The King of Fighters XII | |
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Developer(s) | SNK Playmore |
Publisher(s) | AMI (Arcade) [1]
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Producer(s) | Masaaki Kukino |
Artist(s) | Falcoon (Tatsuhiko Kanaoka) |
Series | The King of Fighters |
Platform(s) | Arcade, PlayStation 3, Xbox 360 |
Release | Arcade PlayStation 3 & Xbox 360 |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | Taito Type X2 |
The King of Fighters XII [7] (KOF XII) is a 2009 arcade video game produced by SNK Playmore and the twelfth installment in The King of Fighters series of fighting games, following The King of Fighters XI (2005). Built on Taito Type X2 hardware, home ports were released for Xbox 360 and PlayStation 3. Similarly to KOF '98 and KOF 2002 , this game does not have a storyline, but it is the third chapter in the Tales of Ash Saga that started in KOF 2003 . [8] The King of Fighters XII received a lukewarm reception, with criticism given to elements such as its roster, gameplay and lack of single-player content. [9] [10] SNK Playmore responded a year later with a follow-up, The King of Fighters XIII (2010).
The King of Fighters XII uses the usual 3-on-3 team system with each fight consisting of up to five rounds. However, the Tactical Shift System from The King of Fighters 2003 has been removed. KOF XII also introduces the "critical counter" system. During a match, a bar beneath the player's vitality will fill. When it is full and a player lands a strong punch as a counter, the character enters into a critical counter mode where the player has a short amount of time during which their character can link multiple attacks together. Once the critical counter's time period has expired, the player can finish with a special move. The new "Guard Attack" feature allows a fighter to intercept and hit an incoming opponent's strike damage-free (even Desperation Moves can be repelled in this fashion). Finally, there is also a "clash" system in place (called the Sousai or "Deadlock") whereupon every time characters land blows on one another with matched timing, the engine will generate a 'break' effect and push the characters away from one another into a neutral standing. As happened with The King of Fighters '98 and The King of Fighters 2002, the game does not contain a storyline, allowing the return of several characters depending on their status in the series. Additionally, there are no official teams, leaving the player to create any team to use. [11] Players can still dash, backstep, and perform rolls as their evade. The Guard Breaks from previous games can now be done at any time.
The arcade version of the game features a roster of 20 playable KOF competitors, which is half the number of characters featured in KOF 2003 . With the exception of the return of Elizabeth from the previous KOF XI and the debut of Raiden from Fatal Fury in the series, the character roster is composed primarily of characters from KOF '96 , with the majority of them reverting to their classic KOF and pre-KOF (with the exception of a Classic Iori that was originally planned) designs and move set as the SNK staff wanted to return to the original concept from The King of Fighters series. [12] Raiden, however, was initially meant to appear as his unmasked persona from Fatal Fury 2 , "Big Bear"; in order to add more villains to the game, the SNK staff decided to use his Raiden persona, which was one of the sub-bosses from the first Fatal Fury. [13] Due to half of the intended roster being scrapped from development, KOF XII does not feature any of the pre-defined teams traditionally featured in the series, despite presence of members from recurring teams such as the ones from the Orochi Saga, the scrapped characters would later make their way in the roster of KOF XIII. [14] The home versions feature two additional characters: Mature, one of Iori Yagami's teammates from The King of Fighters '96 , and Elisabeth Blanctorche, who starred in KOF XI as the leader of the Rivals Team. Both characters sport new outfits. [15]
On February 14, 2008, the first gameplay footage was revealed, showcasing the new, much larger, higher-resolution sprites at the Arcade Operators Union Amusement Expo (AOU) 2008. The SNK staff decided to create the new graphics during 2005 and 2006, and commented that they spent more than three times longer developing it than the previous game. [16] A location test was scheduled in April, but it was canceled since SNK was looking at games made by other companies. They mentioned that if they released in April 2008, they would have developed the game with less than 20 characters. As such, they decided to wait for more information from the location test. [11] In March 2009, Ignition Entertainment confirmed they would release the home version of the game worldwide for PS3 and Xbox 360. [4] Shane Bettenhausen, Director of Business Development with Ignition, commented that they made the release worldwide in order to commemorate The King of Fighter's 15th anniversary. [17]
The game underwent a complete graphical overhaul, confirmed by Nona, artist in charge of the art in The King of Fighters XI endings. All the sprites used in previous games for over 10 years were dropped and replaced with new high-definition sprites. The programmers have stated their intention is to create the "ultimate 2D fighting game". [16] It was later revealed at AOU 2008 that KOF XII would use newly drawn 2D sprites on detailed 2D backgrounds. Producer Masaaki Kukino informed Kotaku that the game is one hundred percent hand drawn, there being zero cel shading in the game. [18] The renewals for the sprites were made due to negative reaction from the remake of The King of Fighters '94 ; the staff came to the conclusion that they had to make new sprites instead of basing them on old versions as they used to make in previous games. Kukino added that each character took between sixteen and seventeen months to be done by 10 designers together along with Nona, who revised them. However, due to the difficulties that it took to make this new designs, there were only 20 playable characters for the arcade version, the lowest number ever in a game from the series. [11]
Developers of the game commented that their objective was to redraw all of the characters to give them more natural moves and more attractive designs. Due to the time it took to make the new designs, the game will not continue the storyline from the previous games. Due to this there will not be default teams even though some of their characters are playable. However, they confirmed they would finish Ash Crimson's storyline, which started in The King of Fighters 2003 , in a future game. Between all the characters that were redrawn, Ash was the one who they worked the most. They reworked his moves and speech to be more consistent with the rest of the cast. In comparison to KOF XI, which used different artists for introductions, backgrounds, winning poses, etc., all of illustrations of this game will be made by Nona since the staff wanted to make the drawings more united. Although SNK keeps using the same people for music that they used in the previous game, the staff is not specifically conducting it. [11]
In the making of the designs, Nona first made 2D character graphics in dot-pixel forms. The team from SNK then took Nona's works and used 3D software tools to first make a 3D character. After selecting the moves from each characters, they were all changed to 2D to be used as a base for the finished work. Then, Nona and the staff added details to the original designs such as expressions and more descriptive clothes. Finally, the staff made fixes to each design to make the ones that would appear in the game. Nona found problems with the new designs since they were much bigger than the ones used in previous titles, noting them to be almost twice as big. As a result, the color palette and the details of the dot-pixels also increased. [12]
The game was released for both PlayStation 3 and Xbox 360 consoles on July 28, 2009. [5] SNK Playmore decided to use the PS3 as the PlayStation 2 would not have been able to handle the new graphics from the game. [19] Some versions from the game also include English voices for each character, but the player is able to select between English and Japanese audio. [12] SNK and Igntion later confirmed that the home version would have over twenty-two playable characters and at least two of them will be hidden. They also feature new bonus modes as well as a gallery and two types of control schemes to match player level. [20] Although it has been reported that both consoles would be able to have different numbers of modes, Ignition's Director of Business Development, Shane Bettenhausen, confirmed both ports would have the same number of players. [19] SNK Playmore also released a USB Arcade Stick of the game for the PlayStation 3 on July 16, 2009. [21] Ignition Entertainment announced that there would be differences between the PlayStation 3 and Xbox 360 versions, with regards to online play. The PlayStation 3 version has clan options, while the Xbox 360 version uses TrueSkill. [22]
To decide the cover for the Xbox 360 and PlayStation 3 ports, Ignition started a survey on May 4, 2009, in which users from their forum could vote between two covers they wanted to see in the game. While both covers use various characters, one uses Kyo Kusanagi in the center and the other Iori Yagami. [23] [24] When the two surveys ended, Ignition started two new ones, in which people had to vote between the previous winners and the Japanese covers from the game for both consoles. [25] [26]
Ignition Entertainment responded to the outcry from fans regarding online gameplay and attempted to negotiate with SNK Playmore to either implement a new netcode or to revise the current enough that the online play would become more suitable for smooth play. [27]
Aggregator | Score |
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GameRankings | PS3: 62.64% (25 reviews) [28] Xbox 360: 63.46% (34 reviews) [29] |
Metacritic | PS3: 58 [30] Xbox 360: 63 [31] |
Publication | Score |
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1Up.com | C [32] |
G4 | 2/5 [33] |
GameSpot | 5.0/10 [34] |
IGN | 6.0/10 [35] |
During the 2009 E3, IGN awarded KOF XII as the best fighting game, noting the new graphics as well as the gameplay. [36] On the other hand, in the Game Critics Awards from the E3 2009, KOF XII lost to Tatsunoko vs. Capcom: Ultimate All-Stars in the same category. [37] It also won three Best Fighting Game of E3 2009 awards from GameSpot, 1UP.com and GameSpy. [38]
Prior to its release, various video games publications have commented on KOF XII. Ryan Clements from IGN celebrated the new graphics as among the best that a 2D game could have. Although he noted the gameplay to be very similar to previous KOF games, he found satisfying the new game mechanics that allow players to counterattack opponents' combos. [39] 1UP writer Richard Li found the gameplay to be a mix between Garou: Mark of the Wolves , Street Fighter III and The King of Fighters '94 . Like Clements, Li found the gameplay similar to previous titles from the series, but noted that SNK added new revisions which make the game to be "a new experience." [40] McKinley Noble from GamePro also liked the game's graphics, but most notably the background scenery of a European villa, which he noted to be a good example of the new design. [41] Although he lamented the removal of various mechanics featured in previous games such as the Tactical Shift System, Noble liked the addition of the new critical counter systems as "split-second timing is a critical key for pulling out a decisive victory." [42] Andy Eddy from Teamxbox.com found the new art style to be a bit weird due to the interpretations from various cultures as shown in the backgrounds as well due to the fact they are distracting from the fights. [43] However, he liked the cast of playable character as well as the addition of Elizabeth and Mature to the home versions due their new designs and fighting styles. [44]
Shortly following the release of the game, critical response has mostly been average or mixed. [31] It received a C from 1UP's Richard Li who notes that various parts of the game would induce players to "rage quit" out of their matches. Graphics were commented to be initially good, but later criticized due how different some characters look in this game from previous KOF titles. [32] IGN's Ryan Clements commented that despite graphical overhaul the game was "disappointing". He found the new graphics to be "smoothly animated", but added that the backgrounds are limited. [35] Although Andrew Park from GameSpot praised the redesign from several characters' appearances and gameplay, he still noted that there are better 2D fighting video games due to how several features added in KOF XI were removed from KOF XII and the poor quality from the online mode. [34] GamingAge's Jim Cordeira gave it a C+ commenting "It's a reboot/re-birth alright, albeit a seemingly unfinished one." Although he also added that KOF XII "is a good enough start", he remarked that other fighting games such as Street Fighter IV or BlazBlue: Calamity Trigger were more entertaining. [45]
In the website GameRankings, the PS3 version of KOF XII received a percent of 60.82% based on eleven reviews. The Xbox 360 version was given a percent of 66.13% based on fifteen reviews. [28] [29] Metacritic gave the PS3 game an average of 58 based on ten critics while the Xbox 360 received an average of 63 based on seventeen reviews. [30] [31]
SNK Playmore developed the cellphone series KOFXII Tokusetsu Corner for Yahoo and imode networks on August 1, 2008. They initially developed four backstories based on the characters for the series. [46] Months later, SNK published these novelizations in the official website from the game along with the addition of new ones based on Athena Asamiya, Shen Woo and Kim Kaphwan. [14] In April 2009, Lucky Dragon Comics and Animation LTD will publish a new comic series based on KOF XII and KOF 2002: Unlimited Match. It will be written by Nekketsu Otto and illustrated by Khoo Fuk Lung. [47] A guidebook from the game was also released on July 30, 2009. [48] The same guidebook was published in North America on August 28, 2009, by BradyGames. [49]
The King of Fighters (KOF) is a series of fighting games by SNK that began with the release of The King of Fighters '94 in 1994. The series was initially developed for SNK's Neo Geo MVS arcade hardware and received yearly installments up until its tenth entry, The King of Fighters 2003 — thereafter, SNK moved away from annual The King of Fighters releases and games adopted a Roman numbered format, while simultaneously retiring the use of Neo Geo. The first major installment after this change was The King of Fighters XI (2005) on the Atomiswave arcade board. The series' most recent arcade hardware is the Taito Type X2, first used with the release of The King of Fighters XII (2009) and continues with the latest entry in the series, The King of Fighters XV (2022). Ports of the arcade games have been released for several video game consoles.
Geese Howard is a fictional boss character and the main villain in SNK's Fatal Fury fighting game series. Debuting in Fatal Fury: King of Fighters, Geese is the local crime boss of the fictional city of South Town. Geese created and hosts a fighting tournament named "The King of Fighters", in which he faces the brothers Terry and Andy Bogard who want to take revenge for their father's death. After several tournaments in the Fatal Fury series, Geese is killed by Terry in Real Bout Fatal Fury. However, he appears in following games without storyline as a "ghost" named Nightmare Geese. Geese has also appeared in other SNK's games such as The King of Fighters games, in which he seeks to get the power from the creature Orochi and often sends teams representing him. His young self makes an appearance in the second Art of Fighting game as the final boss character. He also appears as downloadable content in Bandai Namco's fighting game Tekken 7.
Iori Yagami is a character from SNK's The King of Fighters video game series. The character first appeared in The King of Fighters '95 as the leader of the Rivals Team, as the initial enemy and later rival of Kyo Kusanagi. Iori is the heir of the Yagami clan, who use pyrokinetic powers and sealed the Orochi devil along with the Kusanagi and Yata clans. Iori suffers from a curse – "The Riot of the Blood" – under which he becomes faster, stronger and wilder, exhibiting a deadly tendency to indiscriminately attack everyone in close proximity. In this state, Iori is commonly called "Wild Iori" or "Orochi Iori". Aside from the main series, Iori appears in several other media series, including spin-offs, crossover video games and comic adaptations of the series.
Kyo Kusanagi is a character in SNK's The King of Fighters series of fighting games. The character was first introduced in the 1994 video game The King of Fighters '94 as the leader of the Japan team from the series' title tournament. Kyo, heir to the Kusanagi clan, is first introduced as a cocky, delinquent high-school student who has pyrokinetic powers. His clan is one of three who banished the legendary snake demon entity Yamata no Orochi. During the series' story, Kyo meets rivals and enemies who seek to take his flame abilities. Aside from the main series, Kyo appears in several crossovers and spinoffs with other games. He is also the central title character of the manga The King of Fighters: Kyo and video game adaptation with the same name which center around his daily life.
Athena Asamiya is a fictional character originally from the former SNK's 1987 video game Psycho Soldier. An esper, Athena is a descendant of Princess Athena from the earlier Athena game. She later appears in The King of Fighters series of fighting games as a member of the Psycho Soldier Team alongside her friend Sie Kensou and her teacher Chin Gentsai. While there have been changes to the team, Athena has been consistently playable in the main series. She was also given her own video game Athena: Awakening from the Ordinary Life, which was only released in Japanese regions for the PlayStation in 1999.
The King of Fighters '98, subtitled Dream Match Never Ends in Japan or The Slugfest elsewhere, is a 1998 2D arcade fighting game released by SNK for the Neo Geo system. It is the fifth game in The King of Fighters series and was advertised by SNK as a "special edition" of the series, as it featured most of the characters who appeared in the previous games ; it has therefore also been labeled as a "greatest hits" game.
KOF: Maximum Impact (KOFMI) is a fighting game developed by SNK subsidiary Noise Factory and published by SNK Playmore for the PlayStation 2 in 2004. An enhanced version was released for both the Xbox and PlayStation 2 under the title KOF Maximum Impact: Maniax. The PS2 version of 'Maniax' was only released in Japan, and the Xbox version was not released in Europe.
Ash Crimson is a character in The King of Fighters fighting game series developed by SNK Playmore. His first appearance was in The King of Fighters 2003 as leader of its Hero Team. Ash, a teenager, participates in the series' fighting tournaments. He employs a personal fighting style that involves pyrokinesis with green flames. Despite being the series' protagonist during its third story arc, Ash's behavior is generally antagonistic and he tries to steal powers from several recurring characters, leaving them powerless. His identity and intentions are further explored in the 2011 title, The King of Fighters XIII, and he has been featured in print adaptations and a drama CD based on the games.
The King of Fighters XI(KOF XI) is a 2005 2D fighting game produced by SNK Playmore. It is the eleventh installment in The King of Fighters series following The King of Fighters 2003. Originally released as a coin-operated arcade game for the Atomiswave platform, a home version for the PlayStation 2 was released in Japan in 2006, followed by releases in the PAL region and North America in 2007. It is the second The King of Fighters game to not run on the Neo Geo following its predecessor, The King of Fighters Neowave and also the first major canonical entry to not be named after its year of release.
The King of Fighters 2006, known in Japan as KOF: Maximum Impact 2 (KOF:MI2), is a 3D fighting game produced by SNK Playmore and released for the PlayStation 2 in 2006. An updated version was released in 2008 under the title KOF: Maximum Impact Regulation A. It is the sequel to KOF: Maximum Impact, which itself was a spinoff of The King of Fighters series.
Garou: Mark of the Wolves is a 1999 fighting game produced by SNK, originally for the Neo Geo Arcade system and then as Fatal Fury: Mark of the Wolves for the Dreamcast. It is the sixth main installment of the Fatal Fury series. Though released a year after Real Bout Fatal Fury 2: The Newcomers, the game is canonically a sequel to the 1995 installment Real Bout Fatal Fury, taking place a decade after the events of that game. Ten years after combatant Terry Bogard kills crimelord Geese Howard in the King of Fighters competition, he and his adoptive son, Rock Howard, enter into a Southtown tournament known as Maximum Mayhem to learn about the Howard legacy. The game features 14 characters, all new, with Terry's exception. As a fighting game, the game employs a mechanic known as the T.O.P system, which strategizes the use of Desperation Moves. The game also uses a Just Defend system in the form of blocks.
The King of Fighters 2000 is a fighting video game that was produced by SNK for the Neo Geo arcade and home consoles in 2000. It is the seventh installment in The King of Fighters series for the Neo Geo and the final game in the series SNK produced before the original company's bankruptcy. The game was ported to the Dreamcast and the PlayStation 2 in 2002. The game's story, a sequel to The King of Fighters '99 and the second part of the "NESTS Chronicles" story arc, focuses on a new tournament held by the commander of the Ikari Warriors, Heidern, who seeks to capture and interrogate former NESTS agents K' and Maxima into revealing crucial and critical information about the NESTS cartel. The gameplay retains the Striker system of the previous games in the series, but the assisting character can also cooperate with the playable character to generate combos.
The King of Fighters 2002: Challenge to Ultimate Battle(KOF 2002, or KOF '02) is a 2D arcade fighting video game originally released for the Neo Geo in October 2002, published by Playmore, the spiritual successor to the original SNK. It is the ninth title in The King of Fighters series and the second one to be produced by Eolith. Similarly to The King of Fighters '98, it brings together characters from various SNK franchises and has a diverse roster of fighters.
The King of Fighters 2003(KOF 2003, or KOF '03) is a 2D fighting video game for the Neo Geo arcade and home platforms, produced by SNK Playmore in 2003. It is the tenth game in The King of Fighters series and the last one released for the Neo Geo, which served as the primary platform for the series since The King of Fighters '94. It was ported to the PlayStation 2 and Xbox, and was released on both consoles in North America in a two-in-one bundle with the preceding game in the series, The King of Fighters 2002.
The King of Fighters Neowave(KOF Neowave, or KOF NW) is a 2004 2D fighting game produced by SNK Playmore as their first coin-operated arcade game for Sammy's Atomiswave hardware. Home ports of the game were released for PlayStation 2 and Xbox. It is a remake of The King of Fighters 2002 with some changes in the roster and stages. The character artwork was done by Tomokazu Nakano. Compared to usual The King of Fighters games, Neowave received a lukewarm critical reception.
Samurai Spirits Sen (サムライスピリッツ閃) is the fourth 3D game in SNK Playmore's Samurai Shodown series of fighting games, and the eleventh overall title in the series. The arcade version was released in most countries as Samurai Shodown: Edge of Destiny, and Shi Hun: Mingyun zhi Ren in China. The Xbox 360 version was released as Samurai Shodown Sen.
The following is a list of video game characters featured in the Fatal Fury fighting game series developed by SNK.
The King of Fighters XIII(KOF XIII) is a 2010 fighting game in The King of Fighters series, developed by SNK Playmore, coming a year after The King of Fighters XII (2009). Released on Japanese arcades, it was ported to Xbox 360 and PlayStation 3 globally in 2011, and an updated version for arcades followed in 2012 subtitled Climax. The game is set after the events of The King of Fighters XI (2005) and is also the conclusion of Ash Crimson's story arc, which started in The King of Fighters 2003. It follows another King of Fighters tournament secretly hosted by Those From the Distance Land, the organization behind the events from the two prior games that are trying to break the seal of the demon Orochi and take its power.
K Dash is a character from The King of Fighters fighting game series developed by SNK. He debuted as the leader of the Hero Team in The King of Fighters '99, released in 1999. He often stars as the reluctant hero. K′ is a young man who lost all his memories when the NESTS syndicate captured him and injected the DNA of Kyo Kusanagi to replicate his pyrokinetic abilities. While rebelling against organization, K' forms multiple bonds with other NESTS agents. Aside from the main series, K' also appears in several other media series, such as spin-offs and crossover video games, as well as printed adaptations of the series.