Penumbra: Black Plague

Last updated

Penumbra: Black Plague
Penumbra2-win-cover.jpg
Developer(s) Frictional Games
Publisher(s) Paradox Interactive
Designer(s)
  • Jens Nilsson
  • Thomas Grip
Programmer(s) Thomas Grip
Artist(s) Anton Adamse
Writer(s) Tom Jubert
Composer(s) Mikko Tarmia
Engine HPL Engine 1
Platform(s) Windows, Mac OS X, Linux
ReleaseWindows
  • NA: 12 February 2008 [1]
  • NA: 13 February 2008 (Retail)
  • EU: 15 February 2008
OS X, Linux
12 May 2008
Genre(s) Survival horror
Mode(s) Single-player

Penumbra: Black Plague is the second installment of the Penumbra series of episodic video games developed by Frictional Games. The story continues from the previous episode, Penumbra: Overture , showing the protagonist Philip moving away from the abandoned mine setting of the original to explore an underground research base. Black Plague was released in February 2008 to generally favourable reviews from critics. Although originally intended to conclude the series, a further expansion called Penumbra: Requiem was released later that year.

Contents

Gameplay

Black Plague is an exploration-based survival horror game that takes place from a first-person perspective. [2] The game's survival horror aspect mostly consists of avoiding various enemies which seek to injure or otherwise harm the protagonist. Compared to the previous game Overture, combat has been heavily de-emphasized, with the player no longer able to make weapons or create makeshift traps to fight enemies with. Instead, the emphasis is on the use of stealth tactics and fleeing to avoid attacks by enemy creatures. Gameplay features a mixture of exploration and solving physical puzzles.

Puzzles vary between traditional inventory puzzles often found in similar games of the survival horror genre and primarily physics based puzzles, such as grabbing and stacking boxes in order to build a rudimentary stairway in order to get past a laser tripwire, or placing boards in order to cross an environmental obstruction such as a pit. Unlike in the previous episode, the player must also frequently interact with the base's computer and security systems by acquiring passwords, retrieving biometric data or keycards, and repairing or overriding certain electronic or mechanical devices.

Information is scattered around the base in the form of written notes, recorded messages, saved documents, and various videos and emails that can be found on computers. The protagonist also comes into contact with several survivors which can provide more information and often direct the player to new missions or puzzles. A notebook kept by the protagonist helps keep this information in order and lists the player's current objectives. The protagonist must also overcome distortions to his vision and auditory systems due to his infection, which can cause him to hear or see things that are not there, have distorted sight, or lose some control over his own body. The player must try to overcome these challenges in order to progress through the game.

Plot

The story of Black Plague begins as an email sent by Philip to a friend, explaining what has happened to him and begging him to finish the work he could not. The rest of the game then proceeds as a flashback narrated by Philip to his friend in the email, beginning from where the previous game left off.

The game begins with Philip waking up in a locked room, after being knocked out by an unseen being at the end of the first game. Philip manages to escape via a nearby air-vent, and finds himself still in Greenland, in the underground research facility of the Archaic Elevated Caste, a secret organization dedicated to discovering and researching ancient knowledge. The base is abandoned and in ruins, with all its personnel either dead or transformed into "the Infected", zombie-like creatures that attack Philip when they notice him. He soon discovers that he has also been infected; however, his reaction to the virus is extremely abnormal: instead of joining the infected hive-mind, he is taken over by the mind of one of the infected, the sarcastic and malevolent Clarence who constantly taunts Philip throughout the course of the game.

Via the base's computer network, Philip is contacted by Dr. Amabel Swanson, an Archaic research scientist who has managed to survive the outbreak by locking herself in her lab. Swanson promises to help cure Philip's infection, if he will make his way to her section of the facility and rescue her. [3] Through dialogue with Swanson, and various scattered documents found throughout the base, Philip learns that the Archaic came to Greenland to look for the "Tuurngait", an ancient entity described in native Inuit mythology as primordial spirits native to the area. Penetrating deep underground, the Archaic found and released the Tuurngait, which was revealed to be a semi-parasitic virus, heavily implied to be from another world, that soon infected the base's personnel. Philip discovers his father Howard managed to communicate with the Tuurngait, but what he learned drove him to commit suicide after sending Philip a letter ordering him to destroy his research documents.

Philip eventually manages to make his way to Amabel's lab, but Clarence causes him to hallucinate and murder Amabel. Using Amabel's lab notes, Philip manages to rid himself of Clarence by extracting him using a lab machine. The machine transfers Clarence into a nearby corpse, which he reanimates and uses to attack Philip. He is saved by the Tuurngait itself, as several Infected arrive to destroy Clarence, for Clarence now possesses an individual body and mind rather than part of "the many" in Tuurngait. The Tuurngait communicates directly with Philip, sending him into his own mind and putting him through a series of spiritual tests designed to test his ability to cooperate, show mercy, and demonstrate self-sacrifice.

Once Philip passes the tests, the Tuurngait reveals all; it is an ancient entity that came to Earth millions of years ago. It once co-existed peacefully alongside the native Inuit, using "Infected" host bodies to pass its ancient knowledge to mankind. In time mankind began to grow and expand, and the Tuurngait burrowed underground to separate itself from the human world. When the Archaic came, they disturbed the Tuurngait's ancient slumber and attempted to exploit it, and it fought back against them in self-defense. The Tuurngait explains that mankind is intelligent and compassionate as individuals, but selfish, petty, and destructive as a whole, but it believes that Philip is different from most of mankind. The Tuurngait puts itself at Philip's mercy, asking him to send a message to someone above ground, for them to destroy all information regarding the Archaic's research facility so that the Tuurngait may rest in peace. This is the same request the Tuurngait made of Philip's father Howard, however Philip thwarted it by coming to investigate instead of following his father's instructions.

Philip seemingly agrees to the Tuurngait's request, and sends an email to a friend on the surface describing his adventure. However, stating that he has more in common with Clarence than with the Tuurngait, Philip gives his friend the coordinates of the mine and tells him to come and destroy the Tuurngait. His last words are: "Kill them. Kill them all".

Development

First intended as a trilogy, the series was reduced to two episodes due to unidentified problems with the previous publisher, Lexicon Entertainment, with the announcement of Penumbra: Black Plague. This episode was published by Paradox Interactive. The developers were quite interested in fan feedback during the game's development, which became a driving factor in some of the changes done between Black Plague and Overture, such as the removal of dogs and other combat related enemies, as well as moving away somewhat from a reliance on written notes. [4] Frictional Games later announced that Black Plague was to receive an expansion named Requiem , which was released in August 2008. [5]

Reception

Black Plague received "generally favourable reviews" according to the review aggregation website Metacritic. [6] The removal of the combat system was met with a positive response, with IGN commenting that "without the awkward combat of Overture, Black Plague is a smoother experience where the clumsiness of the physics and control systems are exposed far less frequently." [15] The game's use of physics based puzzles was also commented on positively, with PC Gamer UK deciding that the game's "big sell is the interface, offering the most visceral control over the game-world in any adventure. It's inspired, and when it works, it leaves you begging for other developers to steal it." [18]

Some criticism was directed at the relative shortness of the game's campaign and rather abrupt concluding moments, with GameSpot stating that "such brevity and a dissatisfying conclusion might be more forgivable if a third Penumbra was on the way, but this sudden finale is a bit annoying given that this is the end of the line for the series." [12] Adventure Gamers also commented on the game's length, commenting that many "will not relish how short it is", although going on to say that this "isn’t necessarily a bad thing, as a certain momentum is maintained throughout, but may give those considering paying in full pause for thought." [8]

Penumbra: Black Plague was nominated for a Writers' Guild of Great Britain Award in 2008 for Best Video Game Script. [19]

In 2011, Adventure Gamers named Black Plague the 87th-best adventure game ever released. [20]

Related Research Articles

<i>Simon the Sorcerer</i> Point-and-click adventure game

Simon the Sorcerer is a 1993 point-and-click adventure game developed and published by Adventure Soft, for Amiga and MS-DOS. The game's story focuses on a boy named Simon who is transported into a parallel universe of magic and monsters, where he embarks on a mission to become a wizard and rescue another from an evil sorcerer. The game's setting was inspired by the novels of the Discworld series, and incorporates parodies on fantasy novels and fairy tales, such as The Lord of the Rings and Jack and the Beanstalk. The lead character's design was inspired by that of the fictional British television character Blackadder, with the character voiced by Chris Barrie in the CD re-release.

<i>Myst III: Exile</i> Third title in the Myst series of graphic adventure puzzle video games

Myst III: Exile is the third title in the Myst series of graphic adventure puzzle video games. While the preceding games in the series, Myst and Riven, were produced by Cyan Worlds and published by Brøderbund, Exile was developed by Presto Studios and published by Ubi Soft. The game was released on four compact discs for both Mac OS and Microsoft Windows on May 8, 2001; versions for the Xbox and PlayStation 2 were released in late 2002. A single-disc DVD version was later released for Windows and Mac OS.

<i>Voyage: Inspired by Jules Verne</i> 2005 video game

Voyage: Inspired by Jules Verne is a point-and-click adventure game with pre-rendered graphics, developed by Kheops Studio and published by The Adventure Company for the PC in 2005. The game's story focuses on a French adventurer's journey to the Moon in the 19th century, and the ancient lunar civilization he subsequently finds.

<i>Agatha Christie: And Then There Were None</i> 2005 video game

Agatha Christie: And Then There Were None is a 2005 point-and-click adventure game developed by AWE Productions and published by The Adventure Company for Microsoft Windows. It was the first in The Adventure Company's Agatha Christie series. The game is a detective murder-mystery; it begins with nine people, including Patrick Narracott, the playable character, who meet and journey to the fictional Shipwreck (Soldier) Island. There, two additional onscreen characters are introduced, and the story then follows the events that unfold.

<i>Jimmy Neutron vs. Jimmy Negatron</i> 2002 video game

Jimmy Neutron vs. Jimmy Negatron is a video game for Microsoft Windows and Game Boy Advance. In the game, the player plays as Jimmy Neutron as he tries to stop his evil doppelganger, Jimmy Negatron, from his evil deeds. It was published by THQ and Nick Games and developed by AWE Games (PC) and Human Soft (GBA). The PC version contains a demo for SpongeBob SquarePants: Employee of the Month which was released around the same time.

<i>The Beast Within: A Gabriel Knight Mystery</i> 1995 video game

The Beast Within: A Gabriel Knight Mystery is a point-and-click adventure game, created by Jane Jensen, developed and published by Sierra On-Line, and released for MS-DOS, Macintosh, and Microsoft Windows, in 1995. The sequel to 1993's Gabriel Knight: Sins of the Fathers, the game's story focuses on a new investigation for Gabriel Knight, adjusting to his new life as a "shadow hunter", as he investigates a spate of killing around Munich believed to be the work of a werewolf, with assitance in his work from Grace Nakimura, who looks into a link between the killings and the final years of a Bavarian king in the 19th century.

<i>Penumbra: Overture</i> 2007 video game

Penumbra: Overture – Episode One is the first in a series of episodic survival horror games developed by Frictional Games. The game follows a physicist named Philip who travels to Greenland after his mother's death and is forced to explore an abandoned mine. Penumbra: Overture received average reception from critics.

<i>Limbo of the Lost</i> 2007 video game

Limbo of the Lost is a 2007 point-and-click adventure game developed by Majestic Studios for the PC. The game follows Benjamin Briggs, the real-life captain of the Mary Celeste, as he explores Limbo. Players act as an omnipresent guide for Briggs during his adventure.

<i>Prototype</i> (video game) 2009 video game

Prototype is a 2009 action-adventure video game developed by Radical Entertainment and published by Activision. It was released in June 2009 for the PlayStation 3, Xbox 360, and Microsoft Windows. In July 2015, the game was re-released alongside its sequel as the Prototype Biohazard Bundle for the PlayStation 4 and Xbox One. Separate versions of the two games became available in August 2015. In Prototype, players control an amnesiac shapeshifter named Alex Mercer as he attempts to stop an outbreak of a virus called Blacklight in Manhattan, which mutates individuals into powerful, violent monsters. Alex also attempts to uncover his mysterious past while coming into conflict with both the US military and a black operations force called Blackwatch. Outside of the main story, players can freely explore the game's open world and engage in several different side activities.

<i>Phantasmagoria: A Puzzle of Flesh</i> 1996 video game

Phantasmagoria: A Puzzle of Flesh is an interactive movie point-and-click adventure game released by Sierra On-Line. The game was released in North America on November 26, 1996. Though technically a sequel to Roberta Williams' 1995 game Phantasmagoria, Puzzle of Flesh shares no connections with its predecessor in plot nor characters, as Sierra initially intended the Phantasmagoria title to be a horror anthology, with each installment of a different story and style. While not a critical or commercial success, A Puzzle of Flesh, like its predecessor, is remembered for its controversial violent and sexual content, which led the game to be heavily censored or banned outright in several European and Oceanic countries.

<span class="mw-page-title-main">Frictional Games</span> Swedish video game developer

Frictional Games AB is a Swedish independent video game developer based in Malmö, founded in January 2007 by Thomas Grip and Jens Nilsson. The company specialises in the development of survival horror games with very little or no combat gameplay mechanics. It is best known for its games Amnesia: The Dark Descent and Soma.

<i>Penumbra: Requiem</i> 2008 video game

Penumbra: Requiem is an expansion pack to the game Penumbra: Black Plague developed by Frictional Games.

<i>Dracula: Origin</i> 2008 video game

Dracula: Origin is a point-and-click adventure game for the PC based on the novel Dracula by Bram Stoker. Released by Frogwares in 2008, it follows the company's catalogue of adventure games such as the Adventures of Sherlock Holmes series.

<i>Amnesia: The Dark Descent</i> 2010 video game

Amnesia: The Dark Descent is a survival horror adventure video game by Frictional Games, released in 2010 for Microsoft Windows, Mac OS X and Linux operating systems, in 2016 for the PlayStation 4 platform and in 2018 for the Xbox One. The game features a protagonist named Daniel exploring a dark and foreboding castle called Brennenburg, while trying to maintain his sanity by avoiding monsters and unsettling events. The game was critically well-received, earning two awards from the Independent Games Festival and numerous positive reviews.

<i>Anna</i> (video game) 2012 video game

Anna is a 2012 psychological horror adventure video game developed by Dreampainters Software.

<i>The Talos Principle</i> 2014 puzzle video game

The Talos Principle is a 2014 puzzle video game developed by Croteam and published by Devolver Digital. It was simultaneously released on Linux, OS X and Windows in December 2014. It was released for Android in May 2015, for PlayStation 4 in October 2015, for iOS in October 2017, for Xbox One in August 2018, and Nintendo Switch in December 2019. Virtual reality-enabled versions for the Oculus Rift and HTC Vive were released on 18 October 2017. A DLC entitled Road to Gehenna was released on 23 July 2015.

Penumbra: Necrologue is a third-party total conversion modification released for Amnesia: The Dark Descent in 2014 by CounterCurrent Games. It was in development for 2 years. It continues the storyline after the events of Penumbra: Requiem, and like its predecessors, heavily focuses on exploration and survival.

Tom Jubert is a British video game writer and narrative designer. He is best known for his work on many high-profile games, including FTL: Faster than Light, The Talos Principle, and The Swapper. Although he has worked on AAA games, most of his work has been on smaller indie titles.

<i>Scorn</i> (video game) 2022 video game

Scorn is a survival horror adventure game developed by Serbian developer Ebb Software for Microsoft Windows and Xbox Series X/S. The game is inspired by the works of visual artists H. R. Giger and Zdzisław Beksiński. The game was released on 14 October 2022 for Microsoft Windows and Xbox Series X/S. It also was released for PlayStation 5 on October 3, 2023. It is played from a first-person perspective and has a biopunk theme.

<i>A Plague Tale: Innocence</i> 2019 video game

A Plague Tale: Innocence is an action-adventure stealth game developed by Asobo Studio and published by Focus Home Interactive. The game was released for PlayStation 4, Windows, and Xbox One in May 2019. It was made available on the cloud-based service Amazon Luna in November 2020. The PlayStation 5 and Xbox Series X/S versions of the game were released in July 2021, alongside a cloud version for the Nintendo Switch.

References

  1. Greeley, Melanie (13 September 2007). "Penumbra to spread to computers again next year". Adventure Gamers . Archived from the original on 16 July 2016. Retrieved 3 July 2018.
  2. van Leeuwen, Jeffrey (15 May 2010). "[interview] Frictional Games". TGDB (in Dutch). Archived from the original on 20 May 2010.
  3. Jubert, Tom. "Character Postmortem: Amabel Swanson". Tom Jubert: Writing Portfolio. Archived from the original on 24 March 2019. Retrieved 3 July 2018.
  4. Walker, John (21 July 2008). "RPS Interview: Penumbra's Tom Jubert". Rock, Paper, Shotgun . Gamer Network. Archived from the original on 4 November 2020. Retrieved 3 July 2018.
  5. Eklund, Johan (16 April 2008). "Penumbra får en tredje del trots allt!". Gameplayer.se (in Swedish). Archived from the original on 13 January 2009.
  6. 1 2 "Penumbra: Black Plague for PC Reviews". Metacritic . Fandom. Archived from the original on 21 October 2022. Retrieved 11 July 2011.
  7. Gallegos, Anthony (14 February 2008). "Penumbra: Black Plague". 1Up.com . Ziff Davis. Archived from the original on 18 June 2016. Retrieved 3 July 2018.
  8. 1 2 Young, Stuart (28 February 2008). "Penumbra: Black Plague". Adventure Gamers. Archived from the original on 4 November 2020. Retrieved 3 July 2018.
  9. Burch, Anthony; Bennett, Colette (14 February 2008). "Destructoid review: Penumbra: Black Plague". Destructoid . Gamurs. Archived from the original on 11 January 2023. Retrieved 11 January 2023.
  10. Edge staff (April 2008). "Penumbra: Black Plague". Edge . No. 187. Future plc. p. 96.
  11. Allen, Darren (7 April 2008). "PC Roundup (Page 5)". Eurogamer . Gamer Network. Archived from the original on 11 January 2023. Retrieved 11 January 2023.
  12. 1 2 Todd, Brett (22 February 2008). "Penumbra: Black Plague Review". GameSpot . Fandom. Archived from the original on 5 September 2021. Retrieved 3 July 2018.
  13. Abner, William (3 April 2008). "GameSpy: Penumbra: Black Plague". GameSpy . Ziff Davis. Archived from the original on 9 October 2022. Retrieved 3 July 2018.
  14. Lafferty, Michael (11 February 2008). "Penumbra: Black Plague - PC - Review". GameZone. Archived from the original on 30 September 2008. Retrieved 3 July 2018.
  15. 1 2 Onyett, Charles (1 February 2008). "Penumbra: Black Plague Review". IGN . Ziff Davis. Archived from the original on 30 May 2019. Retrieved 3 July 2018.
  16. "Penumbra: Black Plague". PC Gamer . Vol. 15, no. 7. Future US. July 2008. p. 68.
  17. Herold, Charles (14 February 2008). "Tension and Horror at the End of a Dark Hall". The New York Times . Archived from the original on 15 September 2020. Retrieved 3 July 2018.
  18. Cobbett, Richard (March 2008). "Penumbra: Black Plague review". PC Gamer UK . Future plc. p. 84. Archived from the original on 10 October 2019. Retrieved 11 July 2011.
  19. "Writers' Guild Awards 2008 - shortlists". Writers' Guild of Great Britain . 20 September 2008. Archived from the original on 29 September 2008. Retrieved 5 May 2009.
  20. AG Staff (30 December 2011). "Top 100 All-Time Adventure Games (Page 4)". Adventure Gamers. Archived from the original on 14 July 2017. Retrieved 3 July 2018.