Flak | |
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Publisher(s) | Funsoft, Inc. U.S. Gold |
Designer(s) | Alain Marsily |
Programmer(s) | Atari 8-bit Yves Lempereur Apple II Benoit Schillings Commodore 64 Yves Lempereur Troy Lyndon |
Platform(s) | Apple II, Atari 8-bit, Commodore 64, ZX Spectrum |
Release | 1984 |
Genre(s) | Scrolling shooter |
Flak: The Ultimate Flight Experience is a vertically scrolling shooter for the Atari 8-bit computers designed by Alain Marsily, programmed by Yves Lempereur, and published by Funsoft in 1984. [1] It was ported to the Apple II, Commodore 64, and ZX Spectrum home computers. Flak was heavily inspired by the 1982 Namco arcade video game Xevious . Most reviews were middling or harshly negative.
The player flies a ship over a vertically scrolling landscape, firing on land bases, on the way to destroy a fortress containing an enemy CPU.
The game received mixed to poor reviews. In ANALOG Computing , Steve Panak called Flak "the worst mistake your wallet ever made" and advised readers to "avoid it like radioactive waste", [2] while Electronic Games called it "a challenging game that requires some almost impossibly fine maneuvering". [3] Your Spectrum called the game a rip-off of Xevious and gave a score of 0.8/5. [4]
Commodore User was more lenient, giving the game a 3/5 in "value for money" and praising the presentation, though complaining about excessive difficulty, disappointing sound, and long load times. [5] Writing for TV Gamer, J.P. Thompson praised the Commodore 64 version's "ultra-smooth scrolling" and called it "a truly addictive game". The review, which gave it a 3.5/5, cited the game's difficulty as something that would have players "staying up most of the night attempting to reach [its] penultimate phase". [6] Contrary to other contemporary reviews, Personal Computer Games remarked that the Atari 8-bit version is "too easy" and therefore "lacks any truly addictive qualities", giving it a 6/10. [7]