Newton Game Dynamics

Last updated
Newton Game Dynamics
Original author(s) Julio Jerez & Alain Suero
Stable release
4.02 / December 30, 2022;2 years ago (2022-12-30) [1]
Written in C++
Operating system Windows, Linux, macOS, iOS
Type Middleware
License zlib License
Website Newton Game Dynamics Homepage

Newton Game Dynamics is an open-source [2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.

Contents

Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.

Games that used Newton

This is a select list of games using Newton Game Dynamics. [3]

Engines which incorporated Newton

A list of game engines using Newton Game Dynamics:

See also

References

  1. "Newton 4.02 stable release for 2023 · MADEAPPS/newton-dynamics". GitHub.
  2. Jerez, Julio (February 15, 2011). "The Newton engine is now open source with a zlib license" . Retrieved March 16, 2015.
  3. "Newton Dynamics • Wrappers, Game engines and Academic projects using Newton".
  4. "TheBall - Jeu 3D Open-sources". Archived from the original on 2011-09-20. Retrieved 2011-07-02.
  5. "Home". futurepinball.com.
  6. "Physics Engine: Newton Game Dynamics".
  7. "SALVATIONLAND on IndieDB".