| Newton Game Dynamics | |
|---|---|
|   | |
| Original author(s) | Julio Jerez & Alain Suero | 
| Stable release | 4.02    /    December 30, 2022 [1]   | 
| Written in | C++ | 
| Operating system | Windows, Linux, macOS, iOS | 
| Type | Middleware | 
| License | zlib License | 
| Website | Newton Game Dynamics Homepage | 
Newton Game Dynamics is an open-source [2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.
Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.
This is a select list of games using Newton Game Dynamics. [3]
A list of game engines using Newton Game Dynamics: