The King of Fighters 2002: Challenge to Ultimate Battle | |
---|---|
Developer(s) | Eolith SNK Playmore (PS2/Xbox) DotEmu (PC) |
Publisher(s) |
|
Director(s) | Lee Seon Ho |
Producer(s) | Chil Suk Choi |
Designer(s) | Ruyun |
Programmer(s) | M. Yusuke S. Fujinuki T. Hayashi |
Artist(s) | Chikara Yamasaki Hiroaki Hashimoto Masae M. |
Composer(s) | Masahiko Hataya Yasuo Yamate |
Series | The King of Fighters |
Platform(s) | |
Release | 2002 |
Genre(s) | Fighting |
Mode(s) | |
Arcade system | Neo Geo MVS |
The King of Fighters 2002: Challenge to Ultimate Battle [lower-alpha 1] (KOF 2002, or KOF '02) is a 2D arcade fighting video game originally released for the Neo Geo in October 2002, published by Playmore, the spiritual successor to the original SNK. It is the ninth title in The King of Fighters series and the second one to be produced by Eolith. Similarly to The King of Fighters '98, it brings together characters from various SNK franchises and has a diverse roster of fighters.
The game is celebrated for its extensive character selection, fluid animation, and engaging fighting mechanics. In 2003, the game was ported to the Dreamcast in Japan, followed by global ports to PlayStation 2 in 2004 and Xbox in 2005, both of which were released in North America in a two-in-one bundle with the following game in the series, The King of Fighters 2003 . In 2009, SNK Playmore produced a remake subtitled Unlimited Match (KOF 2002UM, or KOF 02UM) for the PlayStation 2, released in Japan, then worldwide on Xbox Live Arcade in 2010, [1] [2] which itself was released worldwide on Steam in 2015.
The King of Fighters 2002 discards the 4-on-4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98 .
The game also revamps the Power Gauge system into a format similar to the one used in The King of Fighters '97. Like the previous games in the series, the Power Gauge is filled as the player attacks the opponent or performs Special Moves during a battle. The number of Power Gauges the player can stock up is increased by one with each member of the team. For example, the first member of the team can stock up to three Power Gauges, while the third member can stock up to five. A single Power Gauge stock can be used to either perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state. The same case also applies to the 1-on-1 format, where the Power Gauge the player can stock up is also increased by one with each round loss. For example, on the first round, the player can stock up to three Power Gauges, while losing two rounds allows the player to stock up to five.
During MAX Activation, the player's offensive and defensive strength is increased for a short period and can cancel any attack into another. In this state, a Super Special Move can be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks while low on health.
Just like The King of Fighters '98, the game has no storyline since the NESTS story arc has already concluded in the previous game, The King of Fighters 2001 . Instead, a "Dream Match" is included featuring characters from all the previous games in the series. In addition to the recurring teams from the series, including the original Japan Team, the game also features a series of teams representing each of the previous game series from The King of Fighters '96 to The King of Fighters 2001. Omega Rugal returns as the final boss as well. However, not all the characters from the previous games are featured, and series' regulars such as King and Shingo Yabuki are absent from the Neo Geo version for the first time since their first appearance. The Dreamcast version of the game, nevertheless, features King and Shingo, while three additional characters from SVC Chaos: SNK vs. Capcom , namely Geese Howard, Goenitz, and Orochi Iori, are included in the PlayStation 2 and Xbox versions. Several characters have been redrawn, most notably the Orochi Team, representing The King of Fighters '98 .
Japan Team
Fatal Fury Team
Art of Fighting Team
Ikari Team
Psycho Soldier Team
Women Fighters Team
Korea Team
Yagami Team
97 Special Team
Orochi Team / Awakened Orochi Team
K' Team
Agent Team
This section possibly contains original research .(December 2023) |
A remake of KOF 2002, The King of Fighters 2002: Unlimited Match (KOF 2002UM) was released on February 26, 2009 for the PlayStation 2 in Japan and on November 3, 2010 for Xbox Live Arcade. The PlayStation 2 version also includes a port of the original The King of Fighters 2002 Neo Geo version. [3] The game was later ported to Steam on February 27, 2015, and PlayStation 4 on February 8, 2021. A physical release was set for late Spring 2021. This remake features new characters, stages, music and artwork, as well as system and roster rebalancing.
Unlimited Match has 66 characters in total, making it the series' largest roster to date. [4] There are 44 characters from The King of Fighters 2002, 16 characters from the NESTS arc, including King and Shingo, and six hidden characters, including additional characters from the previous console versions with the exception of Orochi Iori and particularly K9999, which is a character conceived as a pastiche of Tetsuo Shima from the manga Akira . Instead, a new character called Nameless (ネームレス) was designed to take his place in the game and features most of K9999's special techniques with altered effects.
In November 2020, the Steam version of the game was updated with rollback netcode, allowing for higher quality online play. The PlayStation 4 version was released with this same rollback netcode. In January 2022, the PC version was patched with spectating lobbies and additional improvements.
Several teams have been re-arranged for Unlimited Match to account for the additional characters, as indicated below; characters added to this version are marked in italics.
Art of Fighting Team
Psycho Soldier Team
Women Fighters Team
Masters Team
NESTS Team
East Asian Triple Alliance Team
Pretty Girl Fighters Team
Cloned Kyo Team
Bosses
Single Entry
During its release week, the game sold 19,000 copies in Japan. [5] In Issue 114 from Arcadia, the game was featured at ninth in its Top Ten Video Games list. [6] Critical reception to the game was positive due to its large number of playable characters, although mixed opinions were given to its aging graphics. [7] [8] In addition, despite lacking a plot, the large interaction between characters was praised for adding depth to the game. [9] The game has generally been considered one of the most popular games in the franchise in Latin America. [10] [11]
The King of Fighters (KOF) is a series of fighting games by SNK that began with the release of The King of Fighters '94 in 1994. The series was initially developed for SNK's Neo Geo MVS arcade hardware and received yearly installments up until its tenth entry, The King of Fighters 2003 — thereafter, SNK moved away from annual The King of Fighters releases and games adopted a Roman numbered format, while simultaneously retiring the use of Neo Geo. The first major installment after this change was The King of Fighters XI (2005) on the Atomiswave arcade board. The series' most recent arcade hardware is the Taito Type X2, first used with the release of The King of Fighters XII (2009) and continues with the latest entry in the series, The King of Fighters XV (2022). Ports of the arcade games have been released for several video game consoles.
Iori Yagami is a character from SNK's The King of Fighters video game series. The character first appeared in The King of Fighters '95 as the leader of the Rivals Team, as the initial enemy and later rival of Kyo Kusanagi. Iori is the heir of the Yagami clan, who use pyrokinetic powers and sealed the Orochi devil along with the Kusanagi and Yata clans. Iori suffers from a curse – "The Riot of the Blood" – under which he becomes faster, stronger and wilder, exhibiting a deadly tendency to indiscriminately attack everyone in close proximity. In this state, Iori is commonly called "Wild Iori" or "Orochi Iori". Aside from the main series, Iori appears in several other media series, including spin-offs, crossover video games and comic adaptations of the series.
Kyo Kusanagi is a character in SNK's The King of Fighters series of fighting games. The character was first introduced in the 1994 video game The King of Fighters '94 as the leader of the Japan team from the series' title tournament. Kyo, heir to the Kusanagi clan, is first introduced as a cocky, delinquent high-school student who has pyrokinetic powers. His clan is one of three who banished the legendary snake demon entity Yamata no Orochi. During the series' story, Kyo meets rivals and enemies who seek to take his flame abilities. Aside from the main series, Kyo appears in several crossovers and spinoffs with other games. He is also the central title character of the manga The King of Fighters: Kyo and video game adaptation with the same name which center around his daily life.
Athena Asamiya is a fictional character originally from the former SNK's 1987 video game Psycho Soldier. An esper, Athena is a descendant of Princess Athena from the earlier Athena game. She later appears in The King of Fighters series of fighting games as a member of the Psycho Soldier Team alongside her friend Sie Kensou and her teacher Chin Gentsai. While there have been changes to the team, Athena has been consistently playable in the main series. She was also given her own video game Athena: Awakening from the Ordinary Life, which was only released in Japanese regions for the PlayStation in 1999.
The King of Fighters '97(KOF '97) is a fighting game produced by SNK for the Neo Geo arcade and home console in 1997. It is the fourth game in The King of Fighters series. It was ported to the Neo Geo CD, as well as the PlayStation and the Sega Saturn in Japan only. It is last game in the "Orochi Saga" storyline, that began in The King of Fighters '95.
The King of Fighters '98, subtitled Dream Match Never Ends in Japan or The Slugfest elsewhere, is a 1998 2D arcade fighting game released by SNK for the Neo Geo system. It is the fifth game in The King of Fighters series and was advertised by SNK as a "special edition" of the series, as it featured most of the characters who appeared in the previous games ; it has therefore also been labeled as a "greatest hits" game.
The King of Fighters '99: Millennium Battle, also called KOF '99, is a 1999 fighting game developed and published by SNK for the Neo Geo MVS arcade and home consoles in 1999. It is the sixth installment in The King of Fighters series following The King of Fighters '98, introducing a new story arc known as the "NESTS Chronicles" which is centered around a young man named K', who is formerly associated with a mysterious organization known only as NESTS. The game introduces several changes to the established KOF format, most notably an assisting character labeled "Striker". The game was ported to the Neo Geo CD and the PlayStation. Dreamcast and Microsoft Windows versions were also released under the title The King of Fighters' 99: Evolution whose stages were remodeled in 3D.
Ash Crimson is a character in The King of Fighters fighting game series developed by SNK Playmore. His first appearance was in The King of Fighters 2003 as leader of its Hero Team. Ash, a teenager, participates in the series' fighting tournaments. He employs a personal fighting style that involves pyrokinesis with green flames. Despite being the series' protagonist during its third story arc, Ash's behavior is generally antagonistic and he tries to steal powers from several recurring characters, leaving them powerless. His identity and intentions are further explored in the 2011 title, The King of Fighters XIII, and he has been featured in print adaptations and a drama CD based on the games.
SNK vs. Capcom: SVC Chaos is a 2003 fighting game produced by Playmore for the Neo Geo arcade and home platform. It was then later ported to the PlayStation 2 and Xbox, although only the Xbox port was released in North America and both platforms were released in Japan and PAL regions.
The King of Fighters XI(KOF XI) is a 2005 2D fighting game produced by SNK Playmore. It is the eleventh installment in The King of Fighters series following The King of Fighters 2003. Originally released as a coin-operated arcade game for the Atomiswave platform, a home version for the PlayStation 2 was released in Japan in 2006, followed by releases in the PAL region and North America in 2007. It is the second The King of Fighters game to not run on the Neo Geo following its predecessor, The King of Fighters Neowave and also the first major canonical entry to not be named after its year of release.
The King of Fighters '96(KOF '96) is a fighting game released by SNK for the Neo Geo arcade and home consoles in 1996. It is the third game in The King of Fighters series, following The King of Fighters '95. Like its predecessor, the game was ported to the Neo-Geo CD, as well as the PlayStation and Sega Saturn. Unlike the previous game, the PlayStation and Saturn versions were released only in Japan, with a language setting allowing the player to set the game to English. The game would later be ported to other consoles such as part of the Orochi Collection as the story follows a story arc that was set itih The King of Fighters '95 and ends with The King of Fighters '97.
The King of Fighters 2001(KOF 2001, or KOF '01) is a 2D arcade fighting game produced for the Neo Geo originally released in November 2001. The eighth game in The King of Fighters series, it was the first to be produced following the closure of the original SNK Corporation, developed by the South Korea-based Eolith with assistance from BrezzaSoft, a company formed by former SNK employees. Although the SNK logo is displayed at the game opening, SNK's development staff was not involved in the production of the game itself at all, except for the game sound.
The King of Fighters 2003(KOF 2003, or KOF '03) is a 2D fighting video game for the Neo Geo arcade and home platforms, produced by SNK Playmore in 2003. It is the tenth game in The King of Fighters series and the last one released for the Neo Geo, which served as the primary platform for the series since The King of Fighters '94. It was ported to the PlayStation 2 and Xbox, and was released on both consoles in North America in a two-in-one bundle with the preceding game in the series, The King of Fighters 2002.
The King of Fighters Neowave(KOF Neowave, or KOF NW) is a 2004 2D fighting game produced by SNK Playmore as their first coin-operated arcade game for Sammy's Atomiswave hardware. Home ports of the game were released for PlayStation 2 and Xbox. It is a remake of The King of Fighters 2002 with some changes in the roster and stages. The character artwork was done by Tomokazu Nakano. Compared to usual The King of Fighters games, Neowave received a lukewarm critical reception.
The King of Fighters XII is a 2009 arcade video game produced by SNK Playmore and the twelfth installment in The King of Fighters series of fighting games, following The King of Fighters XI (2005). Built on Taito Type X2 hardware, home ports were released for Xbox 360 and PlayStation 3. Similarly to KOF '98 and KOF 2002, this game does not have a storyline, but it is the third chapter in the Tales of Ash Saga that started in KOF 2003. The King of Fighters XII received a lukewarm reception, with criticism given to elements such as its roster, gameplay and lack of single-player content. SNK Playmore responded a year later with a follow-up, The King of Fighters XIII (2010).
The King of Fighters, known specifically as Gordon Chan's The King of Fighters is a 2009 science fiction martial arts film directed by Gordon Chan from a screenplay by Rita Augustine and Matthew Ryan Fischer, based on the video game series of the same name published by SNK Playmore. The film stars Maggie Q, Sean Faris, Ray Park, David Leitch, and Will Yun Lee. In the plot, the last surviving descendants of three legendary clans are continuously transported to other dimensions to test their martial arts skills during the King of Fighters tournament against an evil force that seeks to invade and infect the real world.
The King of Fighters XIII(KOF XIII) is a 2010 fighting game in The King of Fighters series, developed by SNK Playmore, coming a year after The King of Fighters XII (2009). Released on Japanese arcades, it was ported to Xbox 360 and PlayStation 3 globally in 2011, and an updated version for arcades followed in 2012 subtitled Climax. The game is set after the events of The King of Fighters XI (2005) and is also the conclusion of Ash Crimson's story arc, which started in The King of Fighters 2003. It follows another King of Fighters tournament secretly hosted by Those From the Distance Land, the organization behind the events from the two prior games that are trying to break the seal of the demon Orochi and take its power.
K Dash is a character from The King of Fighters fighting game series developed by SNK. He debuted as the leader of the Hero Team in The King of Fighters '99, released in 1999. He often stars as the reluctant hero. K′ is a young man who lost all his memories when the NESTS syndicate captured him and injected the DNA of Kyo Kusanagi to replicate his pyrokinetic abilities. While rebelling against organization, K' forms multiple bonds with other NESTS agents. Aside from the main series, K' also appears in several other media series, such as spin-offs and crossover video games, as well as printed adaptations of the series.
The King of Fighters XV(KOF XV), is a 2022 fighting video game part of the The King of Fighters series, developed by SNK and published by Koch Media for PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S. It uses the same fighting system from The King of Fighters XIV (2016) involving teams composed of three members who oppose other teams but with more accessible changes such as more useful Climax moves or parries.