Felecia Davis | |
---|---|
Nationality | American |
Alma mater | Tufts University, Columbia University and Massachusetts Institute of Technology |
Occupation | Architect |
Design | Architextiles |
Website | feleciadavistudio.com |
Felecia Davis is an American architect, engineer and educator. She is principal of FELECIA DAVIS STUDIO where she bridges art, engineering, design and architecture. Davis is known for her work in computational textiles. [1]
Davis received her Bachelor of Science of engineering from Tufts University in 1982; a Master in Architecture from Princeton University and a PhD in the Design and Computation Group in the School of Architecture and Planning at Massachusetts Institute of Technology. [2]
Davis’ research explores the intersection between textiles and architecture with the aim of producing materials and objects that are responsive to their environments. More specifically, her use of Architextiles combine digital soft fabrication and computational practice to generate fabrics that can facilitate a wide range of functions. [3] To date, Davis has developed textiles that can respond to the touch of non-verbal hospital patients; parametric tents that are able to change size and shape in response to changes in light and the number of people underneath it; as well as walls of fabric that change based on the emotions of those in the room. [4] Currently, Davis is associate professor at the Stuckerman Center for Design Computing in the School of Architecture and Landscape Architecture at Pennsylvania State University, where she is also the director of SOFTLAB@PSU. [5] She is also a founding member of the Black Reconstruction Collective. [6] FELECIA DAVIS STUDIO has been a finalist in many architectural design competitions.
Ubiquitous computing is a concept in software engineering, hardware engineering and computer science where computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. A user interacts with the computer, which can exist in many different forms, including laptop computers, tablets, smart phones and terminals in everyday objects such as a refrigerator or a pair of glasses. The underlying technologies to support ubiquitous computing include Internet, advanced middleware, operating system, mobile code, sensors, microprocessors, new I/O and user interfaces, computer networks, mobile protocols, location and positioning, and new materials.
Expression may refer to:
The following outline is provided as an overview of and topical guide to academic disciplines:
Theoretical computer science (TCS) is a subset of general computer science and mathematics that focuses on mathematical aspects of computer science such as the theory of computation, formal language theory, the lambda calculus and type theory.
Computer science and engineering (CSE) is an academic program at many universities which comprises scientific and engineering aspects of computing. CSE is also a term often used in Europe to translate the name of engineering informatics academic programs. It is offered in both undergraduate as well postgraduate with specializations.
Human-centered computing (HCC) studies the design, development, and deployment of mixed-initiative human-computer systems. It is emerged from the convergence of multiple disciplines that are concerned both with understanding human beings and with the design of computational artifacts. Human-centered computing is closely related to human-computer interaction and information science. Human-centered computing is usually concerned with systems and practices of technology use while human-computer interaction is more focused on ergonomics and the usability of computing artifacts and information science is focused on practices surrounding the collection, manipulation, and use of information.
In computing, ambient intelligence (AmI) refers to electronic environments that are sensitive and responsive to the presence of people. Ambient intelligence is a projection of the future of consumer electronics, telecommunications, and computing, originally developed in the late 1990s by Eli Zelkha and his team at Palo Alto Ventures for the time frame 2010–2020. This concept is intended to enable devices to work in concert with people in carrying out their everyday life activities, tasks, and rituals in an intuitive way by using information and intelligence hidden in the network connecting these devices. It is theorized that as these devices grow smaller, more connected, and more integrated into our environment, the technological framework behind them will disappear into our surroundings until only the user interface remains perceivable by users.
Rosalind Wright Picard is an American scholar and inventor who is Professor of Media Arts and Sciences at MIT, founder and director of the Affective Computing Research Group at the MIT Media Lab, and co-founder of the startups Affectiva and Empatica.
Affective design describes the design of user interfaces in which emotional information is communicated to the computer from the user in a natural and comfortable way. The computer processes the emotional information and adapts or responds to try to improve the interaction in some way. The notion of affective design emerged from the field of human–computer interaction (HCI), specifically from the developing area of affective computing. Affective design serves an important role in user experience (UX) as it contributes to the improvement of the user's personal condition in relation to the computing system. The goals of affective design focus on providing users with an optimal, proactive experience. Amongst overlap with several fields, applications of affective design include ambient intelligence, human–robot interaction, and video games.
The terms design computing and other relevant terms including design and computation and computational design refer to the study and practice of design activities through the application and development of novel ideas and techniques in computing. One of the early groups to coin this term was the Key Centre of Design Computing and Cognition at the University of Sydney in Australia, which for nearly fifty years pioneered the research, teaching, and consulting of design and computational technologies. This group organised the academic conference series "Artificial Intelligence in Design (AID)" published by Springer during that period. AID was later renamed "Design Computing and Cognition (DCC)" and is currently a leading biannual conference in the field. Other notable groups in this area are the Design and Computation group at Massachusetts Institute of Technology's School of Architecture + Planning and the Computational Design group at Georgia Tech.
Beykent University is a foundation university in Istanbul, Turkey, teaching in English, Russian combined and Turkish with 29,401 students.
CuteCircuit is a fashion company based in London founded in 2004 by Ryan Genz and Francesca Rosella. CuteCircuit designs wearable technology and interactive fashion.
Rana el Kaliouby is an Egyptian-American computer scientist and entrepreneur in the field of expression recognition research and technology development, which is a subset of facial recognition designed to identify the emotions expressed by the face. El Kaliouby's research moved beyond the field's dependence on exaggerated or caricatured expressions modeled by laboratory actors, to focus on the subtle glances found in real situations. She is the co-founder, with Rosalind Picard, and CEO of Affectiva.
Sha Xin Wei is a media philosopher and professor at the School of Arts, Media + Engineering in the Herberger Institute for Design and the Arts + Ira A. Fulton Schools of Engineering at Arizona State University. He has created ateliers such as the Synthesis Center at Arizona State University, the Topological Media Lab at Concordia University, and Weightless Studio in Montreal for experiential experiments and experimental experience.
Flavia Sparacino is an American-based space maker and scientist. She is currently CEO/Founder of Sensing Places, a MIT Media Lab spinoff that specializes in immersive space design and technology.
Maja Pantić is a Professor of Affective and Behavioural Computing at Imperial College London and an AI Scientific Research Lead in Facebook London. She was previously Professor of Affective and Behavioural Computing University of Twente and Research Director of the Samsung AI lab in Cambridge, UK. She is an expert in machine understanding of human behaviour including vision-based detection and tracking of human behavioural cues like facial expressions and body gestures, and multimodal analysis of human behaviours like laughter, social signals and affective states.
Katherine Louise Bouman is an American engineer and computer scientist working in the field of computer imagery. She led the development of an algorithm for imaging black holes, known as Continuous High-resolution Image Reconstruction using Patch priors (CHIRP), and was a member of the Event Horizon Telescope team that captured the first image of a black hole.
Architextiles refers to a broad range of projects and approaches that combine architecture, textiles, and materials science. Architextiles explore textile-based approaches and inspirations for creating structures, spaces, surfaces, and textures. Architextiles contribute to the creation of adaptable, interactive, and process-oriented spaces. Awning is the most basic type of architectural textile. In Roman times, a velarium was used as an awning to cover the entire cavea, the seating area within amphitheaters, serving as a protection for the spectators against the sun.
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