Full Count Baseball

Last updated
Full Count Baseball
Full Count Baseball cover.jpg
Publisher(s) Lance Haffner Games
Platform(s) Apple II, Commodore 64, IBM PC
Release1984
Genre(s) Sports

Full Count Baseball is a sports video game published in 1984 by Lance Haffner Games.

Contents

Gameplay

Full Count Baseball is a game in which players may run statistics-based baseball games as a simulations, or create teams for league play. [1]

Reception

Lew Fisher and Eric Faust reviewed the game for Computer Gaming World , and stated that "FC is first rate, by far the best game in Haffner's line of sports games." [1]

David M. Wilson and Johnny L. Wilson reviewed the game for Computer Gaming World, and stated that "this text-heavy statistics-based baseball simulation offers extremely accurate replays." [2]

Duane E. Widner reviewed the game for Computer Gaming World, and stated that "One nice feature is the ability to input your own players and teams. This capability, combined with one's own baseball encyclopedia, allows a player to program virtually anyone that has ever picked up a bat (including his minor league seasons)." [3]

Related Research Articles

<i>HardBall!</i> 1985 video game

HardBall! is a baseball video game published by Accolade. Initially released for the Commodore 64 in 1985, it was ported to other computers over the next several years. A Sega Genesis cartridge was published in 1991. HardBall! was followed by sequels HardBall II, HardBall III, HardBall IV, HardBall 5, and HardBall 6.

<i>Earl Weaver Baseball</i> 1987 video game

Earl Weaver Baseball is a baseball video game designed by Don Daglow and Eddie Dombrower and published in 1987 by Electronic Arts. The artificial intelligence for the computer manager was provided by Baseball Hall of Fame member Earl Weaver, then manager of the Baltimore Orioles, based on a lengthy series of interviews. EWB was a major hit, and along with John Madden Football helped pave the way for the EA Sports brand, which launched in 1992. A Sega Genesis version was planned but cancelled.

<i>Mean 18</i> 1986 video game

Mean 18 is a golf video game designed by Rex Bradford with graphics by George Karalias, both of Microsmiths, and released by Accolade for MS-DOS compatible operating systems in 1986. It was ported to the Amiga, Apple IIGS, Atari ST, and Macintosh. It includes an editor allowing players to create their own courses. In 1989, Atari Corporation published a port for the Atari 7800 console. A version for Atari 8-bit computers was in development in 1989 but was cancelled.

<i>Hyper Sports</i> 1984 video game

Hyper Sports, known in Japan as Hyper Olympic '84, is an Olympic-themed sports video game released by Konami for arcades in 1984. It is the sequel to 1983's Track & Field and features seven new Olympic events. Like its predecessor, Hyper Sports has two run buttons and one action button per player. The Japanese release of the game sported an official license for the 1984 Summer Olympics.

<i>Computer Baseball</i> 1981 video game

Computer Baseball is a sports simulation game published by Strategic Simulations in 1981. It was released for the Apple II, Atari 8-bit computers, and later for the Commodore 64, Macintosh, IBM PC, and Amiga.

<i>Epidemic!</i> 1982 video game

Epidemic! is a turn-based strategy game in which the player stands in control of a world on the brink of extinction. It was developed by Steven Faber for the Apple II and published by Strategic Simulations in 1982. It was ported to Atari 8-bit computers.

<i>World Class Leader Board</i> 1987 video game

World Class Leader Board is a 1987 golf video game published by Access Software. It is part of the Leader Board series.

<i>Halls of Montezuma: A Battle History of the U.S. Marine Corps</i> 1987 video game

Halls of Montezuma: A Battle History of the U.S. Marine Corps is a strategy video game developed by Strategic Studies Group in 1987 for the Apple II. Ports were later released for the Commodore 64, Amiga, DOS, and Apple IIGS.

Courtside College Basketball is a 1984 video game by Haffner.

<i>Millionaire: The Stock Market Simulation</i> 1982 video game

Millionaire: The Stock Market Simulation is a business simulation video game published by Blue Chip Software in 1982.

<i>3 in 1 College & Pro Football</i> 1984 sports video game

3 in 1 College & Pro Football is a sports video game published by Lance Haffner Games for the Apple II in 1984. It was ported to the Atari 8-bit computers, Commodore 64, and MS-DOS.

<i>Squire: The Financial Planning Simulation</i> 1984 video game

Squire: The Financial Planning Simulation is a 1984 video game published by Blue Chip Software.

<i>APBA Major League Players Baseball</i> 1985 video game

APBA Major League Players Baseball is a sports video game published in 1985 by Random House for Apple II and IBM PC compatibles.

<i>Pure-Stat Baseball</i> 1986 video game

Pure-Stat Baseball is a 1986 video game published by Sublogic.

<i>Pursue the Pennant</i> (video game) 1986 video game

Pursue the Pennant is a video game published in 1986 for IBM PC compatibles. It is based on the long-running Pursue the Pennant board game.

<i>Shirley Muldowneys Top Fuel Challenge</i> 1987 video game

Shirley Muldowney's Top Fuel Challenge is a 1987 video game published by Cosmi Corporation.

<i>Top Fuel Eliminator</i> 1987 video game

Top Fuel Eliminator is a 1987 video game published by Gamestar.

<i>Steve Garvey vs. Jose Canseco in Grand Slam Baseball</i> 1987 video game

Steve Garvey vs. Jose Canseco in Grand Slam Baseball is a 1987 video game published by Cosmi Corporation.

<i>Strat-O-Matic Computer Baseball</i> 1986 video game

Strat-O-Matic Computer Baseball is a 1986 video game published by Strat-O-Matic.

References

  1. 1 2 Fisher, Lew; Faust, Eric (May 1987). "Full Count Baseball". Computer Gaming World. Vol. 1, no. 37. p. 26.
  2. Wilson, David M.; Wilson, Johnny L. (April 1988). "The Boys of Spring: A Computer Sports Survey". Computer Gaming World. Vol. 1, no. 46. p. 16.
  3. Widner, Duane E. (May 1990). "BASEBALL IS THE NUMBERS: A Brief Survey of Statistics-Based Text Baseball Games". Computer Gaming World. Vol. 1, no. 71. pp. 20–21.