The King of Fighters 2001 | |
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Developer(s) | Eolith [lower-alpha 1] Playmore (DC, PS2) |
Publisher(s) |
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Director(s) | Lee Sen Ho |
Producer(s) | Chil Suk Choi |
Designer(s) | H. Iga |
Programmer(s) | S. Fujinuki |
Artist(s) | Hiroaki Hashimoto Nona |
Writer(s) | Teampow |
Composer(s) | Kikuko Hataya Masahiko Hataya |
Series | The King of Fighters |
Platform(s) | |
Release | |
Genre(s) | Fighting |
Mode(s) | |
Arcade system | Neo Geo MVS |
The King of Fighters 2001 [lower-alpha 2] (KOF 2001, or KOF '01) is a 2D arcade fighting game produced for the Neo Geo originally released in November 2001. The eighth game in The King of Fighters series, it was the first to be produced following the closure of the original SNK Corporation, developed by the South Korea-based Eolith with assistance from BrezzaSoft, a company formed by former SNK employees. Although the SNK logo is displayed at the game opening, SNK's development staff was not involved in the production of the game itself at all, except for the game sound.
Plotwise the game is the third and final part of the "NESTS Chronicles" story arc. Due to the influx of Korean capital, its influence can be seen in the participating characters. In 2002 the game was ported to the Dreamcast in Japan only and later the PlayStation 2; the stand-alone PlayStation 2 version was released in North America and in Europe in a two-in-one bundle with the preceding game in the series, The King of Fighters 2000 . Eolith also produced the following game, The King of Fighters 2002.
Like in the previous game, the battles are once again between teams of four. Instead of a strict "three fighters and one striker" format, this installment introduces the Tactical Order System, which allows the player to select which characters will they control in combat and which characters will serve as strikers. Before each match, the player can form a team configuration of four fighters and no strikers, to one fighter and three strikers. The number of strikers in one's team will affect the length and number of stocks of the player's Power Gauge. Teams with no strikers will have a longer Power Gauge to fill and can carry only one stock, while a team with only one fighter and three strikers will fill their Power Gauge quicker and carry up to four stocks. One stock can be used to summon a striker, perform a guard or super cancel, a blow-away attack, or a Super Special Move. MAX-level Super Special Moves requires two stocks to perform. Players can now cancel an attack into a Striker Summon with use of a Cancel Striker, while some characters now have Wire Whip techniques which will send an opponent flying into the air and arrive at the other side of the fighting area.
The King of Fighters 2001 is the last KOF game to feature the Striker System to date.
One year has passed since most of South Town was decimated by the now-destroyed Zero Cannon. Another KOF tournament is being held and this time, it's hosted by the NESTS cartel, the group of antagonists behind the events of the previous two games.
K′ and Maxima return to put an end to NESTS once and for all. They are now joined by former Ikari Warriors Team member Whip and the assassin Lin formerly from Benimaru's Team, both of whom are seeking the destruction of NESTS as well. NESTS sends their own team to compete in the tournament, composed of NESTS agents Kula Diamond, K9999, Foxy, and Ángel. Kyo Kusanagi joins his former teammates of Benimaru Nikaido and Goro Daimon, reuniting the original Japan Team along with Shingo Yabuki, while Iori Yagami joins a team composed of agents Seth, Vanessa, and Ramón. Yuri Sakazaki rejoins the Art of Fighting Team, while King and Mai Shiranui once again lead the Women Fighters Team along with the returning Li Xiangfei and Hinako Shijo. Heidern also makes his KOF return, taking Whip's place in the Ikari Warriors Team, while Kim Kaphwan 's young student May Lee takes over Jhun Hoon's place in the Korea Justice Team, the latter being unable to compete due to an injury.
The King of Fighters 2001 includes 10 teams of 4 fighters, a sub-boss, a final boss, and three strikers, totaling 45 combatants. New characters to the franchise are listed below in bold.
K’ Team (Hero Team)
Japan Team
Iori Team
Ikari Warriors Team
| Fatal Fury Team
Art of Fighting Team
Women Fighters Team
NESTS Team (Rivals Team)
| Psycho Soldier Team
Korea Justice Team
Sub-Boss
Final Boss
|
Due to the transfer of Shinkiro, who had been in charge of character illustrations, Nona was appointed as his successor. Following the bankruptcy of SNK (the old company), development was handled by BrezzaSoft and South Korea game maker Eolith (who was also a financial sponsor along with Mega Enterprise, which had a business partnership with the game at the same time), while sales were handled by Sun Amusement [1] and Playmore. As a result, the SNK logo is displayed in the opening, but SNK development staff were not involved in the production of the game itself at all, except for the game sounds. The influx of South Korean capital can be seen in the characters that appear, etc. Strategically, it is stil a Japanese game, so it was released in Japan first. [2]
In 2001, SNK went bankrupt but Eolith contracted a license agreement in the same year to keep with the production of the series KOF. Eolith took interest into developing The King of Fighters due to the franchise's popularity in Korea and wanted to please the fans of the series worldwide. BrezzaSoft helped Eolith in the making of the video game. Fearing disappointment from returning fans, Eolith decided to maintain most of the common parts from The King of Fighters while adding new elements to it. One of the biggest changes is the optional use of Strikers where players can use between one and three characters assisting the playable one. The team aimed for a refinement of the original gameplay system from previous KOF games. While performing a popularity poll based on the characters, Eolith still aimed to make the least popular teams featured in the game. The high popularity of Kyo Kusanagi and Iori Yagami led to their immediate inclusion in the game. The game was originally envisioned as a "Dream Match" game like The King of Fighters '98 and The King of Fighters 2002, but ultimately was the third canonical entry in the NESTS Chronicles storyline. [3] Despite the episode being created by Eolith, the Mexican company Evoga had a major influence in the game due to the franchise's popularity within Latin America. This pushed the development team to design a setting with Mexican undertones and also to add an entire character, Ángel, a NESTS agent from Mexico. [4] References to works from Evoga can be seen in the scenarios from the game. While working on it, the team played The King of Fighters '98 alongside the developers to see if they could include a character within the game. A member from Evoga won, resulting in the team requesting to add Ángel in the game. [5]
In creating new characters, Eolith wanted an Athena-like Korean fighter. This led to the inclusion of May Lee who was created by SNK. [6] In preparing the boss characters, the original team was dissatisfied with Zero's portrayal in The King of Fighters 2000 which led to the inclusion of the real Zero retconning the former boss as a clone. Glaugan was originally going to be used in the prequel but was instead used as an assist character. SNK faced struggles with making Zero as they wanted to create a boss that surpassed Krizalid from The King of Fighters '99. [7] The final boss, Igniz, was conceptualized as a sexually appealing character in order to generate a contrast with other members from the cast. Nevertheless, the development team stated they felt Igniz fit well in the game. [8]
Both the original Neo Geo version and the Dreamcast version were included in The King of Fighters NESTS Hen compilation released for the PlayStation 2 in Japan. In 2018, KOF 2001 was re-released digitally on Nintendo Switch, PlayStation 4 and Xbox One. [9]
In Japan, Game Machine listed The King of Fighters 2001 on their December 15, 2001 issue as being the second most-successful arcade game of the month. [10] According to Famitsu , the AES version sold over 6,126 copies in its first week on the market. [11]
The PS2 port of the game sold 39,022 units in Japan. [12] GameSpot gave the NeoGeo port of the game an 8.7 out of 10, praising the balance with the cast and the Striker system but criticized the high difficulty of the boss Igniz. [13]
The King of Fighters (KOF) is a series of fighting games by SNK that began with the release of The King of Fighters '94 in 1994. The series was initially developed for SNK's Neo Geo MVS arcade hardware and received yearly installments up until its tenth entry, The King of Fighters 2003 — thereafter, SNK moved away from annual The King of Fighters releases and games adopted a Roman numbered format, while simultaneously retiring the use of Neo Geo. The first major installment after this change was The King of Fighters XI (2005) on the Atomiswave arcade board. The series' most recent arcade hardware is the Taito Type X2, first used with the release of The King of Fighters XII (2009) and continues with the latest entry in the series, The King of Fighters XV (2022). Ports of the arcade games have been released for several video game consoles.
SNK Corporation is a Japanese video gaming and interactive entertainment company. It was founded in 1978 as Shin Nihon Kikaku by Eikichi Kawasaki and began by developing coin-op games. SNK is known for its Neo Geo arcade system on which the company produced many in-house games and now-classic franchises during the 1990s, including Aggressors of Dark Kombat, Art of Fighting, Fatal Fury, King of the Monsters, Metal Slug, Samurai Shodown, The King of Fighters, The Last Blade, Twinkle Star Sprites, and World Heroes; they continue to develop and publish new titles in some of these franchises on contemporary arcade and home platforms. Since the 2000s, SNK have diversified from their traditional arcade focus into pachislot machines, mobile game development and more recently character licensing.
Terry Bogard is a fictional character created by SNK as the protagonist of their Fatal Fury series. Introduced in Fatal Fury: King of Fighters in 1991, he is an American fighter who enters the worldwide "The King of Fighters" tournaments to combat his father's murderer, Geese Howard. Following Geese's defeat, Terry becomes the guardian of Geese's son Rock Howard. He is also a regular character in the crossover video game series The King of Fighters, where he continues participating in tournaments. He has also been a guest character in other games, including the Capcom vs. SNK series, Arika’s Fighting EX Layer, Street Fighter 6 and Nintendo's crossover fighting game Super Smash Bros. Ultimate. In addition to video games, Terry has appeared in anime films based on Fatal Fury, and manga serialized in Comic Bom Bom.
Iori Yagami is a character from SNK's The King of Fighters video game series. The character first appeared in The King of Fighters '95 as the leader of the Rivals Team, as the initial enemy and later rival of Kyo Kusanagi. Iori is the heir of the Yagami clan, who use pyrokinetic powers and sealed the Orochi devil along with the Kusanagi and Yata clans. Iori suffers from a curse – "The Riot of the Blood" – under which he becomes faster, stronger and wilder, exhibiting a deadly tendency to indiscriminately attack everyone in close proximity. In this state, Iori is commonly called "Wild Iori" or "Orochi Iori". Aside from the main series, Iori appears in several other media series, including spin-offs, crossover video games and comic adaptations of the series.
Kyo Kusanagi is a character in SNK's The King of Fighters series of fighting games. The character was first introduced in the 1994 video game The King of Fighters '94 as the leader of the Japan team from the series' title tournament. Kyo, heir to the Kusanagi clan, is first introduced as a cocky, delinquent high-school student who has pyrokinetic powers. His clan is one of three who banished the legendary snake demon entity Yamata no Orochi. During the series' story, Kyo meets rivals and enemies who seek to take his flame abilities. Aside from the main series, Kyo appears in several crossovers and spinoffs with other games. He is also the central title character of the manga The King of Fighters: Kyo and video game adaptation with the same name which center around his daily life.
The King of Fighters '98, subtitled Dream Match Never Ends in Japan or The Slugfest elsewhere, is a 1998 2D arcade fighting game released by SNK for the Neo Geo system. It is the fifth game in The King of Fighters series and was advertised by SNK as a "special edition" of the series, as it featured most of the characters who appeared in the previous games ; it has therefore also been labeled as a "greatest hits" game.
The King of Fighters '99: Millennium Battle, also called KOF '99, is a 1999 fighting game developed and published by SNK for the Neo Geo MVS arcade and home consoles in 1999. It is the sixth installment in The King of Fighters series following The King of Fighters '98, introducing a new story arc known as the "NESTS Chronicles" which is centered around a young man named K', who is formerly associated with a mysterious organization known only as NESTS. The game introduces several changes to the established KOF format, most notably an assisting character labeled "Striker". The game was ported to the Neo Geo CD and the PlayStation. Dreamcast and Microsoft Windows versions were also released under the title The King of Fighters' 99: Evolution whose stages were remodeled in 3D.
The King of Fighters XI(KOF XI) is a 2005 2D fighting game produced by SNK Playmore. It is the eleventh installment in The King of Fighters series following The King of Fighters 2003. Originally released as a coin-operated arcade game for the Atomiswave platform, a home version for the PlayStation 2 was released in Japan in 2006, followed by releases in the PAL region and North America in 2007. It is the second The King of Fighters game to not run on the Neo Geo following its predecessor, The King of Fighters Neowave and also the first major canonical entry to not be named after its year of release.
Garou: Mark of the Wolves is a 1999 fighting game produced by SNK, originally for the Neo Geo Arcade system and then as Fatal Fury: Mark of the Wolves for the Dreamcast. It is the sixth main installment of the Fatal Fury series. Though released a year after Real Bout Fatal Fury 2: The Newcomers, the game is canonically a sequel to the 1995 installment Real Bout Fatal Fury, taking place a decade after the events of that game. Ten years after combatant Terry Bogard kills crimelord Geese Howard in the King of Fighters competition, he and his adoptive son, Rock Howard, enter into a Southtown tournament known as Maximum Mayhem to learn about the Howard legacy. The game features 14 characters, all new, with Terry's exception. As a fighting game, the game employs a mechanic known as the T.O.P system, which strategizes the use of Desperation Moves. The game also uses a Just Defend system in the form of blocks.
The King of Fighters 2000 is a fighting video game that was produced by SNK for the Neo Geo arcade and home consoles in 2000. It is the seventh installment in The King of Fighters series for the Neo Geo and the final game in the series SNK produced before the original company's bankruptcy. The game was ported to the Dreamcast and the PlayStation 2 in 2002. The game's story, a sequel to The King of Fighters '99 and the second part of the "NESTS Chronicles" story arc, focuses on a new tournament held by the commander of the Ikari Warriors, Heidern, who seeks to capture and interrogate former NESTS agents K' and Maxima into revealing crucial and critical information about the NESTS cartel. The gameplay retains the Striker system of the previous games in the series, but the assisting character can also cooperate with the playable character to generate combos.
The King of Fighters 2002: Challenge to Ultimate Battle(KOF 2002, or KOF '02) is a 2D arcade fighting video game originally released for the Neo Geo in October 2002, published by Playmore, the spiritual successor to the original SNK. It is the ninth title in The King of Fighters series and the second one to be produced by Eolith. Similarly to The King of Fighters '98, it brings together characters from various SNK franchises and has a diverse roster of fighters.
The King of Fighters 2003(KOF 2003, or KOF '03) is a 2D fighting video game for the Neo Geo arcade and home platforms, produced by SNK Playmore in 2003. It is the tenth game in The King of Fighters series and the last one released for the Neo Geo, which served as the primary platform for the series since The King of Fighters '94. It was ported to the PlayStation 2 and Xbox, and was released on both consoles in North America in a two-in-one bundle with the preceding game in the series, The King of Fighters 2002.
The King of Fighters Neowave(KOF Neowave, or KOF NW) is a 2004 2D fighting game produced by SNK Playmore as their first coin-operated arcade game for Sammy's Atomiswave hardware. Home ports of the game were released for PlayStation 2 and Xbox. It is a remake of The King of Fighters 2002 with some changes in the roster and stages. The character artwork was done by Tomokazu Nakano. Compared to usual The King of Fighters games, Neowave received a lukewarm critical reception.
The King of Fighters '94 is a 2D fighting video game produced by SNK in 1994, released on the Neo Geo MVS arcade system, AES and CD home consoles. It was the first game in The King of Fighters series; KOF '94 is a crossover featuring characters from SNK's fighting game properties Fatal Fury and Art of Fighting and also includes revised versions of characters from their older games Ikari Warriors and Psycho Soldier, as well as original characters created specifically for the game. The plot revolves around the eponymous tournament created by a criminal, Rugal Bernstein.
Neolith Co., Ltd., formerly known as Eolith Co., Ltd. is a South Korean based video game company, best known for co-developing The King of Fighters 2001 with BrezzaSoft and The King of Fighters 2002: Challenge to Ultimate Battle with Playmore, as well as their Hidden Catch series.
The following is a list of video game characters featured in the Fatal Fury fighting game series developed by SNK.
The King of Fighters XIII(KOF XIII) is a 2010 fighting game in The King of Fighters series, developed by SNK Playmore, coming a year after The King of Fighters XII (2009). Released on Japanese arcades, it was ported to Xbox 360 and PlayStation 3 globally in 2011, and an updated version for arcades followed in 2012 subtitled Climax. The game is set after the events of The King of Fighters XI (2005) and is also the conclusion of Ash Crimson's story arc, which started in The King of Fighters 2003. It follows another King of Fighters tournament secretly hosted by Those From the Distance Land, the organization behind the events from the two prior games that are trying to break the seal of the demon Orochi and take its power.
K Dash is a character from The King of Fighters fighting game series developed by SNK. He debuted as the leader of the Hero Team in The King of Fighters '99, released in 1999. He often stars as the reluctant hero. K′ is a young man who lost all his memories when the NESTS syndicate captured him and injected the DNA of Kyo Kusanagi to replicate his pyrokinetic abilities. While rebelling against organization, K' forms multiple bonds with other NESTS agents. Aside from the main series, K' also appears in several other media series, such as spin-offs and crossover video games, as well as printed adaptations of the series.
The King of Fighters: A New Beginning is a Japanese shōnen manga authored by Kyōtarō Azuma. The series has been serialized in Kodansha's Magazine Pocket since January 2018, ending in August 2020. Seven Seas Entertainment licensed the manga for a North American release with the first volume released in March 2020. The manga is an adaptation of SNK's 2016 fighting game The King of Fighters XIV and follows multiple characters who get involved in a new worldwide tournament led by a man known as Antonov.