Fightball

Last updated
Fightball
Fightball.jpg
Designers James Ernest
Mike Selinker
IllustratorsEduardo Müller
Publishers Cheapass Games
Players2
Setup time5 minutes
Playing time20 minutes
ChanceMedium
Skills Good reflexes
Pattern building

Fightball is a real-time card game designed by James Ernest and Mike Selinker and published by Cheapass Games in 2002. Fightball is the third real-time card game published by Cheapass Games, following the success of Falling and Brawl .

Contents

Gameplay

In Fightball, each player takes the role of a Coach of one of six futuristic basketball teams competing in the fictional sport of Fightball. Each player will have their own deck of cards representing that team.

When the game begins, both participants simultaneously play cards that feature players, balls, shots, and special effects. The goal of the game is to create Complete Plays by forming stacks, each featuring a shooter (player) card, ball card, and shot card that together total at least ten points.

Interaction between players is introduced by allowing players to play blockers and other cards into their opponents' stacks to attempt to reduce the total to less than ten.

A round (or quarter) of gameplay ends when either coach plays a Buzz card (which is at the bottom of their deck), after which there is a scoring round to determine the number of Complete Plays for each Coach.

A game of Fightball consists of four quarters, and the winner is the Coach with the largest number of Complete Plays. [1] [2]

Distribution

The six Fightball decks are sold in pairs, Aztecs vs. The Dark, The Cruisers vs. Texas Wildcats, and Cavaliers vs. Team Sport. Each individual deck is compatible with and playable against all of the rest.

Reviews

Related Research Articles

<span class="mw-page-title-main">Blackjack</span> Gambling card game

Blackjack is a casino banking game. It is the most widely played casino banking game in the world. It uses decks of 52 cards and descends from a global family of casino banking games known as "twenty-one". This family of card games also includes the European games vingt-et-un and pontoon, and the Russian game Ochko. Blackjack players do not compete against each other. The game is a comparing card game where each player competes against the dealer.

<span class="mw-page-title-main">500 (card game)</span> Rules of 500 card game

500 or Five Hundred is a trick-taking game developed in the United States from Euchre. Euchre was extended to a 10 card game with bidding and a Misere contract similar to Russian Preference, producing a good cut-throat three player game like Preference and a four player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played by up to six players. It arose in America before 1900 and was promoted by the US Playing Card Company, who copyrighted and marketed a deck with a set of rules in 1904. The US Playing Card Company released the improved Avondale scoring table to remove bidding irregularities in 1906. 500 is a social card game and was highly popular in the United States until around 1920 when first auction bridge and then contract bridge drove it from favour. It continues to be popular in Ohio and Pennsylvania, where it has been taught through six generations community-wide, and in other countries: Australia, New Zealand, Canada and Shetland. Despite its American origin, 500 is the national card game of Australia.

<i>Kill Doctor Lucky</i>

Kill Doctor Lucky is a humorous board game designed by James Ernest and released in 1996 by Cheapass Games. In 1998, Kill Doctor Lucky won the Origins Award for Best Abstract Board Game of 1997.

<span class="mw-page-title-main">Shithead (card game)</span> Shedding-type card game

Shithead is a card game, the object of which is to lose all of one's playing cards. The game became popular among backpackers in the late 20th century. Although the basic structure of the game generally remains constant, there are regional variations to the game's original rules. The name of the game appears to be a mistranslation of the more challenging Swedish game of Skitgubbe from which it may be derived.

Warlords is an out-of-print multi-player fantasy collectible card game published in September 1997 by Iron Crown Enterprises. It is based on material from the video game Warlords III, for which Iron Crown licensed the intellectual property from Strategic Studies Group (SSG). It was designed by a team with Ian Trout of SSG. The 351-card set was sold in starter decks of 60 cards and booster packs of 12 cards. Each of the eight different starter decks consisted of a fixed number of cards related to one of the factions, with the remainder of the cards randomly included from the set of non-faciton cards.

<span class="mw-page-title-main">Forty-fives</span> Trick-taking card game

Forty-fives is a trick-taking card game that originated in Ireland. The game is popular in many communities throughout Atlantic Canada as well as the Gaspé Coast in Québec. Forty-fives is also played in parts of Massachusetts and southern New Hampshire in New England, United States, as well as in the South Island of New Zealand.

Cheapass Games is a game company founded and run by game designer James Ernest, based in Seattle, Washington. Cheapass Games operates on the philosophy that most game owners have plenty of dice, counters, play money, and other common board game accessories, so there is no need to bundle all of these components with every game that requires them. Cheapass games thus come packaged in white envelopes, small boxes, or plastic resealable bags containing only those components unique to the game - typically a rules sheet, a playing board printed on card stock, and game cards banded by magazine-cutout "sleeves". This allows the company to produce games for prices well below the market average. Later, Cheapass started offering some higher-quality, full color games under the "James Ernest Games" brand.

<span class="mw-page-title-main">Give Me the Brain</span>

Give Me the Brain is a discard-style card game designed by James Ernest and released in 1996 by Cheapass Games. In the game, players assume the role of zombies attempting to complete their tasks for the day at Friedey's, "the fast food restaurant of the damned", yet they only have one brain to share between them. The game inspired several sequels, all set at Friedey's.

Button Men is a two-player dice game invented by James Ernest of Cheapass Games, first released in 1999.

<span class="mw-page-title-main">Vs. System</span> System used for collectible card games

Vs. System, also written as VS System and abbreviated as VS, is a collectible card game designed by Upper Deck Entertainment (UDE). In the game, players build and play a deck of Vs. System cards in an attempt to win a game against their opponent. It was first published in 2004 and is set in the superhero genre. The game was discontinued by Upper Deck Entertainment in January 2009.

<span class="mw-page-title-main">Golf (card game)</span> Type of card game

Golf is a card game where players try to earn the lowest number of points over the course of nine deals.

<span class="mw-page-title-main">Pyramid (solitaire)</span>

Pyramid is a patience or solitaire game of the Simple Addition family, where the object is to get all the cards from the pyramid to the foundation.

Brawl is a real-time card game designed by James Ernest and released in 1999 by Cheapass Games.

Deadwood is a board game for 3–8 players produced by Cheapass Games. In it, players assume the roles of bit actors working for a B-Movie Studio who try to make as much money as possible. This is done by taking on roles such as "man on fire," "woman in black dress," and "falls off roof." Players are represented by dice, which denote what "level" actor each player is. The original version of the game was available through various game outlets. The rules, boards, and cards for a revised edition are now available for free download from the company's website, and are being developed into a deluxe edition via Kickstarter.

Falling is a real-time card game from James Ernest in which all players are falling from the sky for no apparent reason. The object of the game is to hit the ground last. As the box copy says, "It's not much of a goal, but it's all you could think of on the way down."

StarCraft: The Board Game, published by Fantasy Flight Games, is a game inspired by the 1998 computer game StarCraft. Players take control of the three distinctive races featured in the video games, the Terrans, the Protoss, or the Zerg, to engage in battle across multiple worlds in order to achieve victory. Each of the three races features a fairly different playing style. A prototype of the game was shown in BlizzCon 2007, with pre-release copies sold at Gen Con 2007 and Penny Arcade Expo 2007. It was publicly released in October 2007.

Girl Genius: The Works is a card game announced in March 2001 as scheduled for an April 2001 release, and was out by summer as it was reviewed in July 2001. It is played with a specially designed deck of 108 cards. The game, designed by Phil Foglio and James Ernest, takes its theme from the "gaslamp fantasy" of the Girl Genius comic book series. The goal is to be the first player to reach 100 points by "popping" cards out of a two-dimensional layout.

<i>Marvel Trading Card Game</i> Video game for Nintendo DS, Windows, and PlayStation Portable

Marvel Trading Card Game is a video game for the Nintendo DS, Windows, and PlayStation Portable. It was developed by Vicious Cycle Software and 1st Playable Productions and published by Konami. The game is based on Upper Deck Entertainment's Marvel Comics-based collectible card game, and was released across all three platforms in several regions in 2007.

<span class="mw-page-title-main">Tute</span> Trick-taking card game of the Ace-Ten family

Tute is a trick-taking card game of the Ace-Ten family for two to four players. Originating in Italy, where it was known as Tutti, during the 19th century the game spread in Spain, becoming one of the most popular card games in the country. The name of the game was later modified by Spanish speakers, who started calling the game Tute. The game is played with a deck of traditional Spanish playing cards, or naipes, that is very similar to the Italian 40-card deck.

The following is a glossary of poker terms used in the card game of poker. It supplements the glossary of card game terms. Besides the terms listed here, there are thousands of common and uncommon poker slang terms. This is not intended to be a formal dictionary; precise usage details and multiple closely related senses are omitted here in favor of concise treatment of the basics.

References

  1. Dante, Tolen (2002-10-13). "Tabletop Game of the Week: Fightball". Armchair Empire. Archived from the original on 2007-04-05. Retrieved 2007-05-06.
  2. Arenson, Erik. "Fightball". About.com. Retrieved 2007-05-06.
  3. "Pyramid: Pyramid Review: Fightball".