Developer(s) | Gremlin Graphics |
---|---|
Publisher(s) | Gremlin Graphics |
Composer(s) | Ben Daglish |
Platform(s) | Amstrad CPC, Commodore 64, MSX, ZX Spectrum |
Release | December 1986 |
Genre(s) | Platform |
Mode(s) | Single-player |
Future Knight is a 2D, flip screen platform game released by Gremlin Graphics in 1986 for the Amstrad CPC, Commodore 64, MSX, and ZX Spectrum. The player must guide Randolph through twenty levels of hostile robots and aliens before defeating Spegbott and rescuing Amelia.
The space cruiser S.S. Rustbucket has crashed on Planet 2749 of the Zragg System, and its passengers been taken hostage by Spegbott the Terrible and his minions. Among them is the Princess Amelia, beloved of the Future Knight Randolph, who has now teleported into the wreck of the Rustbucket to defeat Spegbott and rescue her.
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An undocumented level editor is included in the Spectrum version which can be accessed from the main menu by pressing the key combination EDIT-F-K.[ citation needed ]
If you leave Randolph standing still for too long a period, he'll wave at you as incentive to get a move on. Leave him in the same spot for much longer and things start to get really desperate: Randolph will go completely bezerk, spinning round and round, flailing his arms and panicking in an astoundingly convincing manner. Ignore him then and the chances are his constitution will plummet at a tremendous rate. [1]
The game was reviewed in 1990 in Dragon #158 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column, as part of the Mastertronic MEGA Pack of 10 games previously released in Europe. The reviewers gave the game 1 out of 5 stars, criticizing its premise and gameplay. [2]
Skate or Die! is a skateboarding video game released by Electronic Arts (EA) in 1987 for the Commodore 64. It is EA's first internally developed game. Versions for the Apple IIGS, MS-DOS, Amstrad CPC, and ZX Spectrum followed. It was ported to the Nintendo Entertainment System by Konami, published under the company's Ultra Games branding.
Krakout is a Breakout clone that was released for the ZX Spectrum, Amstrad CPC, BBC Micro, Commodore 64, Thomson computers and MSX platforms in 1987. One of the wave of enhanced Breakout variants to emerge in the wake of Arkanoid, its key distinctions are that gameplay is horizontal in layout, and that it allows the player to select the acceleration characteristics of the bat before playing. It was written by Andy Green and Rob Toone and published by Gremlin Graphics. The music was composed by Ben Daglish.
Aaargh! is a single-player action video game in which the player controls a giant monster with the goal of obtaining eggs by destroying buildings in different cities across a lost island. It was designed for Mastertronic's Arcadia Systems, an arcade machine based on the custom hardware of the Amiga, and was released in 1987. It was ported to a range of other platforms and released on these across 1988 and 1989. Electronic Arts distributed the Amiga version of the game.
Trailblazer is a racing video game developed by Mr. Chip Software and published by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit computers, Amstrad CPC, Commodore 16 and Plus/4 in 1986. It was ported to the Amiga and Atari ST.
Back to the Future Part III is a video game based on the film of the same name. The game is different from LJN's Back to the Future Part II & III video game released for the NES. The game was released in 1991 for the Genesis, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, Master System, and the ZX Spectrum. Each version of the game is more or less identical and all are loosely based on the popular film of the same name. The game was developed by Probe Software and published by Image Works and Arena Entertainment.
Sanxion is a horizontally scrolling shooter developed by Stavros Fasoulas for the Commodore 64 and published in 1986 by Thalamus Ltd. It was the first game released by Thalamus. A ZX Spectrum port followed in 1989. Fasoulas also wrote Delta and Quedex.
War in Middle Earth is a real-time strategy game released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC, MS-DOS, Amiga, Apple IIGS, and Atari ST in 1988 by Virgin Mastertronic on the Melbourne House label.
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Moebius: The Orb of Celestial Harmony is a video game produced by Origin Systems and designed by Greg Malone. It was originally released in 1985 for the Apple II. Versions were also released for the Amiga, Atari ST, Commodore 64, Macintosh, and MS-DOS. The game is primarily a top-down view tile-based role-playing video game, but it has action-based combat sequences which use a side view, roughly similar to games such as Karateka.
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Iron Lord is an adventure video game developed by Orou Mama and Ivan Jacot for the Atari ST and published by Ubi Soft in 1989. It was ported to the Amiga, Acorn Archimedes, Amstrad CPC, Commodore 64, ZX Spectrum, and MS-DOS.
Tiger Road is a hack and slash platform game originally released in 1987 as a coin-operated arcade video game.
Questron II a 1988 role-playing video game published by Strategic Simulations for the Apple II, Apple IIGS, Atari ST, Commodore 64, IBM PC, and Amiga. It is the sequel to 1984's Questron. The story and original design is credited to Quest Software, the programming and artwork is credited to Westwood Associates.
Star Command is a video game released by Strategic Simulations in 1988.
Jack the Nipper II: In Coconut Capers is a video game by Gremlin Graphics released in 1987 for ZX Spectrum, Commodore 64, Amstrad CPC, and MSX. It is the sequel to Jack the Nipper. As with the previous game, Jack the Nipper II is a side-view flip screen game with puzzle solving and platform elements. The false-3D effect has been removed, making the gameplay pure 2D.
Macadam Bumper is a video pinball simulation construction set developed by ERE Informatique in France. It was first released for 8-bit computers in 1985, the Atari ST in 1986 and MS-DOS in 1987. The Atari ST and MS-DOS versions were released in the US as Pinball Wizard in 1988 by Accolade.
Skyfox II: The Cygnus Conflict is a space combat computer game developed by Dynamix and published by Electronic Arts in 1987 for the Commodore 64 as a sequel to the original Skyfox for the Apple II. It was ported to the Amiga, Atari ST, and MS-DOS. The creator of Skyfox, Ray Tobey, was not involved in this game.
Final Assault, known as Chamonix Challenge in Europe, originally Bivouac in French, is a mountaineering simulation distributed by Infogrames and Epyx in 1987 for the Amiga, Amstrad CPC, Apple IIGS, Atari ST, Commodore 64, MS-DOS, Thomson and ZX Spectrum. The original release of the game was copy protected.
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