The King of Fighters 2003

Last updated
The King of Fighters 2003
The King of Fighters 2003 arcade flyer.jpg
Developer(s) SNK Playmore
Publisher(s)
SNK Playmore
Producer(s) Eikichi Kawasaki
Kazuya Hirata
Designer(s) T. Mieno
Artist(s) Tatsuhiko Kanaoka
Composer(s) Masahiko Hataya
Yasumasa Yamada
Yasuo Yamate
Series The King of Fighters
Platform(s)
Release
2003
  • Arcade
    • WW: 12 December 2003
    Neo Geo AES
    • WW: 18 March 2004
    PlayStation 2
    • JP: 28 October 2004
    • NA: 8 February 2005
    • EU: April 2006
    • AU: 16 January 2007
    Xbox
    • JP: 25 August 2005
    • NA: 31 August 2005
    PlayStation Network
    • TW: 15 April 2015
    Nintendo Switch
    • WW: 21 February 2019
    PlayStation 4
    • JP: 21 February 2019
    Xbox One
    • WW: 21 February 2019
Genre(s) Fighting
Mode(s)
Arcade system Neo Geo MVS

The King of Fighters 2003 [lower-alpha 1] (KOF 2003, or KOF '03) is a 2D fighting video game for the Neo Geo arcade and home platforms, produced by SNK Playmore in 2003. It is the tenth game in The King of Fighters series and the last one released for the Neo Geo, which served as the primary platform for the series since The King of Fighters '94 . It was ported to the PlayStation 2 and Xbox, [lower-alpha 2] and was released on both consoles in North America in a two-in-one bundle with the preceding game in the series, The King of Fighters 2002 .

Contents

The game uses a 3-on-3 Tag Battle format in which players can change characters in the middle of a fight. Each team has one leader with access to a Leader Super Special Move. The narrative of the game involves a new tournament set by "R" with two parallel bosses serving as final bosses. The game is notable for starting the story arc of newcomer Ash Crimson, with the story arc itself titled the "Tales of Ash". Falcoon worked as the main illustrator. Critical reception to this game has been mixed due to the major change of the regular gameplay associated with the series. Its sequel was The King of Fighters XI (2005), although SNK also released another installment inbetween called The King of Fighters Neowave (2004).

Gameplay

Gameplay screenshot showcasing a match between Ash Crimson and Ryuji Yamazaki. NEOGEO The King of Fighters 2003.png
Gameplay screenshot showcasing a match between Ash Crimson and Ryuji Yamazaki.

The 3-on-3 Team Battle format is used once again, just like in past editions. It also uses a Multi-Shift format that allows players to change characters in the middle of a fight, similar to that was used in Kizuna Encounter . When the "Change OK" sign is displayed above the Power Gauge, the player can do a Quick Shift and change characters immediately, or perform a Switch-Off Attack against the opponent that will consume one Power Gauge stock. [1]

The game also features a Tactical Leader System, in which one of the members of the team is designated as the Leader. The chosen Leader has access to an exclusive move known as the "Leader Super Special Move" (in addition to the regular "Super Special Moves"). However, this usually requires two Power Gauge stocks to be able to perform it.

As in the last game in the series, the players' Power Gauge can hold up to 3 stocks at the beginning of a match. Unlike the previous game, however, the player starts with a full gauge of three stocks right away. When one team loses one of its members, the maximum capacity of Power Gauge stocks is increased by one, giving the losing team a handicap against the opposing team. In addition, unlike the previous KOF games, each hit only earns the player 100 points.

The King of Fighters 2003's sequel, The King of Fighters XI would go on to use its mechanics in its gameplay.

Plot

Taking place two years after the events of The King of Fighters 2001 , a new KOF tournament has been announced, being sponsored by an unknown patron whose identity becomes a matter of public interest in the country. The tournament establishes a new set of rules, including the Multi-Shift System that enables fighters to tag out at any given time and the competition itself, consisting of both veterans and newcomers once again takes place and being shown around the world. The narrative is divided depending on the player's actions against the mid-boss Kusanagi, a clone of the returning veteran Kyo Kusanagi. An alternate path following Kusanagi's defeat has the player facing off against a young man named Adelheid Bernstein who is accompanied by his young sister Rose, with the two of them being the children of the notorious Rugal Bernstein. Once Adelheid is defeated, Rose threatens the winner, only to be stopped by Adelheid who tells her to let them go as they won fairly. Within the true ending path, it is revealed that Kusanagi was created by Chizuru Kagura as an attempt to test the winner. Chizuru and her undead sister Maki soon challenge the player to a boss fight. Following the Kagura sisters' defeat, a woman named Botan reveals herself as the one who had brainwashed Chizuru and that both Botan and her partner Mukai are the true masterminds behind the 2003 tournament, with the latter serving as the true ending final boss. Despite being defeated, Mukai claims success for his unknown superior, having weakened the seal of the ancient demon Orochi and while both Mukai and Botan escape, Ash Crimson attacks a weakened Chizuru and steals the Yata Mirror from her, warning Iori Yagami that he's his next target.

Characters

Development

The game was first revealed in Tokyo Game Show 2003, originally planned to be developed on the Atomiswave hardware before settling on the Neo-Geo MVS hardware. [2] The game was the debut work of Falcoon in a main KOF though he had experience with spin-offs and the crossover SVC Chaos: SNK VS Capcom. He enjoyed drawing several characters, especially K' whom he liked ever since The King of Fighters '99 and Fatal Fury guest Mai Shiranui. Falcoon also worked into operating the enemy AI and making a revival in the franchise. In regards to the cast, Falcoon aimed to balance a roster that composes both manly men and beautiful women. His message towards fans was to keep enjoying the series. [3] As the first chapter of a new story arc, Ash was designed as an "attractive evil character", in contrast to previous King of Fighters heroes. [4] Due to Ash's late appearance in The King of Fighters 2003, the staff joked that teammate Shen Woo seemed more like the series' main character than Ash did. [5] Akihiko Ureshino saud Ash has the weakest relationships among protagonists. Although it is not clearly depicted, these three are probably just friends who happened to be in Shanghai at the time of "2003" and became acquainted with each other. One of them is a traitorous teenager with no sense of ethics, and the other is a thug that the yakuza would avoid and an assassin possessed by a vengeful spirit, so there is no room for friendship to be born there. However, the ending of XII was written to stand out their connections. [6] Similar to the NESTS arc that put former heroes Kyo Kusanagi and Iori Yagami on return despite SNK's intiial idea to remove them, the "Ash arc" and the Maximum Impact games were written to depcit Ash as a puppeter who manipulates Kyo and Iori at the same time, most notably in the original net animation Another Day. [7] Nona was the artist in charge of the new protagonist, and said he liked Ash and looked forward to his development. [8]

In North America the game was released alongside The King of Fighters 2002 for the PlayStation 2 and Xbox. [9] The game was solely released for Switch on February 21, 2019. [10] The two boss characters, Adelheid and Mukai, had no problems during their designs with the former being the last added to expand the narrative of the series. [11] While Kusanagi was first introduced in The King of Fighters 2002 without a plot focused around him, KOF 2003 gave him the idea of being a clone of Kyo Kusanagi created by Chizuru Kagura while also intending to include his school uniform highly popular within Kyo's fans. [12] Meanwhile, the alternative boss Adelheid was picked up on common female name among Swiss and Germans. Developing Adelheid's design and moves gave the staff a major problem due to the requierements of the Neo Geo, to the point SNK believes they abused the developers. [13] The King of Fighters 2003 also features Fatal Fury lead Terry Bogard feature the "Mark of the Wolves" arc design. [14] This also led to Terry performing his new techniques first executed in Garou: Mark of the Wolves . [15]

The series inspired a manhua with the same name. In China the series was divided into two halves: The King of Fighters 2003 composed of five issues, and The King of Fighters 03: Xenon Zero (拳皇 XENON ZERO) composed of eight issues. The two series were combined for the North American release under the name of The King of Fighters 2003. [16] In July 2004, ComicsOne licensed the series with its first volume tying the release of a new video game and kept publishing it after their transition to DrMaster. [17] [18]

Reception

The game got a 7.1 score by Famitsu . [19] DefunctGames gave it a B+ praising the new gameplay style gave the series a major change. [20] New character Tizoc was noted by Kotaku for appealing South American fans based on him being wrestler. [21] Eurogamer was negative believing, previous SNK fighting game like The King of Fighters 2002 offered a better cast and that the new gameplay system would confuse newcomers. Nevertheless, the reviewer commented that the new Garou: Mark of the Wolves fighters introduced in 2003 would also appeal to players similar to Kotaku. [22] GameType lamented most characters retained their classic outfits with few exceptions like Terry Bogard, Kyo Kusanagi, and Robert Garcia. The new fighting system was seen as the biggest change SNK provided to the game as it was comparable to Marvel vs. Capcom 2 and enjoyable. While exploring the story, they hoped the return to the Orochi narrative based on the handling of Chizuru Kagura. would appeal more to the audience as GameType did not enjoy the NESTS arc from previous installments. [23] HardcoreGaming101 believed the new gameplay features, cast and artwork were interesting but the sequel, The King of Fighters XI, easily fixed most of its issues. [24]

GameSpot found KOF 2003 as an improvement over KOF 2002 thanks to its more responsive controls and a better working online gameplay. However, they still felt the predecessor was more enjoyable as KOF 2003 was still experimenting the tag system with this installment and had less characters. [25] GameZone agreed, criticizing the fewer amount of playable character but still praised the fast paced team system that makes combat more enjoyable. They still addressed SNK's lack of committment to improve the visuals for several games but still retain the same quality of the original arcade version. [26] Meristation said that while the game needs improvement, the fighting system is still enjoyable, criticizing how defeating Kusanagi in a different manner leads to a different ending as Adehlheid's route which comes across as frustating as it does not develop the characters. Meanwhile, the route involving Mukai was praised for its presentation and more elaborated story. They still praised the changes to character moves like Robert Garcia, K' and Ralf Jones after several installments with the same style. [27] Destructoid still enjoyed the gameplay, as it made it the fastest KOF game from its time and praised the variation of playable characters such as the new protagonist Ash Crimson. [28]

Notes

  1. Japanese: ザ・キング・オブ・ファイターズ 2003, Hepburn: Za Kingu Obu Faitāzu 2003
  2. Xbox in North America and Japan only and it was not compatible with the Xbox 360

Related Research Articles

The King of Fighters (KOF) is a series of fighting games by SNK that began with the release of The King of Fighters '94 in 1994. The series was initially developed for SNK's Neo Geo MVS arcade hardware and received yearly installments up until its tenth entry, The King of Fighters 2003 — thereafter, SNK moved away from annual The King of Fighters releases and games adopted a Roman numbered format, while simultaneously retiring the use of Neo Geo. The first major installment after this change was The King of Fighters XI (2005) on the Atomiswave arcade board. The series' most recent arcade hardware is the Taito Type X2, first used with the release of The King of Fighters XII (2009) and continues with the latest entry in the series, The King of Fighters XV (2022). Ports of the arcade games have been released for several video game consoles.

<span class="mw-page-title-main">Iori Yagami</span> Fictional character

Iori Yagami is a character from SNK's The King of Fighters video game series. The character first appeared in The King of Fighters '95 as the leader of the Rivals Team, as the initial enemy and later rival of Kyo Kusanagi. Iori is the heir of the Yagami clan, who use pyrokinetic powers and sealed the Orochi devil along with the Kusanagi and Yata clans. Iori suffers from a curse – "The Riot of the Blood" – under which he becomes faster, stronger and wilder, exhibiting a deadly tendency to indiscriminately attack everyone in close proximity. In this state, Iori is commonly called "Wild Iori" or "Orochi Iori". Aside from the main series, Iori appears in several other media series, including spin-offs, crossover video games and comic adaptations of the series.

<span class="mw-page-title-main">Kyo Kusanagi</span> Fictional character

Kyo Kusanagi is a character in SNK's The King of Fighters series of fighting games. The character was first introduced in the 1994 video game The King of Fighters '94 as the leader of the Japan team from the series' title tournament. Kyo, heir to the Kusanagi clan, is first introduced as a cocky, delinquent high-school student who has pyrokinetic powers. His clan is one of three who banished the legendary snake demon entity Yamata no Orochi. During the series' story, Kyo meets rivals and enemies who seek to take his flame abilities. Aside from the main series, Kyo appears in several crossovers and spinoffs with other games. He is also the central title character of the manga The King of Fighters: Kyo and video game adaptation with the same name which center around his daily life.

<i>The King of Fighters 97</i> 1997 video game

The King of Fighters '97(KOF '97) is a fighting game produced by SNK for the Neo Geo arcade and home console in 1997. It is the fourth game in The King of Fighters series. It was ported to the Neo Geo CD, as well as the PlayStation and the Sega Saturn in Japan only. It is last game in the "Orochi Saga" storyline, that began in The King of Fighters '95.

<i>The King of Fighters 98</i> 1998 Video game

The King of Fighters '98, subtitled Dream Match Never Ends in Japan or The Slugfest elsewhere, is a 1998 2D arcade fighting game released by SNK for the Neo Geo system. It is the fifth game in The King of Fighters series and was advertised by SNK as a "special edition" of the series, as it featured most of the characters who appeared in the previous games ; it has therefore also been labeled as a "greatest hits" game.

<i>The King of Fighters 99</i> 1999 fighting video game

The King of Fighters '99: Millennium Battle, also called KOF '99, is a 1999 fighting game developed and published by SNK for the Neo Geo MVS arcade and home consoles in 1999. It is the sixth installment in The King of Fighters series following The King of Fighters '98, introducing a new story arc known as the "NESTS Chronicles" which is centered around a young man named K', who is formerly associated with a mysterious organization known only as NESTS. The game introduces several changes to the established KOF format, most notably an assisting character labeled "Striker". The game was ported to the Neo Geo CD and the PlayStation. Dreamcast and Microsoft Windows versions were also released under the title The King of Fighters' 99: Evolution whose stages were remodeled in 3D.

<span class="mw-page-title-main">Ash Crimson</span> Fictional character from The King of Fighters

Ash Crimson is a character in The King of Fighters fighting game series developed by SNK Playmore. His first appearance was in The King of Fighters 2003 as leader of its Hero Team. Ash, a teenager, participates in the series' fighting tournaments. He employs a personal fighting style that involves pyrokinesis with green flames. Despite being the series' protagonist during its third story arc, Ash's behavior is generally antagonistic and he tries to steal powers from several recurring characters, leaving them powerless. His identity and intentions are further explored in the 2011 title, The King of Fighters XIII, and he has been featured in print adaptations and a drama CD based on the games.

<i>The King of Fighters XI</i> 2005 video game

The King of Fighters XI(KOF XI) is a 2005 2D fighting game produced by SNK Playmore. It is the eleventh installment in The King of Fighters series following The King of Fighters 2003. Originally released as a coin-operated arcade game for the Atomiswave platform, a home version for the PlayStation 2 was released in Japan in 2006, followed by releases in the PAL region and North America in 2007. It is the second The King of Fighters game to not run on the Neo Geo following its predecessor, The King of Fighters Neowave and also the first major canonical entry to not be named after its year of release.

<i>King of Fighters R-2</i> 1999 video game

King of Fighters R-2 is a 1999 fighting video game released by SNK for the Neo Geo Pocket Color handheld system. It is the sequel to King of Fighters R-1, as part of The King of Fighters series. Like most other games in the series, King of Fighters R-2 features various SNK characters; this game, which features the same story as The King of Fighters '98, has the main character going up against Rugal Bernstein, who is creating clones of the main characters. A port for Nintendo Switch was released on August 7, 2020, which was additionally included as part of Neo Geo Pocket Color Selection Vol. 1 in 2021.

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The King of Fighters 2001(KOF 2001, or KOF '01) is a 2D arcade fighting game produced for the Neo Geo originally released in November 2001. The eighth game in The King of Fighters series, it was the first to be produced following the closure of the original SNK Corporation, developed by the South Korea-based Eolith with assistance from BrezzaSoft, a company formed by former SNK employees. Although the SNK logo is displayed at the game opening, SNK's development staff was not involved in the production of the game itself at all, except for the game sound.

<i>The King of Fighters 2002</i> 2002 Video game

The King of Fighters 2002: Challenge to Ultimate Battle(KOF 2002, or KOF '02) is a 2D arcade fighting video game originally released for the Neo Geo in October 2002, published by Playmore, the spiritual successor to the original SNK. It is the ninth title in The King of Fighters series and the second one to be produced by Eolith. Similarly to The King of Fighters '98, it brings together characters from various SNK franchises and has a diverse roster of fighters.

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<i>The King of Fighters</i> (film) 2009 film directed by Gordon Chan

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<i>The King of Fighters XIII</i> 2010 Video game

The King of Fighters XIII(KOF XIII) is a 2010 fighting game in The King of Fighters series, developed by SNK Playmore, coming a year after The King of Fighters XII (2009). Released on Japanese arcades, it was ported to Xbox 360 and PlayStation 3 globally in 2011, and an updated version for arcades followed in 2012 subtitled Climax. The game is set after the events of The King of Fighters XI (2005) and is also the conclusion of Ash Crimson's story arc, which started in The King of Fighters 2003. It follows another King of Fighters tournament secretly hosted by Those From the Distance Land, the organization behind the events from the two prior games that are trying to break the seal of the demon Orochi and take its power.

<span class="mw-page-title-main">K'</span> Video game character from The King of Fighters fighting game series

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