The King of Fighters 2002

Last updated
The King of Fighters 2002: Challenge to Ultimate Battle
The King of Fighters 2002 arcade flyer.jpg
Arcade flyer
Developer(s) Eolith
SNK Playmore (PS2/Xbox)
DotEmu (PC)
Publisher(s)
Director(s) Lee Seon Ho
Producer(s) Chil Suk Choi
Designer(s) Ruyun
Programmer(s) M. Yusuke
S. Fujinuki
T. Hayashi
Artist(s) Chikara Yamasaki
Hiroaki Hashimoto
Masae M.
Composer(s) Masahiko Hataya
Yasuo Yamate
Series The King of Fighters
Platform(s)
Release
2002
  • Arcade
    • WW: 10 October 2002
    Neo Geo AES
    • WW: 19 December 2002
    Dreamcast
    • JP: 19 June 2003
    PlayStation 2
    • JP: 25 March 2004
    • EU: 7 October 2005
    Xbox
    • JP: 24 March 2005
    • EU: November 2005
    PlayStation Network
    • TW: 20 May 2015
    PC
    • WW: 30 May 2017
    Nintendo Switch
    • WW: 27 December 2018
    PlayStation 4
    • AS: 27 December 2018
    • NA: 27 March 2019
    Xbox One
    • WW: 27 December 2018
    iOS, Android
    • WW: 25 January 2022
Genre(s) Fighting
Mode(s)
Arcade system Neo Geo MVS

The King of Fighters 2002: Challenge to Ultimate Battle [lower-alpha 1] (KOF 2002, or KOF '02) is a 2D arcade fighting video game originally released for the Neo Geo in October 2002, published by Playmore, the spiritual successor to the original SNK. It is the ninth title in The King of Fighters series and the second one to be produced by Eolith. Similarly to The King of Fighters '98, it brings together characters from various SNK franchises and has a diverse roster of fighters.

Contents

The game is celebrated for its extensive character selection, fluid animation, and engaging fighting mechanics. In 2003, the game was ported to the Dreamcast in Japan, followed by global ports to PlayStation 2 in 2004 and Xbox in 2005, both of which were released in North America in a two-in-one bundle with the following game in the series, The King of Fighters 2003 . In 2009, SNK Playmore produced a remake subtitled Unlimited Match (KOF 2002UM, or KOF 02UM) for the PlayStation 2, released in Japan, then worldwide on Xbox Live Arcade in 2010, [1] [2] which itself was released worldwide on Steam in 2015.

Gameplay

Gameplay screenshot showcasing a match between Angel and Maxima. NEOGEO The King of Fighters 2002 (The King of Fighters 2002 - Challenge to Ultimate Battle).png
Gameplay screenshot showcasing a match between Ángel and Maxima.

The King of Fighters 2002 discards the 4-on-4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98 .

The game also revamps the Power Gauge system into a format similar to the one used in The King of Fighters '97. Like the previous games in the series, the Power Gauge is filled as the player attacks the opponent or performs Special Moves during a battle. The number of Power Gauges the player can stock up is increased by one with each member of the team. For example, the first member of the team can stock up to three Power Gauges, while the third member can stock up to five. A single Power Gauge stock can be used to either perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state. The same case also applies to the 1-on-1 format, where the Power Gauge the player can stock up is also increased by one with each round loss. For example, on the first round, the player can stock up to three Power Gauges, while losing two rounds allows the player to stock up to five.

During MAX Activation, the player's offensive and defensive strength is increased for a short period and can cancel any attack into another. In this state, a Super Special Move can be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks while low on health.

Characters

Just like The King of Fighters '98, the game has no storyline since the NESTS story arc has already concluded in the previous game, The King of Fighters 2001 . Instead, a "Dream Match" is included featuring characters from all the previous games in the series. In addition to the recurring teams from the series, including the original Japan Team, the game also features a series of teams representing each of the previous game series from The King of Fighters '96 to The King of Fighters 2001. Omega Rugal returns as the final boss as well. However, not all the characters from the previous games are featured, and series' regulars such as King and Shingo Yabuki are absent from the Neo Geo version for the first time since their first appearance. The Dreamcast version of the game, nevertheless, features King and Shingo, while three additional characters from SVC Chaos: SNK vs. Capcom , namely Geese Howard, Goenitz, and Orochi Iori, are included in the PlayStation 2 and Xbox versions. Several characters have been redrawn, most notably the Orochi Team, representing The King of Fighters '98 .

Japan Team

Fatal Fury Team

Art of Fighting Team

Ikari Team

Psycho Soldier Team

Women Fighters Team

Korea Team

Yagami Team

97 Special Team

Orochi Team / Awakened Orochi Team

K' Team

Agent Team

NESTS Team

Single entry

Unlimited Match

A remake of KOF 2002, The King of Fighters 2002: Unlimited Match (KOF 2002UM) was released on February 26, 2009 for the PlayStation 2 in Japan and on November 3, 2010 for Xbox Live Arcade. The PlayStation 2 version also includes a port of the original The King of Fighters 2002 Neo Geo version. [3] The game was later ported to Steam on February 27, 2015, and PlayStation 4 on February 8, 2021. A physical release was set for late Spring 2021. This remake features new characters, stages, music and artwork, as well as system and roster rebalancing.

Unlimited Match has 66 characters in total, making it the series' largest roster to date. [4] There are 44 characters from The King of Fighters 2002, 16 characters from the NESTS arc, including King and Shingo, and six hidden characters, including additional characters from the previous console versions with the exception of Orochi Iori and particularly K9999, which is a character conceived as a pastiche of Tetsuo Shima from the manga Akira . Instead, a new character called Nameless (ネームレス) was designed to take his place in the game and features most of K9999's special techniques with altered effects.

In November 2020, the Steam version of the game was updated with rollback netcode, allowing for higher quality online play. The PlayStation 4 version was released with this same rollback netcode. In January 2022, the PC version was patched with spectating lobbies and additional improvements.

Several teams have been re-arranged for Unlimited Match to account for the additional characters, as indicated below; characters added to this version are marked in italics.

Art of Fighting Team

Psycho Soldier Team

Women Fighters Team

Masters Team

NESTS Team

East Asian Triple Alliance Team

Pretty Girl Fighters Team

Cloned Kyo Team

Bosses

Single Entry

Reception and legacy

During its release week, the game sold 19,000 copies in Japan. [5] In Issue 114 from Arcadia, the game was featured at ninth in its Top Ten Video Games list. [6] Critical reception to the game was positive due to its large number of playable characters, although mixed opinions were given to its aging graphics. [7] [8] In addition, despite lacking a plot, the large interaction between characters was praised for adding depth to the game. [9] The game has generally been considered one of the most popular games in the franchise in Latin America. [10] [11]

Notes

  1. Japanese: ザ・キング・オブ・ファイターズ 2002 チャレンジ トゥ アルティメットバトル, Hepburn: Za Kingu Obu Faitāzu 2002: Charenji tu Arutimetto Batoru
  2. 1 2 3 Exclusive to PS2 and Xbox versions
  3. 1 2 Exclusive to console versions
  4. Boss character

Related Research Articles

The King of Fighters (KOF) is a series of fighting games by SNK that began with the release of The King of Fighters '94 in 1994. The series was initially developed for SNK's Neo Geo MVS arcade hardware and received yearly installments up until its tenth entry, The King of Fighters 2003 — thereafter, SNK moved away from annual The King of Fighters releases and games adopted a Roman numbered format, while simultaneously retiring the use of Neo Geo. The first major installment after this change was The King of Fighters XI (2005) on the Atomiswave arcade board. The series' most recent arcade hardware is the Taito Type X2, first used with the release of The King of Fighters XII (2009) and continues with the latest entry in the series, The King of Fighters XV (2022). Ports of the arcade games have been released for several video game consoles.

<span class="mw-page-title-main">Iori Yagami</span> Fictional character

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<span class="mw-page-title-main">Kyo Kusanagi</span> Fictional character

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<span class="mw-page-title-main">Athena Asamiya</span> Fictional character from Psycho Soldier and The King of Fighters

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<i>The King of Fighters 97</i> 1997 video game

The King of Fighters '97(KOF '97) is a fighting game produced by SNK for the Neo Geo arcade and home console in 1997. It is the fourth game in The King of Fighters series. It was ported to the Neo Geo CD, as well as the PlayStation and the Sega Saturn in Japan only. It is last game in the "Orochi Saga" storyline, that began in The King of Fighters '95.

<i>The King of Fighters 98</i> 1998 Video game

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<i>The King of Fighters 99</i> 1999 fighting video game

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<span class="mw-page-title-main">Ash Crimson</span> Fictional character from The King of Fighters

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<i>SNK vs. Capcom: SVC Chaos</i> 2003 video game

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<i>The King of Fighters 2003</i> 2003 video game

The King of Fighters 2003(KOF 2003, or KOF '03) is a 2D fighting video game for the Neo Geo arcade and home platforms, produced by SNK Playmore in 2003. It is the tenth game in The King of Fighters series and the last one released for the Neo Geo, which served as the primary platform for the series since The King of Fighters '94. It was ported to the PlayStation 2 and Xbox, and was released on both consoles in North America in a two-in-one bundle with the preceding game in the series, The King of Fighters 2002.

<i>The King of Fighters Neowave</i> 2004 video game

The King of Fighters Neowave(KOF Neowave, or KOF NW) is a 2004 2D fighting game produced by SNK Playmore as their first coin-operated arcade game for Sammy's Atomiswave hardware. Home ports of the game were released for PlayStation 2 and Xbox. It is a remake of The King of Fighters 2002 with some changes in the roster and stages. The character artwork was done by Tomokazu Nakano. Compared to usual The King of Fighters games, Neowave received a lukewarm critical reception.

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<span class="mw-page-title-main">K'</span> Video game character from The King of Fighters fighting game series

K Dash is a character from The King of Fighters fighting game series developed by SNK. He debuted as the leader of the Hero Team in The King of Fighters '99, released in 1999. He often stars as the reluctant hero. K′ is a young man who lost all his memories when the NESTS syndicate captured him and injected the DNA of Kyo Kusanagi to replicate his pyrokinetic abilities. While rebelling against organization, K' forms multiple bonds with other NESTS agents. Aside from the main series, K' also appears in several other media series, such as spin-offs and crossover video games, as well as printed adaptations of the series.

<i>The King of Fighters XV</i> 2022 video game

The King of Fighters XV(KOF XV), is a 2022 fighting video game part of the The King of Fighters series, developed by SNK and published by Koch Media for PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S. It uses the same fighting system from The King of Fighters XIV (2016) involving teams composed of three members who oppose other teams but with more accessible changes such as more useful Climax moves or parries.

References

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  2. Gantayat, Anoop. "SNK Playmore Details Xbox Live Arcade Plans". andriasang. Archived from the original on December 13, 2009. Retrieved December 7, 2009.
  3. "NEOGEO MODE". SNK Playmore. Retrieved 2011-08-03.
  4. Feit, Daniel (2011-10-15). "King of Fighters 2002 Ultimate Match Coming to XBLA on November 3rd". 1UP.com. Archived from the original on 2012-10-20. Retrieved 2011-08-03.
  5. Magrino, Tom (2009-03-06). "Big in Japan Feb. 23-Mar. 2: Yakuza 3 bloodies PS3 rivals". GameSpot. Retrieved 2009-03-12.
  6. "Arcadia's Top 10 Video Game List". Arcadia (in Japanese) (114). November 2009.
  7. Khan, Jahanzeb (November 28, 2010). "The King of Fighters 2002 Unlimited Match Review". PALGN. Archived from the original on November 30, 2010. Retrieved July 17, 2011.
  8. Edwards, Matt (November 11, 2010). "The King of Fighters 2002: Unlimited Match – Review". Eurogamer. Retrieved July 17, 2011.
  9. Feit, Daniel (November 10, 2010). "Review: King of Fighters 2002 Ultimate Match Delivers Knockout Action". Wired. Wired.com. Retrieved August 17, 2011.
  10. "Why King of Fighters Dominates Latin America's Fighting Game Scene". 29 August 2019.
  11. "¿Por qué the King of Fighters es tan popular en México?". 15 February 2021.