GGPO

Last updated
GGPO
Developer(s) Tony "Ponder" Cannon
Final release
0.32 / August 27, 2015
Repository
Written in C, C++
Operating system Microsoft Windows
Type Middleware
License MIT License [1]
Website www.ggpo.net OOjs UI icon edit-ltr-progressive.svg

GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series.

Contents

History

Before its creation, GGPO creator Tony Cannon was completely dissatisfied with the 2006 Xbox 360 re-release of Street Fighter II: Hyper Fighting after experiencing its criticized online capabilities. [2] As a reaction to its service, Cannon began development on GGPO and released the first version in late 2006. Cannon later demonstrated GGPO to Capcom, and it was positively received. [3]

The downloadable GGPO client supported many games from Capcom and SNK, including Super Street Fighter II Turbo , The King of Fighters 2002 , and Metal Slug X through the use of a built-in emulator. Video game companies have also implemented a licensed version of GGPO. Games using it include Skullgirls and Street Fighter III: 3rd Strike Online Edition . [2] [4]

On October 9, 2019 Cannon announced on his Twitter account that GGPO was now open source and available under the MIT License. [5]

Design

GGPO uses a netcode technique called "rollback". Rather than waiting for input to be received from other players before simulating the next frame, GGPO predicts the inputs they will send and simulates the next frame without delay using that assumption. When other players’ inputs arrive, if any input didn't match the prediction, GGPO rolls back the state of the game to the last correct state, then replays all players’ revised inputs back until the current frame. The hope is that the predictions will be correct most of the time, allowing smooth play with minimal sudden changes to the game state. [6] [7] The system in itself is highly similar to client-side prediction, but applied to a peer-to-peer setup.

The client program can allow players to manually adjust native input delay in high-ping situations, either creating a possibly-jerky yet accurate representation or a smoother game with input delay.

GGPO client

GGPO was originally bundled with a client which enabled users to play supported games online with other players. A matchmaking system allowed players to request challenges from other users, while non-participants could spectate the match and chat. Once a challenge initiated, the match ran a ROM through its prepackaged emulator, FinalBurn Alpha. This client was discontinued, and superseded by other clients which make use of GGPO's networking middleware, such as Fightcade or RedGGPO.

Games using GGPO

Games using rollback networking

See also

Notes

  1. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Rollback netcode added after release via patch.
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 Rollback netcode added via fan-made patch.

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  90. "Slayers for Hire Kickstarter" . Retrieved 2019-11-28. We take netcode very seriously, and investigated several different solutions to give the best possible experience. We ended up deciding on Photon's Quantum netcode, which you can read all about on their website. Quantum is a deterministic, server-based, rollback netcode.
  91. @JollypunchGames (January 5, 2020). "I got good rollback netcode! We've been playing #FlyPunchBoom tournaments across continents, and it still feels good.Still in beta though. Coming this year! Fire" (Tweet) via Twitter.
  92. Vortex Games. "Rushdown Revolt - Pre-Beta Testing". Steam. Retrieved 2020-08-08. Vortex Rollback been in development for four years to fully embed it into every aspect of our game engine in order to minimize delay and rollback impacts.
  93. @mattrified (February 28, 2021). "Physical" test and demo of #MerFight's rollback/online" (Tweet) via Twitter.
  94. Bolding, Jonathan (2022-12-10). "An upcoming RTS will incorporate the rollback tech that took Fighting games by storm". PC Gamer. Retrieved 2023-02-07.
  95. @Mtl_Revolution (January 24, 2019). "Sorry, if we missed your question previously. It's gonna be a rollback netcode technique as same as in GGPO" (Tweet) via Twitter.