In psychology, a fluency heuristic is a mental heuristic in which, if one object is processed more fluently, faster, or more smoothly than another, the mind infers that this object has the higher value with respect to the question being considered. [1] In other words, the more skillfully or elegantly an idea is communicated, the more likely it is to be considered seriously, whether or not it is logical.
Jacoby and Dallas (1981) found that if an object "jumps out" at a person and is readily perceived, then they have likely seen it before even if they do not consciously remember seeing it. [2]
As a proxy for real-world quantities:
Hertwig et al. (2008) investigated whether retrieval fluency, like recognition, is a proxy for real-world quantities across five different reference classes in which they expected retrieval fluency to be effective. [3]
a) cities in the U.S with more than 100,000 inhabitants
b) the 100 German companies with the highest revenue in 2003
c) the top 106 music artists in the U.S. in terms of cumulative sales of recordings from 1958 to 2003
d) the highest paid athletes of 2004
e) the 100 wealthiest people in the world
Hertwig et al. measured response time latencies for participants presented with each object. The names of objects were presented in random order and participants were asked if they recognized each object. Hertwig et al. found that differences in recognition latencies are indicative of criteria across five different environments. The strength of the relationship varied across environments. Environments with low ecological validity such as the companies and music artists environments yielded low levels of fluency across five environments. The resulting data provides evidence for the idea that we can at least theoretically infer distal properties of the world. [3]
Are people able to exploit retrieval fluency?
To exploit retrieval fluency, people need to be able to judge accurately whether recognizing object a's name takes longer than recognizing object b's name, or vice versa. Hertwig et al. investigated the extent to which people can accurately tell such differences apart. They observed three results: First, people prove to be quite good at discriminating between recognition latencies whose differences exceeds 100 ms. Second, even when taking less-than perfectly accurate discriminations into account, subjective fluency judgments are a moderately good predictor of the criterion, except in environments in which ecological validity of fluency information is too low to begin with (e.g. music artist's environment). Last, they found that people's ability to discriminate is highest for those pairs in which the validity of fluency peaks. [3]
Are people's inferences in line with the fluency heuristic?
In about two thirds to three fourths of inferences in which the fluency heuristic was applicable, people's actual choices conformed to those predicted by the heuristic. Hertwig et al. also found that the larger the difference between recognition latencies (for two objects), the greater the likelihood that the actual inference adheres to that predicted by the fluency heuristic. [3]
Neural correlates of the fluency heuristic:
Volz, Schooler, and von Cramon (2010) used functional magnetic resonance imaging to isolate fluency-heuristic-based judgments to map the use of fluency onto specific brain areas that might give a better understanding of the heuristic's underlying processes. They determined that there was activation within the claustrum for fluency heuristic decisions. Given that claustrum activation is thought to reflect the integration of perceptual and memory elements into a conscious gestalt, they suggest that activation correlates with the experience of fluency. [4]
The effect of repetition:
Lloyd, Westerman, and Miller (2003) used five experiments to investigate whether the attribution of processing fluency to recognition memory depends on the amount of fluency that is expected from targets based on the frequency with which they appeared during an earlier study phase. Subjects studied targets either one or five times and then were given a recognition test that included a priming phase to enhance the fluency of half of the test items. Results showed that the priming phase had a greater influence on recognition responses when targets had been presented once than when they had been presented five times. However, an interaction between fluency and target frequency was found only when frequency was manipulated between-subjects. An interaction between the priming manipulation and target frequency was also found using a "counterfeit" manipulation of frequency, suggesting that attributions of fluency are adjusted according to subjects' expectations for the amount of fluency that should result from previous experiences with a stimulus. [5]
A heuristic or heuristic technique is any approach to problem solving that employs a pragmatic method that is not fully optimized, perfected, or rationalized, but is nevertheless "good enough" as an approximation or attribute substitution. Where finding an optimal solution is impossible or impractical, heuristic methods can be used to speed up the process of finding a satisfactory solution. Heuristics can be mental shortcuts that ease the cognitive load of making a decision.
Heuristic reasoning is often based on induction, or on analogy ... Induction is the process of discovering general laws ... Induction tries to find regularity and coherence ... Its most conspicuous instruments are generalization, specialization, analogy. [...] Heuristic discusses human behavior in the face of problems [... that have been] preserved in the wisdom of proverbs.
The mere-exposure effect is a psychological phenomenon by which people tend to develop a liking or disliking for things merely because they are familiar with them. In social psychology, this effect is sometimes called the familiarity principle. The effect has been demonstrated with many kinds of things, including words, Chinese characters, paintings, pictures of faces, geometric figures, and sounds. In studies of interpersonal attraction, the more often people see a person, the more pleasing and likeable they find that person.
The recognition heuristic, originally termed the recognition principle, has been used as a model in the psychology of judgment and decision making and as a heuristic in artificial intelligence. The goal is to make inferences about a criterion that is not directly accessible to the decision maker, based on recognition retrieved from memory. This is possible if recognition of alternatives has relevance to the criterion. For two alternatives, the heuristic is defined as:
If one of two objects is recognized and the other is not, then infer that the recognized object has the higher value with respect to the criterion.
Gerd Gigerenzer is a German psychologist who has studied the use of bounded rationality and heuristics in decision making. Gigerenzer is director emeritus of the Center for Adaptive Behavior and Cognition (ABC) at the Max Planck Institute for Human Development, Berlin, director of the Harding Center for Risk Literacy, University of Potsdam, and vice president of the European Research Council (ERC).
The spacing effect demonstrates that learning is more effective when study sessions are spaced out. This effect shows that more information is encoded into long-term memory by spaced study sessions, also known as spaced repetition or spaced presentation, than by massed presentation ("cramming").
Tip of the tongue is the phenomenon of failing to retrieve a word or term from memory, combined with partial recall and the feeling that retrieval is imminent. The phenomenon's name comes from the saying, "It's on the tip of my tongue." The tip of the tongue phenomenon reveals that lexical access occurs in stages.
Repetition priming refers to improvements in a behavioural response when stimuli are repeatedly presented. The improvements can be measured in terms of accuracy or reaction time and can occur when the repeated stimuli are either identical or similar to previous stimuli. These improvements have been shown to be cumulative, so as the number of repetitions increases the responses get continually faster up to a maximum of around seven repetitions. These improvements are also found when the repeated items are changed slightly in terms of orientation, size and position. The size of the effect is also modulated by the length of time the item is presented for and the length time between the first and subsequent presentations of the repeated items.
Negative priming is an implicit memory effect in which prior exposure to a stimulus unfavorably influences the response to the same stimulus. It falls under the category of priming, which refers to the change in the response towards a stimulus due to a subconscious memory effect. Negative priming describes the slow and error-prone reaction to a stimulus that is previously ignored. For example, a subject may be imagined trying to pick a red pen from a pen holder. The red pen becomes the target of attention, so the subject responds by moving their hand towards it. At this time, they mentally block out all other pens as distractors to aid in closing in on just the red pen. After repeatedly picking the red pen over the others, switching to the blue pen results in a momentary delay picking the pen out. The slow reaction due to the change of the distractor stimulus to target stimulus is called the negative priming effect.
Indirect memory tests assess the retention of information without direct reference to the source of information. Participants are given tasks designed to elicit knowledge that was acquired incidentally or unconsciously and is evident when performance shows greater inclination towards items initially presented than new items. Performance on indirect tests may reflect contributions of implicit memory, the effects of priming, a preference to respond to previously experienced stimuli over novel stimuli. Types of indirect memory tests include the implicit association test, the lexical decision task, the word stem completion task, artificial grammar learning, word fragment completion, and the serial reaction time task.
Priming is a concept in psychology to describe how exposure to one stimulus may influence a response to a subsequent stimulus, without conscious guidance or intention. The priming effect is the positive or negative effect of a rapidly presented stimulus on the processing of a second stimulus that appears shortly after. Generally speaking, the generation of priming effect depends on the existence of some positive or negative relationship between priming and target stimuli. For example, the word nurse might be recognized more quickly following the word doctor than following the word bread. Priming can be perceptual, associative, repetitive, positive, negative, affective, semantic, or conceptual. Priming effects involve word recognition, semantic processing, attention, unconscious processing, and many other issues, and are related to differences in various writing systems. How quickly this effect occurs is contested; some researchers claim that priming effects are almost instantaneous.
There is evidence suggesting that different processes are involved in remembering something versus knowing whether it is familiar. It appears that "remembering" and "knowing" represent relatively different characteristics of memory as well as reflect different ways of using memory.
In psychology, implicit memory is one of the two main types of long-term human memory. It is acquired and used unconsciously, and can affect thoughts and behaviours. One of its most common forms is procedural memory, which allows people to perform certain tasks without conscious awareness of these previous experiences; for example, remembering how to tie one's shoes or ride a bicycle without consciously thinking about those activities.
SAC is a computational model of memory encoding and retrieval. It has been developed by Lynne M. Reder at Carnegie Mellon University. It shares many commonalities with ACT-R.Ilyes le bosse
Heuristics is the process by which humans use mental shortcuts to arrive at decisions. Heuristics are simple strategies that humans, animals, organizations, and even machines use to quickly form judgments, make decisions, and find solutions to complex problems. Often this involves focusing on the most relevant aspects of a problem or situation to formulate a solution. While heuristic processes are used to find the answers and solutions that are most likely to work or be correct, they are not always right or the most accurate. Judgments and decisions based on heuristics are simply good enough to satisfy a pressing need in situations of uncertainty, where information is incomplete. In that sense they can differ from answers given by logic and probability.
Processing fluency is the ease with which information is processed. Perceptual fluency is the ease of processing stimuli based on manipulations to perceptual quality. Retrieval fluency is the ease with which information can be retrieved from memory.
Distributed practice is a learning strategy, where practice is broken up into a number of short sessions over a longer period of time. Humans and other animals learn items in a list more effectively when they are studied in several sessions spread out over a long period of time, rather than studied repeatedly in a short period of time, a phenomenon called the spacing effect. The opposite, massed practice, consists of fewer, longer training sessions and is generally a less effective method of learning. For example, when studying for an exam, dispersing your studying more frequently over a larger period of time will result in more effective learning than intense study the night before.
The rhyme-as-reason effect, also known as the Eaton–Rosen phenomenon, is a cognitive bias where sayings or aphorisms are perceived as more accurate or truthful when they rhyme.
The illusory truth effect is the tendency to believe false information to be correct after repeated exposure. This phenomenon was first identified in a 1977 study at Villanova University and Temple University. When truth is assessed, people rely on whether the information is in line with their understanding or if it feels familiar. The first condition is logical, as people compare new information with what they already know to be true. Repetition makes statements easier to process relative to new, unrepeated statements, leading people to believe that the repeated conclusion is more truthful. The illusory truth effect has also been linked to hindsight bias, in which the recollection of confidence is skewed after the truth has been received.
In psychology, steering cognition is a model of a cognitive executive function which contributes to how attention is regulated and corresponding responses coordinated.
Ralph Hertwig is a German psychologist whose work focuses on the psychology of human judgment and decision making. Hertwig is Director of the Center for Adaptive Rationality at the Max Planck Institute for Human Development in Berlin, Germany. He grew up with his brothers Steffen Hertwig and Michael Hertwig in Talheim, Heilbronn.