Developer(s) | Christopher Leathley (core app), Rafal Janicki (BAM) |
---|---|
Stable release | FP 1.9.1.20101231 + BAM v.1.5-365 / June 17, 2023 |
Operating system | Microsoft Windows |
Type | Pinball |
License | Freeware |
Website | www www |
Future Pinball ("FP") is a freeware 3D pinball editing and gaming application for Microsoft Windows. [1] It is similar to Visual Pinball ("VP") and other modern pinball simulation applications. Just as with VP's partnership with Visual PinMAME, FP uses partner applications to emulate original pinball ROM code. In FP's case, the end results of ROM code are simulated by Better Arcade Mode ("BAM") and tools such as "Pinball Browser" [2] and dot-matrix display software plugins. Core FP development was discontinued in 2010, but resumed in 2013 via BAM. BAM features many new developments, such as enhanced physics, optics, and virtual reality support. [3]
Future Pinball is a simulator and editor which indirectly emulates hardware found in physical pinball machines. Tables are designed using 3D models found within the editor, and rendered using a 3D real-time engine. Pinball table layout, graphic design, and audio are provided by users during the construction and development of table design.
Future Pinball allows users to create original tables based upon a default table which only contains flippers, slingshots, shooter lane, and shooter. Additional playfield components are added from a library containing surface, guide, objects, rubber, targets, lights, triggers, ramps, and displays. User-created artwork can be added to the playfield, plastics, and backglass translite. Game coding is required, and is accomplished through Microsoft Visual Basic Scripting (VBS) via an embedded script editor. The core FP program uses Newton Game Dynamics for physics. [4]
With the introduction of BAM and discrete plug-n-play code (such as "FizX", "Dynamic Flippers" and "Shiva Flippers") any of which can easily be dropped in to table scripts, the general physics and flipper-specific physics have since been greatly improved. BAM also adds many new features, such as dynamic light settings, enhanced camera settings, post-processing effects, a plug-in system, custom game rooms, balls, and animated mini-playfields. The mini-playfields allow for creation of a wide variety of games unrelated to pinball, such as billiards and BRIO's Labyrinth (marble game).
Several game magazines published tutorials on how to build one's own tables, such as PCWorld, PC Format [5] and c't. [6]
"Starter tables" can also greatly aid the process, such as the powerful fpxEngine, [7] specifically designed for non-coders.
Future Pinball completed tables can be downloaded and played in the same application. Standard computer keyboards are often used, although there is a growing number of custom pinball cabinet designs that interface buttons to the software.
Future Pinball 1.0 was first released to the public on October 22, 2005, by creator and programmer Christopher Leathley after 20 months of development.
In July 2008, NanoTech Entertainment entered into an agreement with Future Pinball to incorporate Future Pinball into a commercial product called MultiPin.
The core FP application reached its final version in December 2010, and BAM picked up development in March 2013. BAM continues to be developed through 2023.
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails called 'pins' and had hollows or pockets which scored points if the ball came to rest in them. Today, pinball is most commonly an arcade game in which the ball is fired into a specially designed cabinet known as a pinball machine, hitting various lights, bumpers, ramps, and other targets depending on its design.
MAME is a free and open-source emulator designed to recreate the hardware of arcade games, video game consoles, old computers and other systems in software on modern personal computers and other platforms. Its intention is to preserve gaming history by preventing vintage video games from being lost or forgotten. It does this by emulating the inner workings of the emulated machines; the ability to actually play the video games is considered "a nice side effect". Joystiq has listed MAME as an application that every Windows and Mac gamer should have.
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term "software engine" used more widely in the software industry.
Visual Pinball ("VP") is a freeware and source available video game engine for pinball tables and similar games such as pachinko machines. It includes a table editor as well as the simulator itself, and runs on Microsoft Windows. It can be used with Visual PinMAME, an emulator for ROM images from real pinball machines.
Lingo is a verbose object-oriented (OO) scripting language developed by John H. Thompson for use in Adobe Director. Lingo is used to develop desktop application software, interactive kiosks, CD-ROMs and Adobe Shockwave content.
Full Tilt! Pinball, known as Pinball 95 in Europe, is a 1995 pinball video game developed by Cinematronics and published by Maxis. It features pre-rendered 3D graphics and three tables: Space Cadet, Skulduggery, and Dragon's Keep. A sequel called Full Tilt! Pinball 2 was released in 1996.
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Black Hole is a pinball game released in 1981 by Gottlieb. It is notable for having two playfields: one on top with a conventional slope, and one mounted underneath, sloping away from the player. It has no connection with the 1979 film of the same name.
Haunted House is a pinball game released in October 31 1982 by Gottlieb. It was the first game with three playfields that the ball can move between, including one below the main playing surface. Haunted House was designed by John Osborne, with artwork by Terry Doerzaph. It is part of Gottlieb’s “System 80” series of pinball machines.
Black Knight is a 1980 pinball machine designed by Steve Ritchie and released by Williams Electronics. Ritchie designed two sequels: Black Knight 2000, released by Williams in 1989, and Black Knight: Sword of Rage, released by Stern Pinball in 2019.
Obsession is a pinball video game developed and originally published by Unique Development Sweden for the Atari STe on December 2, 1994. It is the first video game to be created by UDS and one of the last official releases for the Atari ST platform after being discontinued in 1993 by Atari Corporation. In the game, players can choose between any of the four available playfields, both of which have their own thematic and main objectives in order to obtain the highest score possible.
UltraPin is a Multi-Game pinball arcade game that holds 12 digital recreations of Williams Electronics real pinball games in a single pinball cabinet. UltraPin is built in a traditional style pinball cabinet to look and feel like a real pinball machine. It has two LCD screens, a 19 inch LCD for the back glass and DMD, and a 32 inch LCD for the playfield, and it uses Windows XP Embedded for its operating system.
Zen Pinball is a series of pinball machine video games developed and published by Zen Studios. It was originally released on iOS as two separate applications, each containing one table; Zen Pinball: Rollercoaster, released July 7, 2008, and Zen Pinball: Inferno, released October 31, 2008. Zen Pinball for the PlayStation 3 features four tables, plus an additional six tables as downloadable content. It was released on the PlayStation Network on May 14, 2009. It is the non-Microsoft counterpart to the Pinball FX series on the Xbox 360, and the first pinball game on the PlayStation 3. The game was also released on Android devices as Zen Pinball THD on December 1, 2011, and the Nintendo 3DS as Zen Pinball 3D via the Nintendo eShop on December 1, 2011 in Europe and January 12, 2012 in North America.
Video Pinball is a video game programmed by Bob Smith and released by Atari, Inc. in 1980 for the Atari VCS. The Sears rebranded version for its Tele-Games system is Arcade Pinball.
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The Party Zone is a crossover solid-state pinball machine released in 1991 by Midway designed by Dennis Nordman and programmed by Jim Strompolis. It is in a single playfield format and collaborates characters from previous pinball machines. It is the second pinball machine released after the Bally-Midway division was sold, yet still operated under the "Bally" name.
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