A friend class in C++ can access the private and protected members of the class in which it is declared as a friend. [1] A significant use of a friend class is for a part of a data structure, represented by a class, to provide access to the main class representing that data structure. The friend class mechanism allows to extend the storage and access to the parts, while retaining proper encapsulation as seen by the users of the data structure.
Similar to a friend class, a friend function is a function that is given access to the private and protected members of the class in which it is declared as a friend.
The following example demonstrates the use of a friend-class for a graph data structure, where the graph is represented by the main class Graph, and the graph's vertices are represented by the class Vertex.
#include<iostream>#include<memory>#include<string>#include<unordered_set>classGraph;classVertex{public:explicitVertex(std::stringname):edges_(),name_(std::move(name)){}autobegin()const{returnedges_.cbegin();}autoend()const{returnedges_.cend();}constauto&name()const{returnname_;}private:// Vertex gives access-rights to Graph.friendclassGraph;std::unordered_set<Vertex*>edges_;std::stringname_;};classGraph{public:~Graph(){while(!vertices_.empty()){autovertex=vertices_.begin();RemoveVertex(*vertex);}}autoAddVertex(conststd::string&name)->Vertex*{autovertex=std::make_unique<Vertex>(name);autoiter=vertices_.insert(vertex.get());returnvertex.release();}voidRemoveVertex(Vertex*vertex){vertices_.erase(vertex);deletevertex;}autoAddEdge(Vertex*from,Vertex*to){// Graph can access Vertex's private fields because Vertex declared Graph as// a friend.from->edges_.insert(to);}autobegin()const{returnvertices_.cbegin();}autoend()const{returnvertices_.cend();}private:std::unordered_set<Vertex*>vertices_;};
A proper use of friend classes increases encapsulation, because it allows to extend the private access of a data-structure to its parts --- which the data-structure owns --- without allowing private access to any other external class. This way the data-structure stays protected against accidental attempts at breaking the invariants of the data-structure from outside.
It is important to notice that a class cannot give itself access to another class's private part; that would break encapsulation. Rather, a class gives access to its own private parts to another class --- by declaring that class as a friend. In the graph example, Graph cannot declare itself a friend of Vertex. Rather, Vertex declares Graph a friend, and so provides Graph an access to its private fields.
The fact that a class chooses its own friends means that friendship is not symmetric in general. In the graph example, Vertex cannot access private fields of Graph, although Graph can access private fields of Vertex.
A similar, but not equivalent, language feature is given by C#'s internal
access modifier keyword, which allows classes inside the same assembly to access the private parts of other classes. This corresponds to marking each class a friend of another in the same assembly; friend classes are more fine-grained.
Programming languages which lack support for friend classes, or a similar language feature, will have to implement workarounds to achieve a safe part-based interface to a data-structure. Examples of such workarounds are:
A
is a friend of class B
, class B
is not automatically a friend of class A
.A
is a friend of class B
, and class B
is a friend of class C
, class A
is not automatically a friend of class C
.Base
is a friend of class X
, subclass Derived
is not automatically a friend of class X
; and if class X
is a friend of class Base
, class X
is not automatically a friend of subclass Derived
. However, if class Y
is a friend of subclass Derived
, class Y
will also have access to protected portions of class Base
, just as subclass Derived
does.In mathematics, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices which are connected by edges. A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics.
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In discrete mathematics, and more specifically in graph theory, a vertex or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges, while a directed graph consists of a set of vertices and a set of arcs. In a diagram of a graph, a vertex is usually represented by a circle with a label, and an edge is represented by a line or arrow extending from one vertex to another.
In computer science, a mutator method is a method used to control changes to a variable. They are also widely known as setter methods. Often a setter is accompanied by a getter, which returns the value of the private member variable. They are also known collectively as accessors.
In the Perl programming language, autovivification is the automatic creation of new arrays and hashes as required every time an undefined value is dereferenced. Perl autovivification allows a programmer to refer to a structured variable, and arbitrary sub-elements of that structured variable, without expressly declaring the existence of the variable and its complete structure beforehand.
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A class in C++ is a user-defined type or data structure declared with any of the keywords class
, struct
or union
that has data and functions as its members whose access is governed by the three access specifiers private, protected or public. By default access to members of a C++ class declared with the keyword class
is private. The private members are not accessible outside the class; they can be accessed only through member functions of the class. The public members form an interface to the class and are accessible outside the class.
C++11 is a version of the ISO/IEC 14882 standard for the C++ programming language. C++11 replaced the prior version of the C++ standard, called C++03, and was later replaced by C++14. The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named C++0x because it was expected to be published before 2010.
In the programming language C++, unordered associative containers are a group of class templates in the C++ Standard Library that implement hash table variants. Being templates, they can be used to store arbitrary elements, such as integers or custom classes. The following containers are defined in the current revision of the C++ standard: unordered_set
, unordered_map
, unordered_multiset
, unordered_multimap
. Each of these containers differ only on constraints placed on their elements.
In C++, associative containers refer to a group of class templates in the standard library of the C++ programming language that implement ordered associative arrays. Being templates, they can be used to store arbitrary elements, such as integers or custom classes. The following containers are defined in the current revision of the C++ standard: set
, map
, multiset
, multimap
. Each of these containers differ only on constraints placed on their elements.