Newton Game Dynamics | |
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Original author(s) | Julio Jerez & Alain Suero |
Stable release | 4.02 / December 30, 2022 [1] |
Written in | C++ |
Operating system | Windows, Linux, macOS, iOS |
Type | Middleware |
License | zlib License |
Website | Newton Game Dynamics Homepage |
Newton Game Dynamics is an open-source [2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.
Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.
This is a select list of games using Newton Game Dynamics. [3]
A list of game engines using Newton Game Dynamics: