Developer(s) | Tony "Ponder" Cannon |
---|---|
Final release | 0.32 / August 27, 2015 |
Repository | |
Written in | C, C++ |
Operating system | Microsoft Windows |
Type | Middleware |
License | MIT License [1] |
Website | www |
GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series.
Before its creation, GGPO creator Tony Cannon was completely dissatisfied with the 2006 Xbox 360 re-release of Street Fighter II: Hyper Fighting after experiencing its criticized online capabilities. [2] As a reaction to its service, Cannon began development on GGPO and released the first version in late 2006. Cannon later demonstrated GGPO to Capcom, and it was positively received. [3]
The downloadable GGPO client supported many games from Capcom and SNK, including Super Street Fighter II Turbo , The King of Fighters 2002 , and Metal Slug X through the use of a built-in emulator. Video game companies have also implemented a licensed version of GGPO. Games using it include Skullgirls and Street Fighter III: 3rd Strike Online Edition . [2] [4]
On October 9, 2019, Cannon announced on his Twitter account that GGPO was now open source and available under the MIT License. [5]
GGPO uses a netcode technique called "rollback". Rather than waiting for input to be received from other players before simulating the next frame, GGPO predicts the inputs they will send and simulates the next frame without delay using that assumption. When other players’ inputs arrive, if any input didn't match the prediction, GGPO rolls back the state of the game to the last correct state, then replays all players’ revised inputs back until the current frame. The hope is that the predictions will be correct most of the time, allowing smooth play with minimal sudden changes to the game state. [6] [7] The system in itself is highly similar to client-side prediction, but applied to a peer-to-peer setup.
The client program can allow players to manually adjust native input delay in high-ping situations, either creating a possibly-jerky yet accurate representation or a smoother game with input delay.
GGPO was originally bundled with a client which enabled users to play supported games online with other players. A matchmaking system allowed players to request challenges from other users, while non-participants could spectate the match and chat. Once a challenge initiated, the match ran a ROM through its prepackaged emulator, FinalBurn Alpha. This client was discontinued, and superseded by other clients which make use of GGPO's networking middleware, such as Fightcade or RedGGPO.
The Evolution Championship Series, commonly known as Evo, is an American annual esports event that focuses exclusively on fighting games. The tournaments are completely open and use the double elimination format. As with Super Battle Opera, contestants travel from all over the world to participate, most notably from Japan. The first Evolution was originally held as a Super Street Fighter II Turbo and Street Fighter Alpha 2 tournament called the Battle by the Bay. It changed its name to Evo in 2002. Every successive tournament has seen an increase of attendees. It has been held at various venues across the Las Vegas Valley since 2005. As of 2021, the event is jointly owned by Sony Interactive Entertainment and the Endeavor esports venture RTS.
Skullgirls is a 2012 fighting video game developed by Reverge Labs and published by Autumn Games, originally released digitally for PlayStation 3 and Xbox 360 and ported to various other home and portable systems afterwards. A 2D fighter, Skullgirls consist of team-based fights and revolves around the "Skull Heart", an artifact which grants wishes for women. If a wisher with an impure soul uses the Skull Heart, she is transformed into a monster known as the "Skullgirl".
Them's Fightin' Herds is an indie fighting game developed by Mane6 and published by Modus Games. It features a cast of ungulate characters fighting each other to find a champion worthy of gaining a magical key that will protect their world from predators. First released into early access in February 2018, the full release was on April 30, 2020 for Microsoft Windows, followed by Linux on March 25, 2021 and a beta macOS version was added on October 27, 2021. The game was released for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on October 18, 2022.
The fighting game community, often abbreviated to FGC, is a collective of video gamers who play fighting games such as Street Fighter, Mortal Kombat, Super Smash Bros., Tekken, Soulcalibur, Dead or Alive, Virtua Fighter and many others. The fighting game community started out small in the late 1990s and throughout the 2000s referred to as the grassroots era, but it has grown to a larger scale in the 2010s, with many tournaments being held around the world. This is predominantly due to the rise of esports, online gaming, and digitized viewing habits on live streaming sites such as Twitch.
Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers. Players often infer "bad netcodes" when they experience lag or when their inputs are dropped. Common causes of such issues include high latency between server and client, packet loss, network congestion, and external factors independent to network quality such as frame rendering time or inconsistent frame rates. Netcodes may be designed to uphold a synchronous and seamless experience between users despite these networking challenges.
The Capcom Pro Tour is a series of international fighting game tournaments sponsored by video game developer Capcom. The Pro Tour culminates in the annual Capcom Cup, a single-day tournament held in the San Francisco Bay Area.
Seiko Yoshida is a Japanese voice actress affiliated with Mausu Promotion.
Dragon Ball FighterZ is a 2.5D fighting game co-developed by Arc System Works and Ecole Software and published by Bandai Namco Entertainment. Based on the Dragon Ball franchise, it was released for the PlayStation 4, Windows, and Xbox One, in most regions in January 2018, and in Japan the following month, and was released worldwide for the Nintendo Switch in September 2018. Versions for PlayStation 5 and Xbox Series X/S were released in February 2024 alongside an update adding rollback netcode for these versions and Windows.
Street Fighter 30th Anniversary Collection is a compilation of fighting games from the Street Fighter series developed by Digital Eclipse and published by Capcom in celebration of the series' 30th anniversary. The collection was released for Nintendo Switch, PlayStation 4, Windows, and Xbox One in May 2018.
Fightcade is a software client used to enable online capabilities to play of various arcade and home console systems via emulation. Fightcade utilizes networking middleware GGPO to mitigate the effects of network latency on gameplay, and functions as a successor of GGPO's now-defunct matchmaking client.
Samurai Shodown is a 2019 fighting game developed and published by SNK for PlayStation 4, Xbox One, Nintendo Switch, Stadia, Xbox Series X and Series S, Android and iOS via Netflix Games, and Windows as an entry in the Samurai Shodown series, as well as a reboot to the series. An arcade version was released by Taito.
Crystal Crisis is a competitive tile-matching puzzle video game developed and published by Nicalis, released on Nintendo Switch, PlayStation 4 and Microsoft Windows via Steam in 2019. It is inspired by Capcom's Super Puzzle Fighter II Turbo and features crossover appearances by several characters from other Nicalis video games, as well as additional guest characters from companies such as Tezuka Productions.
The 2020 Evolution Championship Series was a planned fighting game event. While a physical event was to have been in Las Vegas from July 31 to August 2, 2020, as part of the long-running Evolution Championship Series, due to the COVID-19 pandemic, the organizations cancelled the physical event, and instead planned a series of online events running from July 4 to August 2, 2020. The online event was later cancelled due to sexual misconduct allegations against organizer and co-founder Joey Cuellar.
The King of Fighters XV(KOF XV), is a 2022 fighting video game part of the The King of Fighters series, developed by SNK and published by Koch Media for PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S. It uses the same fighting system from The King of Fighters XIV (2016) involving teams composed of three members who oppose other teams but with more accessible changes such as more useful Climax moves or parries.
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Capcom Fighting Collection is a fighting game compilation by Capcom in celebration of the Street Fighter series' 35th anniversary. The collection includes arcade versions of ten fighting games originally released by Capcom between 1994 and 2003, including all five Darkstalkers games. It was released on June 24, 2022 on Nintendo Switch, PlayStation 4, Windows, and Xbox One. A follow-up focusing on the Marvel vs. Capcom series, Marvel vs. Capcom Fighting Collection: Arcade Classics, was released in 2024, while a direct sequel, Capcom Fighting Collection 2, is set for release in 2025.
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Marvel vs. Capcom Fighting Collection: Arcade Classics is a fighting game compilation published by Capcom. As the second entry in Capcom's Fighting Collection series following the Capcom Fighting Collection in 2022, this compilation commemorates the Marvel vs. Capcom series of crossover fighting games and comprises seven arcade titles published by Capcom featuring or starring Marvel Comics characters released between 1993 and 2000. It was released for Nintendo Switch, PlayStation 4, and Windows in September 2024 digitally. Physical editions for the PlayStation 4 and Nintendo Switch were released in November 2024, while a digital Xbox One version will be released in 2025.
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Street Fighter III Third Strike Online Edition will be using GGPO netcode ...
GGPO network technology creates a frame-accurate arcade experience across the internet, and with online voice chat and the ability to join games in progress, it's just like playing in the arcade.
ICカードによるプレイ履歴を参照することにより、プレーヤーレベルに応じたマッ1チングが行なわれるという(ICカード1枚で全キャラクター使用可能)。このあたりのシステムには、海外で評価の高いネットワークライブラリ「GGPO」が使われており、遠隔地同士のマッチングなどで起きがちなネットワーク遅延などにも対応できているという。
最高のオンラインゲームプレイを提供するGGPOシステムを使用。
Chronicles of Mystara is powered by GGPO to offer seamless drop-in/drop-out online gameplay for up to four players in each of the title's two modes.
Ranked and non-ranked GGPO-powered online play, the most trusted netcode in fighting games.
High performance online GGPO multiplayer.
It's a beat'em up built for online play too: it's built on the backend of GGPO for lag-free play, and it's also just so happens to be free.
Near-flawless online multiplayer with GGPO netcode
UE4's versatility allowed us to implement the well-regarded GGPO system for online fights which, in turn, set the basis for the development of the entire gameplay.
Fantasy Strike uses GGPO's rollback-style networking.
And last but not least we have GGPO rollback netcode integrated.
Note that the networking uses Tony Cannon's ggpo technique, and he consulted to ensure it was done correctly.
With the game being developed by Backbone, we are using largely the same, critically acclaimed net code that we used in Super Street Fighter 2 Turbo HD Remix and with that will come our player match quarter mode/lobby system that has proven so popular.
Thanks to Fireseal, Touhou Hisoutensoku can now be played with rollback enabled; long story short, intercontinental play with low delay is now possible.
As a matter of fact, two very talented individuals from the Melty Blood community, Mauve and Madscientist, built custom online multiplayer clients for the PC versions of Act Cadenza Ver. B and Actress Again Current Code respectively. While they were easy to use after spending a little bit of time understanding their interface, it still required a separate program. These clients are still impressive to this day because they minimized input lag by incorporating rollback netcode (now seen in Street Fighter V) and kept frame stuttering or "laggy matches" to a minimum.
Crenna and co. even coded the online multiplayer around a "rollback driver," a challenging technical feature usually reserved for popular fighting games like Street Fighter.
He talked about the game's loot drops and gear system, but he also revealed that Injustice 2 will use GGPO netcode for its multiplayer.
Once players have a firm grasp on the fundamentals, they can hop online and test their burgeoning skills against worldwide opponents, one-on-one or in lobbies, using Capcom's proprietary rollback netcode.
Of course, once a game goes worldwide, this no longer holds true, and something has to be done to account for network issues, which is why we made a point of implementing rollback netplay into our version of Umineko: Golden Fantasia.
Online and Split-screen Multiplayer with rollback netcode
Online play also features rollback technology that provides low-latency matches with the ability to adjust your own input buffer speed via the in-game menu to keep your online experience smooth.
On Net code, we were using delay base before this update. And this time we changed to (Roll Back) method, it should bring you better input experience. Please give it a try!
And yes, the online battles have rollback netcode.
Works with every English and Japanese Battle Network game.
Lots of changes have been made under the hood in order to make BBN3 work with rollback netcode.
Now with widescreen support, rollback netcode, and more.
We take netcode very seriously, and investigated several different solutions to give the best possible experience. We ended up deciding on Photon's Quantum netcode, which you can read all about on their website. Quantum is a deterministic, server-based, rollback netcode.
Vortex Rollback been in development for four years to fully embed it into every aspect of our game engine in order to minimize delay and rollback impacts.