term with multiple layers and dimensions and is often used interchangeably with open pedagogy or open practices. OEP represent teaching and learning techniques that draw upon open and participatory technologies and high-quality open educational resources (OER) in order to facilitate collaborative and flexible learning. Because OEP emerged from the study of OER, there is a strong connection between the two concepts. OEP, for example, often, but not always, involve the application of OER to the teaching and learning process. Open educational practices aim to take the focus beyond building further access to OER and consider how in practice, such resources support education and promote quality and innovation in teaching and learning. The focus in OEP is on reproduction/understanding, connecting information, application, competence, and responsibility rather than the availability of good resources. OEP is a broad concept which can be characterised by a range of collaborative pedagogical practices that include the use, reuse, and creation of OER and that often employ social and participatory technologies for interaction, peer-learning, knowledge creation and sharing, empowerment of learners, and open sharing of teaching practices.

Blackboard Inc. was an American educational technology company with corporate headquarters in Reston, VA. It was known for Blackboard Learn, a learning management system. It merged with Anthology in late 2021, with the future name of the combined company not announced yet.

Open educational resources in Canada are the various initiatives related to open education, open educational resources (OER), open pedagogies (OEP), open educational practices (OEP), and open scholarship that are established nationally and provincially across Canadian K-12 and higher education sectors, and where Canadian based inititatives extend to international collaborations.

References

  1. Walsh, pp. 24–25.
  2. Delaware Department of State. General Information Name Search Archived January 6, 2010, at the Wayback Machine . Division of Corporations. Retrieved September 23, 2012.
  3. New York State Department of State. Search the Corporation and Business Entity Database. Division of Corporations, State Records and UCC. Retrieved September 23, 2012.
  4. "Fathom Has Preview Site". Columbia News. Columbia University. Archived from the original on May 22, 2001.
  5. Walsh, p. 25.
  6. Walsh, p. 26.
  7. 1 2 Hane, P. "Fathom This: Academic and Cultural Institutions Partner To Create Interactive Knowledge Company". Information Today, Inc., April 10, 2000. Retrieved September 18, 2012.
  8. Walsh, p. 77.
  9. Walsh, p. 38.
  10. 1 2 Walsh, pp. 30–31.
  11. 1 2 3 Walsh, p. 36.
  12. Walsh, p. 30.
  13. Fathom Knowledge Network. Fathom Poised to Redefine Scope of Online Learning. April 3, 2000. Archived from the original on January 23, 2003. Retrieved September 23, 2012.
  14. Fathom Knowledge Network. Four World-Renowned Educational, Research, and Cultural Institutions Join Fathom. August 9, 2000. Archived from the original on January 23, 2003. Retrieved September 23, 2012.
  15. Fathom Knowledge Network. Three Top Museums Join Fathom. October 3, 2000. Archived from the original on November 13, 2002. Retrieved September 23, 2012.
  16. Fathom Knowledge Network. The University of Michigan Joins Fathom. November 15, 2000. Archived from the original on November 13, 2002. Retrieved September 23, 2012.
  17. 1 2 Fathom Knowledge Network. Fathom: The Source for Online Learning. Archived from the original on May 24, 2012. Retrieved July 1, 2013.
  18. Fathom Knowledge Network. Seven Premier Online Course Partners Join Fathom. September 12, 2000. Archived from the original on November 13, 2002. Retrieved October 6, 2012.
  19. Walsh, pp. 31–32.
  20. 1 2 Hafner, K. Lessons Learned At Dot-Com U. The New York Times, May 2, 2002. Retrieved September 23, 2012.
  21. Hane, P. "Columbia University to Close Fathom.com". Information Today, Inc., January 13, 2003. Retrieved September 18, 2012.
  22. Phillips, S. Bilitzing the Glitz. Times Higher Education, May 16, 2003. Retrieved September 23, 2012.
  23. Walsh, p. 33.
  24. Bush, M. & Mott, J. "The Transformation of Learning Technology: Learner-Centricity, Content and Tool Malleability, and Network Effects". Educational Technology Magazine, vol. 49, no. 2, p. 3-20, March–April 2009.